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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5320

Last change on this file since 5320 was 5320, checked in by bensch, 19 years ago

orxonox/trunk: better error-checking in the Shaders

File size: 7.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include "compiler.h"
22#include <stdio.h>
23#include "debug.h"
24#include "array.h"
25
26
27#ifndef PARSELINELENGHT
28#define PARSELINELENGHT     512       //!< how many chars to read at once
29#endif
30
31using namespace std;
32
33
34/**
35 * standard constructor
36*/
37Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
38{
39   this->setClassID(CL_SHADER, "Shader");
40
41   this->fragmentShaderFile = NULL;
42   this->vertexShaderFile = NULL;
43   this->shaderProgram = 0;
44   this->vertexShader = 0;
45   this->fragmentShader = 0;
46
47   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
48     {
49       GLint status = 0;
50
51       this->shaderProgram = glCreateProgramObjectARB();
52
53       if (vertexShaderFile != NULL)
54         this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
55       if (fragmentShaderFile != NULL)
56         this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
57       glLinkProgramARB(this->shaderProgram);
58       // link error checking
59       glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &status);
60       if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
61         this->printError(this->shaderProgram);
62    }
63   else
64     {
65       PRINTF(2)("Shaders are not supported on your hardware\n");
66     }
67}
68
69
70/**
71 * standard deconstructor
72 */
73Shader::~Shader ()
74{
75  if (storedShader == this)
76    Shader::deactivateShader();
77
78  // delete what has to be deleted here
79  this->deleteProgram(SHADER_VERTEX);
80  this->deleteProgram(SHADER_FRAGMENT);
81
82  if (this->fragmentShader != 0)
83    glDeleteObjectARB(this->fragmentShader);
84  if (this->vertexShader != 0)
85    glDeleteObjectARB(this->vertexShader);
86  if (this->shaderProgram != 0)
87    glDeleteObjectARB(this->shaderProgram);
88
89}
90
91Shader* Shader::storedShader = NULL;
92
93
94bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
95{
96  GLhandleARB shader = 0;
97
98  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
99    return false;
100  this->deleteProgram(type);
101
102
103  Array<char*>* program = fileReadArray(fileName);
104  if (program == NULL)
105    return false;
106
107  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
108  {
109    this->vertexShaderFile = new char[strlen(fileName)+1];
110    strcpy(this->vertexShaderFile, fileName);
111
112    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
113  }
114
115  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
116  {
117    this->fragmentShaderFile = new char[strlen(fileName)+1];
118    strcpy(this->fragmentShaderFile, fileName);
119
120    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
121  }
122
123  if (shader != 0)
124  {
125    GLint status = 0;
126    glShaderSourceARB(shader, program->getCount(), (const GLcharARB**)program->getArray(), NULL);
127    glCompileShaderARB(shader);
128    // checking on error.
129    glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
130    if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
131      this->printError(shader);
132    else
133      glAttachObjectARB(this->shaderProgram, shader);
134  }
135  for (unsigned int i=0; i< program->getCount(); i++)
136    delete[] program->getArray()[i];
137  delete program;
138}
139
140char* Shader::fileRead(const char* fileName)
141{
142  FILE* fileHandle;
143  char* content = NULL;
144
145  int count = 0;
146
147  if (fileName == NULL)
148    return NULL;
149
150  fileHandle = fopen(fileName, "rt");
151
152  if (fileHandle == NULL)
153    return NULL;
154  fseek(fileHandle, 0, SEEK_END);
155  count = ftell(fileHandle);
156  rewind(fileHandle);
157  if (count > 0) {
158     content = new char[count+1];
159     count = fread(content, sizeof(char), count, fileHandle);
160     content[count] = '\0';
161   }
162   fclose(fileHandle);
163 return content;
164}
165
166
167Array<char*>* Shader::fileReadArray(const char* fileName)
168{
169  FILE*    stream;           //< The stream we use to read the file.
170
171  if( (stream = fopen (fileName, "rt")) == NULL)
172  {
173    PRINTF(1)("Shader could not open %s\n", fileName);
174    return NULL;
175  }
176  Array<char*>* file = new Array<char*>;
177
178  char lineBuffer[PARSELINELENGHT];
179  char* addString;
180  while(fgets (lineBuffer, PARSELINELENGHT, stream) != NULL)
181  {
182    addString = new char[strlen(lineBuffer)+1];
183    strcpy(addString, lineBuffer);
184    file->addEntry(addString);
185  }
186  fclose(stream);
187  file->finalizeArray();
188  return file;
189}
190
191
192
193void Shader::activateShader()
194{
195  if (likely (this->shaderProgram != 0))
196  {
197    glUseProgramObjectARB(this->shaderProgram);
198    Shader::storedShader = this;
199  }
200}
201
202void Shader::deactivateShader()
203{
204  glUseProgramObjectARB(0);
205  Shader::storedShader = NULL;
206}
207
208
209void Shader::deleteProgram(SHADER_TYPE type)
210{
211  GLint status;
212  if (type == SHADER_VERTEX && this->vertexShader != 0)
213  {
214    delete[] this->vertexShaderFile;
215    this->vertexShaderFile = NULL;
216    glDeleteObjectARB(this->vertexShader);
217    glGetObjectParameterivARB(this->vertexShader, GL_OBJECT_DELETE_STATUS_ARB, &status);
218    if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
219      Shader::printError(this->vertexShader);
220    this->vertexShader = 0;
221  }
222  else if (type == SHADER_FRAGMENT && this->fragmentShader != 0)
223  {
224    delete[] this->fragmentShaderFile;
225    this->fragmentShaderFile = NULL;
226    glDeleteObjectARB(this->fragmentShader);
227    glGetObjectParameterivARB(this->fragmentShader, GL_OBJECT_DELETE_STATUS_ARB, &status);
228    if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
229      Shader::printError(this->fragmentShader);
230    this->fragmentShader = 0;
231  }
232  else
233    return;
234}
235
236
237void Shader::printError(GLhandleARB program)
238{
239  if (program == 0)
240    return;
241
242  int infologLength = 0;
243  int charsWritten  = 0;
244  char *infoLog;
245
246  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
247                            &infologLength);
248
249  if (infologLength > 0)
250  {
251    infoLog = new char[infologLength+1];
252    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
253    printf("%s\n", infoLog);
254    delete[] infoLog;
255  }
256}
257
258
259
260void Shader::debug() const
261{
262  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
263  if (this->vertexShader != 0)
264  {
265/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
266    if (this->vertexShaderSource != NULL)
267      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
268        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
269  }
270  if (this->fragmentShader != 0)
271  {
272    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
273    if (this->fragmentShaderSource != NULL)
274      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
275        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
276  }
277}
278
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