| [4570] | 1 | /*! | 
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| [5391] | 2 | * @file p_node.h | 
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| [6042] | 3 | * @brief Definition of THE Parenting Node | 
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| [5391] | 4 | * | 
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|  | 5 | *  parenting is how coordinates are handled in orxonox, meaning, that all coordinates | 
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|  | 6 | *  are representet relative to another parent node. this nodes build a parenting | 
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|  | 7 | *  tree of one-sided references (from up to down referenced). | 
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|  | 8 | *  Every node manages itself a list of childrens (of whos it is parent - easy...). | 
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|  | 9 | * | 
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|  | 10 | *  absCoordinate, absDirection have to be recalculated as soon as there was a change in | 
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|  | 11 | *  place or ortientation. this is only the case if | 
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| [6042] | 12 | *  o bRelCoorChanged is true (so moved) | 
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|  | 13 | *  o bRelDirChanged is true (so changed) | 
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| [5391] | 14 | *  this conditions make it cheaper to recalculate the tree (reduces redundant work). | 
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|  | 15 | */ | 
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| [3246] | 16 |  | 
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|  | 17 |  | 
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|  | 18 | #ifndef _P_NODE_H | 
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|  | 19 | #define _P_NODE_H | 
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|  | 20 |  | 
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| [3543] | 21 | #include "base_object.h" | 
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| [6341] | 22 | #include "stdincl.h" | 
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| [6498] | 23 | #include "synchronizeable.h" | 
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| [6042] | 24 |  | 
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| [3804] | 25 | #include "vector.h" | 
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| [6616] | 26 | #include "quaternion.h" | 
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| [5770] | 27 | #include <list> | 
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| [3246] | 28 |  | 
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| [5405] | 29 | // FORWARD DECLARATION | 
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| [4436] | 30 | class TiXmlElement; | 
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| [3246] | 31 |  | 
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| [5006] | 32 | #define PNODE_ITERATION_DELTA    .001 | 
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| [6054] | 33 |  | 
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| [4765] | 34 | //! Parental linkage modes | 
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|  | 35 | typedef enum | 
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|  | 36 | { | 
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| [5769] | 37 | // PARENTAL FOLLOWING | 
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| [6042] | 38 | PNODE_LOCAL_ROTATE                   = 0x0001,    //!< Rotates all the children around their centers. | 
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|  | 39 | PNODE_ROTATE_MOVEMENT                = 0x0002,    //!< Moves all the children around the center of their parent, without the rotation around their own centers. | 
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| [4765] | 40 |  | 
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| [6042] | 41 | PNODE_MOVEMENT                       = 0x0004,    //!< Moves all children along with the parent. | 
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|  | 42 | // special linkage modes | 
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|  | 43 | PNODE_ALL                            = 0x0003,    //!< Moves all children around the center of their parent, and also rotates their centers | 
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|  | 44 | PNODE_ROTATE_AND_MOVE                = 0x0005,    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. | 
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| [3565] | 45 |  | 
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| [5769] | 46 |  | 
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|  | 47 | // REPARENTING | 
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| [6078] | 48 | PNODE_REPARENT_TO_NULL               = 0x0010,    //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore. | 
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| [6048] | 49 | PNODE_REPARENT_TO_PARENTS_PARENT     = 0x0020,    //!< Reparents the Node to the parents (old) parent it the parent gets removed. | 
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| [6078] | 50 | /////////////////////////////////////////////     //  ELSE: Reparents to the NullParent. | 
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| [6042] | 51 | PNODE_REPARENT_DELETE_CHILDREN       = 0x0040,    //!< Deletes the Children of the node when This Node is Removed. (Use with care). | 
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| [6054] | 52 | /// FIXME | 
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|  | 53 | PNODE_REPARENT_KEEP_POSITION         = 0x0080,    //!< Tries to keep the Position if the Node is reparented. | 
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| [5769] | 54 |  | 
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|  | 55 |  | 
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|  | 56 | // DELETION | 
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| [6042] | 57 | PNODE_PROHIBIT_CHILD_DELETE          = 0x0100,    //!< Prohibits the Children from being deleted if this Node gets deleted. | 
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|  | 58 | PNODE_PROHIBIT_DELETE_WITH_PARENT    = 0x0200,    //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules | 
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| [6054] | 59 | PNODE_REPARENT_CHILDREN_ON_REMOVE    = 0x0400,    //!< Reparents the Children of the Node if the Node gets Removed. | 
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| [6078] | 60 | PNODE_REPARENT_ON_PARENTS_REMOVE     = 0x0800,    //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules. | 
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| [5769] | 61 |  | 
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| [6042] | 62 | // VISIBILITY/ACTIVITY | 
