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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5318

Last change on this file since 5318 was 5318, checked in by bensch, 19 years ago

orxonox/trunk: new ReadFileArray function for shader

File size: 6.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include "compiler.h"
22#include <stdio.h>
23#include "debug.h"
24#include "array.h"
25
26
27#ifndef PARSELINELENGHT
28#define PARSELINELENGHT     512       //!< how many chars to read at once
29#endif
30
31using namespace std;
32
33
34/**
35 * standard constructor
36*/
37Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
38{
39   this->setClassID(CL_SHADER, "Shader");
40
41   this->fragmentShaderFile = NULL;
42   this->vertexShaderFile = NULL;
43   this->shaderProgram = 0;
44   this->vertexShader = 0;
45   this->fragmentShader = 0;
46
47   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
48     {
49       this->shaderProgram = glCreateProgramObjectARB();
50
51       if (vertexShaderFile != NULL)
52         this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
53       if (fragmentShaderFile != NULL)
54         this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
55       try  {
56         glLinkProgramARB(this->shaderProgram); }
57       catch(GLenum errorCode)  {
58         this->printError(this->shaderProgram); }
59     }
60   else
61     {
62       PRINTF(2)("Shaders are not supported on your hardware\n");
63     }
64}
65
66
67/**
68 * standard deconstructor
69 */
70Shader::~Shader ()
71{
72  if (storedShader == this)
73    Shader::deactivateShader();
74
75  // delete what has to be deleted here
76  this->deleteProgram(SHADER_VERTEX);
77  this->deleteProgram(SHADER_FRAGMENT);
78
79  if (this->fragmentShader != 0)
80    glDeleteObjectARB(this->fragmentShader);
81  if (this->vertexShader != 0)
82    glDeleteObjectARB(this->vertexShader);
83  if (this->shaderProgram != 0)
84    glDeleteObjectARB(this->shaderProgram);
85
86}
87
88Shader* Shader::storedShader = NULL;
89
90
91bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
92{
93  GLenum shader = 0;
94
95  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
96    return false;
97  this->deleteProgram(type);
98
99
100  Array<char*>* program = fileReadArray(fileName);
101  if (program == NULL)
102    return false;
103
104  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
105  {
106    this->vertexShaderFile = new char[strlen(fileName)+1];
107    strcpy(this->vertexShaderFile, fileName);
108
109    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
110  }
111
112  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
113  {
114    this->fragmentShaderFile = new char[strlen(fileName)+1];
115    strcpy(this->fragmentShaderFile, fileName);
116
117    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
118  }
119
120  if (shader != 0)
121    {
122      glShaderSourceARB(shader, program->getCount(), (const GLcharARB**)program->getArray(), NULL);
123        glCompileShaderARB(shader);
124          this->printError(shader);
125      glAttachObjectARB(this->shaderProgram, shader);
126    }
127    delete program;
128}
129
130char* Shader::fileRead(const char* fileName)
131{
132  FILE* fileHandle;
133  char* content = NULL;
134
135  int count = 0;
136
137  if (fileName == NULL)
138    return NULL;
139
140  fileHandle = fopen(fileName, "rt");
141
142  if (fileHandle == NULL)
143    return NULL;
144  fseek(fileHandle, 0, SEEK_END);
145  count = ftell(fileHandle);
146  rewind(fileHandle);
147  if (count > 0) {
148     content = new char[count+1];
149     count = fread(content, sizeof(char), count, fileHandle);
150     content[count] = '\0';
151   }
152   fclose(fileHandle);
153 return content;
154}
155
156
157Array<char*>* Shader::fileReadArray(const char* fileName)
158{
159  FILE*    stream;           //< The stream we use to read the file.
160
161  if( (stream = fopen (fileName, "rt")) == NULL)
162  {
163    PRINTF(1)("Shader could not open %s\n", fileName);
164    return NULL;
165  }
166  Array<char*>* file = new Array<char*>;
167
168  char lineBuffer[PARSELINELENGHT];
169  char* addString;
170  while(fgets (lineBuffer, PARSELINELENGHT, stream) != NULL)
171  {
172    addString = new char[strlen(lineBuffer)+1];
173    strcpy(addString, lineBuffer);
174    file->addEntry(addString);
175  }
176  fclose(stream);
177  file->finalizeArray();
178  return file;
179}
180
181
182
183void Shader::activateShader()
184{
185  if (likely (this->shaderProgram != 0))
186  {
187    glUseProgramObjectARB(this->shaderProgram);
188    Shader::storedShader = this;
189  }
190}
191
192void Shader::deactivateShader()
193{
194  glUseProgramObjectARB(0);
195  Shader::storedShader = NULL;
196}
197
198
199void Shader::deleteProgram(SHADER_TYPE type)
200{
201  if (type == SHADER_VERTEX && this->vertexShader != 0)
202  {
203    delete[] this->vertexShaderFile;
204    this->vertexShaderFile = NULL;
205    glDeleteObjectARB(this->vertexShader);
206    this->vertexShader = 0;
207  }
208  else if (type == SHADER_FRAGMENT && this->fragmentShader != 0)
209  {
210    delete[] this->fragmentShaderFile;
211    this->fragmentShaderFile = NULL;
212    glDeleteObjectARB(this->fragmentShader);
213    this->fragmentShader = 0;
214  }
215  else
216    return;
217}
218
219
220void Shader::printError(GLenum program)
221{
222  if (program == 0)
223    return;
224
225  int infologLength = 0;
226  int charsWritten  = 0;
227  char *infoLog;
228
229  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
230                            &infologLength);
231
232  if (infologLength > 0)
233  {
234    infoLog = new char[infologLength+1];
235    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
236    printf("%s\n", infoLog);
237    delete[] infoLog;
238  }
239}
240
241
242
243void Shader::debug() const
244{
245  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
246  if (this->vertexShader != 0)
247  {
248/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
249    if (this->vertexShaderSource != NULL)
250      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
251        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
252  }
253  if (this->fragmentShader != 0)
254  {
255    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
256    if (this->fragmentShaderSource != NULL)
257      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
258        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
259  }
260}
261
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