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Changeset 9016


Ignore:
Timestamp:
Feb 15, 2012, 11:51:58 PM (10 years ago)
Author:
jo
Message:

Merging presentation2011 branch to trunk. Please check for possible bugs.

Location:
code/trunk
Files:
110 edited
20 copied

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/data/defaultConfig/keybindings.ini

    r8706 r9016  
    7171KeyNumLock=
    7272KeyNumRow0=
    73 KeyNumRow1=
    74 KeyNumRow2=
     73KeyNumRow1="toggleFormationFlight"
     74KeyNumRow2="FFChangeMode"
    7575KeyNumRow3=
    7676KeyNumRow4=
  • code/trunk/data/gui/layouts/CreditsMenu.layout

    r8888 r9016  
    77        <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
    88        <Window Type="MenuWidgets/StaticText" Name="orxonox/CreditsWindow" >
    9             <Property Name="Text" Value="Keybindings" />
     9            <Property Name="Text" Value="Credits" />
    1010            <Property Name="Alpha" Value="0.8" />
    1111            <Property Name="InheritsAlpha" Value="False" />
     
    1515            <Property Name="UnifiedAreaRect" Value="{{0.15,0},{0.2125,0},{0.85,0},{0.6375,0}}" />
    1616            <Window Type="MenuWidgets/StaticText" Name="orxonox/CreditsMenuWrapper" >
    17                 <Property Name="TextColours" Value="FF4444FF" />
    1817                <Property Name="InheritsAlpha" Value="False" />
    1918                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
     
    2726                    <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    2827                    <Property Name="HorzOverlapSize" Value="0.01" />
    29                     <Property Name="UnifiedAreaRect" Value="{{0.005,0},{0.01,0},{0.995,0},{0.99,0}}" />
     28                    <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{0.997,0},{0.997,0}}" />
    3029                    <Property Name="VertOverlapSize" Value="0.01" />
    3130                    <Property Name="HorzScrollPosition" Value="0" />
     
    3837                        <Property Name="VertFormatting" Value="TopAligned" />
    3938                        <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
    40                         <Property Name="Text">wird sowieso nicht gelesen
    41 Orxonox version 0.0.3
    42 
    43 Programming Language:  C++ - lua - tcl
    44 Environment:  OpenAL - Ogre - OIS - CEGUI - enet - ODE
    45 Licence:  GNU General Public Licence - Creative Commons
    46 
    47 das ist mein text höhö
    48 
    49 http://www.orxonox.net
     39                        <Property Name="Text">Orxonox version 0.0.3
     40   
     41    Programming Language:  C++ - lua - tcl
     42    Environment:  OpenAL - Ogre - OIS - CEGUI - enet - ODE
     43    Licence:  GNU General Public Licence - Creative Commons
     44   
     45    http://www.orxonox.net
     46   
     47    Credits:
    5048                      </Property>
    5149                    </Window>
     
    6159    </Window>
    6260</GUILayout>
    63 
    64 
    65 
    66 
    67 
  • code/trunk/data/gui/layouts/MiscConfigMenu.layout

    r7888 r9016  
    22
    33<GUILayout >
    4     <Window Type="DefaultWindow" Name="orxonox/MiscConfigMenu/Background" >
     4    <Window Type="MenuWidgets/StaticImage" Name="orxonox/MiscConfigMenu/Background" >
     5        <Property Name="FrameEnabled" Value="False" />
    56        <Property Name="InheritsAlpha" Value="False" />
    67        <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    78        <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
     9        <Property Name="BackgroundEnabled" Value="False" />
    810        <Window Type="MenuWidgets/StaticText" Name="orxonox/MicsConfigMenu/ConfigWindow" >
    911            <Property Name="Text" Value="Miscellaneous" />
     
    3436            </Window>
    3537        </Window>
    36         <Window Type="MenuWidgets/Button" Name="orxonox/MiscConfigMenu/MiscConfigBackButton" >
    37             <Property Name="Text" Value="Back" />
     38        <Window Type="MenuWidgets/Button" Name="orxonox/MiscConfigMenu/CancelButton" >
     39            <Property Name="Text" Value="Cancel" />
    3840            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    39             <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.6625,0},{0.6,0},{0.7125,0}}" />
    40             <Event Name="Clicked" Function="MiscConfigMenu.MiscConfigBackButton_clicked"/>
     41            <Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.725,0},{0.4,0},{0.775,0}}" />
     42            <Event Name="Clicked" Function="MiscConfigMenu.MiscConfigCancelButton_clicked"/>
     43        </Window>
     44        <Window Type="MenuWidgets/Button" Name="orxonox/MiscConfigMenu/OKButton" >
     45            <Property Name="Text" Value="OK" />
     46            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
     47            <Property Name="UnifiedAreaRect" Value="{{0.6,0},{0.725,0},{0.75,0},{0.775,0}}" />
     48            <Event Name="Clicked" Function="MiscConfigMenu.MiscConfigOKButton_clicked"/>
    4149        </Window>
    4250    </Window>
  • code/trunk/data/gui/layouts/SingleplayerMenu.layout

    r7648 r9016  
    1515            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    1616            <Property Name="VertFormatting" Value="TopAligned" />
    17             <Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.2875,0},{0.75,0},{0.7,0}}" />
    18             <Window Type="MenuWidgets/Listbox" Name="orxonox/SingleplayerLevelListbox" >
     17            <Property Name="UnifiedAreaRect" Value="{{0.2,0},{0.15,0},{0.8,0},{0.7,0}}" />
     18            <Window Type="MenuWidgets/TabControl" Name="orxonox/SingleplayerTabControl" >
     19                <Property Name="TabHeight" Value="{0,26.4388}" />
    1920                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    20                 <Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.15,0},{0.95,0},{0.85,0}}" />
     21                <Property Name="TabPanePosition" Value="Top" />
     22                <Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.1,0},{0.95,0},{0.925,0}}" />
    2123            </Window>
    22             <Window Type="MenuWidgets/Checkbox" Name="orxonox/SingleplayerShowAllCheckbox" >
    23                 <Property Name="Text" Value="show all" />
     24            <Window Type="MenuWidgets/StaticImage" Name="orxonox/SingleplayerLevelImage" >
     25                <Property Name="AlwaysOnTop" Value="True" />
    2426                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    25                 <Property Name="UnifiedAreaRect" Value="{{0.65,0},{0.87,0},{0.8,0},{.97,0}}" />
    26                 <Event Name="CheckStateChanged" Function="SingleplayerMenu.SingleplayerShowAll_clicked"/>
     27                <Property Name="UnifiedAreaRect" Value="{{0.55,0},{0.25,0},{0.9,0},{0.675,0}}" />
     28            </Window>
     29            <Window Type="MenuWidgets/StaticText" Name="orxonox/SingleplayerLevelDescription" >
     30                <Property Name="AlwaysOnTop" Value="True" />
     31                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
     32                <Property Name="VertScrollbar" Value="True" />
     33                <Property Name="HorzScrollbar" Value="True" />
     34                <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.725,0},{0.9,0},{0.875,0}}" />
    2735            </Window>
    2836        </Window>
     
    3038            <Property Name="Text" Value="Start" />
    3139            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    32             <Property Name="UnifiedAreaRect" Value="{{0.2875,0},{0.725,0},{0.4875,0},{0.775,0}}" />
     40            <Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.725,0},{0.4,0},{0.775,0}}" />
    3341            <Event Name="Clicked" Function="SingleplayerMenu.SingleplayerStartButton_clicked"/>
     42        </Window>
     43        <Window Type="MenuWidgets/Button" Name="orxonox/SingleplayerConfigButton" >
     44            <Property Name="Text" Value="Configure" />
     45            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
     46            <Property Name="UnifiedAreaRect" Value="{{0.425,0},{0.725,0},{0.575,0},{0.775,0}}" />
     47            <Property Name="Disabled" Value="True" />
     48            <Event Name="Clicked" Function="SingleplayerMenu.SingleplayerConfigButton_clicked"/>
    3449        </Window>
    3550        <Window Type="MenuWidgets/Button" Name="orxonox/SingleplayerBackButton" >
    3651            <Property Name="Text" Value="Back" />
    3752            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
    38             <Property Name="UnifiedAreaRect" Value="{{0.5125,0},{0.725,0},{0.7125,0},{0.775,0}}" />
     53            <Property Name="UnifiedAreaRect" Value="{{0.6,0},{0.725,0},{0.75,0},{0.775,0}}" />
    3954            <Event Name="Clicked" Function="SingleplayerMenu.SingleplayerBackButton_clicked"/>
    4055        </Window>
  • code/trunk/data/gui/scripts/CreditsMenu.lua

    r8888 r9016  
    1414function P.onShow()
    1515    local description = winMgr:getWindow("orxonox/CreditsText")
    16     description:setProperty("HorzFormatting", "WordWrapLeftAligned")
    17     description:setProperty("VertFormatting", "TopAligned")
    18     description:setText("                                   Orxonox version 0.0.3 \n \
    19       Programming Language:  C++ - lua - tcl  \
    20       Environment:  OpenAL - Ogre - OIS - CEGUI - enet - ODE  \
    21       Licence:  GNU General Public Licence - Creative Commons \n  \
    22       http://www.orxonox.net \n \
    23       Credits:")
    2416
    25     description:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(1.0, 0)))
    2617    height = getStaticTextWindowHeight(description)
    27     description:setHeight(CEGUI.UDim(0, height))
     18    description:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(0.0, height)))
    2819end
    2920
  • code/trunk/data/gui/scripts/InGameMenu.lua

    r8079 r9016  
    4343-- events for ingamemenu
    4444function P.button_quit_clicked(e)
    45     openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback )
     45    openDecisionPopup( "Do you really want to quit the game?", InGameMenu.exitCallback )
    4646end
    4747
    4848function P.button_mainmenu_clicked(e)
    49     orxonox.execute("startMainMenu")
    50     hideMenuSheet("InGameMenu")
     49    openDecisionPopup( "Do you really want to return to the main menu?", InGameMenu.mainMenuCallback )
    5150end
    5251
     
    5958end
    6059
    61 function P.callback(doExit)
     60function P.mainMenuCallback(doExit)
     61    if doExit then
     62        orxonox.execute("startMainMenu")
     63        hideMenuSheet("InGameMenu")
     64    else
     65        P.onShow()
     66    end
     67end
     68
     69function P.exitCallback(doExit)
    6270    if doExit then
    6371        hideMenuSheet("InGameMenu")
  • code/trunk/data/gui/scripts/MiscConfigMenu.lua

    r8729 r9016  
    1111P.lineHeight = 0
    1212P.commandWidth = 0
    13 P.configWidth = 0
     13P.editboxWidth = 0
    1414P.resetWidth = 0
    1515P.spaceWidth = 0
     
    3636    table.insert(P.commandList, "ChatOverlay displayTime_")
    3737    table.insert(P.commandList, "Core bDevMode_")
     38    table.insert(P.commandList, "HUDNavigation MarkerLimit_")
     39    table.insert(P.commandList, "HUDNavigation showDistance")
    3840
    3941    P.nameList = {}
     
    5658    table.insert(P.nameList, "Chat: display time")
    5759    table.insert(P.nameList, "Developer's Mode")
     60    table.insert(P.nameList, "Marker Limit")
     61    table.insert(P.nameList, "Show Distance next to cursor")
    5862
    5963    P.linesList = {}
     
    7579    end
    7680
    77     P.sampleWindow:setText("configure")
    78     size = getMinTextSize(P.sampleWindow)
    79     P.configWidth = size[2]+20
    80 
    8181    P.sampleWindow:setText("reset")
    8282    size = getMinTextSize(P.sampleWindow)
    8383    P.resetWidth = size[2]+20
    8484
    85     P.spaceWidth = math.floor(1/8*P.configWidth)
     85    P.spaceWidth = 10
     86   
     87    local pane = tolua.cast(winMgr:getWindow("orxonox/MiscConfigMenu/MiscConfigPane"), "CEGUI::ScrollablePane")
     88    size = pane:getViewableArea()
     89    P.editboxWidth = size:getWidth() - P.commandWidth - P.resetWidth - 5*P.spaceWidth
    8690
    8791    P.createLines()
    8892
    8993    P:setButton(1, 1, {
    90             ["button"] = winMgr:getWindow("orxonox/MiscConfigMenu/MiscConfigBackButton"),
    91             ["callback"]  = P.MiscConfigBackButton_clicked
     94            ["button"] = winMgr:getWindow("orxonox/MiscConfigMenu/CancelButton"),
     95            ["callback"]  = P.MiscConfigCancelButton_clicked
     96    })
     97   
     98    P:setButton(1, 2, {
     99            ["button"] = winMgr:getWindow("orxonox/MiscConfigMenu/OKButton"),
     100            ["callback"]  = P.MiscConfigOKButton_clicked
    92101    })
    93102end
     
    95104function P.createLine(k)
    96105    local offset = 0
     106    -- content window for the entire line
    97107    local line = winMgr:createWindow("DefaultWindow", "orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. k)
    98108    line:setHeight(CEGUI.UDim(0, P.lineHeight))
    99109    line:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, P.lineHeight*(k-1))))
    100110
     111    -- config name
    101112    local command = winMgr:createWindow("MenuWidgets/StaticText", "orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. k .. "/Command")
    102113    command:setText(P.nameList[k])
     
    106117    offset = offset + P.commandWidth + P.spaceWidth
    107118
     119    -- config value (editable)
    108120    local configvalue = winMgr:createWindow("MenuWidgets/Editbox", "orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. k .. "/Configvalue")
    109121    configvalue:setProperty("ReadOnly", "set:False")
    110122    local value = orxonox.CommandExecutor:query("getConfig " .. P.commandList[k])
    111123    configvalue:setText(value)
    112     P.sampleWindow:setText(value)
    113     local size = getMinTextSize(P.sampleWindow)
    114     local configvalueWidth = 2*size[2]
    115     configvalue:setSize(CEGUI.UVector2(CEGUI.UDim(0, configvalueWidth), CEGUI.UDim(0.9, 0)))
     124    configvalue:setSize(CEGUI.UVector2(CEGUI.UDim(0, P.editboxWidth), CEGUI.UDim(0.9, 0)))
    116125    configvalue:setPosition(CEGUI.UVector2(CEGUI.UDim(0, offset), CEGUI.UDim(0.05, 0)))
     126    -- enable the reset button if the value changed
     127    orxonox.GUIManager:subscribeEventHelper(configvalue, "TextAccepted", P.name .. ".MiscConfigEditbox_textAccepted")
    117128    line:addChildWindow(configvalue)
    118     offset = offset + configvalueWidth + P.spaceWidth
    119 
    120     local config = winMgr:createWindow("MenuWidgets/Button", "orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. k .. "/Config")
    121     config:setSize(CEGUI.UVector2(CEGUI.UDim(0, P.configWidth), CEGUI.UDim(0.9, 0)))
    122     config:setPosition(CEGUI.UVector2(CEGUI.UDim(0, offset), CEGUI.UDim(0.05, 0)))
    123     config:setText("configure")
    124     orxonox.GUIManager:subscribeEventHelper(config, "Clicked", P.name .. ".MiscConfigConfigure_clicked")
    125     line:addChildWindow(config)
    126     offset = offset + P.configWidth + P.spaceWidth
    127 
     129    offset = offset + P.editboxWidth + P.spaceWidth
     130
     131    -- reset button (only available when value changed)
    128132    local reset = winMgr:createWindow("MenuWidgets/Button", "orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. k .. "/Reset")
    129133    reset:setSize(CEGUI.UVector2(CEGUI.UDim(0, P.resetWidth), CEGUI.UDim(0.9, 0)))
    130134    reset:setPosition(CEGUI.UVector2(CEGUI.UDim(0, offset), CEGUI.UDim(0.05, 0)))
    131135    reset:setText("reset")
    132     orxonox.GUIManager:subscribeEventHelper(reset, "Clicked", P.name .. ".MiscConfigReset_clicked")
     136    orxonox.GUIManager:subscribeEventHelper(reset, "Clicked", P.name .. ".MiscConfigResetButton_clicked")
    133137    line:addChildWindow(reset)
    134138    reset:setEnabled(false)
     
    153157end
    154158
    155 function P.MiscConfigReset_clicked(e)
     159function P.MiscConfigOKButton_clicked(e)
     160    for k,v in pairs(P.commandList) do
     161        -- save the changes
     162        local editbox = winMgr:getWindow("orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. k .. "/Configvalue")
     163        orxonox.CommandExecutor:execute("config " .. P.commandList[k] .. " " .. editbox:getText())
     164        local resetButton = winMgr:getWindow("orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. k .. "/Reset")
     165        resetButton:setEnabled(false)
     166    end
     167   
     168    hideMenuSheet("MiscConfigMenu")
     169end
     170
     171function P.MiscConfigCancelButton_clicked(e)
     172    hideMenuSheet("MiscConfigMenu")
     173end
     174
     175function P.MiscConfigEditbox_textAccepted(e)
    156176    local we = CEGUI.toWindowEventArgs(e)
    157177    local name = we.window:getName()
     
    160180    local commandNr = tonumber(match())
    161181
    162     -- TODO: Implement reset.
    163 end
    164 
    165 function P.MiscConfigConfigure_clicked(e)
     182    local resetButton = winMgr:getWindow("orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. commandNr .. "/Reset")
     183    resetButton:setEnabled(true)
     184end
     185
     186function P.MiscConfigResetButton_clicked(e)
    166187    local we = CEGUI.toWindowEventArgs(e)
    167188    local name = we.window:getName()
     
    170191    local commandNr = tonumber(match())
    171192
    172     local window = winMgr:getWindow("orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. commandNr .. "/Configvalue")
    173 
    174     orxonox.CommandExecutor:execute("config " .. P.commandList[commandNr] .. " " .. window:getText())
     193    -- reload the old value
     194    local editbox = winMgr:getWindow("orxonox/MiscConfigMenu/MiscConfigPane/ConfigCommand" .. commandNr .. "/Configvalue")
    175195    local value = orxonox.CommandExecutor:query("getConfig " .. P.commandList[commandNr])
    176     window:setText(value)
    177 end
    178 
    179 function P.MiscConfigBackButton_clicked(e)
    180     hideMenuSheet("MiscConfigMenu")
     196    editbox:setText(value)
     197   
     198    we.window:setEnabled(false)
    181199end
    182200
  • code/trunk/data/gui/scripts/SingleplayerMenu.lua

    r8706 r9016  
    44
    55P.levelList = {}
    6 P.itemList = {}
    7 P.showAll = false
     6P.activeTabIndexes = {}
     7P.scrollbarWidth = 13
    88
    99function P.onLoad()
    10     local window = winMgr:getWindow("orxonox/SingleplayerShowAllCheckbox")
    11     local button = tolua.cast(window,"CEGUI::Checkbox")
    12     button:setSelected(false)
    1310    P.createLevelList()
    14 
    15     --buttons are arranged in a 1x2 matrix
     11   
     12    -- create tabs with desired tab as argument (nil for all)
     13    P.createFilterTab("Gametypes", "gametype")
     14    P.createFilterTab("Missions", "mission")
     15    P.createFilterTab("Minigames", "minigame")
     16    P.createFilterTab("Showcases", "showcase")
     17    P.createFilterTab("Presentations", "presentation")
     18    P.createFilterTab("Tests", "test")
     19    P.createFilterTab("Show All", nil)
     20   
     21    -- update description and screenshot boxes
     22    P.SingleplayerSelectionChanged()
     23   
     24    --buttons are arranged in a 1x3 matrix
    1625    P:setButton(1, 1, {
    1726            ["button"] = winMgr:getWindow("orxonox/SingleplayerStartButton"),
     
    2029
    2130    P:setButton(1, 2, {
     31            ["button"] = winMgr:getWindow("orxonox/SingleplayerConfigButton"),
     32            ["callback"]  = P.SingleplayerConfigButton_clicked
     33    })
     34
     35    P:setButton(1, 3, {
    2236            ["button"] = winMgr:getWindow("orxonox/SingleplayerBackButton"),
    2337            ["callback"]  = P.SingleplayerBackButton_clicked
     
    2539end
    2640
    27 function P.onShow()
    28     if P.showAll ~= orxonox.GUIManager:inDevMode() then
    29         local window = winMgr:getWindow("orxonox/SingleplayerShowAllCheckbox")
    30         local button = tolua.cast(window,"CEGUI::Checkbox")
    31         P.showAll = not P.showAll
    32         button:setSelected(P.showAll)
    33         P.createLevelList()
    34     end
    35 end
    36 
    3741function P.createLevelList()
    3842    P.levelList = {}
    39     P.itemList = {}
    40     local listbox = CEGUI.toListbox(winMgr:getWindow("orxonox/SingleplayerLevelListbox"))
    41     listbox:resetList()
    42     orxonox.GUIManager:setItemTooltipsEnabledHelper(listbox, true)
    43     local preselect = orxonox.LevelManager:getInstance():getDefaultLevel()
    4443    local size = orxonox.LevelManager:getInstance():getNumberOfLevels()
    4544    local index = 0
     
