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source: code/trunk/src/orxonox/gametypes/TeamDeathmatch.h @ 9016

Last change on this file since 9016 was 9016, checked in by jo, 12 years ago

Merging presentation2011 branch to trunk. Please check for possible bugs.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamDeathmatch_H__
30#define _TeamDeathmatch_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35#include <vector>
36#include "Deathmatch.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport TeamDeathmatch : public Deathmatch
41    {
42        public:
43            TeamDeathmatch(BaseObject* creator);
44            virtual ~TeamDeathmatch() {}
45
46            void setConfigValues();
47
48            virtual void playerEntered(PlayerInfo* player);
49            virtual bool playerLeft(PlayerInfo* player);
50
51            virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0);
52            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0);
53            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0);
54
55            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);
56
57            int getTeam(PlayerInfo* player);
58            inline const ColourValue& getTeamColour(int teamnr) const
59                { return this->teamcolours_[teamnr]; }
60
61        protected:
62            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
63            bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2);
64
65            std::map<PlayerInfo*, int> teamnumbers_;
66            std::vector<ColourValue> teamcolours_;
67            unsigned int teams_;
68    };
69}
70
71#endif /* _TeamDeathmatch_H__ */
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