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source: code/trunk/data/levels/presentationHS09.oxw @ 9016

Last change on this file since 9016 was 9016, checked in by jo, 12 years ago

Merging presentation2011 branch to trunk. Please check for possible bugs.

  • Property svn:eol-style set to native
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1<LevelInfo
2 name = "Presentation X 1st"
3 description = "1st Presentation level for Orxonox Convention X"
4 tags = "presentation"
5 screenshot = "presentationx1st.png"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipH2.oxt")
13  include("templates/spaceshipPirate.oxt")
14  include("templates/pickupRepresentationTemplates.oxt")
15  include("templates/lodInformation.oxt")
16?>
17
18<Level
19 gametype = "TeamDeathmatch"
20 hasPhysics = true
21>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
28   ambientlight = "0.6, 0.4, 0.4"
29   skybox       = "Orxonox/skypanoramagen2"
30  >
31
32    <?lua
33      include("includes/pickups.oxi")
34    ?>
35
36    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="0.8, 0.5, 0.5, 1.0" specular="0.8, 0.4, 0.4, 1.0" />
37
38    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
39
40    <SpaceShip position="-3900,3000,1000">
41      <templates>
42        <Template link=spaceshipHtwo/>
43      </templates>
44      <controller>
45        <WaypointPatrolController alertnessradius=100 team=0>
46          <waypoints>
47            <StaticEntity position="-3850,2800,1450" />
48          </waypoints>
49        </WaypointPatrolController>
50      </controller>
51    </SpaceShip>
52
53    <SpaceShip position="-4100,2600,1600">
54      <templates>
55        <Template link=spaceshipHtwo/>
56      </templates>
57      <controller>
58        <WaypointPatrolController alertnessradius=100 team=0>
59          <waypoints>
60            <StaticEntity position="-3850,2800,1450" />
61          </waypoints>
62        </WaypointPatrolController>
63      </controller>
64    </SpaceShip>
65
66    <SpaceShip position="-4000,2500,1500">
67      <templates>
68        <Template link=spaceshipHtwo/>
69      </templates>
70      <controller>
71        <WaypointPatrolController alertnessradius=100 team=0>
72          <waypoints>
73            <StaticEntity position="-3850,2800,1450" />
74          </waypoints>
75        </WaypointPatrolController>
76      </controller>
77    </SpaceShip>
78
79    <SpaceShip position="-4100,2700,1500">
80      <templates>
81        <Template link=spaceshipHtwo/>
82      </templates>
83      <controller>
84        <WaypointPatrolController alertnessradius=100 team=0 />
85      </controller>
86    </SpaceShip>
87
88    <SpaceShip position="-4150,2750,1550">
89      <templates>
90        <Template link=spaceshipHtwo/>
91      </templates>
92      <controller>
93        <WaypointPatrolController alertnessradius=100 team=0 />
94      </controller>
95    </SpaceShip>
96
97    <Billboard material="Test/Fog" position="-3800, 2500, 1500" alpha="0.1" color="1, 1, 1, 0.1" scale="0.5" />
98
99    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
100      <pickup>
101        <SpeedPickup template=smalljumppickup />
102      </pickup>
103    </PickupSpawner>
104
105    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
106    <PickupRepresentation
107      pickupName = "Medium Health Pack"
108      pickupDescription = "Once used adds a medium amout of health to the ship."
109      spawnerTemplate = "mediumhealthpickupRepresentation"
110      inventoryRepresentation = "MediumHealth"
111    >
112      <pickup>
113        <HealthPickup health=100 activationType="onUse" durationType="once" />
114      </pickup>
115    </PickupRepresentation>
116
117    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
118      <pickup>
119        <HealthPickup health=100 activationType=onUse durationType=once />
120      </pickup>
121    </PickupSpawner>
122
123    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
124      <pickup>
125        <HealthPickup template=mediumhealthpickup />
126      </pickup>
127    </PickupSpawner>
128
129    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
130    <EventDispatcher>
131      <targets>
132        <EventTarget target=pirates />
133      </targets>
134      <events>
135        <activity>
136          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
137        </activity>
138      </events>
139    </EventDispatcher>
140
141    <?lua
142      for i = 1, 10, 1 do
143    ?>
144      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
145        <templates>
146          <Template link=spaceshippirate />
147        </templates>
148        <controller>
149          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
150            <waypoints>
151              <StaticEntity position="3100, 2000, 1500" />
152            </waypoints>
153          </WaypointPatrolController>
154        </controller>
155      </SpaceShip>
156    <?lua end ?>
157
158    <?lua
159      for i = 1, 12, 1 do
160    ?>
161      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
162        <templates>
163          <Template link=spaceshipassff />
164        </templates>
165        <controller>
166          <WaypointPatrolController alertnessradius=1000 team=0>
167            <waypoints>
168              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
169            </waypoints>
170          </WaypointPatrolController>
171        </controller>
172      </SpaceShip>
173    <?lua end ?>
174
175    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
176    <EventDispatcher>
177      <targets>
178        <EventTarget target=attacker />
179      </targets>
180      <events>
181        <activity>
182          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
183        </activity>
184      </events>
185    </EventDispatcher>
186
187    <?lua
188      for i = 1, 12, 1 do
189    ?>
190      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
191        <templates>
192          <Template link=spaceshipassff />
193        </templates>
194        <controller>
195          <WaypointPatrolController name=attacker alertnessradius="<?lua print(math.random() * 2000) ?>" team=0 active=false>
196            <waypoints>
197              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
198              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
199              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
200            </waypoints>
201          </WaypointPatrolController>
202        </controller>
203      </SpaceShip>
204    <?lua end ?>
205
206    <StaticEntity position="2800, 2500, 2500">
207      <attached>
208        <CheckPoint />
209        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
