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source: code/trunk/src/modules/gametypes/SpaceRace.cc @ 8858

Last change on this file since 8858 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRace.h"
30
31#include "core/CoreIncludes.h"
32#include "chat/ChatManager.h"
33#include "util/Convert.h"
34#include "util/Math.h"
35
36namespace orxonox
37{
38    CreateUnloadableFactory(SpaceRace);
39
40    SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator)
41    {
42        RegisterObject(SpaceRace);
43        this->checkpointsReached_ = 0;
44        this->bTimeIsUp_ = false;
45        this->numberOfBots_ = 0;
46    }
47
48    void SpaceRace::end()
49    {
50        this->Gametype::end();
51
52        if (this->bTimeIsUp_)
53        {
54            this->clock_.capture();
55            int s = this->clock_.getSeconds();
56            int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
57            const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
58                        + "You didn't reach the check point " + multi_cast<std::string>(this->checkpointsReached_+1)
59                        + " before the time limit. You lose!";
60            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
61            ChatManager::message(message);
62        }
63        else
64        {
65            this->clock_.capture();
66            int s = this->clock_.getSeconds();
67            int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
68            const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
69                        + "." + multi_cast<std::string>(ms) + " seconds.";
70            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
71            ChatManager::message(message);
72/*
73            float time = this->clock_.getSecondsPrecise();
74            this->scores_.insert(time);
75            std::set<float>::iterator it;
76            for (it=this->scores_.begin(); it!=this->scores_.end(); it++)
77                orxout(level::message) << multi_cast<std::string>(*it) << endl;
78*/
79        }
80    }
81
82    void SpaceRace::start()
83    {
84        Gametype::start();
85
86        std::string message("The match has started! Reach the check points as quickly as possible!");
87        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
88        ChatManager::message(message);
89    }
90
91    void SpaceRace::newCheckpointReached()
92    {
93        this->checkpointsReached_++;
94        this->clock_.capture();
95        int s = this->clock_.getSeconds();
96        int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
97        const std::string& message = "Checkpoint " + multi_cast<std::string>(this->getCheckpointsReached())
98                        + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
99                        + " seconds.";
100        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
101        ChatManager::message(message);
102    }
103
104}
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