| [4570] | 1 | /*! | 
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| [5391] | 2 |  * @file p_node.h | 
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| [6042] | 3 |  * @brief Definition of THE Parenting Node | 
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| [5391] | 4 |  * | 
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 | 5 |  *  parenting is how coordinates are handled in orxonox, meaning, that all coordinates | 
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 | 6 |  *  are representet relative to another parent node. this nodes build a parenting | 
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 | 7 |  *  tree of one-sided references (from up to down referenced). | 
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 | 8 |  *  Every node manages itself a list of childrens (of whos it is parent - easy...). | 
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 | 9 |  * | 
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 | 10 |  *  absCoordinate, absDirection have to be recalculated as soon as there was a change in | 
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 | 11 |  *  place or ortientation. this is only the case if | 
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| [6042] | 12 |  *  o bRelCoorChanged is true (so moved) | 
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 | 13 |  *  o bRelDirChanged is true (so changed) | 
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| [5391] | 14 |  *  this conditions make it cheaper to recalculate the tree (reduces redundant work). | 
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 | 15 |  */ | 
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| [3246] | 16 |  | 
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 | 17 |  | 
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 | 18 | #ifndef _P_NODE_H | 
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 | 19 | #define _P_NODE_H | 
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 | 20 |  | 
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| [3543] | 21 | #include "base_object.h" | 
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| [6498] | 22 | #include "synchronizeable.h" | 
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| [6042] | 23 |  | 
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| [3804] | 24 | #include "vector.h" | 
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| [6616] | 25 | #include "quaternion.h" | 
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| [5770] | 26 | #include <list> | 
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| [3246] | 27 |  | 
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| [5405] | 28 | // FORWARD DECLARATION | 
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| [4436] | 29 | class TiXmlElement; | 
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| [3246] | 30 |  | 
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| [5006] | 31 | #define PNODE_ITERATION_DELTA    .001 | 
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| [6054] | 32 |  | 
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| [4765] | 33 | //! Parental linkage modes | 
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 | 34 | typedef enum | 
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 | 35 | { | 
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| [5769] | 36 |   // PARENTAL FOLLOWING | 
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| [6042] | 37 |   PNODE_LOCAL_ROTATE                   = 0x0001,    //!< Rotates all the children around their centers. | 
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 | 38 |   PNODE_ROTATE_MOVEMENT                = 0x0002,    //!< Moves all the children around the center of their parent, without the rotation around their own centers. | 
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| [4765] | 39 |  | 
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| [6042] | 40 |   PNODE_MOVEMENT                       = 0x0004,    //!< Moves all children along with the parent. | 
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 | 41 |   // special linkage modes | 
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 | 42 |   PNODE_ALL                            = 0x0003,    //!< Moves all children around the center of their parent, and also rotates their centers | 
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 | 43 |   PNODE_ROTATE_AND_MOVE                = 0x0005,    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. | 
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| [3565] | 44 |  | 
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| [5769] | 45 |  | 
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 | 46 |   // REPARENTING | 
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| [6078] | 47 |   PNODE_REPARENT_TO_NULL               = 0x0010,    //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore. | 
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| [6048] | 48 |   PNODE_REPARENT_TO_PARENTS_PARENT     = 0x0020,    //!< Reparents the Node to the parents (old) parent it the parent gets removed. | 
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| [6078] | 49 |   /////////////////////////////////////////////     //  ELSE: Reparents to the NullParent. | 
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| [6042] | 50 |   PNODE_REPARENT_DELETE_CHILDREN       = 0x0040,    //!< Deletes the Children of the node when This Node is Removed. (Use with care). | 
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| [6054] | 51 |   /// FIXME | 
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| [9869] | 52 |   PNODE_REPARENT_KEEP_POSITION         = 0x0080,    //!< Tries to keep the Position if the Node is reparented. | 
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| [5769] | 53 |  | 
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 | 54 |  | 
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 | 55 |   // DELETION | 
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| [6042] | 56 |   PNODE_PROHIBIT_CHILD_DELETE          = 0x0100,    //!< Prohibits the Children from being deleted if this Node gets deleted. | 
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 | 57 |   PNODE_PROHIBIT_DELETE_WITH_PARENT    = 0x0200,    //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules | 
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| [6054] | 58 |   PNODE_REPARENT_CHILDREN_ON_REMOVE    = 0x0400,    //!< Reparents the Children of the Node if the Node gets Removed. | 
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| [6078] | 59 |   PNODE_REPARENT_ON_PARENTS_REMOVE     = 0x0800,    //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules. | 
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| [5769] | 60 |  | 
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| [6042] | 61 |   // VISIBILITY/ACTIVITY | 
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 | 62 |   PNODE_HIDE_CHILDREN_IF_HIDDEN        = 0x1000,    //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) | 
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 | 63 |   PNODE_HIDE_IF_PARENT_HIDDEN          = 0x2000,    //!< Prohibits the node from being drawn if the Parent is invisible. | 