    4847        level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index)
    4948        if level ~= nil then
    50             if P.showAll or not level:hasTag("test") then
    51                 table.insert(P.levelList, level)
     49            local levelXMLFilename = level:getXMLFilename()
     50            -- create an imageset for each screenshot
     51            local imageName = level:getScreenshot()
     52            if imageName ~= "" then
     53                CEGUI.ImagesetManager:getSingleton():createImagesetFromImageFile(levelXMLFilename..imageName, imageName)
     54            else
     55                CEGUI.ImagesetManager:getSingleton():createImagesetFromImageFile(levelXMLFilename..imageName, "noscreenshot.png")
    5256            end
     57            table.insert(P.levelList, level)
    5358        end
    5459        index = index + 1
    5560    end
     61end
    5662
     63function P.createFilterTab(name, tag)
     64    -- create unique tab window name
     65    local tabName = "orxonox/SingleplayerLevelTab"
     66    if tag ~= nil then
     67        tabName = tabName..tag
     68    end
     69    -- create new tab window with desired name
     70    local listbox = CEGUI.toListbox(winMgr:createWindow("MenuWidgets/Listbox", tabName))
     71    listbox:setText(name)
     72    listbox:setProperty("UnifiedMaxSize", "{{1,0},{1,0}}")
     73    listbox:setProperty("UnifiedAreaRect", "{{0.05,0},{0.1,0},{0.5,0},{0.675,0}}")
     74    -- fill listbox with items
     75    listbox:resetList()
     76    orxonox.GUIManager:setItemTooltipsEnabledHelper(listbox, true)
     77    local preselect = orxonox.LevelManager:getInstance():getDefaultLevel()
     78    local tabIndexes = {}
    5779    for k,v in pairs(P.levelList) do
    58         local item = CEGUI.createListboxTextItem(v:getName())
    59         item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
    60         listbox:addItem(item)
    61         if v:getXMLFilename() == preselect then
    62             listbox:setItemSelectState(item, true)
     80        -- only add level if it has desired tag
     81        if tag == nil or v:hasTag(tag) then
     82            local item = CEGUI.createListboxTextItem(v:getName())
     83            item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
     84            listbox:addItem(item)
     85            table.insert(tabIndexes, k)
     86            if v:getXMLFilename() == preselect then
     87                listbox:setItemSelectState(item, true)
     88            end
     89            orxonox.GUIManager:setTooltipTextHelper(item, v:getDescription())
    6390        end
    64         P.itemList[k] = listbox:getListboxItemFromIndex(k-1)
    65         orxonox.GUIManager:setTooltipTextHelper(P.itemList[k], v:getDescription())
     91    end
     92    table.insert(P.activeTabIndexes, tabIndexes)
     93    -- listen to selection changes
     94    orxonox.GUIManager:subscribeEventHelper(listbox, "ItemSelectionChanged", P.name..".SingleplayerSelectionChanged")
     95    local tabControl = winMgr:getWindow("orxonox/SingleplayerTabControl")
     96    orxonox.GUIManager:subscribeEventHelper(tabControl, "TabSelectionChanged", P.name..".SingleplayerSelectionChanged")
     97    if listbox:getItemCount() > 0 then
     98        tabControl:addChildWindow(tabName)
     99    end
     100end
     101
     102function P.SingleplayerGetSelectedLevel()
     103    -- choose the active listbox
     104    local tabControl = CEGUI.toTabControl(winMgr:getWindow("orxonox/SingleplayerTabControl"))
     105    local listbox = CEGUI.toListbox(tabControl:getTabContentsAtIndex(tabControl:getSelectedTabIndex()))
     106    local choice = listbox:getFirstSelectedItem()
     107    if choice ~= nil then
     108        -- get the right tab and the right index
     109        local tabIndexes = P.activeTabIndexes[tabControl:getSelectedTabIndex()+1]
     110        local index = tabIndexes[listbox:getItemIndex(choice)+1]
     111        return P.levelList[index]
     112    else
     113        return nil
     114    end
     115end
     116
     117function P.SingleplayerSelectionChanged(e)
     118    local levelImage = winMgr:getWindow("orxonox/SingleplayerLevelImage")
     119    local levelDescription = winMgr:getWindow("orxonox/SingleplayerLevelDescription")
     120    local configButton = winMgr:getWindow("orxonox/SingleplayerConfigButton")
     121    local level = P.SingleplayerGetSelectedLevel()
     122    if level ~= nil then
     123        local levelXMLFilename = level:getXMLFilename()
     124        local imageName = level:getScreenshot()
     125        -- set the screenshot and the description for the selected level
     126        levelImage:setProperty("Image", "set:"..levelXMLFilename..imageName.." image:full_image")
     127        levelDescription:setText(level:getDescription())
     128        -- only enable config button for "gametype" levels
     129        if level:hasTag("gametype") then
     130            configButton:setProperty("Disabled", "False")
     131        else
     132            configButton:setProperty("Disabled", "True")
     133        end
     134    else
     135        -- also take care of "no level selected"
     136        levelImage:setProperty("Image", nil)
     137        levelDescription:setText("")
     138        configButton:setProperty("Disabled", "True")
    66139    end
    67140end
    68141
    69142function P.SingleplayerStartButton_clicked(e)
    70     local listbox = CEGUI.toListbox(winMgr:getWindow("orxonox/SingleplayerLevelListbox"))
    71     local choice = listbox:getFirstSelectedItem()
    72     if choice ~= nil then
    73         local index = listbox:getItemIndex(choice)
    74         local level = P.levelList[index+1]
    75         if level ~= nil then
    76             orxonox.execute("startGame " .. level:getXMLFilename())
    77             hideAllMenuSheets()
    78         end
     143    local level = P.SingleplayerGetSelectedLevel()
     144    if level ~= nil then
     145        orxonox.execute("startGame " .. level:getXMLFilename())
     146        hideAllMenuSheets()
    79147    end
    80148end
    81149
    82 function P.SingleplayerShowAll_clicked(e)
    83     local checkbox = tolua.cast(winMgr:getWindow("orxonox/SingleplayerShowAllCheckbox"), "CEGUI::Checkbox")
    84     local show = checkbox:isSelected()
    85     if show ~= P.showAll then
    86         P.showAll = show
    87         P.createLevelList()
    88    end
     150function P.SingleplayerConfigButton_clicked(e)
     151    local level = P.SingleplayerGetSelectedLevel()
     152    if level ~= nil then
     153        local configMenu = showMenuSheet("SingleplayerConfigMenu")
     154        configMenu:loadConfig(level)
     155    end
    89156end
    90157
     
    94161
    95162return P
    96 
  • code/trunk/data/levels/FPSTest.oxw

    r8706 r9016  
    33 description = "Level to test First Person Shooter"
    44 tags = "test"
     5 screenshot = "fpstestlevel.png"
    56/>
    67
     
    1415?>
    1516
    16 <Level
    17  name         = "fps"
    18  description  = "tests"
    19 >
     17<Level>
    2018  <templates>
    2119    <Template link=lodtemplate_default />
  • code/trunk/data/levels/asteroids.oxw

    r8706 r9016  
     1<LevelInfo
     2 name = "Asteroids Race"
     3 description = "Reach the checkpoints and avoid asteroids."
     4 tags = "gametype"
     5 screenshot = "asteroids.png"
     6/>
     7
    18<?lua
    29  include("HUDTemplates3.oxo")
     
    714
    815<Level
    9  name         = "Asteroids Race"
    10  description  = "testmap for gametype asteroid race"
    11  gametype     =  Asteroids
     16 gametype = "Asteroids"
    1217>
    1318  <templates>
  • code/trunk/data/levels/docking.oxw

    r8706 r9016  
    22 name = "Transporter"
    33 description = "Level with a Transporter. Demonstrates the docking system."
    4  tags = ""
     4 tags = "showcase"
     5 screenshot = "transporter.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "Transporter"
    16  description  = "Docking example level"
    17 >
     15<Level>
    1816  <templates>
    1917    <Template link="lodtemplate_default" />
  • code/trunk/data/levels/dynamicMatch.oxw

    r8706 r9016  
     1<LevelInfo
     2 name = "Dynamic Match"
     3 description = "Dynamicmatch: Take care of what you're shooting at."
     4 tags = "gametype"
     5 screenshot = "dynamicMatch.png"
     6/>
     7
    18<?lua
    29  include("HUDTemplates3.oxo")
     
    916
    1017<Level
    11  name         = "Dynamic Match"
    12  description  = "In progress -level for dynamicmatch"
    13  gametype     = "Dynamicmatch"
     18 gametype = "Dynamicmatch"
    1419>
    1520  <templates>
     
    3338
    3439<!-- -----------12-Spawnpoints around the planet------------- -->
     40<!-- inner Spawnpoints -->
    3541<TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
    3642<TeamSpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
  • code/trunk/data/levels/earth.oxw

    r8706 r9016  
    33 description = "1:100 Scale Model of Earth with Gravity"
    44 tags = "showcase"
     5 screenshot = "earthdemonstration.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "Planet Earth"
    16  description  = "1:100 Scale Model of Earth with Gravity"
    17 >
     15<Level>
    1816  <templates>
    1917    <Template link="lodtemplate_default" />
  • code/trunk/data/levels/emptyLevel.oxw

    r8706 r9016  
    33 description = "A level with absolutely nothing in it."
    44 tags = "test"
     5 screenshot = "emptylevel.png"
    56/>
    67
     
    1617?>
    1718
    18 <Level
    19  name         = "Sample"
    20  description  = "Just a few tests"
    21 >
     19<Level>
    2220  <templates>
    2321    <Template link=lodtemplate_default />
  • code/trunk/data/levels/events.oxw

    r8706 r9016  
    22  name = "Events showcase"
    33  description = "Level to test and showcase events."
    4   tags = "test, showcase"
     4  tags = "test, showcase"
     5  screenshot = "eventsshowcase.png"
    56/>
    67
     
    1314?>
    1415
    15 <Level
    16  name         = "Event testing"
    17  description  = "A simple level to test the event-system (with comments)"
    18 >
     16<Level>
    1917  <templates>
    2018    <Template link=lodtemplate_default />
  • code/trunk/data/levels/fightInOurBack.oxw

    r8891 r9016  
    22  name = "Fight in our Back"
    33  description = "Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!"
    4   tags = "singleplayer"
     4  screenshot = "fightinourback.png" 
     5  tags = "mission"
    56/>
    67
     
    110111  name="Fight in our back"
    111112  description="Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!"
    112   gametype=TeamDeathmatch
     113  gametype=Mission
    113114>
    114115  <templates>
     
    214215<?lua for i=0,0,1 do
    215216x=800
    216 health=2050
     217health=1500
    217218?>
    218219    <!--Transporter 1-->
     
    239240
    240241<?lua for j=0,1,1 do
    241 health=1600
     242health=1300
    242243x=800
    243244z=j*300
  • code/trunk/data/levels/includes/weaponSettingsSpacecruiser.oxi

    r8891 r9016  
    11    <weaponslots>
    2       <WeaponSlot position="-20,-15,-108" />
    3       <WeaponSlot position=" 20,-15,-108" />
    4       <WeaponSlot position="  0, -7,-110" />
    5       <WeaponSlot position="-14,-31,-184" />
    6       <WeaponSlot position=" 14,-31,-184" />
    7       <WeaponSlot position="-34,-30,-169" />
    8       <WeaponSlot position=" 34,-30,-169" />
    9 
     2      <WeaponSlot position="-20,10,2" />
     3      <WeaponSlot position=" 20,10,2" />
     4      <WeaponSlot position="  0,18,0" />
     5      <WeaponSlot position="-14,-6,-74" />
     6      <WeaponSlot position=" 14,-6,-74" />
     7      <WeaponSlot position="-34,-5,-59" />
     8      <WeaponSlot position=" 34,-5,-59" />
    109    </weaponslots>
    1110    <weaponsets>
  • code/trunk/data/levels/lastManStanding.oxw

    r8706 r9016  
    22 name = "Last Man Standing"
    33 description = "Be the sole survivor."
    4  tags = ""
     4 tags = "gametype"
     5 screenshot = "lastmanstanding.png"
    56/>
    67
     
    1617
    1718<Level
    18  name         = "Last Man Standing"
    19  description  = "testmap for gametype last man standing"
    20  gametype     =  "LastManStanding"
     19 gametype = "LastManStanding"
    2120>
    2221  <templates>
     
    5150                    <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
    5251                    <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator-->
    53                     <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg-->
     52                    <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg : invisible pickup is hidden inside the asteroid -->
    5453                        <pickup>
    5554                            <InvisiblePickup template=hugeinvisiblepickup />
  • code/trunk/data/levels/lastTeamStanding.oxw

    r8891 r9016  
    22 name = "Last Team Standing"
    33 description = "Survive as a team."
    4  tags = "singleplayer"
     4 tags = "gametype"
     5 screenshot = "lastteamstanding.png"
    56/>
    67<?lua
     
    1718 name         = "Last Team Standing"
    1819 description  = "testmap for gametype last team standing"
    19  gametype     =  "LastTeamStanding"
     20 gametype     =  "TeamGametype"
    2021>
    2122  <templates>
  • code/trunk/data/levels/lastTeamStandingII.oxw

    r8891 r9016  
    11<LevelInfo
    2  name = "On the fly"
    3  description = "Survive as a team."
    4  tags = ""
     2 name = "Last Team Standing II"
     3 description = "Last Team Standing in an abstract level."
     4 screenshot = "onthefly.png"
     5 tags = "gametype"
    56/>
    67<?lua
     
    1516
    1617<Level
    17  name         = "On the fly"
    18  description  = "testmap for gametype last team standing"
    1918 gametype     = "LastTeamStanding"
    2019>
     
    9594   </StaticEntity>
    9695<!-- END of CUBE-->
     96
    9797<!-------------- Centered Thin Gate -------------->
    9898
     
    412412    <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
    413413    <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    414 <Bot />
     414<Bot /><!-- at least one bot is needed to stat the game properly. Else the game finishes. This could be avoided, if the menue allows a preselection of the number of players. -->
    415415
    416416  </Scene>
  • code/trunk/data/levels/missionOne.oxw

    r8891 r9016  
    11<LevelInfo
    22 name = "Mission One"
    3  description = "First guided steps in the orxonoxian universe."
    4  tags = "singleplayer"
     3 description = "First Guided Steps in the Orxonoxian Universe."
     4 screenshot = "missionOne.png"
     5 tags = "mission"
    56/>
    67
     
    2021
    2122<Level
    22  name         = "Mission One"
    23  description  = "How to steer a spaceship."
     23 gametype     = "Mission"
    2424>
    2525  <templates>
     
    4747    ?>
    4848
    49     <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg-->
     49    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
    5050
    5151    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    52     <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    53 
    54 
    5552<!-- END OF INCLUDES & NECESSARITIES -->
    5653
     54<!-- SPAWNPOINT & START OF QUESTS via spawntrigger -->
     55    <EventMultiTrigger name=spawntrigger>
     56        <events>
     57            <trigger>
     58                <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff>
     59                  <EventTrigger invert=true>
     60                    <events>
     61                      <trigger>
     62                        <EventListener event="attack" />
     63                      </trigger>
     64                    </events>
     65                  </EventTrigger>
     66                </TeamSpawnPoint>
     67            </trigger>
     68        </events>
     69    </EventMultiTrigger>
     70
     71        <QuestEffectBeacon times=1>
     72            <effects>
     73                <AddQuest questId="missionOne.basicFlying" />
     74                <!--AddQuestHint hintId ="quest1hint3" /-->
     75            </effects>
     76            <events>
     77                <execute>
     78                    <EventListener event=spawntrigger />
     79                </execute>
     80            </events>
     81        </QuestEffectBeacon>
     82
     83        <QuestEffectBeacon times=1>
     84            <effects>
     85                <CompleteQuest questId="missionOne.basicFlying" />
     86            </effects>
     87            <events>
     88                <execute>
     89                    <EventListener event="flying4" />
     90                </execute>
     91            </events>
     92        </QuestEffectBeacon>
     93
     94        <QuestEffectBeacon times=1>
     95            <effects>
     96                <CompleteQuest questId="missionOne.navigation" />
     97            </effects>
     98            <events>
     99                <execute>
     100                    <EventListener event="navigationend" />
     101                </execute>
     102            </events>
     103        </QuestEffectBeacon>
     104
     105<!--helper trigger to end the weaponsystemI quest -->
     106    <DistanceTrigger name="boxend" position="0,0,0" distance=950 target="SpaceShip" stayActive="false" delay=0.1>
     107              <EventTrigger>
     108                <events>
     109                  <trigger>
     110                    <EventListener event="boxtrigger4" />
     111                  </trigger>
     112                </events>
     113              </EventTrigger>
     114    </DistanceTrigger>
     115
     116        <QuestEffectBeacon times=1>
     117            <effects>
     118                <CompleteQuest questId="missionOne.weaponsystemI" />
     119            </effects>
     120            <events>
     121                <execute>
     122                    <EventListener event="boxend" />
     123                </execute>
     124            </events>
     125        </QuestEffectBeacon>
     126
     127<!--helper trigger to end the weaponsystemII quest -->
     128    <DistanceTrigger name="piratesend" position="0,0,0" distance=2000 target="SpaceShip" stayActive="false" delay=0.1>
     129              <EventTrigger>
     130                <events>
     131                  <trigger>
     132                    <EventListener event="movingpirates2" />
     133                  </trigger>
     134                </events>
     135              </EventTrigger>
     136    </DistanceTrigger>
     137
     138        <QuestEffectBeacon times=1>
     139            <effects>
     140                <CompleteQuest questId="missionOne.weaponsystemII" />
     141            </effects>
     142            <events>
     143                <execute>
     144                    <EventListener event=piratesend />
     145                </execute>
     146            </events>
     147        </QuestEffectBeacon>
     148
     149<!--helper trigger to end the DuBallStation quest -->
     150    <DistanceTrigger name="duballend" position="-1000,-300,700" distance=2000 target="SpaceShip" stayActive="false" delay=0.1>
     151              <EventTrigger>
     152                <events>
     153                  <trigger>
     154                    <EventListener event="duball3" />
     155                  </trigger>
     156                </events>
     157              </EventTrigger>
     158    </DistanceTrigger>
     159
     160
     161        <QuestEffectBeacon times=1>
     162            <effects>
     163                <CompleteQuest questId="missionOne.DuballStation" />
     164            </effects>
     165            <events>
     166                <execute>
     167                    <EventListener event=duballend />
     168                </execute>
     169            </events>
     170        </QuestEffectBeacon>
     171
     172        <QuestEffectBeacon times=1> <!--  alternative quest end  -->
     173            <effects>
     174                <CompleteQuest questId="missionOne.DuballStation" />
     175            </effects>
     176            <events>
     177                <execute>
     178                    <EventListener event=toHydroFarmer />
     179                </execute>
     180            </events>
     181        </QuestEffectBeacon>
     182
     183<!--helper trigger to end the getHelp quest -->
     184    <DistanceTrigger name="getHelpEnd" position="-47000,-1000,1300" distance=1400 target="SpaceShip" stayActive="false" delay=0.1>
     185              <EventTrigger>
     186                <events>
     187                  <trigger>
     188                    <EventListener event="ondock" />
     189                  </trigger>
     190                </events>
     191              </EventTrigger>
     192    </DistanceTrigger>
     193
     194        <QuestEffectBeacon times=1>
     195            <effects>
     196                <CompleteQuest questId="missionOne.getHelp" />
     197            </effects>
     198            <events>
     199                <execute>
     200                    <EventListener event=getHelpEnd />
     201                </execute>
     202            </events>
     203        </QuestEffectBeacon>
     204
     205<!--helper trigger to end the getHome quest -->
     206    <DistanceTrigger name="getHomeEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1>
     207              <EventTrigger>
     208                <events>
     209                  <trigger>
     210                    <EventListener event="attack" />
     211                  </trigger>
     212                </events>
     213              </EventTrigger>
     214    </DistanceTrigger>
     215
     216        <QuestEffectBeacon times=1>
     217            <effects>
     218                <CompleteQuest questId="missionOne.getHome" />
     219            </effects>
     220            <events>
     221                <execute>
     222                    <EventListener event=getHomeEnd />
     223                </execute>
     224            </events>
     225        </QuestEffectBeacon>
     226
     227<!--helper trigger to end the defence quest -->
     228    <DistanceTrigger name="defenceEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1>
     229              <EventTrigger>
     230                <events>
     231                  <trigger>
     232                    <EventListener event="attacktrigger6" />
     233                  </trigger>
     234                </events>
     235              </EventTrigger>
     236    </DistanceTrigger>
     237
     238        <QuestEffectBeacon times=1>
     239            <effects>
     240                <CompleteQuest questId="missionOne.defence" />
     241            </effects>
     242            <events>
     243                <execute>
     244                    <EventListener event=defenceEnd />
     245                </execute>
     246            </events>
     247        </QuestEffectBeacon>
     248
     249<!-- End the quest after own destruction of spacecruiser -->
     250        <QuestEffectBeacon position="-100,0,0" times=1>
     251            <effects>
     252                <FailQuest questId="missionOne.getHelp" />
     253            </effects>
     254            <events>
     255                <execute>
     256                    <EventListener event="failQuest" />
     257                </execute>
     258            </events>
     259            <attached>
     260                <DistanceTrigger name="failQuest" position="-47000,-1000,1300" distance=2300 target="SpaceShip">
     261                  <EventTrigger>
     262                    <events>
     263                      <trigger>
     264                        <EventListener event="gameEnd" />
     265                      </trigger>
     266                    </events>
     267                  </EventTrigger>
     268                </DistanceTrigger>
     269            </attached>
     270        </QuestEffectBeacon>
     271
     272
     273
     274
    57275    <LocalQuest id="missionOne.basicFlying">
    58         <QuestDescription title="Flying" description="INSERT STORY HERE. The first thing you have to learn is flying. Use 'W' to accelerate and steer with your mouse. In order to know where to fly there are two detection systems. The navigation markers highlite important objects directly in the level. If you can't directly see those objects, there are arrows which indicate how you have to steer. The second device is the radar. There you get an overview of all objects near you. In order to find an object that you spotted on radar, you have to steer in a way that the corresponding dot is in the center of the radar. Now you can find the corresponding object straight ahead. Your goal is to fly to the first waypoint. It's that orange dot on the radar." failmessage="" completeMessage="Well done." />
     276        <QuestDescription title="Flying" description="Can you see the blinking light straight ahead? Your goal is to fly through it.
     277Use (W) to accelerate and steer with your mouse.
     278
     279Further flying moves:
     280break (S)
     281roll     (Q) and (E)
     282boost (Space)
     283
     284Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
    59285        <complete-effects>
    60             <AddQuest questId="missionOne.weaponsystem" />
     286            <AddQuest questId="missionOne.navigation" />
    61287        </complete-effects>
    62288    </LocalQuest>
    63289
    64     <LocalQuest id="missionOne.weaponsystem">
    65         <QuestDescription title="Weaponsystem" description="INSERT STORY HERE." failmessage="" completeMessage="All right." />
    66         <subquests>
     290    <LocalQuest id="missionOne.navigation">
     291        <QuestDescription title="Navigation" description="The next goal is to find and move towards the test targets for your weaponsystem. The three arrows that just appeared down in the right corner of your screen indicate in which direction you have to turn your spacefighter to find your next targets.
     292
     293Alternative navigation: There's a green circle in the left corner - the radar. The red dots on the radar represent your targets. If you manage to move your spaceship in a way such that a dot is at the center of the radar, you will be able to see the concerning object straight ahead." failmessage="" completeMessage="" />
     294        <complete-effects>
     295            <AddQuest questId="missionOne.weaponsystemI" />
     296        </complete-effects>
     297    </LocalQuest>
     298
    67299            <LocalQuest id ="missionOne.weaponsystemI">
    68                 <QuestDescription title="Destroy Boxes" description="Test your four different weapons on the four boxes. The four weapons are laser (left click), plasma (right click), self targeting rockets (middle click) and manual rockets (press 'T'). Attention if you use manual rockets: Press 'T' only once to start the rocket. If you miss your target you can get out of the rocket, by clicking or pressing 'T' once more." failmessage="" completeMessage="" />
     300                <QuestDescription title="Destroy the Boxes" description="Test your four different weapons on the four boxes:
     3011. laser (left click)
     3022. plasma (right click)
     3033. target seeking rockets (middle click)
     3044. manual rockets (T)
     305
     306Attention if you use manual rockets: Press (T) only once to start the rocket. If you miss your target you can get out of the rocket, by clicking or pressing (T) once more." failmessage="" completeMessage="" />
     307                    <hints>
     308                        <QuestHint id="missionOne.weaponsystem.laser">
     309                            <QuestDescription title="Laser" description="The laser is a standard weapon. It is fast and precise but does not deal much damage." />
     310                        </QuestHint>
     311                        <QuestHint id="missionOne.weaponsystem.lightningGun">
     312                            <QuestDescription title="Lightninggun" description="That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That could be your favourite weapon for close range combat or if you want to hit a really slow enemy." />
     313                        </QuestHint>
     314                        <QuestHint id="missionOne.weaponsystem.targetSeekingRocket">
     315                            <QuestDescription title="Target Seeking Rocket" description="The target seeking rockets follow slow targets on their own." />
     316                        </QuestHint>
     317                        <QuestHint id="missionOne.weaponsystem.manualrocket">
     318                            <QuestDescription title="Manual Rocket" description="Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. The total amount of both manual and target seeking rockets is limited to 10." />
     319                        </QuestHint>
     320                    </hints>
    69321                <complete-effects>
    70322                    <AddQuest questId="missionOne.weaponsystemII" />
    71323                </complete-effects>
    72324            </LocalQuest>
     325
    73326            <LocalQuest id="missionOne.weaponsystemII">
    74                 <QuestDescription title="" description="" failmessage="" completeMessage="" />
     327                <QuestDescription title="Kill the pirates" description="Get rid of the patrolling pirates.
     328Find out which weapon is best to tackle moving targets. Get close enough." failmessage="" completeMessage="" />
    75329                <complete-effects>
    76330                    <AddQuest questId="missionOne.DuballStation" />
    77331                </complete-effects>
    78332            </LocalQuest>
    79         </subquests>
    80         <hints>
    81             <QuestHint id="missionOne.weaponsystem.laser">
    82               <QuestDescription title="Laser" description="The laser is a standard weapon. It is fast and precise but does not deal much damage." />
    83             </QuestHint>
    84             <QuestHint id="missionOne.weaponsystem.lightningGun">
    85               <QuestDescription title="Lightninggun" description="That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That could be your favourite weapon for close range combat or if you want to hit a really slow enemy." />
    86             </QuestHint>
    87             <QuestHint id="missionOne.weaponsystem.targetSeekingRocket">
    88               <QuestDescription title="Target Seeking Rocket" description="The target seeking rockets follow slow targets on their own." />
    89             </QuestHint>
    90             <QuestHint id="missionOne.weaponsystem.manualrocket">
    91               <QuestDescription title="Manual Rocket" description="Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. The total amount of both manual and target seeking rockets is limited to 10." />
    92             </QuestHint>
    93         </hints>
    94         <complete-effects>
    95         </complete-effects>
    96     </LocalQuest>
    97333
    98334    <LocalQuest id="missionOne.DuballStation">
    99         <QuestDescription title="Duball Space Station" description="Fly towards the Duball Space Station. The grey radar marker will lead you to its position." failmessage="" completeMessage="Well done." />
     335        <QuestDescription title="Duball Space Station" description="Fly towards the Duball Space Station. The grey radar marker will lead you to its position." failmessage="" completeMessage="" />
    100336        <complete-effects>
    101337            <AddQuest questId="missionOne.getHelp" />
     