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|  | 63 | PNODE_HIDE_CHILDREN_IF_HIDDEN        = 0x1000,    //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) | 
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|  | 64 | PNODE_HIDE_IF_PARENT_HIDDEN          = 0x2000,    //!< Prohibits the node from being drawn if the Parent is invisible. | 
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|  | 65 | PNODE_UPDATE_CHILDREN_IF_INACTIVE    = 0x4000,    //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) | 
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|  | 66 | PNODE_STATIC_NODE                    = 0x8000,    //!< Used for nodes that do not have any moving children, and that do not move. | 
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|  | 67 |  | 
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| [4765] | 68 | } PARENT_MODE; | 
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|  | 69 |  | 
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| [3450] | 70 | //! The default mode of the translation-binding. | 
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| [6042] | 71 | #define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | \ | 
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|  | 72 | PNODE_REPARENT_KEEP_POSITION | 
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| [3246] | 73 |  | 
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| [4440] | 74 |  | 
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| [3450] | 75 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. | 
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| [6498] | 76 | class PNode : virtual public BaseObject, virtual public Synchronizeable { | 
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| [3246] | 77 | public: | 
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| [6078] | 78 | PNode (PNode* parent = PNode::getNullParent(), long nodeFlags = PNODE_PARENT_MODE_DEFAULT); | 
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| [3365] | 79 | virtual ~PNode (); | 
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| [3246] | 80 |  | 
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| [6512] | 81 | virtual void loadParams(const TiXmlElement* root); | 
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| [4436] | 82 |  | 
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| [6424] | 83 | void init(); | 
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|  | 84 |  | 
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| [6078] | 85 | // ACTIVATION // | 
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| [6142] | 86 | inline void activateNode() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; }; | 
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| [6054] | 87 | inline void deactivateNode() { this->bActive = false; }; | 
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|  | 88 | inline bool getNodeActiveState() { return this->bActive; }; | 
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|  | 89 |  | 
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| [6078] | 90 | // POSITION // | 
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| [3810] | 91 | void setRelCoor (const Vector& relCoord); | 
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| [4610] | 92 | void setRelCoor (float x, float y, float z); | 
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| [4992] | 93 | void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0); | 
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|  | 94 | void setRelCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| [4836] | 95 | /** @returns the relative position */ | 
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| [5050] | 96 | inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; | 
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| [5113] | 97 | /** @returns the Relative Coordinate Destination */ | 
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| [5915] | 98 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; }; | 
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| [3809] | 99 | void setAbsCoor (const Vector& absCoord); | 
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| [4610] | 100 | void setAbsCoor (float x, float y, float z); | 
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| [5406] | 101 | void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0); | 
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|  | 102 | void setAbsCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| [4836] | 103 | /** @returns the absolute position */ | 
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| [4372] | 104 | inline const Vector& getAbsCoor () const { return this->absCoordinate; }; | 
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| [3809] | 105 | void shiftCoor (const Vector& shift); | 
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| [5750] | 106 | void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); }; | 
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| [3246] | 107 |  | 
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| [6078] | 108 | // SPEED // | 
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|  | 109 | /** @returns the Speed of the Node */ | 
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|  | 110 | inline float getSpeed() const { return this->velocity.len(); }; | 
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|  | 111 | /** @returns the Velocity of the Node */ | 
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|  | 112 | inline const Vector& getVelocity() const { return this->velocity; }; | 
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|  | 113 |  | 
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|  | 114 |  | 
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|  | 115 | // ROTATION // | 
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| [3810] | 116 | void setRelDir (const Quaternion& relDir); | 
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| [6873] | 117 | void setRelDir (float angle, float x, float y, float z); | 
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| [4992] | 118 | void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0); | 
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| [6873] | 119 | void setRelDirSoft(float angle, float x, float y, float z, float bias = 1.0); | 
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| [4836] | 120 | /** @returns the relative Direction */ | 
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| [5050] | 121 | inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; | 
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| [5113] | 122 | /** @returns the Relative Directional Destination */ | 
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| [5915] | 123 | inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; }; | 
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| [4836] | 124 | /** @returns a Vector pointing into the relative Direction */ | 