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 | 64 |   PNODE_UPDATE_CHILDREN_IF_INACTIVE    = 0x4000,    //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) | 
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 | 65 |   PNODE_STATIC_NODE                    = 0x8000,    //!< Used for nodes that do not have any moving children, and that do not move. | 
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 | 66 |  | 
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| [4765] | 67 | } PARENT_MODE; | 
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 | 68 |  | 
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| [3450] | 69 | //! The default mode of the translation-binding. | 
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| [6042] | 70 | #define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | \ | 
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 | 71 |                                   PNODE_REPARENT_KEEP_POSITION | 
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| [3246] | 72 |  | 
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| [4440] | 73 |  | 
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| [3450] | 74 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. | 
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| [9869] | 75 | class PNode : virtual public BaseObject, virtual public Synchronizeable | 
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 | 76 | { | 
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 | 77 |   ObjectListDeclaration(PNode); | 
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 | 78 |  | 
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 | 79 | public: | 
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| [6078] | 80 |   PNode (PNode* parent = PNode::getNullParent(), long nodeFlags = PNODE_PARENT_MODE_DEFAULT); | 
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| [3365] | 81 |   virtual ~PNode (); | 
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| [3246] | 82 |  | 
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| [6512] | 83 |   virtual void loadParams(const TiXmlElement* root); | 
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| [4436] | 84 |  | 
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| [6424] | 85 |   void init(); | 
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 | 86 |  | 
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| [6078] | 87 |   // ACTIVATION // | 
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| [6142] | 88 |   inline void activateNode() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; }; | 
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| [6054] | 89 |   inline void deactivateNode() { this->bActive = false; }; | 
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 | 90 |   inline bool getNodeActiveState() { return this->bActive; }; | 
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 | 91 |  | 
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| [6078] | 92 |   // POSITION // | 
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| [3810] | 93 |   void setRelCoor (const Vector& relCoord); | 
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| [4610] | 94 |   void setRelCoor (float x, float y, float z); | 
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| [4992] | 95 |   void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0); | 
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 | 96 |   void setRelCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| [4836] | 97 |   /** @returns the relative position */ | 
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| [5050] | 98 |   inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; | 
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| [5113] | 99 |   /** @returns the Relative Coordinate Destination */ | 
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| [9869] | 100 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; }; | 
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| [3809] | 101 |   void setAbsCoor (const Vector& absCoord); | 
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| [4610] | 102 |   void setAbsCoor (float x, float y, float z); | 
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| [5406] | 103 |   void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0); | 
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 | 104 |   void setAbsCoorSoft(float x, float y, float z, float bias = 1.0); | 
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| [4836] | 105 |   /** @returns the absolute position */ | 
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| [4372] | 106 |   inline const Vector& getAbsCoor () const { return this->absCoordinate; }; | 
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| [8711] | 107 |   /** @returns the absolute X coordinate. */ | 
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 | 108 |   inline float getAbsCoorX() { return this->absCoordinate.x; }; | 
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 | 109 |   /** @returns the absolute Y Coordinate */ | 
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 | 110 |   inline float getAbsCoorY() { return this->absCoordinate.y; }; | 
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 | 111 |   /** @returns the absolute Z Coordinate */ | 
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 | 112 |   inline float getAbsCoorZ() { return this->absCoordinate.z; }; | 
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 | 113 |  | 
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| [8490] | 114 |   /** @returns the absolute position */ | 
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 | 115 |   inline const Vector& getLastAbsCoor () const { return this->lastAbsCoordinate; }; | 
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| [9406] | 116 |  | 
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| [3809] | 117 |   void shiftCoor (const Vector& shift); | 
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| [5750] | 118 |   void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); }; | 
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| [3246] | 119 |  | 
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| [6078] | 120 |   // SPEED // | 
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 | 121 |   /** @returns the Speed of the Node */ | 
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 | 122 |   inline float getSpeed() const { return this->velocity.len(); }; | 
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 | 123 |   /** @returns the Velocity of the Node */ | 
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 | 124 |   inline const Vector& getVelocity() const { return this->velocity; }; | 
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 | 125 |  | 
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 | 126 |  | 
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 | 127 |   // ROTATION // | 
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| [3810] | 128 |   void setRelDir (const Quaternion& relDir); | 