210        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
211      </attached>
212    </StaticEntity>
213
214<!--
215    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
216      <attached>
217        <CheckPoint />
218        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
219        <Backlight
220          mainstate=activity
221          active=false
222          scale=0.4
223          name=bltest
224          position=" 7.6, 0, 6"
225          colour="0.2, 0.65, 1.0, 1.0"
226          width=15
227          length=1500
228          lifetime=2
229          elements=50
230          trailmaterial="Trail/backlighttrail"
231          turnontime=1
232          turnofftime=1
233          material="Flares/ThrusterFlare1"
234        />
235      </attached>
236      <collisionShapes>
237        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
238        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
239        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
240        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
241        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
242        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
243        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
244      </collisionShapes>
245    </Destroyer>
246-->
247
248    <Destroyer
249      position          = "6500,-2000,-1000"
250      collisionType     = dynamic
251      mass              = 100000
252      angularDamping    = 0.9999999
253      health            = 1000
254      maxhealth         = 1000
255      initialhealth     = 1000
256    >
257      <controller>
258        <WaypointPatrolController team=1 />
259      </controller>
260      <attached>
261        <Model mesh="Carrier.mesh" scale="5" />
262        <Backlight
263          mainstate=activity
264          active=false
265          scale=0.4
266          name=bltest
267          position=" 7.6, 0, 6"
268          colour="0.2, 0.65, 1.0, 1.0"
269          width=15
270          length=1500
271          lifetime=2
272          elements=50
273          trailmaterial="Trail/backlighttrail"
274          turnontime=1
275          turnofftime=1
276          material="Flares/ThrusterFlare1"
277        />
278
279        <?lua
280          for i=0,8,1 do
281        ?>
282          <BlinkingBillboard
283            position="<?lua print(200-270/8*i)?> ,15,2"
284            material="Examples/Flare"
285            colour="1.0, 0.5, 0.3"
286            phase="<?lua print(-360/8*i)?>"
287            amplitude=0.1
288            frequency=0.5
289            quadratic=1
290          />
291
292          <BlinkingBillboard
293            position="<?lua print(200-270/8*i)?>,-15,2"
294            material="Examples/Flare"
295            colour="1.0, 0.5, 0.3"
296            phase="<?lua print(-360/8*i)?>"
297            amplitude=0.1
298            frequency=0.5
299            quadratic=1
300          />
301        <?lua end ?>
302
303        <Backlight
304          scale=1
305          position=" 169, 75, -15"
306          colour="1, 0.85, 0.5, 0.5"
307          width=40
308          length=1000
309          lifetime=5
310          elements=15
311          trailmaterial="Trail/backlighttrail"
312          material="Examples/Flare"
313        />
314        <Backlight
315          scale=1
316          position=" 169, -75, -15"
317          colour="1, 0.85, 0.5, 0.5"
318          width=40
319          length=1000
320          lifetime=5
321          elements=15
322          trailmaterial="Trail/backlighttrail"
323          material="Examples/Flare"
324        />
325      </attached>
326      <collisionShapes>
327        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
328        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
329        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
330        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
331        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
332        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
333        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
334      </collisionShapes>
335    </Destroyer>
336
337    <?lua
338      for i = 1, 10, 1 do
339    ?>
340      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
341        <templates>
342          <Template link=spaceshippirate />
343        </templates>
344        <controller>
345          <WaypointPatrolController alertnessradius=1000 team=1>
346            <waypoints>
347              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
348            </waypoints>
349          </WaypointPatrolController>
350        </controller>
351      </SpaceShip>
352    <?lua end ?>
353
354    <?lua
355      elements = {"asteroid_ice.mesh", "asteroid_UV.mesh", "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh"}
356
357      elements.length = function()
358        return table.getn(elements)
359      end
360
361      for i = 1, 100, 1 do
362        x = math.random() * 100  + (i) * 100
363        y = math.random() * 3000 - 1500
364        z = math.random() * 3000 - 1500 + (i-100) * 10
365        s = math.random() * 60 + 30
366        e = math.floor(math.random()*elements.length()+1)
367    ?>
368      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
369        <attached>
370          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="<?lua print(elements[e])?>" />
371        </attached>
372      </MovableEntity>
373    <?lua end ?>
374
375    <?lua
376      for i = 1, 100, 1 do
377        x = math.random() * 200 + i*200
378        y = math.random() * 3000 - 1500
379        z = math.random() * 3000 - 1500 + (i-100) * 10
380        s = math.random() * 60 + 30
381    ?>
382      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
383      <!-- Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>"  color="1, 1, 1, 0.01" scale="20" /-->
384    <?lua end ?>
385
386    <?lua
387      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
388      sizes = {4, 4, 4, 4, 4, 10, 20}
389     
390      elements.length = function()
391        return table.getn(elements)
392      end
393     
394      for i = 1, 150, 1 do
395        x = math.random() * 750 - 4500
396        y = math.random() * 1000 + 2000
397        z = math.random() * 500 + 1000
398        e = math.floor(math.random()*elements.length()+1)
399    ?>
400      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
401        <attached>
402          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
403        </attached>
404      </MovableEntity>
405    <?lua end ?>
406   
407<!--
408    <Planet position="1000,0,0" mass=900000 scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
409-->
410
411  </Scene>
412</Level>
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