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| [5050] | 125 | inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; | 
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| [3810] | 126 | void setAbsDir (const Quaternion& absDir); | 
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| [6873] | 127 | void setAbsDir (float angle, float x, float y, float z); | 
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| [5414] | 128 | void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); | 
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| [6873] | 129 | void setAbsDirSoft(float angle, float x, float y, float z, float bias = 1.0); | 
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| [5915] | 130 | void shiftDir (const Quaternion& shift); | 
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| [4836] | 131 | /** @returns the absolute Direction */ | 
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| [4372] | 132 | inline const Quaternion& getAbsDir () const { return this->absDirection; }; | 
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| [4836] | 133 | /** @returns a Vector pointing into the absolute Direction */ | 
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| [4372] | 134 | inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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| [5915] | 135 | /** @returns A Vector pointing into the forward direction (X) of the Node */ | 
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|  | 136 | inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); }; | 
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|  | 137 | /** @returns A Vector pointing into the upward direction (Y) of the Node */ | 
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|  | 138 | inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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|  | 139 | /** @returns A Vector pointing into the right direction (Z) of the Node */ | 
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|  | 140 | inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); }; | 
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| [3246] | 141 |  | 
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| [3644] | 142 |  | 
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| [6078] | 143 | // PARENTING // | 
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| [5382] | 144 | void addChild (PNode* child); | 
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| [7221] | 145 | void addChild (const std::string& childName); | 
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| [4993] | 146 | void removeChild (PNode* child); | 
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| [5769] | 147 | void removeNode(); | 
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| [3537] | 148 |  | 
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| [6695] | 149 | PNode* seekNextAssignedPNode(PNode* node) const; | 
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|  | 150 |  | 
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| [6054] | 151 | /** @param parent the new parent of this node */ | 
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| [6048] | 152 | inline void setParent (PNode* parent) { parent->addChild(this); }; | 
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| [7221] | 153 | void setParent (const std::string& parentName); | 
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| [4966] | 154 | /** @returns the parent of this PNode */ | 
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| [5387] | 155 | inline PNode* getParent () const { return this->parent; }; | 
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|  | 156 | /** @returns the List of Children of this PNode */ | 
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| [6071] | 157 | const std::list<PNode*>& getNodesChildren() const { return this->children; }; | 
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| [4761] | 158 |  | 
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| [5382] | 159 | void setParentSoft(PNode* parentNode, float bias = 1.0); | 
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| [7221] | 160 | void setParentSoft(const std::string& parentName, float bias = 1.0); | 
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| [4987] | 161 |  | 
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| [6078] | 162 | // PARENTING_MODE AND OTHER FLAGS // | 
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| [6054] | 163 | void setParentMode (PARENT_MODE parentMode); | 
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| [7221] | 164 | void setParentMode (const std::string& parentingMode); | 
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| [4836] | 165 | /** @returns the Parenting mode of this node */ | 
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| [6054] | 166 | int getParentMode() const { return 0x000f & this->parentMode; }; | 
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| [3246] | 167 |  | 
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| [6078] | 168 | void addNodeFlags(unsigned short nodeFlags); | 
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|  | 169 | void removeNodeFlags(unsigned short nodeFlags); | 
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| [6054] | 170 |  | 
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| [6078] | 171 | // NULL_PARENT // | 
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| [6074] | 172 | /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */ | 
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| [6078] | 173 | static PNode* getNullParent()  { return (PNode::nullParent != NULL)? PNode::nullParent : PNode::createNullParent(); }; | 
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| [6054] | 174 |  | 
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| [6078] | 175 | // UPDATING // | 
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| [5769] | 176 | void updateNode (float dt); | 
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| [3246] | 177 |  | 
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| [6078] | 178 | // DEBUG // | 
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| [5769] | 179 | void countChildNodes(int& nodes) const; | 
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|  | 180 | void debugNode (unsigned int depth = 1, unsigned int level = 0) const; | 
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| [5383] | 181 | void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const; | 
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| [3365] | 182 |  | 
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| [6078] | 183 | // HELPER_FUNCTIONS // | 
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| [7221] | 184 | static const char* parentingModeToString(int parentingMode); | 
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|  | 185 | static PARENT_MODE stringToParentingMode(const std::string& parentingMode); | 
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| [7076] | 186 | float distance(const PNode* node) const { return (this->getAbsCoor() - node->getAbsCoor()).len(); }; | 
