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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5266

Last change on this file since 5266 was 5266, checked in by bensch, 19 years ago

orxonox/trunk: Shaders now work :)

File size: 4.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include <stdio.h>
22#include "debug.h"
23
24
25#ifndef PARSELINELENGHT
26#define PARSELINELENGHT     512       //!< how many chars to read at once
27#endif
28
29using namespace std;
30
31
32/**
33 * standard constructor
34*/
35Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
36{
37   this->setClassID(CL_SHADER, "Shader");
38
39   this->fragmentShaderFile = NULL;
40   this->vertexShaderFile = NULL;
41   this->shaderProgram = 0;
42   this->vertexShader = 0;
43   this->fragmentShader = 0;
44
45   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
46     this->shaderProgram = glCreateProgramObjectARB();
47
48   if (vertexShaderFile != NULL)
49     this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
50   if (fragmentShaderFile != NULL)
51     this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
52   glLinkProgramARB(this->shaderProgram);
53   this->printError(this->shaderProgram);
54
55}
56
57
58/**
59 * standard deconstructor
60*/
61Shader::~Shader ()
62{
63  // delete what has to be deleted here
64  this->deleteProgram(SHADER_VERTEX);
65  this->deleteProgram(SHADER_FRAGMENT);
66
67  glDeleteObjectARB(this->shaderProgram);
68}
69
70
71bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
72{
73  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
74    return false;
75  this->deleteProgram(type);
76
77
78  const char* program = fileRead(fileName);
79
80  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
81  {
82    this->vertexShaderFile = new char[strlen(fileName)+1];
83    strcpy(this->vertexShaderFile, fileName);
84
85    this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
86    glShaderSourceARB(this->vertexShader, 1, (const GLcharARB**)&program, NULL);
87    glCompileShaderARB(this->vertexShader);
88    glAttachObjectARB(this->shaderProgram, this->vertexShader);
89    this->printError(this->vertexShader);
90  }
91
92  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
93  {
94    this->fragmentShaderFile = new char[strlen(fileName)+1];
95    strcpy(this->fragmentShaderFile, fileName);
96
97    this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
98    glShaderSourceARB(this->fragmentShader, 1, (const GLcharARB**)&program, NULL);
99    glCompileShaderARB(this->fragmentShader);
100    glAttachObjectARB(this->shaderProgram, this->fragmentShader);
101    this->printError(this->fragmentShader);
102  }
103
104  delete[] program;
105}
106
107
108char* Shader::fileRead(const char* fileName)
109{
110  FILE* fileHandle;
111  char* content = NULL;
112
113  int count = 0;
114
115  if (fileName != NULL) {
116    fileHandle = fopen(fileName, "rt");
117
118    if (fileHandle != NULL) {
119
120      fseek(fileHandle, 0, SEEK_END);
121      count = ftell(fileHandle);
122      rewind(fileHandle);
123
124      if (count > 0) {
125        content = new char[count+1];
126        count = fread(content, sizeof(char), count, fileHandle);
127        content[count] = '\0';
128      }
129      fclose(fileHandle);
130    }
131  }
132  return content;
133}
134
135void Shader::activateShader()
136{
137  glUseProgramObjectARB(this->shaderProgram);
138}
139
140void Shader::deactivateShader()
141{
142  glUseProgramObjectARB(0);
143}
144
145
146void Shader::deleteProgram(SHADER_TYPE type)
147{
148  if (type == SHADER_VERTEX)
149  {
150    delete[] this->vertexShaderFile;
151    this->vertexShaderFile = NULL;
152    glDeleteObjectARB(this->vertexShader);
153    this->vertexShader = 0;
154  }
155  else if (type == SHADER_FRAGMENT)
156  {
157    delete[] this->fragmentShaderFile;
158    this->fragmentShaderFile = NULL;
159    glDeleteObjectARB(this->fragmentShader);
160    this->fragmentShader = 0;
161  }
162  else
163    return;
164}
165
166
167void Shader::printError(GLenum program)
168{
169  GLint length = 5000;
170//  glGetObjectParameterARBfiv(program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
171  char* text = new char[length+1];
172  glGetInfoLogARB(program, length, &length, text);
173  printf("%s\n", text);
174  delete[] text;
175}
176
177
178
179void Shader::debug() const
180{
181  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
182  if (this->vertexShader != 0)
183  {
184/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
185    if (this->vertexShaderSource != NULL)
186      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
187        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
188  }
189  if (this->fragmentShader != 0)
190  {
191    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
192    if (this->fragmentShaderSource != NULL)
193      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
194        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
195  }
196
197
198}
199
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