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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5319

Last change on this file since 5319 was 5319, checked in by bensch, 19 years ago

orxonox/trunk: some minor file-handling

File size: 6.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include "compiler.h"
22#include <stdio.h>
23#include "debug.h"
24#include "array.h"
25
26
27#ifndef PARSELINELENGHT
28#define PARSELINELENGHT     512       //!< how many chars to read at once
29#endif
30
31using namespace std;
32
33
34/**
35 * standard constructor
36*/
37Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
38{
39   this->setClassID(CL_SHADER, "Shader");
40
41   this->fragmentShaderFile = NULL;
42   this->vertexShaderFile = NULL;
43   this->shaderProgram = 0;
44   this->vertexShader = 0;
45   this->fragmentShader = 0;
46
47   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
48     {
49       this->shaderProgram = glCreateProgramObjectARB();
50
51       if (vertexShaderFile != NULL)
52         this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
53       if (fragmentShaderFile != NULL)
54         this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
55       try  {
56         glLinkProgramARB(this->shaderProgram); }
57       catch(GLenum errorCode)  {
58         this->printError(this->shaderProgram); }
59     }
60   else
61     {
62       PRINTF(2)("Shaders are not supported on your hardware\n");
63     }
64}
65
66
67/**
68 * standard deconstructor
69 */
70Shader::~Shader ()
71{
72  if (storedShader == this)
73    Shader::deactivateShader();
74
75  // delete what has to be deleted here
76  this->deleteProgram(SHADER_VERTEX);
77  this->deleteProgram(SHADER_FRAGMENT);
78
79  if (this->fragmentShader != 0)
80    glDeleteObjectARB(this->fragmentShader);
81  if (this->vertexShader != 0)
82    glDeleteObjectARB(this->vertexShader);
83  if (this->shaderProgram != 0)
84    glDeleteObjectARB(this->shaderProgram);
85
86}
87
88Shader* Shader::storedShader = NULL;
89
90
91bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
92{
93  GLhandleARB shader = 0;
94
95  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
96    return false;
97  this->deleteProgram(type);
98
99
100  Array<char*>* program = fileReadArray(fileName);
101  if (program == NULL)
102    return false;
103
104  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
105  {
106    this->vertexShaderFile = new char[strlen(fileName)+1];
107    strcpy(this->vertexShaderFile, fileName);
108
109    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
110  }
111
112  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
113  {
114    this->fragmentShaderFile = new char[strlen(fileName)+1];
115    strcpy(this->fragmentShaderFile, fileName);
116
117    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
118  }
119
120  if (shader != 0)
121  {
122    glShaderSourceARB(shader, program->getCount(), (const GLcharARB**)program->getArray(), NULL);
123      glCompileShaderARB(shader);
124        this->printError(shader);
125    glAttachObjectARB(this->shaderProgram, shader);
126  }
127  for (unsigned int i=0; i< program->getCount(); i++)
128    delete[] program->getArray()[i];
129  delete program;
130}
131
132char* Shader::fileRead(const char* fileName)
133{
134  FILE* fileHandle;
135  char* content = NULL;
136
137  int count = 0;
138
139  if (fileName == NULL)
140    return NULL;
141
142  fileHandle = fopen(fileName, "rt");
143
144  if (fileHandle == NULL)
145    return NULL;
146  fseek(fileHandle, 0, SEEK_END);
147  count = ftell(fileHandle);
148  rewind(fileHandle);
149  if (count > 0) {
150     content = new char[count+1];
151     count = fread(content, sizeof(char), count, fileHandle);
152     content[count] = '\0';
153   }
154   fclose(fileHandle);
155 return content;
156}
157
158
159Array<char*>* Shader::fileReadArray(const char* fileName)
160{
161  FILE*    stream;           //< The stream we use to read the file.
162
163  if( (stream = fopen (fileName, "rt")) == NULL)
164  {
165    PRINTF(1)("Shader could not open %s\n", fileName);
166    return NULL;
167  }
168  Array<char*>* file = new Array<char*>;
169
170  char lineBuffer[PARSELINELENGHT];
171  char* addString;
172  while(fgets (lineBuffer, PARSELINELENGHT, stream) != NULL)
173  {
174    addString = new char[strlen(lineBuffer)+1];
175    strcpy(addString, lineBuffer);
176    file->addEntry(addString);
177  }
178  fclose(stream);
179  file->finalizeArray();
180  return file;
181}
182
183
184
185void Shader::activateShader()
186{
187  if (likely (this->shaderProgram != 0))
188  {
189    glUseProgramObjectARB(this->shaderProgram);
190    Shader::storedShader = this;
191  }
192}
193
194void Shader::deactivateShader()
195{
196  glUseProgramObjectARB(0);
197  Shader::storedShader = NULL;
198}
199
200
201void Shader::deleteProgram(SHADER_TYPE type)
202{
203  if (type == SHADER_VERTEX && this->vertexShader != 0)
204  {
205    delete[] this->vertexShaderFile;
206    this->vertexShaderFile = NULL;
207    glDeleteObjectARB(this->vertexShader);
208    this->vertexShader = 0;
209  }
210  else if (type == SHADER_FRAGMENT && this->fragmentShader != 0)
211  {
212    delete[] this->fragmentShaderFile;
213    this->fragmentShaderFile = NULL;
214    glDeleteObjectARB(this->fragmentShader);
215    this->fragmentShader = 0;
216  }
217  else
218    return;
219}
220
221
222void Shader::printError(GLhandleARB program)
223{
224  if (program == 0)
225    return;
226
227  int infologLength = 0;
228  int charsWritten  = 0;
229  char *infoLog;
230
231  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
232                            &infologLength);
233
234  if (infologLength > 0)
235  {
236    infoLog = new char[infologLength+1];
237    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
238    printf("%s\n", infoLog);
239    delete[] infoLog;
240  }
241}
242
243
244
245void Shader::debug() const
246{
247  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
248  if (this->vertexShader != 0)
249  {
250/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
251    if (this->vertexShaderSource != NULL)
252      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
253        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
254  }
255  if (this->fragmentShader != 0)
256  {
257    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
258    if (this->fragmentShaderSource != NULL)
259      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
260        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
261  }
262}
263
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