    104340
    105341    <LocalQuest id="missionOne.getHelp">
    106         <QuestDescription title="Get Help" description="There are enemies approaching. You can't handle it on your own. Fortunately there's a shortcut to the next friendly unit. Use the portal (grey dot) to get near the Hydrogen Farmer. There you might get help - as far as we know there should be a stronger spaceship docked to the Hydrogen Farmer. In order to be able to use that stronger spaceship you have to dock to the Hydrogen Farmer. Simply fly to the center of the Hydrogen Farmer, which is between its three legs." failmessage="" completeMessage="Well done." />
     342        <QuestDescription title="Get Help" description="There are several enemies approaching. You can't handle it on your own. Fortunately there's a shortcut to the next friendly unit. Use the portal (grey dot) to get near the Hydrogen Farmer.
     343The Hydrogen Farmer is a large spaceship with three legs.
     344There you might get help - as far as we know there should be a strong spaceruiser docked to the Hydrogen Farmer. In order to be able to use that stronger spaceship, you have to dock to the Hydrogen Farmer.
     345Simply fly to the center of the Hydrogen Farmer, which is between its three legs.
     346
     347How to dock: Accept the dialogue, take your hands off the keyboard and watch." failmessage="" completeMessage="" />
    107348        <complete-effects>
    108349            <AddQuest questId="missionOne.getHome" />
     
    111352
    112353    <LocalQuest id="missionOne.getHome">
    113         <QuestDescription title="Return ASAP" description="" failmessage="" completeMessage="Well done." />
     354        <QuestDescription title="Return ASAP" description="So you managed to get the spacecruiser. Use the portal to return to the DuBall Space Station.
     355Hurry! Your help is desperately needed." failmessage="" completeMessage="" />
    114356        <complete-effects>
    115357            <AddQuest questId="missionOne.defence" />
     
    118360
    119361    <LocalQuest id="missionOne.defence">
    120         <QuestDescription title="Defence" description="" failmessage="" completeMessage="Well done." />
     362        <QuestDescription title="Defence" description="Seven enemies were detected that seem to launch a coordinated attack.
     363Do not hesitate to fight or you will be the target.
     364
     365Always take care of the enemy that is the closest to you." failmessage="" completeMessage="Yeah! You did it." />
    121366    </LocalQuest>
    122 
    123 
    124         <QuestEffectBeacon position="800,700,600" times="1">
    125             <effects>
    126                 <AddQuest questId="missionOne.basicFlying" />
    127             </effects>
    128             <events>
    129                 <execute>
    130                     <EventListener event="questStart"/>
    131                 </execute>
    132             </events>
    133             <attached>
    134                 <DistanceTrigger name="questStart" position="0,0,0" distance="50" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" delay="2" />
    135             </attached>
    136         </QuestEffectBeacon>
    137 
    138 
    139 <!-- TUTORIAL-TODO: -->
    140 <!-- 1. Flying & manoeuvring (basic flying, using pickups, forcefields, docks & portals) --> <!-- "W","S","SPACE"-->
    141 <!-- 2. Aiming & Weapons (static targets, moving targets, dangerous targets)--> <!-- 3 Mouse buttons + "T"-->
    142 <!-- 3. Game handling (quests, knowing when a game is over :-), pausing, chat, ... ) --> <!--"F3", "F2", "ESC" -->
    143 <!-- 4. Extras (other things to discover) --> <!-- "Q","E","A","D","C", "CTRL", "", ... -->
    144 
    145 <!--
    146 
    147 "Lets start flying. Use W to accelerate and S to brake. The goal is to reach the spacestation which is displayed on the radar. If you want to be faster you can temporarily boost by hitting additionally the space button. If you use too much boost your engine heats up and you won't be able to use boost for a while. By the way boost could be useful during combat .."
    148 
    149 -->
    150 
    151     <DistanceTrigger name="spawndelaytrigger0" position="800,700,600" target="Pawn" distance=10 stayActive="true"/>
    152     <SimpleNotification message="Welcome to the Orxonox Tutorial.">
     367<!-- --------------------- END OF QUESTS -------------------------- -->
     368
     369
     370    <DistanceTrigger name="spawndelaytrigger0" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=2/>
     371    <SimpleNotification message="Press (F3) to see your mission briefing.">
    153372        <events>
    154373            <trigger>
     
    158377    </SimpleNotification>
    159378
    160 <BlinkingBillboard position="-900,640,600" frequency=0.4 amplitude=2 material="Flares/lensflare" colour="1,1,0">
     379<!-- Blinking Billboard should be replaced with WAYPOINT -->
     380<BlinkingBillboard position="-900,640,600" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
    161381          <events>
    162382            <visibility>
     
    184404          </events>
    185405</Billboard>
     406
    186407<!-------------------------------------- PART ZERO: How to fly --------------------------------------->
    187     <DistanceTrigger name="flying1" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=4/>
     408
     409    <DistanceTrigger name="flying1" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=6/>
    188410    <SimpleNotification message="Let's fly to the blinking light.">
    189411        <events>
     
    194416    </SimpleNotification>
    195417
    196     <DistanceTrigger name="flying2" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=8/>
    197     <SimpleNotification message="Use 'W' to accelerate and the mouse to steer.">
     418    <DistanceTrigger name="flying2" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=10/>
     419    <SimpleNotification message="Use (W) to accelerate and the mouse to steer.">
    198420        <events>
    199421            <trigger>
     
    203425    </SimpleNotification>
    204426
    205     <!--DistanceTrigger name="flying3" position="800,700,600" target="Pawn" distance=20 stayActive="true" delay=12/>
    206     <SimpleNotification message="Point with the mouse to the blinking light.">
    207         <events>
    208             <trigger>
    209                 <EventListener event="flying3" />
    210             </trigger>
    211         </events>
    212     </SimpleNotification-->
    213 
    214     <DistanceTrigger name="flying4" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=1/>
    215     <SimpleNotification message="Three red arrows just appeared.">
     427<!-- QUEST-Trigger && Message Trigger: navigationend is activated after flying4 was triggered -->
     428    <DistanceTrigger name="navigationend" position="0,0,0" distance=950 target="SpaceShip" stayActive="false" delay=1.1>
     429        <DistanceTrigger name="flying4" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=1/>
     430    </DistanceTrigger>
     431
     432
     433    <SimpleNotification message="Three arrows just appeared.">
    216434        <events>
    217435            <trigger>
     
    222440
    223441    <DistanceTrigger name="flying5" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=5/>
    224     <SimpleNotification message="Follow those red arrows.">
     442    <SimpleNotification message="Follow those arrows.">
    225443        <events>
    226444            <trigger>
     
    230448    </SimpleNotification>
    231449
    232 
    233 
    234450<!-------------------------------------- PART ONE : Destroy boxes --------------------------------------->
    235     <DistanceTrigger name="spawndelaytrigger1" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=9 />
    236     <SimpleNotification message="Destroy the four boxes.">
     451<!-- @ triggers: spawndelaytriggerX: textoutput only if no box was destroyed -->
     452    <Trigger name="spawndelaytrigger1" mode="and" stayActive="true">
     453        <DistanceTrigger position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=9 />
     454        <EventTrigger activations="1" invert="true">
     455          <events>
     456            <trigger>
     457              <EventListener event="boxtrigger1" />
     458            </trigger>
     459          </events>
     460        </EventTrigger>
     461    </Trigger>
     462
     463    <Trigger name="spawndelaytrigger2" mode="and" stayActive="true">
     464        <DistanceTrigger position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=13 />
     465        <EventTrigger activations="1" invert="true">
     466          <events>
     467            <trigger>
     468              <EventListener event="boxtrigger1" />
     469            </trigger>
     470          </events>
     471        </EventTrigger>
     472    </Trigger>
     473
     474    <Trigger name="spawndelaytrigger3" mode="and" stayActive="true">
     475        <DistanceTrigger position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=17 />
     476        <EventTrigger activations="1" invert="true">
     477          <events>
     478            <trigger>
     479              <EventListener event="boxtrigger1" />
     480            </trigger>
     481          </events>
     482        </EventTrigger>
     483    </Trigger>
     484
     485<!-- @Text: How to shoot-->
     486    <SimpleNotification message="Destroy the four boxes." broadcast="true">
    237487        <events>
    238488            <trigger>
     
    242492    </SimpleNotification>
    243493
    244     <DistanceTrigger name="spawndelaytrigger2" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=13 />
    245     <SimpleNotification message=" 1. Aim the a red cycle.">
     494    <SimpleNotification message=" 1. Aim the a red cycle." broadcast="true">
    246495        <events>
    247496            <trigger>
     
    251500    </SimpleNotification>
    252501
    253     <DistanceTrigger name="spawndelaytrigger3" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=17 />
    254     <SimpleNotification message="2. Click! (hold the left mouse button)">
     502    <SimpleNotification message="2. Click! (hold the left mouse button)" broadcast="true">
    255503        <events>
    256504            <trigger>
     
    261509
    262510<!-- @Objects: 4 boxes (uncontrolled pawns) -->
    263                 <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
    264                     <events>
    265                       <visibility>
    266                         <EventListener event="flying4" />
    267                       </visibility>
    268                     </events>
    269                     <attached>
    270                         <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
    271                     </attached>
    272                     <collisionShapes>
    273                         <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
    274                     </collisionShapes>
    275                 </Pawn>
    276 
    277                 <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true">
    278                     <events>
    279                       <visibility>
    280                         <EventListener event="flying4" />
    281                       </visibility>
    282                     </events>
    283                     <attached>
    284                         <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
    285                     </attached>
    286                     <collisionShapes>
    287                         <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
    288                     </collisionShapes>
    289                 </Pawn>
    290                 <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
    291                     <events>
    292                       <visibility>
    293                         <EventListener event="flying4" />
    294                       </visibility>
    295                     </events>
    296                     <attached>
    297                         <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
    298                     </attached>
    299                     <collisionShapes>
    300                         <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
    301                     </collisionShapes>
    302                 </Pawn>
    303                 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
    304                     <events>
    305                       <visibility>
    306                         <EventListener event="flying4" />
    307                       </visibility>
    308                     </events>
    309                     <attached>
    310                         <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
    311                     </attached>
    312                     <collisionShapes>
    313                         <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
    314                     </collisionShapes>
    315                 </Pawn>
     511    <Pawn team=1 health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >
     512        <events>
     513          <visibility>
     514            <EventListener event="flying4" />
     515          </visibility>
     516        </events>
     517        <attached>
     518            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     519        </attached>
     520        <collisionShapes>
     521            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     522        </collisionShapes>
     523    </Pawn>
     524
     525    <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 3">
     526        <events>
     527          <visibility>
     528            <EventListener event="flying4" />
     529          </visibility>
     530        </events>
     531        <attached>
     532           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     533        </attached>
     534        <collisionShapes>
     535            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     536        </collisionShapes>
     537    </Pawn>
     538
     539    <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 RVName = "Box 2">
     540        <events>
     541          <visibility>
     542            <EventListener event="flying4" />
     543          </visibility>
     544        </events>
     545        <attached>
     546           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     547        </attached>
     548        <collisionShapes>
     549            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     550        </collisionShapes>
     551    </Pawn>
     552
     553    <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1 RVName = "Box 1">
     554        <events>
     555          <visibility>
     556            <EventListener event="flying4" />
     557          </visibility>
     558        </events>
     559        <attached>
     560            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     561        </attached>
     562        <collisionShapes>
     563           <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     564        </collisionShapes>
     565    </Pawn>
    316566
    317567<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
     
    365615    </SimpleNotification>
    366616
    367 
    368   <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true">
     617  <SimpleNotification message="Aim at the last target and press (T)." broadcast="true">
    369618        <events>
    370619            <trigger>
     
    386635
    387636<!-- @Objects: 2 pirates moving in squares, nonlethal -->
    388                 <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget" >
     637                <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget" RVName="Pirate">
    389638                            <events>
    390639                                <visibility>
     
    396645                    </templates>
    397646                    <controller>
    398                       <WaypointController>
     647                      <WaypointController team=1>
    399648                         <waypoints>
    400649                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-200" />
     
    407656                </SpaceShip>
    408657
    409                 <SpaceShip position="0,2000,400" lookat="0,0,0" name="movingtarget">
     658                <SpaceShip position="0,2000,400" lookat="0,0,0" name="movingtarget" RVName="Pirate">
    410659                            <events>
    411660                                <visibility>
     
    417666                  </templates>
    418667                  <controller>
    419                     <WaypointController>
     668                    <WaypointController team=1>
    420669                      <waypoints>
    421670                        <Model mesh="cube.mesh" scale=8 position="  0,2400,1000" />
     
    473722    </DistanceTrigger>
    474723
    475     <EventTrigger name="duball2" activations="1" stayactive="true" delay=4 >
    476       <events>
    477         <trigger>
    478           <EventListener event="duball1" />
    479         </trigger>
    480       </events>
    481     </EventTrigger>
    482 
    483     <EventTrigger name="duball3" activations="1" stayactive="true" delay=4 >
    484       <events>
    485         <trigger>
    486           <EventListener event="duball2" />
    487         </trigger>
    488       </events>
    489     </EventTrigger>
     724    <Trigger name="duball2" mode="and" stayActive="true">
     725        <EventTrigger activations="1" stayactive="true" delay=4 >
     726           <events>
     727              <trigger>
     728                 <EventListener event="duball1" />
     729              </trigger>
     730           </events>
     731        </EventTrigger>
     732        <EventTrigger activations="1" invert="true">
     733          <events>
     734            <trigger>
     735              <EventListener event="toHydroFarmer" />
     736            </trigger>
     737          </events>
     738        </EventTrigger>
     739    </Trigger>
     740
     741    <Trigger name="duball3" mode="and" stayActive="true">
     742        <EventTrigger activations="1" stayactive="true" delay=4 >
     743           <events>
     744              <trigger>
     745                 <EventListener event="duball2" />
     746              </trigger>
     747           </events>
     748        </EventTrigger>
     749        <EventTrigger activations="1" invert="true">
     750          <events>
     751            <trigger>
     752              <EventListener event="toHydroFarmer" />
     753            </trigger>
     754          </events>
     755        </EventTrigger>
     756    </Trigger>
     757
    490758
    491759    <SimpleNotification message="Welcome to the Duball Space Station!">
     
    520788        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
    521789        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
    522         <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>       
     790        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
    523791      </attached>
    524792      <collisionShapes>
     
    657925
    658926
    659     <SimpleNotification message="Dock to the Hydrogen Farmer.">
     927    <SimpleNotification message="Dock to the Hydrogen Farmer." broadcast="true">
    660928        <events>
    661929            <trigger>
     