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| [5750] | 187 |  | 
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| [4440] | 188 | private: | 
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| [4987] | 189 | /** tells the child that the parent's Coordinate has changed */ | 
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| [4440] | 190 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } | 
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| [4987] | 191 | /** tells the child that the parent's Direction has changed */ | 
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| [4440] | 192 | inline void parentDirChanged () { this->bRelDirChanged = true; } | 
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| [8186] | 193 | public: | 
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| [4836] | 194 | /** @returns the last calculated coordinate */ | 
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| [4993] | 195 | inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } | 
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| [8186] | 196 | private: | 
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| [6078] | 197 | static PNode* createNullParent(); | 
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| [6048] | 198 | void reparent(); | 
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| [6075] | 199 | bool checkIntegrity(const PNode* checkParent) const; | 
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| [6078] | 200 | void eraseChild(PNode* child); | 
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| [3537] | 201 |  | 
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| [3644] | 202 | private: | 
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| [5770] | 203 | bool               bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked | 
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|  | 204 | bool               bRelDirChanged;     //!< If Relative Direction has changed since last time we checked | 
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| [3644] | 205 |  | 
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| [5770] | 206 | Vector             relCoordinate;      //!< coordinates relative to the parent | 
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|  | 207 | Vector             absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) ) | 
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|  | 208 | Quaternion         relDirection;       //!< direction relative to the parent | 
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|  | 209 | Quaternion         absDirection;       //!< absolute direvtion in the world ( from (0,0,1) ) | 
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| [4440] | 210 |  | 
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| [5770] | 211 | Vector             prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle. | 
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|  | 212 | Vector             lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate | 
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|  | 213 | Quaternion         prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle. | 
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|  | 214 | //  Quaternion         lastAbsDirection; | 
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| [4440] | 215 |  | 
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| [5770] | 216 | Vector             velocity;           //!< Saves the velocity. | 
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| [4987] | 217 |  | 
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| [5770] | 218 | Vector*            toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) | 
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|  | 219 | Quaternion*        toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) | 
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|  | 220 | float              bias;               //!< how fast to iterate to the given position (default is 1) | 
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| [4987] | 221 |  | 
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| [6042] | 222 | PNode*             parent;             //!< a pointer to the parent node. | 
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|  | 223 | std::list<PNode*>  children;           //!< list of the children of this PNode. | 
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| [4440] | 224 |  | 
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| [6042] | 225 | bool               bActive;            //!< If the Node is Active (for cutting off the rest of the tree in update). | 
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|  | 226 | unsigned short     parentMode;         //!< the mode of the binding | 
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| [6074] | 227 |  | 
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|  | 228 |  | 
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|  | 229 | static PNode*      nullParent;         //!< The ROOT of the main PNode Tree. | 
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| [6634] | 230 |  | 
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|  | 231 | private: | 
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|  | 232 | float coorx; | 
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|  | 233 | float coory; | 
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|  | 234 | float coorz; | 
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|  | 235 |  | 
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|  | 236 | float rotw; | 
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|  | 237 | float rotx; | 
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|  | 238 | float roty; | 
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|  | 239 | float rotz; | 
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| [7954] | 240 |  | 
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|  | 241 | private: | 
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|  | 242 | int relCoordinate_handle; | 
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|  | 243 | int relDirection_handle; | 
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|  | 244 | Vector relCoordinate_write; | 
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|  | 245 | Quaternion relDirection_write; | 
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|  | 246 |  | 
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|  | 247 | public: | 
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|  | 248 | virtual void varChangeHandler( std::list<int> & id ); | 
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| [3246] | 249 | }; | 
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|  | 250 |  | 
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|  | 251 | #endif /* _P_NODE_H */ | 
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