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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5268

Last change on this file since 5268 was 5268, checked in by bensch, 19 years ago

orxonox/trunk: better error-handling through try and catch

File size: 5.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shader.h"
19
20#include "stdlibincl.h"
21#include <stdio.h>
22#include "debug.h"
23
24
25#ifndef PARSELINELENGHT
26#define PARSELINELENGHT     512       //!< how many chars to read at once
27#endif
28
29using namespace std;
30
31
32/**
33 * standard constructor
34*/
35Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
36{
37   this->setClassID(CL_SHADER, "Shader");
38
39   this->fragmentShaderFile = NULL;
40   this->vertexShaderFile = NULL;
41   this->shaderProgram = 0;
42   this->vertexShader = 0;
43   this->fragmentShader = 0;
44
45   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
46     this->shaderProgram = glCreateProgramObjectARB();
47
48   if (vertexShaderFile != NULL)
49     this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
50   if (fragmentShaderFile != NULL)
51     this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
52  try  {
53   glLinkProgramARB(this->shaderProgram); }
54  catch(char* str)  {
55   this->printError(this->shaderProgram); }
56}
57
58
59/**
60 * standard deconstructor
61*/
62Shader::~Shader ()
63{
64  // delete what has to be deleted here
65  this->deleteProgram(SHADER_VERTEX);
66  this->deleteProgram(SHADER_FRAGMENT);
67
68  glDeleteObjectARB(this->fragmentShader);
69  glDeleteObjectARB(this->vertexShader);
70  glDeleteObjectARB(this->shaderProgram);
71}
72
73
74bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
75{
76  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
77    return false;
78  this->deleteProgram(type);
79
80
81  const char* program = fileRead(fileName);
82
83  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
84  {
85    this->vertexShaderFile = new char[strlen(fileName)+1];
86    strcpy(this->vertexShaderFile, fileName);
87
88    this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
89    try {
90      glShaderSourceARB(this->vertexShader, 1, (const GLcharARB**)&program, NULL);
91      glCompileShaderARB(this->vertexShader);
92      glAttachObjectARB(this->shaderProgram, this->vertexShader);
93    }
94    catch (char * tmp)
95    {
96      this->printError(this->vertexShader);
97    }
98  }
99
100  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
101  {
102    this->fragmentShaderFile = new char[strlen(fileName)+1];
103    strcpy(this->fragmentShaderFile, fileName);
104
105    this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
106    try
107    {
108      glShaderSourceARB(this->fragmentShader, 1, (const GLcharARB**)&program, NULL);
109      glCompileShaderARB(this->fragmentShader);
110      glAttachObjectARB(this->shaderProgram, this->fragmentShader);
111    }
112    catch (char* tmp)
113    {
114      this->printError(this->fragmentShader);
115    }
116  }
117
118  delete[] program;
119}
120
121
122char* Shader::fileRead(const char* fileName)
123{
124  FILE* fileHandle;
125  char* content = NULL;
126
127  int count = 0;
128
129  if (fileName != NULL) {
130    fileHandle = fopen(fileName, "rt");
131
132    if (fileHandle != NULL) {
133
134      fseek(fileHandle, 0, SEEK_END);
135      count = ftell(fileHandle);
136      rewind(fileHandle);
137
138      if (count > 0) {
139        content = new char[count+1];
140        count = fread(content, sizeof(char), count, fileHandle);
141        content[count] = '\0';
142      }
143      fclose(fileHandle);
144    }
145  }
146  return content;
147}
148
149void Shader::activateShader()
150{
151  glUseProgramObjectARB(this->shaderProgram);
152}
153
154void Shader::deactivateShader()
155{
156  glUseProgramObjectARB(0);
157}
158
159
160void Shader::deleteProgram(SHADER_TYPE type)
161{
162  if (type == SHADER_VERTEX)
163  {
164    delete[] this->vertexShaderFile;
165    this->vertexShaderFile = NULL;
166    glDeleteObjectARB(this->vertexShader);
167    this->vertexShader = 0;
168  }
169  else if (type == SHADER_FRAGMENT)
170  {
171    delete[] this->fragmentShaderFile;
172    this->fragmentShaderFile = NULL;
173    glDeleteObjectARB(this->fragmentShader);
174    this->fragmentShader = 0;
175  }
176  else
177    return;
178}
179
180
181void Shader::printError(GLenum program)
182{
183  int infologLength = 0;
184  int charsWritten  = 0;
185  char *infoLog;
186
187  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
188                            &infologLength);
189
190  if (infologLength > 0)
191  {
192    infoLog = (char *)malloc(infologLength);
193    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
194    printf("%s\n",infoLog);
195    free(infoLog);
196  }
197}
198
199
200
201void Shader::debug() const
202{
203  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
204  if (this->vertexShader != 0)
205  {
206/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
207    if (this->vertexShaderSource != NULL)
208      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
209        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
210  }
211  if (this->fragmentShader != 0)
212  {
213    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
214    if (this->fragmentShaderSource != NULL)
215      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
216        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
217  }
218
219
220}
221
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