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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5269

Last change on this file since 5269 was 5269, checked in by bensch, 19 years ago

orxonox/trunk: flushing

File size: 5.0 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include <stdio.h>
22#include "debug.h"
23
24
25#ifndef PARSELINELENGHT
26#define PARSELINELENGHT     512       //!< how many chars to read at once
27#endif
28
29using namespace std;
30
31
32/**
33 * standard constructor
34*/
35Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
36{
37   this->setClassID(CL_SHADER, "Shader");
38
39   this->fragmentShaderFile = NULL;
40   this->vertexShaderFile = NULL;
41   this->shaderProgram = 0;
42   this->vertexShader = 0;
43   this->fragmentShader = 0;
44
45   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
46     this->shaderProgram = glCreateProgramObjectARB();
47
48   if (vertexShaderFile != NULL)
49     this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
50   if (fragmentShaderFile != NULL)
51     this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
52  try  {
53   glLinkProgramARB(this->shaderProgram); }
54  catch(GLenum errorCode)  {
55   this->printError(this->shaderProgram); }
56}
57
58
59/**
60 * standard deconstructor
61*/
62Shader::~Shader ()
63{
64  // delete what has to be deleted here
65  this->deleteProgram(SHADER_VERTEX);
66  this->deleteProgram(SHADER_FRAGMENT);
67
68  glDeleteObjectARB(this->fragmentShader);
69  glDeleteObjectARB(this->vertexShader);
70  glDeleteObjectARB(this->shaderProgram);
71}
72
73
74bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
75{
76  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
77    return false;
78  this->deleteProgram(type);
79
80
81  const char* program = fileRead(fileName);
82  GLenum shader = 0;
83  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
84  {
85    this->vertexShaderFile = new char[strlen(fileName)+1];
86    strcpy(this->vertexShaderFile, fileName);
87
88    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
89  }
90
91  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
92  {
93    this->fragmentShaderFile = new char[strlen(fileName)+1];
94    strcpy(this->fragmentShaderFile, fileName);
95
96    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
97  }
98  glShaderSourceARB(shader, 1, (const GLcharARB**)&program, NULL);
99  try {
100    glCompileShaderARB(shader);
101  }
102  catch (...)
103  {
104    this->printError(shader);
105  }
106  glAttachObjectARB(this->shaderProgram, shader);
107  delete[] program;
108}
109
110
111char* Shader::fileRead(const char* fileName)
112{
113  FILE* fileHandle;
114  char* content = NULL;
115
116  int count = 0;
117
118  if (fileName != NULL) {
119    fileHandle = fopen(fileName, "rt");
120
121    if (fileHandle != NULL) {
122
123      fseek(fileHandle, 0, SEEK_END);
124      count = ftell(fileHandle);
125      rewind(fileHandle);
126
127      if (count > 0) {
128        content = new char[count+1];
129        count = fread(content, sizeof(char), count, fileHandle);
130        content[count] = '\0';
131      }
132      fclose(fileHandle);
133    }
134  }
135  return content;
136}
137
138void Shader::activateShader()
139{
140  glUseProgramObjectARB(this->shaderProgram);
141}
142
143void Shader::deactivateShader()
144{
145  glUseProgramObjectARB(0);
146}
147
148
149void Shader::deleteProgram(SHADER_TYPE type)
150{
151  if (type == SHADER_VERTEX)
152  {
153    delete[] this->vertexShaderFile;
154    this->vertexShaderFile = NULL;
155    glDeleteObjectARB(this->vertexShader);
156    this->vertexShader = 0;
157  }
158  else if (type == SHADER_FRAGMENT)
159  {
160    delete[] this->fragmentShaderFile;
161    this->fragmentShaderFile = NULL;
162    glDeleteObjectARB(this->fragmentShader);
163    this->fragmentShader = 0;
164  }
165  else
166    return;
167}
168
169
170void Shader::printError(GLenum program)
171{
172  int infologLength = 0;
173  int charsWritten  = 0;
174  char *infoLog;
175
176  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
177                            &infologLength);
178
179  if (infologLength > 0)
180  {
181    infoLog = (char *)malloc(sizeof(char) * (infologLength+1));
182    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
183    printf("%s\n", infoLog);
184    free(infoLog);
185  }
186}
187
188
189
190void Shader::debug() const
191{
192  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
193  if (this->vertexShader != 0)
194  {
195/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
196    if (this->vertexShaderSource != NULL)
197      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
198        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
199  }
200  if (this->fragmentShader != 0)
201  {
202    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
203    if (this->fragmentShaderSource != NULL)
204      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
205        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
206  }
207
208
209}
210
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