    665933    </SimpleNotification>
    666934
    667 <!-------------------------------------- PART FOUR : Get Help --------------------------------------->   
    668     <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 />
    669     <SimpleNotification message="We just received a message from DuBall.">
     935<!-------------------------------------- PART FOUR : Get Help --------------------------------------->
     936
     937    <Trigger name="famer1" mode="and" stayActive="true">
     938        <DistanceTrigger position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 />
     939        <EventTrigger name="notGameEnd" activations="1" invert="true">
     940          <events>
     941            <trigger>
     942              <EventListener event="gameEnd" />
     943            </trigger>
     944          </events>
     945        </EventTrigger>
     946    </Trigger>
     947
     948    <Trigger name="famer2" mode="and" stayActive="true">
     949        <DistanceTrigger position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=4 />
     950        <EventTrigger activations="1" invert="true">
     951          <events>
     952            <trigger>
     953              <EventListener event="gameEnd" />
     954            </trigger>
     955          </events>
     956        </EventTrigger>
     957    </Trigger>
     958
     959    <SimpleNotification message="We just received a message from DuBall." broadcast="true">
    670960        <events>
    671961            <trigger>
     
    675965    </SimpleNotification>
    676966
    677     <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=4 />
    678     <SimpleNotification message="We will lend you our strongest ship.">
     967
     968    <SimpleNotification message="We will lend you our strongest ship." broadcast="true">
    679969        <events>
    680970            <trigger>
     
    686976
    687977<!-- @Objects: HYDROGEN FARMER & DOCKING -->
    688     <SpaceShip position="-48900,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 name="HydroFarmer">
     978    <SpaceShip
     979        team     = 0
     980        position = "-48900,100,0"
     981        roll     = 90   yaw=0  pitch=20
     982        mass     = 10000
     983        health   = 100000 initialhealth=100000 maxhealth="100000"
     984        name     = "HydroFarmer"
     985        RVName   = "Hydrogen Farmer" >
    689986      <attached>
    690987        <!-- Docking -->
     
    7301027    </SpaceShip>
    7311028
    732     <Billboard position="-48900,0,0" material="Examples/Flare" colour="0.6,0,0" scale=3/>
    7331029    <Dock position="-48900,0,0" roll=90 yaw=180 >
    7341030        <animations>
     
    7421038                <EventListener event="dockMe" />
    7431039            </execute>
     1040            <activity>
     1041                <EventListener event=notGameEnd />
     1042            </activity>
    7441043        </events>
    7451044        <attached>
     
    7481047            />
    7491048        </attached>
     1049
    7501050    </Dock>
    7511051
    752     <SpaceShip template="spaceshipspacecruiser" position="-48900,800,0" orientation="-0.14, 0.68, 0.68, 0.223" health="300" maxhealth="400" initialhealth="300" name="cruiser" >
     1052<!--@Objects: SpaceCruiser as docking target -->
     1053    <SpaceShip
     1054        template            = "spaceshipspacecruiser"
     1055        team                = "0"
     1056        position            = "-48900,800,0"
     1057        orientation         = "-0.14, 0.68, 0.68, 0.223"
     1058        health              = "400"
     1059        initialhealth       = "400"
     1060        maxhealth           = "500"
     1061        shieldhealth        = "80"
     1062        initialshieldhealth = "80"
     1063        maxshieldhealth     = "120"
     1064        shieldabsorption    = "0.8"
     1065        reloadrate          = "1"
     1066        reloadwaittime      = "1"
     1067        name                = "cruiser"
     1068        RVName              = "Spacecruiser" >
    7531069      <attached>
    7541070        <DockingTarget name="spaceShip" />
     
    7561072    </SpaceShip>
    7571073
    758 <!-- TESTBOX-->
    759 
    760 <!-- TESTBOX-->
    761 
     1074
     1075<!-- cruiserKilled: if cuiser is killed & player hasn't taken control of spacecrusier -->
    7621076          <Trigger name="cruiserKilled" mode="and" stayActive="true">
    7631077            <EventTrigger  stayActive="true">
     
    7781092
    7791093
     1094<!-- triggers when either hydrofarmer or cruiser is killed -->
     1095            <Trigger mode=or name="gameEnd">
     1096                <EventTrigger activations="1">
     1097                  <events>
     1098                    <trigger>
     1099                      <EventListener event="HydroFarmer" />
     1100                    </trigger>
     1101                  </events>
     1102                </EventTrigger>
     1103                <EventTrigger activations="1">
     1104                  <events>
     1105                    <trigger>
     1106                      <EventListener event="cruiserKilled" />
     1107                    </trigger>
     1108                  </events>
     1109                </EventTrigger>
     1110            </Trigger>
     1111
     1112<!-- triggers delayed when either hydrofarmer or cruiser is killed -->
    7801113            <EventTrigger delay=4 name="earlyEnd">
    7811114              <events>
    7821115                <trigger>
    783                   <EventListener event="cruiserKilled" />
     1116                  <EventListener event="gameEnd" />
    7841117                </trigger>
    7851118              </events>
     
    7911124            </EventTrigger>
    7921125
    793             <EventTrigger delay=4 name="earlyEnd">
    794               <events>
    795                 <trigger>
    796                   <EventListener event="HydroFarmer" />
    797                 </trigger>
    798               </events>
    799               <events>
    800                 <activity>
    801                   <EventListener event="movingpirates2" />
    802                 </activity>
    803               </events>
    804             </EventTrigger>
    805 
    806 
    8071126
    8081127    <SimpleNotification message="Oh no! You killed the Hydrogen Farmer!" broadcast="true">
     
    8221141    </SimpleNotification>
    8231142
    824     <SimpleNotification message="Press 'Esc' and restart the mission." broadcast="true">
     1143    <SimpleNotification message="Press (Esc) and restart the mission." broadcast="true">
    8251144        <events>
    8261145            <trigger>
     
    8291148        </events>
    8301149    </SimpleNotification>
    831 
    8321150
    8331151<!-- hydrogen farmer & docking END -->
     
    8721190    >
    8731191      <!--attached>
    874         <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" /> 
     1192        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" />
    8751193      </attached-->  <!-- Forcefield kills HYDROGEN FARMER-->
    8761194      <collisionShapes>
     
    8811199
    8821200<!-------------------------------------- The attack --------------------------------------->
    883 
    8841201<!-- TODO:
    8851202     - update spaceshipTransporter
    886      - bots do friendly fire (is drone function reusable?) 
     1203     - bots do friendly fire (is drone function reusable?)
    8871204-->
     1205
     1206<!-- Fallback Spawnpoint: on cruiserdeath caused by pirates. Unfortunately unstable behaviour concerning activity. -->
     1207    <TeamSpawnPoint team=0 position="2000,1500,-1500" direction="-1,-1,1" spawnclass=SpaceShip pawndesign=spaceshipspacecruiser>
     1208        <events>
     1209            <activity>
     1210                <EventListener event="attack" />
     1211            </activity>
     1212        </events>
     1213    </TeamSpawnPoint>
    8881214
    8891215<!-- @Triggers: toHydroFamer <-> first  portal usage
     
    8911217                attack       <-> second portal usage -->
    8921218
    893     <DistanceTrigger name="attack" position="-1400,-500,800" target="Pawn" distance=100 stayActive="true" >
     1219    <DistanceTrigger name="attack" position="-1400,-500,800" target="Pawn" distance=100 stayActive="true" mode="and">
    8941220        <EventTrigger name="ondock" activations="1" stayactive="true" delay=6>
    8951221          <events>
     
    8981224            </trigger>
    8991225          </events>
    900             <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=100 stayActive="true" />
     1226            <Trigger mode=and>
     1227              <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=100 stayActive="true" />
     1228              <EventTrigger activations="1" invert="true">
     1229                <events>
     1230                  <trigger>
     1231                    <EventListener event="gameEnd" />
     1232                  </trigger>
     1233                </events>
     1234              </EventTrigger>
     1235            </Trigger>
     1236        </EventTrigger>
     1237        <EventTrigger activations="1" invert="true">
     1238          <events>
     1239            <trigger>
     1240              <EventListener event="earlyEnd" />
     1241            </trigger>
     1242          </events>
    9011243        </EventTrigger>
    9021244    </DistanceTrigger>
    9031245
    904     <SimpleNotification message="Return before it's too late. Boost with 'Space'." broadcast="true">
     1246    <SimpleNotification message="Return before it's too late. Boost with (Space)." broadcast="true">
    9051247        <events>
    9061248            <trigger>
     
    9191261
    9201262
    921 
    9221263<!-- @Objects: 6 pirates, heading towards DuBall, attacking  -->
     1264<!-- TODO: re-hide pirates on early end-->
    9231265<!-- 1 -->
    9241266    <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900" name="attacker"visible="true">
     
    10651407        </controller>
    10661408    </SpaceShip>
     1409
    10671410
    10681411<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,6] -->
     
    11421485      </events>
    11431486    </SimpleNotification>
     1487
    11441488    <SimpleNotification message="One enemy left!" broadcast="true">
    11451489      <events>
     
    11491493      </events>
    11501494    </SimpleNotification>
     1495
    11511496    <SimpleNotification message="Well done. You finished this tutorial." broadcast="true">
    11521497      <events>
     
    11581503
    11591504<!-- @Triggers: postAttack <-> delayed attacktrigger6 -->
    1160     <EventTrigger name="postAttack1" activations="1" stayactive="true" delay=3>
     1505    <EventTrigger name="postAttack1" activations="1" stayactive="true" delay=4.1>
    11611506      <events>
    11621507        <trigger>
     
    11661511    </EventTrigger>
    11671512
    1168     <EventTrigger name="postAttack2" activations="1" stayactive="true" delay=6>
     1513    <EventTrigger name="postAttack2" activations="1" stayactive="true" delay=8.2>
    11691514      <events>
    11701515        <trigger>
     
    11741519    </EventTrigger>
    11751520
    1176     <SimpleNotification message="Either quit by pressing 'Esc' or ..." broadcast="true">
     1521    <SimpleNotification message="Either quit by pressing (Esc) or ..." broadcast="true">
    11771522      <events>
    11781523        <trigger>
     
    11921537<!-------------------------------------- |Bonus Part| --------------------------------------->
    11931538<!-- @Triggers: "bonusX" <->  delayed "attacktrigger6" -->
    1194     <EventTrigger name="bonus1" activations="1" stayactive="true" delay=10>
     1539    <EventTrigger name="bonus1" activations="1" stayactive="true" delay=12.3>
    11951540      <events>
    11961541        <trigger>
     
    11991544      </events>
    12001545    </EventTrigger>
    1201     <EventTrigger name="bonus2" activations="1" stayactive="true" delay=16>
     1546    <EventTrigger name="bonus2" activations="1" stayactive="true" delay=16.4>
    12021547      <events>
    12031548        <trigger>
     
    12131558      </events>
    12141559    </EventTrigger>
    1215     <EventTrigger name="bonus4" activations="1" stayactive="true" delay=28>
     1560    <EventTrigger name="bonus4" activations="1" stayactive="true" delay=28.1>
    12161561      <events>
    12171562        <trigger>
     
    12201565      </events>
    12211566    </EventTrigger>
    1222     <EventTrigger name="bonus5" activations="1" stayactive="true" delay=32.1>
     1567    <EventTrigger name="bonus5" activations="1" stayactive="true" delay=32.3>
    12231568      <events>
    12241569        <trigger>
     
    12271572      </events>
    12281573    </EventTrigger>
    1229     <EventTrigger name="bonus6" activations="1" stayactive="true" delay=36.2>
     1574    <EventTrigger name="bonus6" activations="1" stayactive="true" delay=36.5>
    12301575      <events>
    12311576        <trigger>
     
    12341579      </events>
    12351580    </EventTrigger>
    1236     <EventTrigger name="bonus7" activations="1" stayactive="true" delay=4>
     1581    <EventTrigger name="bonus7" activations="1" stayactive="true" delay=4.1>
    12371582      <events>
    12381583        <trigger>
     
    12441589
    12451590
    1246     <SimpleNotification message="Rotate your ship. Press 'Q' or 'E'. "  broadcast="true">
     1591    <SimpleNotification message="Rotate your ship. Press (Q) or (E). "  broadcast="true">
    12471592        <events>
    12481593            <trigger>
     
    12521597    </SimpleNotification>
    12531598
    1254     <SimpleNotification message="Switch the camera's position. Press 'C'. "  broadcast="true">
     1599    <SimpleNotification message="Switch the camera's position. Press (C). "  broadcast="true">
    12551600        <events>
    12561601            <trigger>
     
    12601605    </SimpleNotification>
    12611606
    1262     <SimpleNotification message="360° view: press 'Ctrl' + use the mouse "  broadcast="true">
     1607    <SimpleNotification message="360° view: press (Ctrl) + use the mouse "  broadcast="true">
    12631608        <events>
    12641609            <trigger>
     
    12921637    </SimpleNotification>
    12931638
    1294     <SimpleNotification message="Press 'Esc' and return to the main menu."  broadcast="true">
     1639    <SimpleNotification message="Press (Esc) and return to the main menu."  broadcast="true">
    12951640        <events>
    12961641            <trigger>
     
    13191664  </Scene>
    13201665</Level>
    1321 <!-- TODO:
    1322 ! Quest Interface
    1323 - Foolproof text messages (e.g. verspätete Nachrichten unterdrücken)
    1324 - Radar visibility & Hud Markers (done)
     1666
     1667<!-- TODO:
     1668- Story & more precise Questmessages; more quest hints; fail-quest;
     1669- Colouring: Show who is friend or foe via the colour
     1670- Waypoints: show the player the way
     1671- Foolproof text messages (e.g. verspätete Nachrichten unterdrücken ~done )
    13251672- End Tutorial, if either the Hydrogen Farmer or the SpaceCruiser gets destroyed. (~done)
    1326 
    13271673 -->
  • code/trunk/data/levels/myTestLevel.oxw

    r8706 r9016  
    33 description = "A level to test the Class SpaceBoundaries."
    44 tags = "test"
     5 screenshot = "mytestlevel.png"
    56/>
    67
     
    1617?>
    1718
    18 <Level
    19  name         = "Sample"
    20  description  = "Just a few tests"
    21 >
     19<Level>
    2220  <templates>
    2321    <Template link=lodtemplate_default />
  • code/trunk/data/levels/notifications.oxw

    r8706 r9016  
    33 description = "Level to test and showcase notifications."
    44 tags = "test, showcase"
     5 screenshot = "notificationsshowcase.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "Presentation"
    16  description  = "A simple testlevel"
    17 >
     15<Level>
    1816    <templates>
    1917        <Template link=lodtemplate_default />
  • code/trunk/data/levels/pickups.oxw

    r8706 r9016  
    33 description = "Level to test and showcase pickups."
    44 tags = "test, showcase"
     5 screenshot = "pickupsshowcase.png"
    56/>
    67
     
    1617?>
    1718
    18 <Level
    19  name         = "Sample"
    20  description  = "Just a few tests"
    21 >
     19<Level>
    2220  <templates>
    2321    <Template link=lodtemplate_default />
  • code/trunk/data/levels/pirateAttack.oxw

    r8706 r9016  
    22 name = "Pirate Attack"
    33 description = "Dani's Testlevel"
    4  tags = "test"
     4 tags = "mission"
     5 screenshot = "pirateattack.png"
    56/>
    67
     
    2829name="Dani's Testlevel"
    2930description="Erste Versuche mit den Quests"
    30 gametype=TeamDeathmatch
     31gametype=Mission
    3132>
    3233
  • code/trunk/data/levels/planets.oxw

    r8891 r9016  
    33 description = "Demonstration of Planets"
    44 tags = "showcase"
     5 screenshot = "planetdemonstration.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "Planet"
    16  description  = "Demonstration of Planets"
    17 >
     15<Level>
    1816  <templates>
    1917    <Template link="lodtemplate_default" />
  • code/trunk/data/levels/pong.oxw

    r8706 r9016  
    22 name = "Pong"
    33 description = "Pong in space!"
    4  tags = ""
     4 tags = "minigame"
     5 screenshot = "pong.png"
    56/>
    67
     
    4950
    5051<Level
    51  name         = "Presentation"
    52  description  = "A simple testlevel"
    53  gametype     = Pong
     52 gametype = "Pong"
    5453>
    5554  <templates>
  • code/trunk/data/levels/portals.oxw

    r8706 r9016  
    33 name = "Portals"
    44 description = "Level for testing portals"
    5  tags = "tutorial"
     5 tags = "test"
     6 screenshot = "portals.png"
    67/>
    78
     
    1415?>
    1516
    16 <Level
    17  name         = "Presentation"
    18  description  = "A simple testlevel"
    19 >
     17<Level>
    2018  <templates>
    2119    <Template link=lodtemplate_default />
  • code/trunk/data/levels/presentation.oxw

    r8706 r9016  
    33 description = "Presentation Level"
    44 tags = "presentation"
     5 screenshot = "presentation.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "Sample"
    16  description  = "Just a few tests"
    17 >
     15<Level>
    1816  <templates>
    1917    <Template link=lodtemplate_default />
  • code/trunk/data/levels/presentation09.oxw

    r8706 r9016  
    33 description = "3rd Presentation level for Orxonox Convention X"
    44 tags = "presentation"
     5 screenshot = "presentationx3rd.png"
    56/>
    67
     
    1314?>
    1415
    15 <Level
    16  name         = "Presentation09"
    17  description  = "presentation level for Orxonox Convention X"
    18 
    19 >
     16<Level>
    2017  <templates>
    2118    <Template link=lodtemplate_default />
  • code/trunk/data/levels/presentation09b.oxw

    r8706 r9016  
    33 description = "2nd Presentation level for Orxonox Convention X"
    44 tags = "presentation"
     5 screenshot = "presentationx2.png"
    56/>
    67
     
    1617
    1718<Level
    18  name         = "Presentation09"
    19  description  = "presentation level for Orxonox Convention X"
    20  gametype     = TeamDeathmatch
     19 gametype = "TeamDeathmatch"
    2120>
    2221  <templates>
  • code/trunk/data/levels/presentationDM.oxw

    r8858 r9016  
    33 description = "Presentation Level"
    44 tags = "presentation"
     5 screenshot = "presentationdm.png"
    56/>
    67
     
    1415
    1516<Level
    16  name         = "Presentation"
    17  description  = "A simple testlevel"
    18  gametype     = Deathmatch
     17 gametype = "Deathmatch"
    1918>
    2019  <templates>
  • code/trunk/data/levels/presentationFS10.oxw

    r8706 r9016  
    33 description = "1st Presentation level for Orxonox Convention XI"
    44 tags = "presentation"
     5 screenshot = "presentationxi.png"
    56/>
    67
     
    1920
    2021<Level
    21  name         = "Sample"
    22  description  = "Just a few tests"
    23  gametype     = TeamDeathmatch
     22 gametype = "TeamDeathmatch"
    2423>
    2524  <templates>
  • code/trunk/data/levels/presentationFS102.oxw

    r8706 r9016  
    33 description = "2nd Presentation level for Orxonox Convention XI, FPS"
    44 tags = "presentation"
     5 screenshot = "presentationxifps1st.png"
    56/>
    67
     
    1415?>
    1516
    16 <Level
    17  name         = "fps"
    18  description  = "tests"
    19 >
     17<Level>
    2018  <templates>
    2119    <Template link=lodtemplate_default />
  • code/trunk/data/levels/presentationFS10Ed.oxw

    r8706 r9016  
    33 description = "3rd Presentation level for Orxonox Convention XI, FPS"
    44 tags = "presentation"
     5 screenshot = "presentationxifps2nd.png"
    56/>
    67
     
    1415?>
    1516
    16 <Level
    17  name         = "fps"
    18  description  = "tests"
    19 >
     17<Level>
    2018  <templates>
    2119    <Template link=lodtemplate_default />
  • code/trunk/data/levels/presentationFS11.oxw

    r8706 r9016  
    22 name = "Presentation FS11"
    33 description = "Presentation level spring semester '11"
    4  tags = "test"
     4 tags = "presentation"
     5 screenshot = "presentationfs11.png"
    56/>
    67
     
    2122?>
    2223
    23 <Level
    24  name         = "Sample"
    25  description  = "Just a few tests"
    26 >
     24<Level>
    2725  <templates>
    2826    <Template link=lodtemplate_default />
  • code/trunk/data/levels/presentationHS09.oxw

    r8706 r9016  
    33 description = "1st Presentation level for Orxonox Convention X"
    44 tags = "presentation"
     5 screenshot = "presentationx1st.png"
    56/>
    67
     
    1617
    1718<Level
    18  name         = "Presentation09"
    19  description  = "presentation level for Orxonox Convention X"
    20  gametype     = TeamDeathmatch
     19 gametype = "TeamDeathmatch"
    2120 hasPhysics = true
    2221>
  • code/trunk/data/levels/presentationHS09b.oxw

    r8706 r9016  
    33 description = "2nd Presentation level for Orxonox Convention X"
    44 tags = "presentation"
     5 screenshot = "presentationx2nd.png"
    56/>
    67
     
    2223
    2324<Level
    24  name         = "Sample"
    25  description  = "Just a few tests"
    26  gametype     = TeamDeathmatch
     25 gametype = "TeamDeathmatch"
    2726>
    2827  <templates>
  • code/trunk/data/levels/princessAeryn.oxw

    r8706 r9016  
    22 name = "The Tale of Princess Aeryn"
    33 description = "The Tale of the elusive but beautiful Princess Aeryn"
    4  tags = ""
     4 tags = "mission"
     5 screenshot = "thetaleofprincessaeryn.png"
    56/>
    67
     
