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View Latest Revision
source:
orxonox.OLD
/
trunk
/
src
/
lib
/
graphics
/
shader.cc
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Diff
Rev
Age
Author
Log Message
(edit)
@5364
19 years
bensch
orxonox/trunk: some more definition of the GUI
(edit)
@5335
19 years
bensch
orxonox/trunk: more fool-proov loading of important paths (data and image)
(edit)
@5333
19 years
bensch
orxonox/trunk: we do not have to shade the whole world
(edit)
@5323
19 years
bensch
orxonox/trunk: Shaders can now be loaded via the ResourceManager
(edit)
@5322
19 years
bensch
orxonox/trunk: smooth unloading of Shaders. but not perfect.
(edit)
@5321
19 years
bensch
orxonox/trunk: more error-catchin in the shader
(edit)
@5320
19 years
bensch
orxonox/trunk: better error-checking in the Shaders
(edit)
@5319
19 years
bensch
orxonox/trunk: some minor file-handling
(edit)
@5318
19 years
bensch
orxonox/trunk: new ReadFileArray function for shader
(edit)
@5317
19 years
bensch
orxonox/trunk: Shaders are now NOT renderen in 2D-mode. After 2D-mode …
(edit)
@5285
19 years
bensch
orxonox/trunk: nicer quit-modi TextEngine is now deleted by …
(edit)
@5283
19 years
bensch
orxonox/trunk: compile (but not link) on mac
(edit)
@5273
19 years
bensch
orxonox/trunk: now shaders do not execute (segfault) on non-shader hardware
(edit)
@5271
19 years
bensch
orxonox/trunk: better checking, and not loading shader if it is …
(edit)
@5269
19 years
bensch
orxonox/trunk: flushing
(edit)
@5268
19 years
bensch
orxonox/trunk: better error-handling through try and catch
(edit)
@5267
19 years
bensch
orxonox/trunk: nicer error-checking
(edit)
@5266
19 years
bensch
orxonox/trunk: Shaders now work
(edit)
@5264
19 years
bensch
orxonox/trunk: reading Shaders now, and throw error
(edit)
@5263
19 years
bensch
orxonox/trunk: using glew, and Shaders are now read
(edit)
@5262
19 years
bensch
orxonox/trunk: file-parsing works
(copy)
@5261
19 years
bensch
orxonox/trunk: structure of the Shader-lib
copied from
trunk/src/proto/proto_class.cc
:
(copy)
@5070
19 years
bensch
reporx: moved orxonox out of orxonox directory, because it is the only …
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