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| [6873] | 129 |   void setRelDir (float angle, float x, float y, float z); | 
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| [4992] | 130 |   void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0); | 
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| [6873] | 131 |   void setRelDirSoft(float angle, float x, float y, float z, float bias = 1.0); | 
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| [4836] | 132 |   /** @returns the relative Direction */ | 
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| [5050] | 133 |   inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; | 
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| [5113] | 134 |   /** @returns the Relative Directional Destination */ | 
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| [9869] | 135 | inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; }; | 
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| [4836] | 136 |   /** @returns a Vector pointing into the relative Direction */ | 
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| [5050] | 137 |   inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; | 
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| [3810] | 138 |   void setAbsDir (const Quaternion& absDir); | 
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| [6873] | 139 |   void setAbsDir (float angle, float x, float y, float z); | 
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| [5414] | 140 |   void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); | 
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| [6873] | 141 |   void setAbsDirSoft(float angle, float x, float y, float z, float bias = 1.0); | 
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| [5915] | 142 |   void shiftDir (const Quaternion& shift); | 
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| [4836] | 143 |   /** @returns the absolute Direction */ | 
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| [4372] | 144 |   inline const Quaternion& getAbsDir () const { return this->absDirection; }; | 
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| [4836] | 145 |   /** @returns a Vector pointing into the absolute Direction */ | 
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| [4372] | 146 |   inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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| [5915] | 147 |   /** @returns A Vector pointing into the forward direction (X) of the Node */ | 
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 | 148 |   inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); }; | 
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 | 149 |   /** @returns A Vector pointing into the upward direction (Y) of the Node */ | 
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 | 150 |   inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); }; | 
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 | 151 |   /** @returns A Vector pointing into the right direction (Z) of the Node */ | 
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 | 152 |   inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); }; | 
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| [3246] | 153 |  | 
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| [3644] | 154 |  | 
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| [6078] | 155 |   // PARENTING // | 
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| [5382] | 156 |   void addChild (PNode* child); | 
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| [7221] | 157 |   void addChild (const std::string& childName); | 
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| [4993] | 158 |   void removeChild (PNode* child); | 
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| [5769] | 159 |   void removeNode(); | 
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| [3537] | 160 |  | 
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| [6695] | 161 |   PNode* seekNextAssignedPNode(PNode* node) const; | 
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 | 162 |  | 
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| [6054] | 163 |   /** @param parent the new parent of this node */ | 
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| [6048] | 164 |   inline void setParent (PNode* parent) { parent->addChild(this); }; | 
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| [7221] | 165 |   void setParent (const std::string& parentName); | 
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| [4966] | 166 |   /** @returns the parent of this PNode */ | 
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| [5387] | 167 |   inline PNode* getParent () const { return this->parent; }; | 
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 | 168 |   /** @returns the List of Children of this PNode */ | 
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| [6071] | 169 |   const std::list<PNode*>& getNodesChildren() const { return this->children; }; | 
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| [4761] | 170 |  | 
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| [5382] | 171 |   void setParentSoft(PNode* parentNode, float bias = 1.0); | 
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| [7221] | 172 |   void setParentSoft(const std::string& parentName, float bias = 1.0); | 
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| [4987] | 173 |  | 
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| [6078] | 174 |   // PARENTING_MODE AND OTHER FLAGS // | 
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| [6054] | 175 |   void setParentMode (PARENT_MODE parentMode); | 
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| [7221] | 176 |   void setParentMode (const std::string& parentingMode); | 
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| [4836] | 177 |   /** @returns the Parenting mode of this node */ | 
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| [6054] | 178 |   int getParentMode() const { return 0x000f & this->parentMode; }; | 
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| [3246] | 179 |  | 
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| [6078] | 180 |   void addNodeFlags(unsigned short nodeFlags); | 
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 | 181 |   void removeNodeFlags(unsigned short nodeFlags); | 
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| [6054] | 182 |  | 
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| [6074] | 183 |   /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */ | 
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| [9869] | 184 | static PNode* getNullParent()  { return (PNode::nullParent != NULL) ? PNode::nullParent : PNode::createNullParent(); }; | 
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| [6054] | 185 |  | 
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| [6078] | 186 |   // UPDATING // | 
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| [5769] | 187 |   void updateNode (float dt); | 
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| [3246] | 188 |  | 
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| [6078] | 189 |   // DEBUG // | 