    1617?>
    1718
    18 <Level
    19  name     = "The Tale of Princess Aeryn"
    20  description  = "The Tale of Princess Aeryn"
    21 >
     19<Level>
    2220
    2321  <templates>
  • code/trunk/data/levels/quests.oxw

    r8706 r9016  
    33 description = "Level to test and showcase quests."
    44 tags = "test, showcase"
     5 screenshot = "questsshowcase.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "Questsystem"
    16  description  = "Just a few tests"
    17 >
     15<Level>
    1816    <templates>
    1917        <Template link=lodtemplate_default />
  • code/trunk/data/levels/screenshot.oxw

    r8706 r9016  
    22 name = "Screenshot"
    33 description = "Level to make awesome screenshots in."
    4  tags = "test"
     4 tags = "test, showcase"
     5 screenshot = "screenshot.png"
    56/>
    67
     
    1516
    1617<Level
    17  name         = "Waypoints"
    18  description  = "Testing waypoings for AI controlled spaceships."
    19  gametype     = TeamDeathmatch
     18 gametype = "TeamDeathmatch"
    2019>
    2120  <templates>
  • code/trunk/data/levels/shieldTest.oxw

    r8706 r9016  
    33 description = "A simple Level with one shielded drone to shoot at"
    44 tags = "test"
     5 screenshot = "shieldtestlevel.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "shieldTL"
    16  description  = "LEVEL-DESCRIPTION"
    17 >
     15<Level>
    1816
    1917<templates>
  • code/trunk/data/levels/sound.oxw

    r8706 r9016  
    22 name = "Sound showcase"
    33 description = "Level to test and showcase sound."
    4  tags = "test"
     4 tags = "test, showcase"
     5 screenshot = "soundshowcase.png"
    56/>
    67
     
    1617?>
    1718
    18 <Level
    19  name         = "Sample"
    20  description  = "Just a few tests"
    21 >
     19<Level>
    2220  <templates>
    2321    <Template link=lodtemplate_default />
  • code/trunk/data/levels/spaceRace.oxw

    r8706 r9016  
    11<LevelInfo
    2  name = "Space Race"
    3  description = "Test level for the gametype Space Race."
    4  tags = "test"
     2 name = "Old Space Race"
     3 description = "Have a furious Race in Space: Reach the checkpoints as fast as possible."
     4 tags = "gametype"
     5 screenshot = "spacerace.png"
    56/>
    67
     
    1718
    1819<Level
    19  name         = "Space Race"
    20  description  = "Test level for the gametype Space Race."
    21  gametype     = SpaceRace
     20 gametype = "OldSpaceRace"
    2221>
    2322  <templates>
     
    5352   
    5453    <!-- ------------------CheckPoints----------------- -->
    55     <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
    56         <attached>
    57             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    58         </attached>
    59         <collisionShapes>
    60             <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    61             <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
    62             <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    63             <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    64         </collisionShapes>
    65     </RaceCheckPoint>
    66 
    67     <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
     54    <OldRaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
     55        <attached>
     56            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     57        </attached>
     58        <collisionShapes>
     59            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     60            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     61            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     62            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     63        </collisionShapes>
     64    </OldRaceCheckPoint>
     65
     66    <OldRaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
    6867        <attached>
    6968            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    9796            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    9897        </collisionShapes>
    99     </RaceCheckPoint>
    100 
    101     <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
     98    </OldRaceCheckPoint>
     99
     100    <OldRaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
    102101        <attached>
    103102            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    131130            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    132131        </collisionShapes>
    133     </RaceCheckPoint>
    134 
    135     <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
     132    </OldRaceCheckPoint>
     133
     134    <OldRaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
    136135        <attached>
    137136            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    166165            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    167166        </collisionShapes>
    168     </RaceCheckPoint>
    169 
    170     <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
     167    </OldRaceCheckPoint>
     168
     169    <OldRaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
    171170        <attached>
    172171        <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    201200            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    202201        </collisionShapes>
    203     </RaceCheckPoint>
    204 
    205     <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
     202    </OldRaceCheckPoint>
     203
     204    <OldRaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
    206205        <attached>
    207206            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    236235            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    237236        </collisionShapes>
    238     </RaceCheckPoint>
    239 
    240     <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
     237    </OldRaceCheckPoint>
     238
     239    <OldRaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
    241240        <attached>
    242241            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    271270            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    272271        </collisionShapes>
    273     </RaceCheckPoint>
    274 
    275     <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
     272    </OldRaceCheckPoint>
     273
     274    <OldRaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
    276275        <attached>
    277276        <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    306305            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    307306        </collisionShapes>
    308     </RaceCheckPoint>
    309 
    310     <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
     307    </OldRaceCheckPoint>
     308
     309    <OldRaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
    311310        <attached>
    312311            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    332331            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    333332        </collisionShapes>
    334     </RaceCheckPoint>
    335 
    336     <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
     333    </OldRaceCheckPoint>
     334
     335    <OldRaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
    337336        <attached>
    338337        <   Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    344343            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    345344        </collisionShapes>
    346     </RaceCheckPoint>
     345    </OldRaceCheckPoint>
    347346
    348347    <!-- ------------------Planet----------------- -->
  • code/trunk/data/levels/teamBaseMatch.oxw

    r8706 r9016  
    11<LevelInfo
    22 name = "Teambase Match"
    3  description = "Fight for the bases."
    4  tags = ""
     3 description = "Fight for the bases. Capture bases by shooting at them and defend them against attackers."
     4 tags = "gametype"
     5 screenshot = "teambasematch.png"
    56/>
    67
     
    1516
    1617<Level
    17  name         = "Presentation"
    18  description  = "A simple testlevel"
    19  gametype     = TeamBaseMatch
     18 gametype = "TeamBaseMatch"
    2019>
    2120
  • code/trunk/data/levels/teamDeathMatch.oxw

    r8706 r9016  
    22 name = "Team Deathmatch"
    33 description = "Fight against each other in teams."
    4  tags = ""
     4 tags = "gametype"
     5 screenshot = "teamdeathmatch.png"
    56/>
    67
     
    1516
    1617<Level
    17  name         = "Waypoints"
    18  description  = "Testing waypoings for AI controlled spaceships."
    19  gametype     = TeamDeathmatch
     18 gametype = "TeamDeathmatch"
    2019>
    2120  <templates>
  • code/trunk/data/levels/templates/spaceshipSpacecruiser.oxt

    r8891 r9016  
    1111   initialhealth     = 300
    1212
    13    shieldhealth        = 60
    14    initialshieldhealth = 60
    15    maxshieldhealth     = 80
    16    shieldabsorption    = 0.8
     13   shieldhealth        = 75
     14   initialshieldhealth = 75
     15   maxshieldhealth     = 90
     16   shieldabsorption    = 0.9
    1717   reloadrate          = 1
    1818   reloadwaittime      = 1
     
    4545    </engines>
    4646    <attached>
    47       <Model position="12,-30,-120" yaw=90 pitch=-90 roll=0 scale=6 mesh="spacecruiser.mesh" />
     47      <Model position="12,-5,-10" yaw=90 pitch=-90 roll=0 scale=6 mesh="spacecruiser.mesh" />
    4848      <!--Model mesh="cube.mesh" mass=10 position="0,-30,-108" scale3D="38,6,62" />
    4949      <Model mesh="cube.mesh" mass=10 position="0,-20,-108" scale3D="20,6,40" />
     
    5757    </attached>
    5858    <collisionShapes>
    59       <BoxCollisionShape position="0,-30,-108"   halfExtents="38,6,62" />
    60       <BoxCollisionShape position="0,-20,-108"   halfExtents="20,6,40" />
    61       <BoxCollisionShape position="-16,-35,-112" halfExtents="15,5,57" roll=-14 pitch=3.5/>
    62       <BoxCollisionShape position="16,-35,-112"   halfExtents="15,5,57" roll=14 pitch=3.5/>
    63       <BoxCollisionShape position="19,-21.5,-108" halfExtents="18,5,52" roll=-21 />
    64       <BoxCollisionShape position="-19,-21.5,-108"halfExtents="18,5,52" roll=21 />
    65       <BoxCollisionShape position="0,-21,-169"halfExtents="18,1,16" pitch=-30x />
     59      <BoxCollisionShape position="0,-5,2"     halfExtents="38,6,62" />
     60      <BoxCollisionShape position="0,5,2"      halfExtents="20,6,40" />
     61      <BoxCollisionShape position="-16,-10,-2" halfExtents="15,5,57" roll=-14 pitch=3.5/>
     62      <BoxCollisionShape position="16,-10,-2"  halfExtents="15,5,57" roll=14 pitch=3.5/>
     63      <BoxCollisionShape position="19,3.5,2"  halfExtents="18,5,52" roll=-21 />
     64      <BoxCollisionShape position="-19,4.5,2"  halfExtents="18,5,52" roll=21 />
     65      <BoxCollisionShape position="0,4,-59"    halfExtents="18,1,16" pitch=-30/>
    6666
    6767    </collisionShapes>
    6868<?lua
    69   include("includes/weaponSettingsSpacecruiser.oxi")
     69  include("../includes/weaponSettingsSpacecruiser.oxi")
    7070?>
    7171  </SpaceShip>
     
    7575  <SpaceShip>
    7676    <camerapositions>
    77       <CameraPosition position="0,10,  40" drag=true mouselook=true />
    78       <CameraPosition position="0,20,  80" drag=true mouselook=true />
    79       <CameraPosition position="0,30, 120" drag=true mouselook=true />
    80       <CameraPosition position="0,20,-260" drag=true mouselook=true yaw=180/>
    81       <CameraPosition position="0,30,-350" drag=true mouselook=true yaw=180/>
    82       <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
    83       <CameraPosition position="0,0,-40" yaw=180 drag=true />
    84       <CameraPosition position="0,3,-14" yaw=0 />
    85       <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
    86       <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
     77      <CameraPosition position="0,40, 170" drag=true mouselook=true />
     78      <CameraPosition position="0,55, 230" drag=true mouselook=true />
     79      <CameraPosition position="0,65, 460" drag=true mouselook=true />
    8780    </camerapositions>
    8881  </SpaceShip>
     
    9386   boostfactor    = 2
    9487
    95    speedfront     = 150
    96    speedback      =  50
    97    speedleftright =  50
    98    speedupdown    =  50
     88   speedfront     = 200
     89   speedback      =  70
     90   speedleftright =  70
     91   speedupdown    =  70
    9992
    10093   defEngineSndNormal = "sounds/Engine_low.ogg"
     
    111104    </EffectContainer>
    112105    <EffectContainer condition="not idle">
    113       <FadingBillboard mainstate=activity active=false scale=0.1 position="20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    114       <FadingBillboard mainstate=activity active=false scale=0.1 position="-20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     106      <FadingBillboard mainstate=activity active=false scale=0.1 position="20,  0, 70" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     107      <FadingBillboard mainstate=activity active=false scale=0.1 position="-20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    115108    </EffectContainer>
    116109    <EffectContainer condition="normal or brake">
     
    118111    </EffectContainer>
    119112    <EffectContainer condition="normal or boost">
    120       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    121       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, -25, -40" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     113      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     114      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, 0, 70" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1300 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    122115    </EffectContainer>
    123116    <EffectContainer condition="boost">
    124       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, -25, -40" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
    125       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, -25, -40" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     117      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 20, 0, 70" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     118      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-20, 0, 70" colour="0.6, 0.75, 0.8, 0.7" width=40 length=800 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
    126119    </EffectContainer>
    127120<!--    <EffectContainer condition="brake">
    128       <FadingBillboard mainstate=activity active=false scale=0.3 position=" 20, -25, -40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    129       <FadingBillboard mainstate=activity active=false scale=0.3 position="-20, -25, -40" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    130       <FadingBillboard mainstate=activity active=false scale=0.15 position="20, -25, -40" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
    131       <FadingBillboard mainstate=activity active=false scale=0.15 position="-20, -25, -40" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
     121      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 20,  0, 70" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     122      <FadingBillboard mainstate=activity active=false scale=0.3 position="-20,  0, 70" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     123      <FadingBillboard mainstate=activity active=false scale=0.15 position="20,  0, 70" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
     124      <FadingBillboard mainstate=activity active=false scale=0.15 position="-20, 0, 70" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
    132125    </EffectContainer>
    133126-->
  • code/trunk/data/levels/testStars.oxw

    r8706 r9016  
    33 description = "Level to test stars"
    44 tags = "test"
     5 screenshot = "starstestlevel.png"
    56/>
    67
     
    1617?>
    1718
    18 <Level
    19  name         = "Sample"
    20  description  = "Just a few tests"
    21 >
     19<Level>
    2220  <templates>
    2321    <Template link=lodtemplate_default />
  • code/trunk/data/levels/testSwallow.oxw

    r8706 r9016  
    33 description = "Level to test the swallow spaceship."
    44 tags = "test"
     5 screenshot = "swallowtestlevel.png"
    56/>
    67
     
    1314?>
    1415
    15 <Level
    16  name         = "Presentation_swallow"
    17  description  = "presentation level for Orxonox Convention X"
    18 
    19 >
     16<Level>
    2017
    2118  <templates>
  • code/trunk/data/levels/tetris.oxw

    r8706 r9016  
    22 name = "Tetris"
    33 description = "Tetris in space!"
    4  tags = ""
     4 tags = "minigame"
     5 screenshot = "tetris.png"
    56/>
    67
     
    3031
    3132<Level
    32  name         = "Presentation"
    33  description  = "A simple testlevel"
    34  gametype     = "Tetris"
     33 gametype = "Tetris"
    3534>
    3635  <templates>
  • code/trunk/data/levels/theTimeMachine.oxw

    r8706 r9016  
    22 name = "The Time Machine"
    33 description = "A simple level. The only goal is to defeat as much enemies as you can."
    4  tags = "singleplayer"
     4 tags = "gametype"
     5 screenshot = "thetimemachine.png"
    56/>
    67
     
    6162
    6263<Level
    63     name="The Time Machine"
    64     description="A simple level. The only goal is to defeat as much enemies as you can."
    65     gametype=TeamDeathmatch
     64 gametype = "TeamDeathmatch"
    6665>
    6766    <templates>
  • code/trunk/data/levels/tutorial.oxw

    r8706 r9016  
    33 description = "Level for the coding tutorial."
    44 tags = "tutorial"
     5 screenshot = "codingtutorial.png"
    56/>
    67
     
    1213?>
    1314
    14 <Level
    15  name         = "Presentation"
    16  description  = "A simple testlevel"
    17 >
     15<Level>
    1816  <templates>
    1917    <Template link=lodtemplate_default />
  • code/trunk/data/levels/underAttack.oxw

    r8706 r9016  
     1<LevelInfo
     2 name = "Under Attack"
     3 description = "Fight the transporter."
     4 tags = "gametype"
     5 screenshot = "underattack.png"
     6/>
     7
    18<?lua
    29  include("HUDTemplates3.oxo")
    310  include("stats.oxo")
    4   include("underAttackHUD.oxo")
    511  include("templates/spaceshipAssff.oxt")
    612  include("templates/lodInformation.oxt")
    713?>
     14<!--OUTDATED: include("underAttackHUD.oxo") -->
    815
    916<Level
    10  name         = "UnderAttack testing"
    11  description  = "A simple testlevel"
    12  gametype     = UnderAttack
     17 gametype = "UnderAttack"
    1318>
    1419  <templates>
     
    5156      maxhealth         = 10000
    5257      initialhealth     = 10000
     58      RVName            = "Transporter"
    5359    >
    5460
  • code/trunk/data/levels/waypoints.oxw

    r8706 r9016  
    33 description = "Testing waypoings for AI controlled spaceships."
    44 tags = "test"
     5 screenshot = "waypointstestlevel.png"
    56/>
    67
     
    1415?>
    1516
    16 <Level
    17  name         = "Waypoints"
    18  description  = "Testing waypoings for AI controlled spaceships."
    19 >
     17<Level>
    2018  <templates>
    2119    <Template link=lodtemplate_default />
  • code/trunk/data/overlays/HUDTemplates3.oxo

    r8706 r9016  
    7878    </HUDBoostBar>
    7979
     80    <HUDEnemyHealthBar
     81     name              = "EnemyHealthBar"
     82     background        = "Orxonox/HealthBarBackground"
     83     size              = "0.35, 0.0875"
     84     position          = "1.0 , 0.1 "
     85     pickpoint         = "1, 1"
     86     bartexture        = "healthbar_bar.png"
     87     textfont          = "VeraMono"
     88     textusebarcolour  = true
     89     textsize          = 0.039
     90     textoffset        = "0.315, 0.05"
     91     textpickpoint     = "0, 0"
     92     textalign         = "right"
     93     correctaspect     = false
     94     textcorrectaspect = false
     95    >
     96      <BarColour position = 0.0 colour = "0.7,0.2,0.2" />
     97      <BarColour position = 0.5 colour = "0.7,0.7,0.2" />
     98      <BarColour position = 1.0 colour = "0.2,0.7,0.2" />
     99    </HUDEnemyHealthBar>
     100
    80101    <HUDNavigation
    81102     name          = "Navigation"
  • code/trunk/data/overlays/underAttackHUD.oxo

    r7679 r9016  
    1 <Template name="UnderAttackHUD">
     1< Template name="UnderAttackHUD">
    22  <OverlayGroup name="UnderAttackHUD" scale = "1, 1">
    3     <UnderAttackHealthBar
     3    <OUTDATED-- UnderAttackHealthBar
    44     name                 = "HealthBar"
    55     background           = "Orxonox/HealthBarBackground"
  • code/trunk/src/libraries/core/GUIManager.cc

    r8862 r9016  
    223223
    224224    GUIManager* GUIManager::singletonPtr_s = 0;
    225     /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen";
     225    /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen"; //Alternative: Orxonox (not fully complete yet, see the graphics menu)
    226226
    227227    SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false);
  • code/trunk/src/libraries/util/SignalHandler.cc

    r8858 r9016  
    7070
    7171      catchSignal( SIGSEGV );
    72       catchSignal( SIGABRT );
     72      catchSignal( SIGABRT ); 
    7373      catchSignal( SIGILL );
    7474    }
     
    675675
    676676    /// Returns a description of the given exception.
    677     // Based on code from Dr. Mingw by José Fonseca
     677    // Based on code from Dr. Mingw by Jos\E9 Fonseca
    678678    /* static */ std::string SignalHandler::getExceptionType(PEXCEPTION_POINTERS pExceptionInfo)
    679679    {
     
    745745
    746746    /// Retrieves the base address of the module that contains the specified address.
    747     // Code from Dr. Mingw by José Fonseca
     747    // Code from Dr. Mingw by Jos\E9 Fonseca
    748748    /* static */ DWORD SignalHandler::getModuleBase(DWORD dwAddress)
    749749    {
  • code/trunk/src/modules/gametypes/CMakeLists.txt

    r8706 r9016  
    22  SpaceRace.cc
    33  RaceCheckPoint.cc
     4  SpaceRaceManager.cc
     5  OldSpaceRace.cc
     6  OldRaceCheckPoint.cc
    47)
    58
  • code/trunk/src/modules/gametypes/GametypesPrereqs.h

    r8706 r9016  
    6666{
    6767    class SpaceRace;
     68    class OldSpaceRace;
    6869}
    6970
  • code/trunk/src/modules/gametypes/RaceCheckPoint.cc

    r8858 r9016  
    3434#include "chat/ChatManager.h"
    3535
     36#include <infos/PlayerInfo.h>
     37#include <worldentities/ControllableEntity.h>
     38
    3639#include "SpaceRace.h"
    3740
     
    3942{
    4043    CreateFactory(RaceCheckPoint);
     44   
     45     
    4146
    42     RaceCheckPoint::RaceCheckPoint(BaseObject* creator): DistanceTrigger(creator), RadarViewable(creator, static_cast<WorldEntity*>(this))
     47    RaceCheckPoint::RaceCheckPoint(BaseObject* creator): DistanceMultiTrigger(creator), RadarViewable(creator, static_cast<WorldEntity*>(this))
    4348    {
    4449        RegisterObject(RaceCheckPoint);
    45 
    46         this->bCheckpointIndex_ = 0;
    47         this->bIsLast_ = false;
     50        this->setDistance(100);
     51        this->setBeaconMode("off");
     52        this->setBroadcast(false);
     53        this->setSimultaneousTriggerers(100);
    4854        this->bTimeLimit_ = 0;
    4955
     
    5157        this->setRadarObjectShape(RadarViewable::Triangle);
    5258        this->setRadarVisibility(false);
     59        this->settingsChanged();
     60        this->reached_=NULL;
     61     
    5362    }
     63   
    5464
    55     RaceCheckPoint::~RaceCheckPoint()
    56     {
    57     }
     65   RaceCheckPoint::~RaceCheckPoint()
     66   {
     67   
     68   }
    5869
    5970    void RaceCheckPoint::tick(float dt)
     
