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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5273

Last change on this file since 5273 was 5273, checked in by bensch, 19 years ago

orxonox/trunk: now shaders do not execute (segfault) on non-shader hardware

File size: 5.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include "compiler.h"
22#include <stdio.h>
23#include "debug.h"
24
25
26#ifndef PARSELINELENGHT
27#define PARSELINELENGHT     512       //!< how many chars to read at once
28#endif
29
30using namespace std;
31
32
33/**
34 * standard constructor
35*/
36Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
37{
38   this->setClassID(CL_SHADER, "Shader");
39
40   this->fragmentShaderFile = NULL;
41   this->vertexShaderFile = NULL;
42   this->shaderProgram = 0;
43   this->vertexShader = 0;
44   this->fragmentShader = 0;
45
46   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
47     {
48       this->shaderProgram = glCreateProgramObjectARB();
49
50       if (vertexShaderFile != NULL)
51         this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
52       if (fragmentShaderFile != NULL)
53         this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
54       try  {
55         glLinkProgramARB(this->shaderProgram); }
56       catch(GLenum errorCode)  {
57         this->printError(this->shaderProgram); }
58     }
59   else
60     {
61       PRINTF(2)("Shaders are not supported on your hardware\n");
62     }
63}
64
65
66/**
67 * standard deconstructor
68*/
69Shader::~Shader ()
70{
71  // delete what has to be deleted here
72  this->deleteProgram(SHADER_VERTEX);
73  this->deleteProgram(SHADER_FRAGMENT);
74
75  if (this->fragmentShader != 0)
76    glDeleteObjectARB(this->fragmentShader);
77  if (this->vertexShader != 0)
78    glDeleteObjectARB(this->vertexShader);
79  if (this->shaderProgram != 0)
80    glDeleteObjectARB(this->shaderProgram);
81}
82
83
84bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
85{
86  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
87    return false;
88  this->deleteProgram(type);
89
90
91  const char* program = fileRead(fileName);
92  if (program == NULL)
93    return false;
94  GLenum shader = 0;
95  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
96  {
97    this->vertexShaderFile = new char[strlen(fileName)+1];
98    strcpy(this->vertexShaderFile, fileName);
99
100    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
101  }
102
103  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
104  {
105    this->fragmentShaderFile = new char[strlen(fileName)+1];
106    strcpy(this->fragmentShaderFile, fileName);
107
108    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
109  }
110
111  if (shader != 0)
112    {
113      glShaderSourceARB(shader, 1, (const GLcharARB**)&program, NULL);
114      try {
115        glCompileShaderARB(shader);
116      }
117      catch (...)
118        {
119          this->printError(shader);
120        }
121      glAttachObjectARB(this->shaderProgram, shader);
122      delete[] program;
123    }
124}
125
126char* Shader::fileRead(const char* fileName)
127{
128  FILE* fileHandle;
129  char* content = NULL;
130
131  int count = 0;
132
133  if (fileName == NULL)
134    return NULL;
135
136  fileHandle = fopen(fileName, "rt");
137
138  if (fileHandle == NULL)
139    return NULL;
140  fseek(fileHandle, 0, SEEK_END);
141  count = ftell(fileHandle);
142  rewind(fileHandle);
143  if (count > 0) {
144     content = new char[count+1];
145     count = fread(content, sizeof(char), count, fileHandle);
146     content[count] = '\0';
147   }
148   fclose(fileHandle);
149 return content;
150}
151
152void Shader::activateShader()
153{
154  if (likely (this->shaderProgram != 0))
155    glUseProgramObjectARB(this->shaderProgram);
156}
157
158void Shader::deactivateShader()
159{
160  glUseProgramObjectARB(0);
161}
162
163
164void Shader::deleteProgram(SHADER_TYPE type)
165{
166  if (type == SHADER_VERTEX && this->vertexShader != 0)
167  {
168    delete[] this->vertexShaderFile;
169    this->vertexShaderFile = NULL;
170    glDeleteObjectARB(this->vertexShader);
171    this->vertexShader = 0;
172  }
173  else if (type == SHADER_FRAGMENT && this->fragmentShader != 0)
174  {
175    delete[] this->fragmentShaderFile;
176    this->fragmentShaderFile = NULL;
177    glDeleteObjectARB(this->fragmentShader);
178    this->fragmentShader = 0;
179  }
180  else
181    return;
182}
183
184
185void Shader::printError(GLenum program)
186{
187  if (program == 0)
188    return;
189
190  int infologLength = 0;
191  int charsWritten  = 0;
192  char *infoLog;
193
194  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
195                            &infologLength);
196
197  if (infologLength > 0)
198  {
199    infoLog = (char *)malloc(sizeof(char) * (infologLength+1));
200    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
201    printf("%s\n", infoLog);
202    free(infoLog);
203  }
204}
205
206
207
208void Shader::debug() const
209{
210  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
211  if (this->vertexShader != 0)
212  {
213/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
214    if (this->vertexShaderSource != NULL)
215      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
216        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
217  }
218  if (this->fragmentShader != 0)
219  {
220    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
221    if (this->fragmentShaderSource != NULL)
222      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
223        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
224  }
225}
226
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