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source: code/trunk/src/orxonox/gametypes/Mission.cc @ 9016

Last change on this file since 9016 was 9016, checked in by jo, 12 years ago

Merging presentation2011 branch to trunk. Please check for possible bugs.

File size: 2.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Mission.h"
30#include "items/Engine.h"
31#include "controllers/ArtificialController.h"
32
33#include "core/CoreIncludes.h"
34#include "network/Host.h"
35#include "worldentities/pawns/Pawn.h"
36
37namespace orxonox
38{
39    CreateUnloadableFactory(Mission);
40
41    Mission::Mission(BaseObject* creator) : TeamGametype(creator)
42    {
43        RegisterObject(Mission);
44        this->missionAccomplished_ = false;
45        this->lives_ = 10; // should be 1 as default value
46        this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
47    }
48
49    void Mission::tick(float dt)
50    {
51        SUPER(Mission, tick, dt);
52
53        if (missionAccomplished_)
54        {
55            this->gtinfo_->sendAnnounceMessage("Mission accomplished!");
56            this->end();
57        }
58    }
59
60    void Mission::pawnKilled(Pawn* victim, Pawn* killer)
61    {
62        if (victim && victim->getPlayer() && this->lives_ == 1)
63        {
64            this->missionAccomplished_ = false;
65            this->end();
66        }
67    }
68
69    void Mission::start()
70    {
71        Gametype::start();
72        this->setTeams();
73
74        this->gtinfo_->sendAnnounceMessage("Your mission has started!");
75    }
76
77    void Mission::end()
78    {
79        Gametype::end();
80        /*if (this->missionAccomplished_)
81            this->gtinfo_->sendAnnounceMessage("Mission accomplished!");
82        else
83            this->gtinfo_->sendAnnounceMessage("Mission failed!");
84         * */
85    }
86
87    void Mission::setTeams()
88    {//Set pawn-colours
89        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)
90        {
91            Pawn* pawn = static_cast<Pawn*>(*it);
92            if(!pawn) continue;
93                this->setDefaultObjectColour(pawn);
94        }
95    }
96
97
98
99}
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