    6374        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
    6475        assert(gametype);
    65         if (this->getCheckpointIndex() == gametype->getCheckpointsReached())
    66             this->setRadarVisibility(true);
    67         else
    68             this->setRadarVisibility(false);
    6976    }
    7077
     
    7279    {
    7380        SUPER(RaceCheckPoint, XMLPort, xmlelement, mode);
    74 
     81        Vector3 v= Vector3(0,0,0);
    7582        XMLPortParam(RaceCheckPoint, "checkpointindex", setCheckpointIndex, getCheckpointIndex, xmlelement, mode).defaultValues(0);
    7683        XMLPortParam(RaceCheckPoint, "islast", setLast, getLast, xmlelement, mode).defaultValues(false);
    7784        XMLPortParam(RaceCheckPoint, "timelimit", setTimelimit, getTimeLimit, xmlelement, mode).defaultValues(0);
     85    XMLPortParamTemplate(RaceCheckPoint, "nextcheckpoints", setNextcheckpoint, getNextcheckpoint, xmlelement, mode,const Vector3&).defaultValues(v);
    7886    }
    7987
    80     void RaceCheckPoint::triggered(bool bIsTriggered)
     88    void RaceCheckPoint::fire(bool bIsTriggered,BaseObject* player)
    8189    {
    82         DistanceTrigger::triggered(bIsTriggered);
    83 
     90        DistanceMultiTrigger::fire((bool)bIsTriggered,player);
     91       
    8492        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
    85         if (gametype && this->getCheckpointIndex() == gametype->getCheckpointsReached() && bIsTriggered)
    86         {
    87             gametype->clock_.capture();
    88             float time = gametype->clock_.getSecondsPrecise();
    89             if (this->bTimeLimit_!=0 && time > this->bTimeLimit_)
    90             {
    91                 gametype->timeIsUp();
    92                 gametype->end();
    93             }
    94             else if (this->getLast())
    95                 gametype->end();
    96             else
    97             {
    98                 gametype->newCheckpointReached();
    99                 this->setRadarObjectColour(ColourValue::Green); //sets the radar colour of the checkpoint to green if it is reached, else it is red.
    100             }
    101         }
     93        assert(gametype);
     94        ControllableEntity* entity = (ControllableEntity*) player;
     95     
     96        PlayerInfo* player2 = entity->getPlayer();
     97     
     98        if(bIsTriggered)
     99            this->reached_=player2;
    102100    }
    103101
     
    108106        {
    109107            SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
     108            assert(gametype);
    110109            if (gametype)
    111110            {
  • code/trunk/src/modules/gametypes/RaceCheckPoint.h

    r8767 r9016  
    3232#include "gametypes/GametypesPrereqs.h"
    3333
    34 #include "objects/triggers/DistanceTrigger.h"
     34
     35
     36#include "objects/triggers/DistanceMultiTrigger.h"
    3537#include "interfaces/RadarViewable.h"
    3638
     
    4042    @brief
    4143        The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level.
    42         !!! Don't forget to control the indexes of your check points and to set one last check point!!!
     44         Don't forget to control the indexes of your check points and to set one last check point
    4345    */
    44     class _GametypesExport RaceCheckPoint : public DistanceTrigger, public RadarViewable
     46    class _GametypesExport RaceCheckPoint : public DistanceMultiTrigger, public RadarViewable
    4547    {
    4648        public:
     
    5052            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    5153            virtual void tick(float dt);
     54            inline void setCheckpointIndex(int checkpointIndex)
     55                { this->bCheckpointIndex_ = checkpointIndex; }
     56            inline int getCheckpointIndex()
     57                { return this->bCheckpointIndex_; }
    5258
    53             protected:
    54             virtual void triggered(bool bIsTriggered);
     59            inline void setNextcheckpoint(const Vector3& checkpoints)
     60                { this->nextcheckpoints_=checkpoints; }
     61            inline void setNextcheckpoint(float x, float y, float z)
     62                { this->setNextcheckpoint(Vector3(x, y, z)); }
     63            inline const Vector3& getNextcheckpoint() const
     64                { return this->nextcheckpoints_; }
    5565            inline void setLast(bool isLast)
    5666                { this->bIsLast_ = isLast; }
    5767            inline bool getLast()
    5868                { return this->bIsLast_; }
    59             inline void setCheckpointIndex(int checkpointIndex)
    60                 { this->bCheckpointIndex_ = checkpointIndex; }
    61             inline int getCheckpointIndex()
    62                 { return this->bCheckpointIndex_; }
     69
     70            bool bIsLast_; //True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level.
     71            float bTimeLimit_; //The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses.
     72            PlayerInfo* reached_;
     73               
     74            inline float getTimeLimit()
     75                { return this->bTimeLimit_; }
     76   
     77        protected:
     78            virtual void fire(bool bIsTriggered,BaseObject* player);
    6379            virtual void setTimelimit(float timeLimit);
    64             inline float getTimeLimit()
    65                 { return this->bTimeLimit_;}
     80           
    6681            inline const WorldEntity* getWorldEntity() const
    6782                { return this; }
    6883
    6984        private:
    70             int bCheckpointIndex_; //The index of this check point. This value will be compared with the number of check points reached in the level. The check points must be indexed in ascending order beginning from zero and without any jumps between the indexes.
    71             bool bIsLast_; //True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level.
    72             float bTimeLimit_; //The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses.
    73      
     85            int bCheckpointIndex_; //The index of this check point. The race starts with the check point with the index 0
     86            Vector3 nextcheckpoints_; //the indexes of the next check points
     87           
    7488    };
    7589}
  • code/trunk/src/modules/gametypes/SpaceRace.cc

    r8858 r9016  
    2929#include "SpaceRace.h"
    3030
     31
     32#include "items/Engine.h"
     33
    3134#include "core/CoreIncludes.h"
    3235#include "chat/ChatManager.h"
    3336#include "util/Convert.h"
    3437#include "util/Math.h"
     38
     39#include "items/Engine.h"
    3540
    3641namespace orxonox
     
    4146    {
    4247        RegisterObject(SpaceRace);
    43         this->checkpointsReached_ = 0;
     48       
    4449        this->bTimeIsUp_ = false;
    4550        this->numberOfBots_ = 0;
     51        this->cantMove_=false;
     52       
    4653    }
     54       
     55   
     56  // void SpaceRace::SetConfigValues(){
     57    //SUPER(Gametype,setConfigValues);
     58    //this->Gametype::SetConfigValue(initialStartCountdown_, 3.0f);}
    4759
    4860    void SpaceRace::end()
     
    5668            int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
    5769            const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
    58                         + "You didn't reach the check point " + multi_cast<std::string>(this->checkpointsReached_+1)
    59                         + " before the time limit. You lose!";
     70                        + "You didn't reach the check point  before the time limit. You lose!";
    6071            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
    6172            ChatManager::message(message);
     
    7081            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
    7182            ChatManager::message(message);
    72 /*
     83
    7384            float time = this->clock_.getSecondsPrecise();
    7485            this->scores_.insert(time);
    7586            std::set<float>::iterator it;
    76             for (it=this->scores_.begin(); it!=this->scores_.end(); it++)
    77                 orxout(level::message) << multi_cast<std::string>(*it) << endl;
    78 */
     87           
     88
    7989        }
    8090    }
     
    8292    void SpaceRace::start()
    8393    {
    84         Gametype::start();
    8594
    86         std::string message("The match has started! Reach the check points as quickly as possible!");
     95        this->spawnPlayersIfRequested();
     96        Gametype::checkStart();
     97        this->cantMove_=true;
     98       
     99        for(ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
     100        {
     101            it->setActive(false);
     102           
     103        }
     104        this->addBots(this->numberOfBots_);
     105    }
     106   
     107    void SpaceRace::tick(float dt)
     108    {
     109        SUPER(SpaceRace,tick,dt);
     110   
     111        if(!this->isStartCountdownRunning() && this->cantMove_)
     112        {
     113            for(ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
     114            {
     115                it->setActive(true);
     116               
     117            }
     118            this->cantMove_= false;
     119           
     120            std::string message("The match has started! Reach the check points as quickly as possible!");
     121            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
     122            ChatManager::message(message);           
     123        }
     124   
     125    }
     126
     127   
     128   
     129    void SpaceRace::newCheckpointReached(SpaceRaceManager* p, int index,PlayerInfo* pl)
     130    {
     131        this->checkpointReached_[pl]=index;
     132        this->clock_.capture();
     133        int s = this->clock_.getSeconds();
     134        int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
     135        const std::string& message = "Checkpoint " + multi_cast<std::string>(index)
     136            + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
     137            + " seconds.";// Message is too long for a normal screen.
    87138        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
    88139        ChatManager::message(message);
    89140    }
    90 
    91     void SpaceRace::newCheckpointReached()
    92     {
    93         this->checkpointsReached_++;
     141   
     142    void SpaceRace::newCheckpointReached(RaceCheckPoint* p, PlayerInfo* pl)
     143    {   
     144        int index = p->getCheckpointIndex();
     145        this->checkpointReached_[pl]=index;
    94146        this->clock_.capture();
    95147        int s = this->clock_.getSeconds();
    96148        int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
    97         const std::string& message = "Checkpoint " + multi_cast<std::string>(this->getCheckpointsReached())
    98                         + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
    99                         + " seconds.";
     149        const std::string& message = "Checkpoint " + multi_cast<std::string>(index)
     150            + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
     151            + " seconds.";
    100152        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
    101153        ChatManager::message(message);
    102154    }
     155       
     156   
     157    void SpaceRace::playerEntered(PlayerInfo* player)
     158    {
     159        Gametype::playerEntered(player);
     160   
     161        this->checkpointReached_[player]=-1;
     162        //this->playersAlive_++;
     163    }
     164   
     165    bool SpaceRace::playerLeft(PlayerInfo* player)
     166    {
     167        return Gametype::playerLeft(player);
     168        // bool valid_player = true;
     169        //if (valid_player)
     170       // {
     171        //    this->playersAlive_--;
     172        //}
    103173
     174       // return valid_player;
     175    }
     176   
     177    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
     178    {
     179        return false;
     180    }
     181
     182    bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator)
     183    {
     184        return false;
     185    }
     186
     187    bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)
     188    {
     189        return false;
     190    }
    104191}
  • code/trunk/src/modules/gametypes/SpaceRace.h

    r8767 r9016  
    3434#include <set>
    3535#include <string>
     36# include <vector>
    3637
    3738#include <util/Clock.h>
     
    3940#include "gametypes/Gametype.h"
    4041
    41 #include "RaceCheckPoint.h"
     42#include "SpaceRaceManager.h"
    4243
    4344namespace orxonox
     
    5051    {
    5152        friend class RaceCheckPoint;
     53       
    5254
    5355        public:
     
    5860            virtual void end();
    5961
    60             virtual void newCheckpointReached();
     62            virtual void newCheckpointReached(SpaceRaceManager* p, int index,PlayerInfo* pl);
     63            virtual void newCheckpointReached(RaceCheckPoint* p, PlayerInfo* pl);
    6164
    62             inline void setCheckpointsReached(int n)
    63                 { this->checkpointsReached_ = n;}
    64             inline int getCheckpointsReached()
    65                 { return this->checkpointsReached_; }
     65            inline void setCheckpointReached(int n, PlayerInfo* p)
     66                { this->checkpointReached_[p] = n;}
     67            inline int getCheckpointReached(PlayerInfo* p)
     68                { return this->checkpointReached_[p]; }
     69
    6670            inline void timeIsUp()
    6771                { this->bTimeIsUp_ = true;}
     72            void tick(float dt);
     73            Clock clock_; //The clock starts running at the beginning of the game. It is used to give the time at each check point, the give the time at the end of the game, and to stop the game if a check point is reached too late.
    6874
     75
     76            bool allowPawnHit(Pawn* victim, Pawn* originator);
     77
     78            bool allowPawnDamage(Pawn* victim, Pawn* originator);
     79
     80            bool allowPawnDeath(Pawn* victim, Pawn* originator);
    6981        protected:
    70 
     82            virtual void playerEntered(PlayerInfo* player); //!< Initializes values.
     83            virtual bool playerLeft(PlayerInfo* player); //!< Manages all local variables.
    7184        private:
    72             int checkpointsReached_; //The current number of check points reached by the player.
     85            bool cantMove_;
     86            std::map<PlayerInfo*, int>checkpointReached_; //The number of the last check point reached by each player.
    7387            std::set<float> scores_; //The times of the players are saved in a set.
    7488            bool bTimeIsUp_; //True if one of the check points is reached too late.
    75             Clock clock_; //The clock starts running at the beginning of the game. It is used to give the time at each check point, the give the time at the end of the game, and to stop the game if a check point is reached too late.
     89           
     90            int playersAlive_;
    7691    };
    7792}
  • code/trunk/src/modules/objects/triggers/DistanceMultiTrigger.h

    r8706 r9016  
    9191    @ingroup MultiTrigger
    9292    */
    93     class _ObjectsExport DistanceMultiTrigger : public MultiTrigger
     93    class _ObjectsExport DistanceMultiTrigger : public MultiTrigger 
    9494    {
    9595
  • code/trunk/src/modules/objects/triggers/MultiTrigger.h

    r8457 r9016  
    157157            bool isTriggered(BaseObject* triggerer = NULL); //!< Get whether the MultiTrigger is triggered for a given object.
    158158
    159             void fire(bool status, BaseObject* originator = NULL);  //!< Helper method. Creates an Event for the given status and originator and fires it.
     159            virtual void fire(bool status, BaseObject* originator = NULL);  //!< Helper method. Creates an Event for the given status and originator and fires it.
    160160            void broadcast(bool status); //!< Helper method. Broadcasts an Event for every object that is a target.
    161161
  • code/trunk/src/modules/overlays/hud/CMakeLists.txt

    r8706 r9016  
    77  HUDHealthBar.cc
    88  HUDTimer.cc
     9  HUDEnemyHealthBar.cc
    910  ChatOverlay.cc
    1011  AnnounceMessage.cc
  • code/trunk/src/modules/overlays/hud/HUDHealthBar.h

    r7401 r9016  
    110110                { return this->textoverlay_->getSpaceWidth(); }
    111111
     112            inline void setOverlayText(SmartPtr<OverlayText> textoverlay)
     113                { this->textoverlay_ = textoverlay; }
     114            inline SmartPtr<OverlayText> getOverlayText() const
     115                {return this->textoverlay_; }
     116
    112117        private:
    113118            WeakPtr<Pawn> owner_;
  • code/trunk/src/modules/overlays/hud/HUDNavigation.cc

    r8891 r9016  
    2525 *      Reto Grieder
    2626 *      Oliver Scheuss
     27 *      Matthias Spalinger
    2728 *
    2829 */
     
    6364{
    6465  SetConfigValue(markerLimit_, 3);
    65 
     66  SetConfigValue(showDistance, false);
    6667}
    6768
     
    7576
    7677    // Set default values
    77     setFont ( "Monofur" );
    78     setTextSize ( 0.05f );
    79     setNavMarkerSize ( 0.05f );
    80     setDetectionLimit( 10000.0f );
     78    this->setFont ( "Monofur" );
     79    this->setTextSize ( 0.05f );
     80    this->setNavMarkerSize ( 0.05f );
     81    this->setDetectionLimit( 10000.0f );
    8182}
    8283
     
    9798    SUPER ( HUDNavigation, XMLPort, xmlelement, mode );
    9899
    99     XMLPortParam ( HUDNavigation, "font",           setFont,           getFont,           xmlelement, mode );
    100     XMLPortParam ( HUDNavigation, "textSize",       setTextSize,       getTextSize,       xmlelement, mode );
    101     XMLPortParam ( HUDNavigation, "navMarkerSize",  setNavMarkerSize,  getNavMarkerSize, xmlelement, mode );
    102     XMLPortParam ( HUDNavigation, "detectionLimit", setDetectionLimit, getDetectionLimit, xmlelement, mode );
     100    XMLPortParam ( HUDNavigation, "font",          setFont,          getFont,          xmlelement, mode );
     101    XMLPortParam ( HUDNavigation, "textSize",      setTextSize,      getTextSize,      xmlelement, mode );
     102    XMLPortParam ( HUDNavigation, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlelement, mode );
     103    XMLPortParam ( HUDNavigation, "detectionLimit", setDetectionLimit, getDetectionLimit, xmlelement, mode ); 
    103104}
    104105
     
    144145}
    145146
    146 
     147float HUDNavigation::getArrowSizeX(int dist)
     148{   
     149    if (dist < 600)
     150        dist = 600;
     151    return this->getActualSize().x * 900 * navMarkerSize_ / dist;
     152}
     153
     154float HUDNavigation::getArrowSizeY(int dist)
     155{   
     156    if (dist < 600)
     157        dist = 600;   
     158    return this->getActualSize().y * 900 * navMarkerSize_ / dist;
     159}
    147160
    148161void HUDNavigation::tick ( float dt )
     
    165178    unsigned int markerCount_ = 0;
    166179    bool closeEnough_ = false; //only display objects that are close enough to be relevant for the player
     180
    167181//         for (ObjectMap::iterator it = activeObjectList_.begin(); it != activeObjectList_.end(); ++it)
    168182    for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++markerCount_, ++listIt )
     
    170184        ObjectMap::iterator it = activeObjectList_.find ( listIt->first );
    171185        closeEnough_ = listIt->second < detectionLimit_ ;
    172         if ( markerCount_ < markerLimit_ && (closeEnough_ ||  detectionLimit_ < 0) ) // display on HUD if the statement is true
     186        // display radarviewables on HUD if the marker limit and max-distance is not exceeded
     187        if ( markerCount_ < markerLimit_ && (closeEnough_ ||  detectionLimit_ < 0) )
    173188        {
    174189
     
    176191            // Get Distance to HumanController and save it in the TextAreaOverlayElement.
    177192            int dist = listIt->second;
     193            float textLength = 0.0f;
     194
     195            //display distance next to cursor
     196            if (showDistance){
    178197            it->second.text_->setCaption ( multi_cast<std::string> ( dist ) );
    179             float textLength = multi_cast<std::string> ( dist ).size() * it->second.text_->getCharHeight() * 0.3f;
     198            textLength = multi_cast<std::string> ( dist ).size() * it->second.text_->getCharHeight() * 0.3f;
     199            }
     200
     201            //display name next to cursor
     202            else{
     203            it->second.text_->setCaption(it->first->getRVName());
     204            textLength = it->first->getRVName().size() * it->second.text_->getCharHeight() * 0.3f;
     205            }
    180206
    181207            // Transform to screen coordinates
     
    194220            else
    195221                outOfView = pos.x < -1.0 || pos.x > 1.0 || pos.y < -1.0 || pos.y > 1.0;
    196             // Get Distance to HumanController and save it in the TextAreaOverlayElement.
    197             it->second.text_->setCaption ( multi_cast<std::string> ( dist ) );
    198222
    199223            if ( outOfView )
     
    207231                    it->second.wasOutOfView_ = true;
    208232                }
     233
     234                //float xDistScale = this->getActualSize().x * 1000.0f * navMarkerSize_ / dist;
     235                //float yDistScale = this->getActualSize().y * 1000.0f * navMarkerSize_ / dist;
     236
     237                // Adjust Arrowsize according to distance
     238                it->second.panel_->setDimensions(getArrowSizeX(dist),getArrowSizeY(dist));
    209239
    210240                // Switch between top, bottom, left and right position of the arrow at the screen border
     
    263293                  //it->second.panel_->setMaterialName ( "Orxonox/NavTDC" );
    264294                    it->second.panel_->setMaterialName( TextureGenerator::getMaterialName( "tdc.png", it->first->getRadarObjectColour()) );
     295                    it->second.panel_->setDimensions ( navMarkerSize_ * this->getActualSize().x, navMarkerSize_ * this->getActualSize().y );
    265296                    it->second.wasOutOfView_ = false;
    266297                }
     
    280311            it->second.text_->show();
    281312        }
    282         else // do not display on HUD
     313        else // do not display on HUD 
    283314        {
    284315            it->second.panel_->hide();
     
    312343void HUDNavigation::addObject ( RadarViewable* object )
    313344{
    314     if( showObject(object) == false )
     345    if( showObject(object)==false )
    315346        return;
    316347
     
    399430        return false;
    400431    assert( rv->getWorldEntity() );
    401     if ( rv->getWorldEntity()->isVisible() == false || rv->getRadarVisibility() == false )
     432    if ( rv->getWorldEntity()->isVisible()==false || rv->getRadarVisibility()==false )
    402433        return false;
    403434    return true;
  • code/trunk/src/modules/overlays/hud/HUDNavigation.h

    r8891 r9016  
    2424 *   Co-authors:
    2525 *      Reto Grieder
     26 *      Matthias Spalinger
    2627 *
    2728 */
     
    5455    virtual void tick ( float dt );
    5556
     57    // RadarListener interface
    5658    virtual void addObject ( RadarViewable* object );
    5759    virtual void removeObject ( RadarViewable* viewable );
     
    6668    inline float getRadarSensitivity() const
    6769    { return 1.0f; }
     70
     71    unsigned int getMarkerLimit() { return this->markerLimit_; }
    6872
    6973private:
     
