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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5271

Last change on this file since 5271 was 5271, checked in by bensch, 19 years ago

orxonox/trunk: better checking, and not loading shader if it is non-existent

File size: 5.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include <stdio.h>
22#include "debug.h"
23
24
25#ifndef PARSELINELENGHT
26#define PARSELINELENGHT     512       //!< how many chars to read at once
27#endif
28
29using namespace std;
30
31
32/**
33 * standard constructor
34*/
35Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
36{
37   this->setClassID(CL_SHADER, "Shader");
38
39   this->fragmentShaderFile = NULL;
40   this->vertexShaderFile = NULL;
41   this->shaderProgram = 0;
42   this->vertexShader = 0;
43   this->fragmentShader = 0;
44
45   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
46     this->shaderProgram = glCreateProgramObjectARB();
47
48   if (vertexShaderFile != NULL)
49     this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
50   if (fragmentShaderFile != NULL)
51     this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
52  try  {
53   glLinkProgramARB(this->shaderProgram); }
54  catch(GLenum errorCode)  {
55   this->printError(this->shaderProgram); }
56}
57
58
59/**
60 * standard deconstructor
61*/
62Shader::~Shader ()
63{
64  // delete what has to be deleted here
65  this->deleteProgram(SHADER_VERTEX);
66  this->deleteProgram(SHADER_FRAGMENT);
67
68  glDeleteObjectARB(this->fragmentShader);
69  glDeleteObjectARB(this->vertexShader);
70  glDeleteObjectARB(this->shaderProgram);
71}
72
73
74bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
75{
76  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
77    return false;
78  this->deleteProgram(type);
79
80
81  const char* program = fileRead(fileName);
82  if (program == NULL)
83    return false;
84  GLenum shader = 0;
85  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
86  {
87    this->vertexShaderFile = new char[strlen(fileName)+1];
88    strcpy(this->vertexShaderFile, fileName);
89
90    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
91  }
92
93  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
94  {
95    this->fragmentShaderFile = new char[strlen(fileName)+1];
96    strcpy(this->fragmentShaderFile, fileName);
97
98    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
99  }
100  glShaderSourceARB(shader, 1, (const GLcharARB**)&program, NULL);
101  try {
102    glCompileShaderARB(shader);
103  }
104  catch (...)
105  {
106    this->printError(shader);
107  }
108  glAttachObjectARB(this->shaderProgram, shader);
109  delete[] program;
110}
111
112
113char* Shader::fileRead(const char* fileName)
114{
115  FILE* fileHandle;
116  char* content = NULL;
117
118  int count = 0;
119
120  if (fileName == NULL)
121    return NULL;
122
123  fileHandle = fopen(fileName, "rt");
124
125  if (fileHandle == NULL)
126    return NULL;
127  fseek(fileHandle, 0, SEEK_END);
128  count = ftell(fileHandle);
129  rewind(fileHandle);
130  if (count > 0) {
131     content = new char[count+1];
132     count = fread(content, sizeof(char), count, fileHandle);
133     content[count] = '\0';
134   }
135   fclose(fileHandle);
136 return content;
137}
138
139void Shader::activateShader()
140{
141  glUseProgramObjectARB(this->shaderProgram);
142}
143
144void Shader::deactivateShader()
145{
146  glUseProgramObjectARB(0);
147}
148
149
150void Shader::deleteProgram(SHADER_TYPE type)
151{
152  if (type == SHADER_VERTEX)
153  {
154    delete[] this->vertexShaderFile;
155    this->vertexShaderFile = NULL;
156    glDeleteObjectARB(this->vertexShader);
157    this->vertexShader = 0;
158  }
159  else if (type == SHADER_FRAGMENT)
160  {
161    delete[] this->fragmentShaderFile;
162    this->fragmentShaderFile = NULL;
163    glDeleteObjectARB(this->fragmentShader);
164    this->fragmentShader = 0;
165  }
166  else
167    return;
168}
169
170
171void Shader::printError(GLenum program)
172{
173  int infologLength = 0;
174  int charsWritten  = 0;
175  char *infoLog;
176
177  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
178                            &infologLength);
179
180  if (infologLength > 0)
181  {
182    infoLog = (char *)malloc(sizeof(char) * (infologLength+1));
183    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
184    printf("%s\n", infoLog);
185    free(infoLog);
186  }
187}
188
189
190
191void Shader::debug() const
192{
193  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
194  if (this->vertexShader != 0)
195  {
196/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
197    if (this->vertexShaderSource != NULL)
198      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
199        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
200  }
201  if (this->fragmentShader != 0)
202  {
203    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
204    if (this->fragmentShaderSource != NULL)
205      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
206        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
207  }
208
209
210}
211
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