Last change
on this file since 5261 was
5261,
checked in by bensch, 19 years ago
|
orxonox/trunk: structure of the Shader-lib
|
File size:
1.4 KB
|
Line | |
---|
1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
---|
17 | |
---|
18 | #include "shader.h" |
---|
19 | |
---|
20 | using namespace std; |
---|
21 | |
---|
22 | |
---|
23 | /** |
---|
24 | * standard constructor |
---|
25 | */ |
---|
26 | Shader::Shader (SHADER_TYPE type, ...) |
---|
27 | { |
---|
28 | this->setClassID(CL_SHADER, "Shader"); |
---|
29 | |
---|
30 | this->fragmentShaderFile = NULL; |
---|
31 | this->vertexShaderFile = NULL; |
---|
32 | this->fragmentShaderSource = NULL; |
---|
33 | this->vertexShaderSource = NULL; |
---|
34 | this->shaderProgram = 0; |
---|
35 | this->vertexShader = 0; |
---|
36 | this->fragmentShader = 0; |
---|
37 | } |
---|
38 | |
---|
39 | |
---|
40 | /** |
---|
41 | * standard deconstructor |
---|
42 | */ |
---|
43 | Shader::~Shader () |
---|
44 | { |
---|
45 | // delete what has to be deleted here |
---|
46 | delete[] this->fragmentShaderFile; |
---|
47 | delete[] this->vertexShaderFile; |
---|
48 | delete[] this->fragmentShaderSource; |
---|
49 | delete[] this->vertexShaderSource; |
---|
50 | |
---|
51 | // DELETE THE PROGRAMS |
---|
52 | /* this->shaderProgram = 0; |
---|
53 | this->vertexShader = 0; |
---|
54 | this->fragmentShader = 0;*/ |
---|
55 | } |
---|
56 | |
---|
57 | |
---|
58 | bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName) |
---|
59 | { |
---|
60 | if (type != SHADER_VERTEX || type != SHADER_FRAGMENT) |
---|
61 | return false; |
---|
62 | |
---|
63 | |
---|
64 | } |
---|
65 | |
---|
66 | bool Shader::activateShader() |
---|
67 | { |
---|
68 | |
---|
69 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.