    8185    // XMLPort accessors
    8286    void setNavMarkerSize ( float size )
    83     { navMarkerSize_ = size; this->sizeChanged(); }
     87        { navMarkerSize_ = size; this->sizeChanged(); }
    8488    float getNavMarkerSize() const
    85     { return navMarkerSize_; }
    86 
    87     void setDetectionLimit( float limit )
    88     { this->detectionLimit_ = limit; }
    89     float getDetectionLimit() const
    90     { return this->detectionLimit_; }
     89        { return navMarkerSize_; }
     90    void setDetectionLimit( float limit )
     91        { this->detectionLimit_ = limit; }
     92    float getDetectionLimit() const
     93        { return this->detectionLimit_; }
    9194
    9295    void setTextSize ( float size );
     
    102105    sortedList sortedObjectList_;
    103106
     107    float getArrowSizeX(int dist);   
     108    float getArrowSizeY(int dist);
    104109
    105110    float navMarkerSize_;
    106111    std::string fontName_;
    107112    float textSize_;
     113    bool showDistance;
    108114
    109     unsigned int markerLimit_; //TODO: is it possible to set this over the console and/or the IG-Setting
    110     float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value.
    111                            //!< In order to bypass this behaviour, set a negative detectionLimit_. Then the detection range is "infinite".
     115    unsigned int markerLimit_;
     116    float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value. 
     117
    112118};
    113119}
  • code/trunk/src/modules/pong/Pong.cc

    r8858 r9016  
    3737#include "core/EventIncludes.h"
    3838#include "core/command/Executor.h"
     39#include "core/ConfigValueIncludes.h"
    3940
    4041#include "gamestates/GSLevel.h"
     42#include "chat/ChatManager.h"
    4143
    4244#include "PongCenterpoint.h"
     
    4547#include "PongBot.h"
    4648#include "PongAI.h"
    47 
    4849namespace orxonox
    4950{
     
    7576        // Set the type of Bots for this particular Gametype.
    7677        this->botclass_ = Class(PongBot);
     78        this->scoreLimit_ = 10;
     79        this->setConfigValues();
    7780    }
    7881
     
    280283        }
    281284
     285        // If a palyer gets 21 points, he won the game -> end of game
     286       
     287        PlayerInfo* player1 = this->getLeftPlayer();
     288        PlayerInfo* player2 = this->getRightPlayer();
     289        if(player1==NULL||player2==NULL) return; //safety
     290        if(this->getScore(player1) >= scoreLimit_)
     291        {
     292            std::string name1=player1->getName();
     293            std::string message(name1 + " has won!");
     294            ChatManager::message(message);
     295            this->end();
     296        }
     297        else if(this->getScore(player2) >= scoreLimit_)
     298        {
     299             std::string name2=player2->getName();
     300             std::string message2(name2 + " has won!");
     301             ChatManager::message(message2);
     302             this->end();
     303        }
    282304        // Restart the timer to start the ball.
    283305        this->starttimer_.startTimer();
     306
    284307    }
    285308
     
    321344            return 0;
    322345    }
     346
     347    /**
     348     @brief
     349         Make scoreLimit_ configurable e.g. in the menu.
     350     */
     351    void Pong::setConfigValues()
     352    {
     353        SetConfigValue(scoreLimit_, 10).description("The player first reaching those points wins.");
     354    }
    323355}
  • code/trunk/src/modules/pong/Pong.h

    r8351 r9016  
    8181            void setCenterpoint(PongCenterpoint* center)
    8282                { this->center_ = center; }
    83 
    84             PlayerInfo* getLeftPlayer() const; //!< Get the left player.
     83            void setConfigValues(); //!< Makes scoreLimit configurable.
     84           
     85            PlayerInfo* getLeftPlayer() const; //!< Get the left player.
    8586            PlayerInfo* getRightPlayer() const; //!< Get the right player.
    8687
     
    9495            WeakPtr<PongBall> ball_; //!< The Pong ball.
    9596            WeakPtr<PongBat> bat_[2]; //!< The two bats.
    96             Timer starttimer_; //!< A timer to delay the start of the game.
     97            Timer starttimer_; //!< A timer to delay the start of the game.
     98            int scoreLimit_; //!< If a player scored that much points, the game is ended.
    9799    };
    98100}
  • code/trunk/src/modules/pong/PongAI.h

    r8108 r9016  
    8080            void delayedMove(); //!< Is called, when a delayed move takes effect.
    8181
    82             PongBall* ball_; //!< A pointer to the ball.
     82            WeakPtr<PongBall> ball_; //!< A weak pointer to the ball.
    8383            Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying.
    8484            float ballEndPosition_; //!< The calculated end position of the ball.
  • code/trunk/src/modules/pong/PongScore.cc

    r8108 r9016  
    6060        this->bShowLeftPlayer_ = false;
    6161        this->bShowRightPlayer_ = false;
     62        this->player1_ = NULL;
     63        this->player2_ = NULL;
    6264    }
    6365
     
    98100        if (this->owner_ != NULL)
    99101        {
    100             // Get the two players.
    101             PlayerInfo* player1 = this->owner_->getLeftPlayer();
    102             PlayerInfo* player2 = this->owner_->getRightPlayer();
    103 
    104             std::string name1;
    105             std::string name2;
    106 
    107             std::string score1("0");
    108             std::string score2("0");
    109 
    110             // Save the name and score of each player as a string.
    111             if (player1 != NULL)
     102            if(!this->owner_->hasEnded())
    112103            {
    113                 name1 = player1->getName();
    114                 score1 = multi_cast<std::string>(this->owner_->getScore(player1));
    115             }
    116             if (player2 != NULL)
    117             {
    118                 name2 = player2->getName();
    119                 score2 = multi_cast<std::string>(this->owner_->getScore(player2));
     104                //get the two players
     105                player1_ = this->owner_->getLeftPlayer();
     106                player2_ = this->owner_->getRightPlayer();
    120107            }
    121108
    122             // Assemble the strings, depending on what should all be displayed.
    123             std::string output1;
    124             if (this->bShowLeftPlayer_)
     109            if(this->owner_->hasStarted())
    125110            {
    126                 if (this->bShowName_ && this->bShowScore_ && player1 != NULL)
    127                     output1 = name1 + " - " + score1;
    128                 else if (this->bShowScore_)
    129                     output1 = score1;
    130                 else if (this->bShowName_)
    131                     output1 = name1;
    132             }
     111                // Get the two players.
    133112
    134             std::string output2;
    135             if (this->bShowRightPlayer_)
    136             {
    137                 if (this->bShowName_ && this->bShowScore_ && player2 != NULL)
     113                std::string name1;
     114                std::string name2;
     115
     116                std::string score1("0");
     117                std::string score2("0");
     118
     119                // Save the name and score of each player as a string.
     120                if (player1_ != NULL)
     121                {
     122                    name1 = player1_->getName();
     123                    score1 = multi_cast<std::string>(this->owner_->getScore(player1_));
     124                }
     125                if (player2_ != NULL)
     126                {
     127                    name2 = player2_->getName();
     128                    score2 = multi_cast<std::string>(this->owner_->getScore(player2_));
     129                }
     130
     131                // Assemble the strings, depending on what should all be displayed.
     132                std::string output1;
     133                if (this->bShowLeftPlayer_)
     134                {
     135                    if (this->bShowName_ && this->bShowScore_ && player1_ != NULL)
     136                         output1 = name1 + " - " + score1;
     137                    else if (this->bShowScore_)
     138                         output1 = score1;
     139                    else if (this->bShowName_)
     140                         output1 = name1;
     141                }
     142
     143                std::string output2;
     144                if (this->bShowRightPlayer_)
     145                {
     146                if (this->bShowName_ && this->bShowScore_ && player2_ != NULL)
    138147                    output2 = score2 + " - " + name2;
    139148                else if (this->bShowScore_)
     
    143152            }
    144153
    145             std::string output("PONG");
    146             if (this->bShowName_ || this->bShowScore_)
    147             {
    148                 if (this->bShowLeftPlayer_ && this->bShowRightPlayer_)
    149                     output = output1 + ':' + output2;
    150                 else if (this->bShowLeftPlayer_ || this->bShowRightPlayer_)
    151                     output = output1 + output2;
     154                std::string output("PONG");
     155                if (this->bShowName_ || this->bShowScore_)
     156                {
     157                    if (this->bShowLeftPlayer_ && this->bShowRightPlayer_)
     158                        output = output1 + ':' + output2;
     159                    else if (this->bShowLeftPlayer_ || this->bShowRightPlayer_)
     160                        output = output1 + output2;
     161                }
     162                this->setCaption(output);
    152163            }
    153 
    154             this->setCaption(output);
    155164        }
    156165    }
  • code/trunk/src/modules/pong/PongScore.h

    r8108 r9016  
    122122            bool bShowLeftPlayer_; //!< Whether the left player is shown.
    123123            bool bShowRightPlayer_; //!< Whether the right player is shown.
     124            PlayerInfo* player1_; //!< Store information about left player permanently.
     125            PlayerInfo* player2_; //!< Same for the right player. To end the game properly.
    124126    };
    125127}
  • code/trunk/src/modules/weapons/projectiles/Rocket.cc

    r8891 r9016  
    6666        this->localAngularVelocity_ = 0;
    6767        this->lifetime_ = 100.0f;
    68         this->bIsRocket_= true;
    6968
    7069        if (GameMode::isMaster())
     
    135134        if(this->isInitialized())
    136135        {
    137             this->bIsRocket_= false;
    138136            if (GameMode::isMaster())
    139137            {
     
    163161       
    164162        this->player_ = this->getShooter()->getPlayer();
    165         this->getShooter()->getPlayer()->startTemporaryControl(this);
     163        if(this->player_)
     164            this->player_->startTemporaryControl(this);
    166165
    167166        if( GameMode::isMaster() )
  • code/trunk/src/modules/weapons/projectiles/Rocket.h

    r8855 r9016  
    122122
    123123            WeakPtr<PlayerInfo> player_; //!< The player that controls the Rocket.
     124            //WeakPtr<Pawn> pawn_; //!< The pawn that controls the Rocket. TODO
    124125            Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out.
    125126            float lifetime_; //!< The time the projectile exists.
  • code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc

    r8855 r9016  
    5252        this->reloadTime_ = 1.0f;
    5353        this->damage_ = 0.0f;
    54         this->speed_ = 250.0f;
     54        this->speed_ = 700.0f;
    5555
    5656        this->setMunitionName("LaserMunition");
  • code/trunk/src/orxonox/Level.cc

    r8858 r9016  
    7171        SUPER(Level, XMLPort, xmlelement, mode);
    7272
    73         XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
    7473        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
    7574
     
    8281        registerVariable(this->xmlfilename_,            VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
    8382        registerVariable(this->name_,                   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName));
    84         registerVariable(this->description_,            VariableDirection::ToClient);
    8583        registerVariable(this->networkTemplateNames_,   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged));
    8684    }
  • code/trunk/src/orxonox/Level.h

    r7163 r9016  
    4949            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    5050
    51             inline void setDescription(const std::string& description)
    52                 { this->description_ = description; }
    53             inline const std::string& getDescription() const
    54                 { return this->description_; }
    55 
    5651            void playerEntered(PlayerInfo* player);
    5752            void playerLeft(PlayerInfo* player);
     
    7671            void networkcallback_applyXMLFile();
    7772
    78             std::string                    description_;
    7973            std::string                    gametype_;
    8074            std::string                    xmlfilename_;
  • code/trunk/src/orxonox/LevelInfo.cc

    r8858 r9016  
    8787        {
    8888            LevelInfoItem::possibleTags_s.insert("test");
    89             LevelInfoItem::possibleTags_s.insert("singleplayer");
    90             LevelInfoItem::possibleTags_s.insert("multiplayer");
    9189            LevelInfoItem::possibleTags_s.insert("showcase");
    9290            LevelInfoItem::possibleTags_s.insert("tutorial");
    9391            LevelInfoItem::possibleTags_s.insert("presentation");
     92            LevelInfoItem::possibleTags_s.insert("mission");
     93            LevelInfoItem::possibleTags_s.insert("gametype");
     94            LevelInfoItem::possibleTags_s.insert("minigame");
    9495        }
    9596    }
     
    189190
    190191        XMLPortParam(LevelInfo, "description", setDescription, getDescription, xmlelement, mode);
     192        XMLPortParam(LevelInfo, "screenshot", setScreenshot, getScreenshot, xmlelement, mode);
    191193        XMLPortParam(LevelInfo, "tags", setTags, getTags, xmlelement, mode);
    192194    }
     
    203205        LevelInfoItem* info = new LevelInfoItem(this->BaseObject::getName(), this->getXMLFilename());
    204206        info->setDescription(this->getDescription());
     207        info->setScreenshot(this->getScreenshot());
    205208        info->setTags(this->getTags());
    206209        return info;
  • code/trunk/src/orxonox/LevelInfo.h

    r8079 r9016  
    7777            */
    7878            inline const std::string& getName(void) const { return this->name_; } // tolua_export
     79       
     80            /**
     81            @brief Set the screenshot of the Level.
     82            @param screenshot The screenshot to be set.
     83            */
     84            inline void setScreenshot(const std::string& screenshot) { this->screenshot_ = std::string(screenshot); }
     85            /**
     86            @brief Get the screenshot of the Level.
     87            @return Returns the screenshot of the Level.
     88            */
     89            inline const std::string& getScreenshot() const { return this->screenshot_; } // tolua_export
    7990
    8091            /**
     
    138149            std::string name_; //!< The name of the Level.
    139150            std::string description_; //!< The description of the Level.
     151            std::string screenshot_; //!< The screenshot of the Level.
    140152            std::set<std::string> tags_; //!< The set of tags the Level is tagged with.
    141153            std::string tagsString_; //!< The comma-seperated string of all the tags the Level is tagged with.
     
    148160        - @b name The name of the level.
    149161        - @b description The description of the level.
     162        - @b screenshot The screenshot of the level.
    150163        - @b tags A comma-seperated string of tags. Allowed tags are: <em>test</em>, <em>singleplayer</em>, <em>multiplayer</em>, <em>showcase</em>, <em>tutorial</em>, <em>presentation</em>.
    151164
     
    155168            name = "Levelname"lhs->compare(rhs) < 0
    156169            description = "This is just some awesome level."
     170            screenshot = "Screenshot.png"
    157171            tags = "test, awesome"
    158172        />
     
    172186
    173187            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Creates a LevelInfo object through XML.
     188       
     189            /**
     190            @brief Set the screenshot of the Level.
     191            @param screenshot The screenshot to be set.
     192            */
     193            inline void setScreenshot(const std::string& screenshot) { this->LevelInfoItem::setScreenshot(screenshot); }
     194            /**
     195            @brief Get the screenshot of the Level.
     196            @return Returns the screenshot of the Level.
     197            */
     198            inline const std::string& getScreenshot() const { return this->LevelInfoItem::getScreenshot(); }
    174199
    175200            /**
  • code/trunk/src/orxonox/controllers/AIController.cc

    r8891 r9016  
    5959        if (this->state_ == FREE)
    6060        {
    61 
     61           
    6262            if (this->formationFlight_)
    6363            {
     64
     65                //changed order -> searchNewMaster MUSTN'T be called in SLAVE-state (bugfix for internal-error messages at quit)
     66                random = rnd(maxrand);
     67                if (random < 90 && (((!this->target_) || (random < 50 && this->target_)) && !this->forcedFree()))
     68                       this->searchNewMaster();
     69
    6470                // return to Master after being forced free
    6571                if (this->freedomCount_ == 1)
     
    6874                    this->freedomCount_ = 0;
    6975                }
    70 
    71                 random = rnd(maxrand);
    72                 if (random < 90 && (((!this->target_) || (random < 50 && this->target_)) && !this->forcedFree()))
    73                     this->searchNewMaster();
    74             }
    75 
     76            }
     77
     78            this->defaultBehaviour(maxrand);
     79
     80        }
     81
     82        if (this->state_ == SLAVE && this->formationMode_ == ATTACK)
     83        {
    7684            // search enemy
    7785            random = rnd(maxrand);
    78             if (random < (15 + botlevel_* 20) && (!this->target_))
     86            if (random < (botlevel_*100) && (!this->target_))
    7987                this->searchNewTarget();
    8088
    81             // forget enemy
    82             random = rnd(maxrand);
    83             if (random < ((1-botlevel_)*6) && (this->target_))
    84                 this->forgetTarget();
    85 
    8689            // next enemy
    8790            random = rnd(maxrand);
    88             if (random < (botlevel_*20) && (this->target_))
     91            if (random < (botlevel_*30) && (this->target_))
    8992                this->searchNewTarget();
    9093
    91             // fly somewhere
    92             random = rnd(maxrand);
    93             if (random < 50 && (!this->bHasTargetPosition_ && !this->target_))
    94                 this->searchRandomTargetPosition();
    95 
    96             // stop flying
    97             random = rnd(maxrand);
    98             if (random < 10 && (this->bHasTargetPosition_ && !this->target_))
    99                 this->bHasTargetPosition_ = false;
    100 
    101             // fly somewhere else
    102             random = rnd(maxrand);
    103             if (random < 30 && (this->bHasTargetPosition_ && !this->target_))
    104                 this->searchRandomTargetPosition();
    105 
    10694            // shoot
    10795            random = rnd(maxrand);
    108             if (!(this->passive_) && random < (75 + botlevel_*25) && (this->target_ && !this->bShooting_))
     96            if (!(this->passive_) && random < (botlevel_*100) && (this->target_ && !this->bShooting_))
    10997                this->bShooting_ = true;
    11098
    11199            // stop shooting
    112100            random = rnd(maxrand);
    113             if (random < ((1 - botlevel_)*25) && (this->bShooting_))
     101            if (random < (1-botlevel_)*50 && (this->bShooting_))
    114102                this->bShooting_ = false;
    115103
    116             // boost
    117             random = rnd(maxrand);
    118             if (random < botlevel_*100 )
    119                 this->boostControl();
    120 
    121             // update Checkpoints
    122             /*random = rnd(maxrand);
    123             if (this->defaultWaypoint_ && random > (maxrand-10))
    124                 this->manageWaypoints();
    125             else //if(random > maxrand-10) //CHECK USABILITY!!*/
    126             if (this->waypoints_.size() == 0 )
    127                 this->manageWaypoints();
    128 
    129         }
    130 
    131         if (this->state_ == SLAVE)
    132         {
    133 
    134104        }
    135105
    136106        if (this->state_ == MASTER)
    137107        {
    138 
    139 
    140108            this->commandSlaves();
    141109
     
    155123                   this->spinInit();
    156124
    157                 // follow a randomly chosen human - a specific Master Action
     125                /*// follow a randomly chosen human - a specific Master Action
    158126                random = rnd(1000.0f);
    159127                if (random < 1)
    160128                   this->followRandomHumanInit();
    161 
     129*/
    162130                 // lose master status (only if less than 4 slaves in formation)
    163131                random = rnd(maxrand);
     
    170138                    this->searchNewMaster();
    171139
    172                 // search enemy
    173                 random = rnd(maxrand);
    174                 if (random < (botlevel_)*25 && (!this->target_))
    175                     this->searchNewTarget();
    176 
    177                 // forget enemy
    178                 random = rnd(maxrand);
    179                 if (random < (1-botlevel_)*6 && (this->target_))
    180                     this->forgetTarget();
    181 
    182                 // next enemy
    183                 random = rnd(maxrand);
    184                 if (random < 10 && (this->target_))
    185                     this->searchNewTarget();
    186 
    187                 // fly somewhere
    188                 random = rnd(maxrand);
    189                 if (random < 50 && (!this->bHasTargetPosition_ && !this->target_))
    190                     this->searchRandomTargetPosition();
    191 
    192 
    193                 // fly somewhere else
    194                 random = rnd(maxrand);
    195                 if (random < 30 && (this->bHasTargetPosition_ && !this->target_))
    196                     this->searchRandomTargetPosition();
    197 
    198                 // shoot
    199                 random = rnd(maxrand);
    200                 if (!(this->passive_) && random < 25*(botlevel_)+1 && (this->target_ && !this->bShooting_))
    201                 {
    202                     this->bShooting_ = true;
    203                     this->forceFreeSlaves();
    204                 }
    205 
    206                 // stop shooting
    207                 random = rnd(maxrand);
    208                 if (random < ( (1- botlevel_)*25 ) && (this->bShooting_))
    209                     this->bShooting_ = false;
    210 
    211                 // boost
    212                 random = rnd(maxrand);
    213                 if (random < botlevel_*100 )
    214                     this->boostControl();
    215 
    216                 // update Checkpoints
    217                 /*random = rnd(maxrand);
    218                 if (this->defaultWaypoint_ && random > (maxrand-10))
    219                     this->manageWaypoints();
    220                 else //if(random > maxrand-10) //CHECK USABILITY!!*/
    221                 if (this->waypoints_.size() == 0 )
    222                     this->manageWaypoints();
     140                this->defaultBehaviour(maxrand);
     141
    223142            }
    224143        }
     
    234153        float maxrand = 100.0f / ACTION_INTERVAL;
    235154        ControllableEntity* controllable = this->getControllableEntity();
    236 
     155        //DOES: Either move to the waypoint or search for a Point of interest
    237156        if (controllable && this->mode_ == DEFAULT)// bot is ready to move to a target
    238157        {
     
