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source: code/trunk/src/modules/gametypes/RaceCheckPoint.cc @ 8858

Last change on this file since 8858 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RaceCheckPoint.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "chat/ChatManager.h"
35
36#include "SpaceRace.h"
37
38namespace orxonox
39{
40    CreateFactory(RaceCheckPoint);
41
42    RaceCheckPoint::RaceCheckPoint(BaseObject* creator): DistanceTrigger(creator), RadarViewable(creator, static_cast<WorldEntity*>(this))
43    {
44        RegisterObject(RaceCheckPoint);
45
46        this->bCheckpointIndex_ = 0;
47        this->bIsLast_ = false;
48        this->bTimeLimit_ = 0;
49
50        this->setRadarObjectColour(ColourValue::Blue);
51        this->setRadarObjectShape(RadarViewable::Triangle);
52        this->setRadarVisibility(false);
53    }
54
55    RaceCheckPoint::~RaceCheckPoint()
56    {
57    }
58
59    void RaceCheckPoint::tick(float dt)
60    {
61        SUPER(RaceCheckPoint, tick, dt);
62
63        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
64        assert(gametype);
65        if (this->getCheckpointIndex() == gametype->getCheckpointsReached())
66            this->setRadarVisibility(true);
67        else
68            this->setRadarVisibility(false);
69    }
70
71    void RaceCheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(RaceCheckPoint, XMLPort, xmlelement, mode);
74
75        XMLPortParam(RaceCheckPoint, "checkpointindex", setCheckpointIndex, getCheckpointIndex, xmlelement, mode).defaultValues(0);
76        XMLPortParam(RaceCheckPoint, "islast", setLast, getLast, xmlelement, mode).defaultValues(false);
77        XMLPortParam(RaceCheckPoint, "timelimit", setTimelimit, getTimeLimit, xmlelement, mode).defaultValues(0);
78    }
79
80    void RaceCheckPoint::triggered(bool bIsTriggered)
81    {
82        DistanceTrigger::triggered(bIsTriggered);
83
84        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
85        if (gametype && this->getCheckpointIndex() == gametype->getCheckpointsReached() && bIsTriggered)
86        {
87            gametype->clock_.capture();
88            float time = gametype->clock_.getSecondsPrecise();
89            if (this->bTimeLimit_!=0 && time > this->bTimeLimit_)
90            {
91                gametype->timeIsUp();
92                gametype->end();
93            }
94            else if (this->getLast())
95                gametype->end();
96            else
97            {
98                gametype->newCheckpointReached();
99                this->setRadarObjectColour(ColourValue::Green); //sets the radar colour of the checkpoint to green if it is reached, else it is red.
100            }
101        }
102    }
103
104    void RaceCheckPoint::setTimelimit(float timeLimit)
105    {
106        this->bTimeLimit_ = timeLimit;
107        if (this->bTimeLimit_ != 0)
108        {
109            SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
110            if (gametype)
111            {
112                const std::string& message =  "You have " + multi_cast<std::string>(this->bTimeLimit_)
113                            + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1);
114                const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage(message);
115                ChatManager::message(message);
116            }
117        }
118    }
119
120}
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