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source: code/trunk/src/modules/gametypes/SpaceRaceManager.h @ 9016

Last change on this file since 9016 was 9016, checked in by jo, 12 years ago

Merging presentation2011 branch to trunk. Please check for possible bugs.

File size: 2.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceRaceManager_H__
30#define _SpaceRaceManager_H__
31
32#include "gametypes/GametypesPrereqs.h"
33
34#include <set>
35#include <string>
36#include <vector>
37
38#include <util/Clock.h>
39
40#include "gametypes/Gametype.h"
41#include "tools/interfaces/Tickable.h"
42#include "RaceCheckPoint.h"
43
44
45
46namespace orxonox
47{
48  /**
49  @brief
50    The SpaceRaceManager class controls a space race level, where the player has to reach check points in a given order.
51  */
52    class _GametypesExport SpaceRaceManager : public BaseObject, public Tickable
53    {
54        friend class RaceCheckPoint;
55   
56        public:
57            SpaceRaceManager(BaseObject* creator);
58            virtual ~SpaceRaceManager() ;
59
60            void XMLPort(Element& xmlelement, XMLPort::Mode mode); 
61            int getIndex(RaceCheckPoint* r);
62            void addCheckpoint(RaceCheckPoint* checkpoint);
63            RaceCheckPoint* getCheckpoint(unsigned int index) const;
64       
65            void checkpointReached(RaceCheckPoint* check, PlayerInfo* player);
66       
67            void tick(float dt);
68   
69        protected:
70            void setRadVis(PlayerInfo* player, bool b);//sets RadarVisibility of the checkpoints the player can reach.
71   
72        private:
73            std::vector<RaceCheckPoint*> checkpoints_;
74            bool firstcheckpointvisible_;//true if the first check point is visible.
75       
76    };
77}
78
79#endif /* _SpaceRaceManager_H__ */
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