    256175            }
    257176        }
    258         if(this->mode_ == DEFAULT)
    259             {
     177
     178        if (this->mode_ == DEFAULT)
     179        {
    260180            if (this->state_ == MASTER)
    261181            {
     
    270190                            this->aimAtTarget();
    271191                            random = rnd(maxrand);
    272                             if(this->botlevel_*100 > random && !this->isCloseAtTarget(20))
     192                            if(this->botlevel_*70 > random && !this->isCloseAtTarget(100))
    273193                                this->follow();  //If a bot is shooting a player, it shouldn't let him go away easily.
    274194                        }
     
    277197                    if (this->bHasTargetPosition_)
    278198                        this->moveToTargetPosition();
    279 
    280199                    this->doFire();
    281200                }
     
    290209            }
    291210
    292             if (this->state_ == SLAVE)
     211            if (this->state_ == SLAVE && this->formationMode_ != ATTACK)
    293212            {
    294213                if (this->bHasTargetPosition_)
     
    296215            }
    297216
    298             if (this->state_ == FREE)
     217            if (this->state_ == FREE || (this->state_==SLAVE && this->formationMode_ == ATTACK) )
    299218            {
    300219                if (this->target_)
     
    302221                    if (!this->target_->getRadarVisibility()) /* So AI won't shoot invisible Spaceships */
    303222                        this->forgetTarget();
    304                     else
    305                     {
    306                         this->aimAtTarget();
    307                         random = rnd(maxrand);
    308 
    309                         if(this->botlevel_*100 > random && !this->isCloseAtTarget(20))
    310                             this->follow();//If a bot is shooting a player, it shouldn't let him go away easily.
    311                      }
     223                    else this->aimAtTarget();
    312224                }
    313225
     
    315227                    this->moveToTargetPosition();
    316228
    317                 this->doFire();
    318             }
    319         }//END_OF DEFAULT MODE
     229                    this->doFire();
     230            }
     231        }
    320232        else if (this->mode_ == ROCKET)//Rockets do not belong to a group of bots -> bot states are not relevant.
    321233        {   //Vector-implementation: mode_.back() == ROCKET;
    322234            if(controllable)
    323             {
    324                 if(controllable->getRocket())//Check wether the bot is controlling the rocket and if the timeout is over.
     235            {//Check wether the bot is controlling the rocket and if the timeout is over.
     236                if(controllable->getIdentifier() == ClassByString("Rocket"))
     237
    325238                {
    326239                    this->follow();
     
    341254        SUPER(AIController, tick, dt);
    342255    }
     256//**********************************************NEW
     257    void AIController::defaultBehaviour(float maxrand)
     258    {       float random;
     259            // search enemy
     260            random = rnd(maxrand);
     261            if (random < (botlevel_* 100) && (!this->target_))
     262                this->searchNewTarget();
     263
     264            // forget enemy
     265            random = rnd(maxrand);
     266            if (random < ((1-botlevel_)*20) && (this->target_))
     267                this->forgetTarget();
     268
     269            // next enemy
     270            random = rnd(maxrand);
     271            if (random < (botlevel_*30) && (this->target_))
     272                this->searchNewTarget();
     273
     274            // fly somewhere
     275            random = rnd(maxrand);
     276            if (random < 50 && (!this->bHasTargetPosition_ && !this->target_))
     277                this->searchRandomTargetPosition();
     278
     279            // stop flying
     280            random = rnd(maxrand);
     281            if (random < 10 && (this->bHasTargetPosition_ && !this->target_))
     282                this->bHasTargetPosition_ = false;
     283
     284            // fly somewhere else
     285            random = rnd(maxrand);
     286            if (random < 30 && (this->bHasTargetPosition_ && !this->target_))
     287                this->searchRandomTargetPosition();
     288
     289            if (this->state_ == MASTER) // master: shoot
     290            {
     291                random = rnd(maxrand);
     292                if (!(this->passive_) && random < (100*botlevel_) && (this->target_ && !this->bShooting_))
     293                {
     294                    this->bShooting_ = true;
     295                    this->forceFreeSlaves();
     296                }
     297            }
     298            else
     299            {
     300                // shoot
     301                random = rnd(maxrand);
     302                if (!(this->passive_) && random < (botlevel_*100) && (this->target_ && !this->bShooting_))
     303                    this->bShooting_ = true;
     304            }
     305
     306            // stop shooting
     307            random = rnd(maxrand);
     308            if (random < ((1 - botlevel_)*50) && (this->bShooting_))
     309                this->bShooting_ = false;
     310
     311            // boost
     312            random = rnd(maxrand);
     313            if (random < botlevel_*50 )
     314                this->boostControl();
     315
     316            // update Checkpoints
     317            /*random = rnd(maxrand);
     318            if (this->defaultWaypoint_ && random > (maxrand-10))
     319                this->manageWaypoints();
     320            else //if(random > maxrand-10) //CHECK USABILITY!!*/
     321            if (this->waypoints_.size() == 0 )
     322                this->manageWaypoints();
     323    }
    343324
    344325}
  • code/trunk/src/orxonox/controllers/AIController.h

    r8729 r9016  
    4444            virtual ~AIController();
    4545
    46             virtual void tick(float dt);
     46            virtual void tick(float dt); //<! Carrying out the targets set in action().
    4747
    4848        protected:
    49             virtual void action();
     49            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
     50            void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot.
    5051
    5152        private:
    5253            static const float ACTION_INTERVAL;
    5354
    54             Timer actionTimer_;
     55            Timer actionTimer_; //<! Regularly calls action().
    5556    };
    5657}
  • code/trunk/src/orxonox/controllers/ArtificialController.cc

    r8892 r9016  
    2424 *   Co-authors:
    2525 *      Dominik Solenicki
    26  *
     26 *     
    2727 */
    2828
    2929#include "ArtificialController.h"
    30 
    31 #include <vector>
    32 #include <climits>
    33 
    34 #include "util/Math.h"
    3530#include "core/CoreIncludes.h"
    36 #include "core/XMLPort.h"
    3731#include "core/command/ConsoleCommand.h"
    38 #include "worldentities/ControllableEntity.h"
    3932#include "worldentities/pawns/Pawn.h"
    40 #include "worldentities/pawns/TeamBaseMatchBase.h"
    4133#include "worldentities/pawns/SpaceShip.h"
    42 #include "gametypes/TeamDeathmatch.h"
    43 #include "gametypes/Dynamicmatch.h"
    44 #include "controllers/WaypointPatrolController.h"
    45 #include "controllers/NewHumanController.h"
    46 #include "controllers/DroneController.h"
     34
    4735#include "weaponsystem/WeaponMode.h"
    4836#include "weaponsystem/WeaponPack.h"
     
    5139#include "weaponsystem/WeaponSlot.h"
    5240
     41
    5342namespace orxonox
    5443{
    55     SetConsoleCommand("ArtificialController", "formationflight",  &ArtificialController::formationflight);
    56     SetConsoleCommand("ArtificialController", "masteraction",     &ArtificialController::masteraction);
    57     SetConsoleCommand("ArtificialController", "followme",         &ArtificialController::followme);
    58     SetConsoleCommand("ArtificialController", "passivebehaviour", &ArtificialController::passivebehaviour);
    59     SetConsoleCommand("ArtificialController", "formationsize",    &ArtificialController::formationsize);
    6044    SetConsoleCommand("ArtificialController", "setbotlevel",      &ArtificialController::setAllBotLevel);
    6145
    62     static const unsigned int STANDARD_MAX_FORMATION_SIZE = 7;
    63     static const int RADIUS_TO_SEARCH_FOR_MASTERS = 5000;
    64     static const int FORMATION_LENGTH =  130;
    65     static const int FORMATION_WIDTH =  110;
    66     static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy
    67     static const float SPEED_MASTER = 0.6f;
    68     static const float ROTATEFACTOR_MASTER = 0.2f;
    69     static const float SPEED_FREE = 0.8f;
    70     static const float ROTATEFACTOR_FREE = 0.8f;
    71 
    72 
    73     ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator)
    74     {
    75         RegisterObject(ArtificialController);
    76 
    77         this->target_ = 0;
    78         this->formationFlight_ = false;
    79         this->passive_ = false;
    80         this->maxFormationSize_ = STANDARD_MAX_FORMATION_SIZE;
    81         this->myMaster_ = 0;
    82         this->freedomCount_ = 0;
    83         this->team_ = -1;
    84         this->state_ = FREE;
    85         this->specificMasterAction_ = NONE;
    86         this->specificMasterActionHoldCount_  = 0;
    87         this->bShooting_ = false;
    88         this->bHasTargetPosition_ = false;
    89         this->speedCounter_ = 0.2f;
    90         this->targetPosition_ = Vector3::ZERO;
    91 
    92         this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this));
     46    ArtificialController::ArtificialController(BaseObject* creator) : FormationController(creator)
     47    {
    9348        this->bSetupWorked = false;
    94         this->botlevel_ = 0.2f;
    95         this->mode_ = DEFAULT;////Vector-implementation: mode_.push_back(DEFAULT);
     49        this->botlevel_ = 0.5f;
    9650        this->timeout_ = 0;
    9751        this->currentWaypoint_ = 0;
    9852        this->setAccuracy(5);
    9953        this->defaultWaypoint_ = NULL;
     54        this->mode_ = DEFAULT;//Vector-implementation: mode_.push_back(DEFAULT);
    10055    }
    10156
     
    10560        {//Vector-implementation: mode_.erase(mode_.begin(),mode_.end());
    10661            this->waypoints_.clear();
    107             this->removeFromFormation();
    10862            this->weaponModes_.clear();
    109             for (ObjectList<ArtificialController>::iterator it = ObjectList<ArtificialController>::begin(); it; ++it)
    110             {
    111                 if (*it != this)
    112                 {
    113                     if (it->myMaster_ == this)
    114                     {
    115                         orxout(internal_error) << this << " is still master in " << (*it) << endl;
    116                         it->myMaster_ = 0;
    117                     }
    118 
    119                     while (true)
    120                     {
    121                         std::vector<ArtificialController*>::iterator it2 = std::find(it->slaves_.begin(), it->slaves_.end(), this);
    122                         if (it2 != it->slaves_.end())
    123                         {
    124                             orxout(internal_error) << this << " is still slave in " << (*it) << endl;
    125                             it->slaves_.erase(it2);
    126                         }
    127                         else
    128                             break;
    129                     }
    130                 }
    131             }
    132         }
    133     }
    134 
    135     void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
    136     {
    137         SUPER(ArtificialController, XMLPort, xmlelement, mode);
    138 
    139         XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1);
    140         XMLPortParam(ArtificialController, "formationFlight", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(false);
    141         XMLPortParam(ArtificialController, "formationSize", setFormationSize, getFormationSize, xmlelement, mode).defaultValues(STANDARD_MAX_FORMATION_SIZE);
    142         XMLPortParam(ArtificialController, "passive", setPassive, getPassive, xmlelement, mode).defaultValues(false);
    143     }
    144 
    145 // Documentation only here to get a faster overview for creating a useful documentation...
    146 
    147     /**
    148         @brief Activates / deactivates formationflight behaviour
    149         @param form activate formflight if form is true
    150     */
    151     void ArtificialController::formationflight(const bool form)
    152     {
    153         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)
    154         {
    155             Controller* controller = 0;
    156 
    157             if (it->getController())
    158                 controller = it->getController();
    159             else if (it->getXMLController())
    160                 controller = it->getXMLController();
    161 
    162             if (!controller)
    163                 continue;
    164 
    165             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller);
    166 
    167             if (aiController)
    168             {
    169                 aiController->formationFlight_ = form;
    170                 if (!form)
    171                 {
    172                     aiController->removeFromFormation();
    173                 }
    174             }
    175         }
    176     }
    177 
    178     /**
    179         @brief Get all masters to do a "specific master action"
    180         @param action which action to perform (integer, so it can be called with a console command (tmp solution))
    181     */
    182     void ArtificialController::masteraction(const int action)
    183     {
    184         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)
    185         {
    186             Controller* controller = 0;
    187 
    188             if (it->getController())
    189                 controller = it->getController();
    190             else if (it->getXMLController())
    191                 controller = it->getXMLController();
    192 
    193             if (!controller)
    194                 continue;
    195 
    196             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller);
    197 
    198             if(aiController && aiController->state_ == MASTER)
    199             {
    200                 if (action == 1)
    201                     aiController->spinInit();
    202                 if (action == 2)
    203                     aiController->turn180Init();
    204             }
    205         }
    206     }
    207 
    208     /**
    209         @brief A human player gets followed by its nearest master. Initiated by console command, so far intended for demonstration puproses (possible future pickup).
    210     */
    211     void ArtificialController::followme()
    212     {
    213 
    214         Pawn *humanPawn = NULL;
    215         NewHumanController *currentHumanController = NULL;
    216         std::vector<ArtificialController*> allMasters;
    217 
    218         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)
    219         {
    220             Controller* controller = 0;
    221 
    222             if (it->getController())
    223                 controller = it->getController();
    224             else if (it->getXMLController())
    225                 controller = it->getXMLController();
    226 
    227             if (!controller)
    228                 continue;
    229 
    230             currentHumanController = orxonox_cast<NewHumanController*>(controller);
    231 
    232             if(currentHumanController) humanPawn = *it;
    233 
    234             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller);
    235 
    236             if(aiController && aiController->state_ == MASTER)
    237                 allMasters.push_back(aiController);
    238 
    239         }
    240 
    241         if((humanPawn != NULL) && (allMasters.size() != 0))
    242         {
    243                 float posHuman = humanPawn->getPosition().length();
    244                 float distance = 0.0f;
    245                 float minDistance = FLT_MAX;
    246                 int index = 0;
    247                 int i = 0;
    248 
    249                 for(std::vector<ArtificialController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++)
    250                     {
    251                         if (!ArtificialController::sameTeam((*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue;
    252                         distance = posHuman - (*it)->getControllableEntity()->getPosition().length();
    253                         if(distance < minDistance) index = i;
    254                     }
    255                 allMasters[index]->followInit(humanPawn);
    256             }
    257 
    258     }
    259 
    260     /**
    261         @brief Sets shooting behaviour of pawns.
    262         @param passive if true, bots won't shoot.
    263     */
    264     void ArtificialController::passivebehaviour(const bool passive)
    265     {
    266         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)
    267         {
    268             Controller* controller = 0;
    269 
    270             if (it->getController())
    271                 controller = it->getController();
    272             else if (it->getXMLController())
    273                 controller = it->getXMLController();
    274 
    275             if (!controller)
    276                 continue;
    277 
    278             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller);
    279 
    280             if(aiController)
    281             {
    282                 aiController->passive_ = passive;
    283             }
    284         }
    285     }
    286 
    287 
    288     /**
    289         @brief Sets maximal formation size
    290         @param size maximal formation size.
    291     */
    292     void ArtificialController::formationsize(const int size)
    293     {
    294         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)
    295         {
    296             Controller* controller = 0;
    297 
    298             if (it->getController())
    299                 controller = it->getController();
    300             else if (it->getXMLController())
    301                 controller = it->getXMLController();
    302 
    303             if (!controller)
    304                 continue;
    305 
    306             ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller);
    307 
    308             if(aiController)
    309             {
    310                 aiController->maxFormationSize_ = size;
    311             }
    312         }
    313     }
     63        }
     64    }
     65
    31466
    31567    /**
     
    32072        if (!this->getControllableEntity())
    32173            this->removeFromFormation();
    322         this->bSetupWorked = false;        // reset weapon information
    323         this->setupWeapons();
    324     }
    325 
    326     void ArtificialController::removeFromFormation()
    327     {
    328         if (this->state_ == SLAVE || this->myMaster_) // slaves can also be temporary free, so check if myMaster_ is set
    329             this->unregisterSlave();
    330         else if (this->state_ == MASTER)
    331             this->setNewMasterWithinFormation();
    332     }
    333 
    334     void ArtificialController::moveToPosition(const Vector3& target)
    335     {
    336         if (!this->getControllableEntity())
    337             return;
    338 
    339         // Slave uses special movement if its master is in FOLLOW mode
    340         if(this->state_ == SLAVE && this->myMaster_ && this->myMaster_->specificMasterAction_ == FOLLOW)
    341         {
    342 //             this->followForSlaves(target);
    343 //             return;
    344         }
    345 
    346         Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
    347         float distance = (target - this->getControllableEntity()->getPosition()).length();
    348 
    349 
    350         if(this->state_ == FREE)
    351         {
    352             if (this->target_ || distance > 10)
    353             {
    354                 // Multiply with ROTATEFACTOR_FREE to make them a bit slower
    355                 this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x);
    356                 this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y);
    357             }
    358 
    359             if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength())
    360             {
    361               this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance
    362             } else this->getControllableEntity()->moveFrontBack(SPEED_FREE);
    363         }
    364 
    365 
    366 
    367         if(this->state_ == MASTER)
    368         {
    369             if (this->target_ || distance > 10)
    370             {
    371                 this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x);
    372                 this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y);
    373             }
    374 
    375             if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength())
    376             {
    377                 this->getControllableEntity()->moveFrontBack(-0.05f);
    378             } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER);
    379         }
    380 
    381 
    382 
    383         if(this->state_ == SLAVE)
    384         {
    385 
    386            this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x);
    387            this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y);
    388 
    389             if (distance < 300)
    390             {
    391                 if (distance < 40)
    392                 {
    393                     this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER);
    394                 } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER);
    395 
    396             } else {
    397                 this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f);
    398             }
    399         }
    400 
    401         if (distance < 10)
    402         {
    403             this->positionReached();
    404         }
    405     }
    406 
    407     void ArtificialController::absoluteMoveToPosition(const Vector3& target)
    408     {
    409         float minDistance = 40.0f;
    410         if (!this->getControllableEntity())
    411             return;
    412 
    413         Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
    414         float distance = (target - this->getControllableEntity()->getPosition()).length();
    415 
    416             if (this->target_ || distance > minDistance)
    417             {
    418                 // Multiply with ROTATEFACTOR_FREE to make them a bit slower
    419                 this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x);
    420                 this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y);
    421                 this->getControllableEntity()->moveFrontBack(SPEED_FREE);
    422             }
    423 
    424 
    425         if (distance < minDistance)
    426         {
    427             this->positionReached();
    428         }
    429     }
    430 
    431 
    432     void ArtificialController::moveToTargetPosition()
    433     {
    434         this->moveToPosition(this->targetPosition_);
    435     }
    436 
    437     /**
    438         @brief Unregisters a slave from its master. Initiated by a slave.
    439     */
    440     void ArtificialController::unregisterSlave()
    441     {
    442         if (this->myMaster_)
    443         {
    444             std::vector<ArtificialController*>::iterator it = std::find(this->myMaster_->slaves_.begin(), this->myMaster_->slaves_.end(), this);
    445             if (it != this->myMaster_->slaves_.end())
    446                 this->myMaster_->slaves_.erase(it);
    447         }
    448 
    449         this->myMaster_ = 0;
    450         this->state_ = FREE;
    451     }
    452 
    453     void ArtificialController::searchNewMaster()
    454     {
    455 
    456         if (!this->getControllableEntity())
    457             return;
    458 
    459         this->targetPosition_ = this->getControllableEntity()->getPosition();
    460         this->forgetTarget();
    461         int teamSize = 0;
    462         //go through all pawns
    463         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it)
    464         {
    465             //same team?
    466             if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype()))
    467                 continue;
    468 
    469             //has it an ArtificialController?
    470             Controller* controller = 0;
    471 
    472             if (it->getController())
    473                 controller = it->getController();
    474             else if (it->getXMLController())
    475                 controller = it->getXMLController();
    476 
    477             if (!controller)
    478                 continue;
    479 
    480             //is pawn oneself?
    481             if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity())
    482                 continue;
    483 
    484             teamSize++;
    485 
    486             ArtificialController *newMaster = orxonox_cast<ArtificialController*>(controller);
    487 
    488             //is it a master?
    489             if (!newMaster || newMaster->state_ != MASTER)
    490                 continue;
    491 
    492             float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length();
    493 
    494             // is pawn in range?
    495             if (distance < RADIUS_TO_SEARCH_FOR_MASTERS)
    496             {
    497                 if(newMaster->slaves_.size() > this->maxFormationSize_) continue;
    498 
    499                 for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++)
    500                 {
    501                     (*itSlave)->myMaster_ = newMaster;
    502                     newMaster->slaves_.push_back(*itSlave);
    503                 }
    504                 this->slaves_.clear();
    505                 this->state_ = SLAVE;
    506 
    507                 this->myMaster_ = newMaster;
    508                 newMaster->slaves_.push_back(this);
    509 
    510                 break;
    511             }
    512         }
    513 
    514         if (this->state_ != SLAVE  && teamSize != 0)
    515         {
    516             this->state_ = MASTER;
    517             this->myMaster_ = 0;
    518         }
    519     }
    520 
    521     /**
    522         @brief Commands the slaves of a master into a formation. Sufficiently fast not to be called within tick. Initiated by a master.
    523     */
    524     v