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source: code/trunk/src/modules/gametypes/RaceCheckPoint.cc @ 9016

Last change on this file since 9016 was 9016, checked in by jo, 12 years ago

Merging presentation2011 branch to trunk. Please check for possible bugs.

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RaceCheckPoint.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "chat/ChatManager.h"
35
36#include <infos/PlayerInfo.h>
37#include <worldentities/ControllableEntity.h>
38
39#include "SpaceRace.h"
40
41namespace orxonox
42{
43    CreateFactory(RaceCheckPoint);
44   
45     
46
47    RaceCheckPoint::RaceCheckPoint(BaseObject* creator): DistanceMultiTrigger(creator), RadarViewable(creator, static_cast<WorldEntity*>(this))
48    {
49        RegisterObject(RaceCheckPoint);
50        this->setDistance(100);
51        this->setBeaconMode("off");
52        this->setBroadcast(false);
53        this->setSimultaneousTriggerers(100);
54        this->bTimeLimit_ = 0;
55
56        this->setRadarObjectColour(ColourValue::Blue);
57        this->setRadarObjectShape(RadarViewable::Triangle);
58        this->setRadarVisibility(false);
59        this->settingsChanged();
60        this->reached_=NULL;
61     
62    }
63   
64
65   RaceCheckPoint::~RaceCheckPoint()
66   {
67   
68   }
69
70    void RaceCheckPoint::tick(float dt)
71    {
72        SUPER(RaceCheckPoint, tick, dt);
73
74        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
75        assert(gametype);
76    }
77
78    void RaceCheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        SUPER(RaceCheckPoint, XMLPort, xmlelement, mode);
81        Vector3 v= Vector3(0,0,0);
82        XMLPortParam(RaceCheckPoint, "checkpointindex", setCheckpointIndex, getCheckpointIndex, xmlelement, mode).defaultValues(0);
83        XMLPortParam(RaceCheckPoint, "islast", setLast, getLast, xmlelement, mode).defaultValues(false);
84        XMLPortParam(RaceCheckPoint, "timelimit", setTimelimit, getTimeLimit, xmlelement, mode).defaultValues(0);
85    XMLPortParamTemplate(RaceCheckPoint, "nextcheckpoints", setNextcheckpoint, getNextcheckpoint, xmlelement, mode,const Vector3&).defaultValues(v);
86    }
87
88    void RaceCheckPoint::fire(bool bIsTriggered,BaseObject* player)
89    {
90        DistanceMultiTrigger::fire((bool)bIsTriggered,player);
91       
92        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
93        assert(gametype);
94        ControllableEntity* entity = (ControllableEntity*) player;
95     
96        PlayerInfo* player2 = entity->getPlayer();
97     
98        if(bIsTriggered)
99            this->reached_=player2;
100    }
101
102    void RaceCheckPoint::setTimelimit(float timeLimit)
103    {
104        this->bTimeLimit_ = timeLimit;
105        if (this->bTimeLimit_ != 0)
106        {
107            SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
108            assert(gametype);
109            if (gametype)
110            {
111                const std::string& message =  "You have " + multi_cast<std::string>(this->bTimeLimit_)
112                            + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1);
113                const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage(message);
114                ChatManager::message(message);
115            }
116        }
117    }
118
119}
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