Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5321

Last change on this file since 5321 was 5321, checked in by bensch, 19 years ago

orxonox/trunk: more error-catchin in the shader

File size: 7.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include "compiler.h"
22#include <stdio.h>
23#include "debug.h"
24#include "array.h"
25
26
27#ifndef PARSELINELENGHT
28#define PARSELINELENGHT     512       //!< how many chars to read at once
29#endif
30
31using namespace std;
32
33
34/**
35 * standard constructor
36*/
37Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
38{
39   this->setClassID(CL_SHADER, "Shader");
40
41   this->fragmentShaderFile = NULL;
42   this->vertexShaderFile = NULL;
43   this->shaderProgram = 0;
44   this->vertexShader = 0;
45   this->fragmentShader = 0;
46
47   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
48     {
49       GLint status = 0;
50
51       this->shaderProgram = glCreateProgramObjectARB();
52
53       if (vertexShaderFile != NULL)
54         this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
55       if (fragmentShaderFile != NULL)
56         this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
57       glLinkProgramARB(this->shaderProgram);
58       // link error checking
59       glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &status);
60       if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
61         this->printError(this->shaderProgram);
62    }
63   else
64     {
65       PRINTF(2)("Shaders are not supported on your hardware\n");
66     }
67}
68
69
70/**
71 * standard deconstructor
72 */
73Shader::~Shader ()
74{
75  if (storedShader == this)
76    Shader::deactivateShader();
77
78  // delete what has to be deleted here
79  this->deleteProgram(SHADER_VERTEX);
80  this->deleteProgram(SHADER_FRAGMENT);
81
82  if (this->fragmentShader != 0)
83    glDeleteObjectARB(this->fragmentShader);
84  if (this->vertexShader != 0)
85    glDeleteObjectARB(this->vertexShader);
86  if (this->shaderProgram != 0)
87  {
88    GLint status = 0;
89    glDeleteObjectARB(this->shaderProgram);
90       // link error checking
91    glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_DELETE_STATUS_ARB, &status);
92    if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
93      this->printError(this->shaderProgram);
94  }
95}
96
97Shader* Shader::storedShader = NULL;
98
99
100bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
101{
102  GLhandleARB shader = 0;
103
104  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
105    return false;
106  this->deleteProgram(type);
107
108
109  Array<char*>* program = fileReadArray(fileName);
110  if (program == NULL)
111    return false;
112
113  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
114  {
115    this->vertexShaderFile = new char[strlen(fileName)+1];
116    strcpy(this->vertexShaderFile, fileName);
117
118    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
119  }
120
121  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
122  {
123    this->fragmentShaderFile = new char[strlen(fileName)+1];
124    strcpy(this->fragmentShaderFile, fileName);
125
126    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
127  }
128
129  if (shader != 0)
130  {
131    GLint status = 0;
132    glShaderSourceARB(shader, program->getCount(), (const char**)program->getArray(), NULL);
133    glCompileShaderARB(shader);
134    // checking on error.
135    glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
136    if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
137      this->printError(shader);
138    else
139      glAttachObjectARB(this->shaderProgram, shader);
140  }
141  for (unsigned int i=0; i< program->getCount(); i++)
142    delete[] program->getArray()[i];
143  delete program;
144}
145
146char* Shader::fileRead(const char* fileName)
147{
148  FILE* fileHandle;
149  char* content = NULL;
150
151  int count = 0;
152
153  if (fileName == NULL)
154    return NULL;
155
156  fileHandle = fopen(fileName, "rt");
157
158  if (fileHandle == NULL)
159    return NULL;
160  fseek(fileHandle, 0, SEEK_END);
161  count = ftell(fileHandle);
162  rewind(fileHandle);
163  if (count > 0) {
164     content = new char[count+1];
165     count = fread(content, sizeof(char), count, fileHandle);
166     content[count] = '\0';
167   }
168   fclose(fileHandle);
169 return content;
170}
171
172
173Array<char*>* Shader::fileReadArray(const char* fileName)
174{
175  FILE*    stream;           //< The stream we use to read the file.
176
177  if( (stream = fopen (fileName, "rt")) == NULL)
178  {
179    PRINTF(1)("Shader could not open %s\n", fileName);
180    return NULL;
181  }
182  Array<char*>* file = new Array<char*>;
183
184  char lineBuffer[PARSELINELENGHT];
185  char* addString;
186  while(fgets (lineBuffer, PARSELINELENGHT, stream) != NULL)
187  {
188    addString = new char[strlen(lineBuffer)+1];
189    strcpy(addString, lineBuffer);
190    file->addEntry(addString);
191  }
192  fclose(stream);
193  file->finalizeArray();
194  return file;
195}
196
197
198
199void Shader::activateShader()
200{
201  if (likely (this->shaderProgram != 0))
202  {
203    glUseProgramObjectARB(this->shaderProgram);
204    Shader::storedShader = this;
205  }
206}
207
208void Shader::deactivateShader()
209{
210  glUseProgramObjectARB(0);
211  Shader::storedShader = NULL;
212}
213
214
215void Shader::deleteProgram(SHADER_TYPE type)
216{
217  GLint status;
218  if (type == SHADER_VERTEX && this->vertexShader != 0)
219  {
220    delete[] this->vertexShaderFile;
221    this->vertexShaderFile = NULL;
222    glDetachObjectARB(this->shaderProgram, this->vertexShader);
223    glDeleteObjectARB(this->vertexShader);
224    glGetObjectParameterivARB(this->vertexShader, GL_OBJECT_DELETE_STATUS_ARB, &status);
225    if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
226      Shader::printError(this->vertexShader);
227    this->vertexShader = 0;
228  }
229  else if (type == SHADER_FRAGMENT && this->fragmentShader != 0)
230  {
231    delete[] this->fragmentShaderFile;
232    this->fragmentShaderFile = NULL;
233    glDetachObjectARB(this->shaderProgram, this->fragmentShader);
234    glDeleteObjectARB(this->fragmentShader);
235    glGetObjectParameterivARB(this->fragmentShader, GL_OBJECT_DELETE_STATUS_ARB, &status);
236    if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION)
237      Shader::printError(this->fragmentShader);
238    this->fragmentShader = 0;
239  }
240  else
241    return;
242}
243
244
245void Shader::printError(GLhandleARB program)
246{
247  if (program == 0)
248    return;
249
250  int infologLength = 0;
251  int charsWritten  = 0;
252  char *infoLog;
253
254  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
255                            &infologLength);
256
257  if (infologLength > 0)
258  {
259    infoLog = new char[infologLength+1];
260    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
261    printf("%s\n", infoLog);
262    delete[] infoLog;
263  }
264}
265
266
267
268void Shader::debug() const
269{
270  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
271  if (this->vertexShader != 0)
272  {
273/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
274    if (this->vertexShaderSource != NULL)
275      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
276        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
277  }
278  if (this->fragmentShader != 0)
279  {
280    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
281    if (this->fragmentShaderSource != NULL)
282      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
283        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
284  }
285}
286
Note: See TracBrowser for help on using the repository browser.