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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5264

Last change on this file since 5264 was 5264, checked in by bensch, 19 years ago

orxonox/trunk: reading Shaders now, and throw error

File size: 6.2 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20
21#include "array.h"
22#include "stdlibincl.h"
23#include <stdio.h>
24#include "debug.h"
25
26
27#ifndef PARSELINELENGHT
28#define PARSELINELENGHT     512       //!< how many chars to read at once
29#endif
30
31using namespace std;
32
33
34/**
35 * standard constructor
36*/
37Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
38{
39   this->setClassID(CL_SHADER, "Shader");
40
41   this->fragmentShaderFile = NULL;
42   this->vertexShaderFile = NULL;
43   this->fragmentShaderSource = NULL;
44   this->vertexShaderSource = NULL;
45   this->fragmentShaderLengths = NULL;
46   this->vertexShaderLenghts = NULL;
47   this->shaderProgram = 0;
48   this->vertexShader = 0;
49   this->fragmentShader = 0;
50
51   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
52     this->shaderProgram = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
53
54   if (vertexShaderFile != NULL)
55     this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
56   if (fragmentShaderFile != NULL)
57     this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
58   glLinkProgramARB(this->shaderProgram);
59   this->printError(this->shaderProgram);
60
61}
62
63
64/**
65 * standard deconstructor
66*/
67Shader::~Shader ()
68{
69  // delete what has to be deleted here
70  this->deleteProgram(SHADER_VERTEX);
71  this->deleteProgram(SHADER_FRAGMENT);
72
73  glDeleteObjectARB(this->shaderProgram);
74}
75
76
77bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
78{
79  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
80    return false;
81  this->deleteProgram(type);
82
83  FILE*    stream;           //< The stream we use to read the file.
84
85  if( (stream = fopen (fileName, "r")) == NULL)
86  {
87    PRINTF(1)("Shader could not open %s\n", fileName);
88    return false;
89  }
90  Array<char*>* program = new Array<char*>;
91  Array<int>* lengths = new Array<int>;
92  if (type == SHADER_VERTEX)
93  {
94    this->vertexShaderFile = new char[strlen(fileName)+1];
95    strcpy(this->vertexShaderFile, fileName);
96    this->vertexShaderSource = program;
97    this->vertexShaderLenghts = lengths;
98  }
99  else
100  {
101    this->fragmentShaderFile = new char[strlen(fileName)+1];
102    strcpy(this->fragmentShaderFile, fileName);
103    this->fragmentShaderSource = program;
104    this->fragmentShaderLengths = lengths;
105  }
106
107  char lineBuffer[PARSELINELENGHT];
108  char* addString;
109  while( !feof( stream))
110  {
111      // get next line
112    fgets (lineBuffer, PARSELINELENGHT, stream);
113//     if (strchr(lineBuffer, '\n'))
114//     {
115//       addString = new char[strlen(lineBuffer)];
116//       strncpy(addString, lineBuffer, strlen (lineBuffer)-1);
117//       addString[strlen(lineBuffer)-1] ='\0';
118//     }
119//     else
120    {
121      addString = new char[strlen(lineBuffer)+1];
122      strcpy(addString, lineBuffer);
123    }
124    program->addEntry(addString);
125    lengths->addEntry(strlen(addString));
126  }
127  fclose(stream);
128
129  program->finalizeArray();
130  lengths->finalizeArray();
131
132  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
133  {
134    this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
135    glShaderSourceARB(this->vertexShader, program->getCount(), (const GLcharARB**)program->getArray(), lengths->getArray());
136    glCompileShaderARB(this->vertexShader);
137    glAttachObjectARB(this->shaderProgram, this->vertexShader);
138    this->printError(this->vertexShader);
139  }
140
141  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
142  {
143    this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
144    glShaderSourceARB(this->fragmentShader, program->getCount(), (const GLcharARB**)program->getArray(), lengths->getArray());
145    glCompileShaderARB(this->fragmentShader);
146    glAttachObjectARB(this->shaderProgram, this->fragmentShader);
147    this->printError(this->fragmentShader);
148  }
149}
150
151bool Shader::activateShader()
152{
153  glUseProgramObjectARB(this->shaderProgram);
154}
155
156
157void Shader::deleteProgram(SHADER_TYPE type)
158{
159  Array<char*>* deleteArray = NULL;
160  if (type == SHADER_VERTEX)
161  {
162    deleteArray = this->vertexShaderSource;
163    this->vertexShaderSource = NULL;
164    delete this->vertexShaderLenghts;
165    this->vertexShaderLenghts = NULL;
166    delete[] this->vertexShaderFile;
167    this->vertexShaderFile = NULL;
168    glDeleteObjectARB(this->vertexShader);
169    this->vertexShader = 0;
170  }
171  else if (type == SHADER_FRAGMENT)
172  {
173    deleteArray = this->fragmentShaderSource;
174    delete this->fragmentShaderLengths;
175    this->fragmentShaderLengths = NULL;
176    this->fragmentShaderSource = NULL;
177    delete[] this->fragmentShaderFile;
178    this->fragmentShaderFile = NULL;
179    glDeleteObjectARB(this->fragmentShader);
180    this->fragmentShader = 0;
181  }
182  else
183    return;
184
185  if (deleteArray == NULL)
186    return;
187  else
188  {
189    deleteArray->finalizeArray();
190    for (unsigned int i = 0; i < deleteArray->getCount(); i++)
191    {
192      delete[] deleteArray->getEntry(i);
193    }
194    delete deleteArray;
195  }
196}
197
198
199void Shader::printError(GLenum program)
200{
201  GLint length = 5000;
202//  glGetObjectParameterARBfiv(program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
203  char* text = new char[length+1];
204  glGetInfoLogARB(program, length, &length, text);
205  printf("%s\n", text);
206  delete[] text;
207}
208
209
210
211void Shader::debug() const
212{
213  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
214  if (this->vertexShader != 0)
215  {
216    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
217    if (this->vertexShaderSource != NULL)
218      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
219        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
220  }
221  if (this->fragmentShader != 0)
222  {
223    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
224    if (this->fragmentShaderSource != NULL)
225      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
226        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));
227  }
228
229
230}
231
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