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| [5769] | 190 |   void countChildNodes(int& nodes) const; | 
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 | 191 |   void debugNode (unsigned int depth = 1, unsigned int level = 0) const; | 
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| [5383] | 192 |   void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const; | 
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| [3365] | 193 |  | 
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| [6078] | 194 |   // HELPER_FUNCTIONS // | 
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| [7221] | 195 |   static const char* parentingModeToString(int parentingMode); | 
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 | 196 |   static PARENT_MODE stringToParentingMode(const std::string& parentingMode); | 
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| [7076] | 197 |   float distance(const PNode* node) const { return (this->getAbsCoor() - node->getAbsCoor()).len(); }; | 
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| [5750] | 198 |  | 
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| [9869] | 199 | private: | 
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| [4987] | 200 |   /** tells the child that the parent's Coordinate has changed */ | 
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| [4440] | 201 |   inline void parentCoorChanged () { this->bRelCoorChanged = true; } | 
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| [4987] | 202 |   /** tells the child that the parent's Direction has changed */ | 
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| [4440] | 203 |   inline void parentDirChanged () { this->bRelDirChanged = true; } | 
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| [9869] | 204 | public: | 
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| [4836] | 205 |   /** @returns the last calculated coordinate */ | 
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| [4993] | 206 |   inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } | 
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| [9869] | 207 | private: | 
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| [6078] | 208 |   static PNode* createNullParent(); | 
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| [6048] | 209 |   void reparent(); | 
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| [6075] | 210 |   bool checkIntegrity(const PNode* checkParent) const; | 
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| [6078] | 211 |   void eraseChild(PNode* child); | 
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| [3537] | 212 |  | 
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| [9869] | 213 | private: | 
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| [5770] | 214 |   bool               bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked | 
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 | 215 |   bool               bRelDirChanged;     //!< If Relative Direction has changed since last time we checked | 
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| [3644] | 216 |  | 
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| [5770] | 217 |   Vector             relCoordinate;      //!< coordinates relative to the parent | 
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 | 218 |   Vector             absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) ) | 
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 | 219 |   Quaternion         relDirection;       //!< direction relative to the parent | 
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 | 220 |   Quaternion         absDirection;       //!< absolute direvtion in the world ( from (0,0,1) ) | 
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| [4440] | 221 |  | 
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| [5770] | 222 |   Vector             prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle. | 
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 | 223 |   Vector             lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate | 
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 | 224 |   Quaternion         prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle. | 
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| [9869] | 225 |   //  Quaternion         lastAbsDirection; | 
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| [4440] | 226 |  | 
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| [5770] | 227 |   Vector             velocity;           //!< Saves the velocity. | 
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| [4987] | 228 |  | 
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| [5770] | 229 |   Vector*            toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) | 
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 | 230 |   Quaternion*        toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) | 
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 | 231 |   float              bias;               //!< how fast to iterate to the given position (default is 1) | 
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| [4987] | 232 |  | 
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| [6042] | 233 |   PNode*             parent;             //!< a pointer to the parent node. | 
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 | 234 |   std::list<PNode*>  children;           //!< list of the children of this PNode. | 
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| [4440] | 235 |  | 
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| [6042] | 236 |   bool               bActive;            //!< If the Node is Active (for cutting off the rest of the tree in update). | 
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 | 237 |   unsigned short     parentMode;         //!< the mode of the binding | 
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| [6074] | 238 |  | 
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 | 239 |  | 
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 | 240 |   static PNode*      nullParent;         //!< The ROOT of the main PNode Tree. | 
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| [6634] | 241 |  | 
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| [9869] | 242 | private: | 
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 | 243 |   float coorx; | 
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 | 244 |   float coory; | 
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 | 245 |   float coorz; | 
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| [6634] | 246 |  | 
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| [9869] | 247 |   float rotw; | 
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 | 248 |   float rotx; | 
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 | 249 |   float roty; | 
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 | 250 |   float rotz; | 
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| [8490] | 251 |  | 
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| [9869] | 252 | private: | 
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 | 253 |   int relCoordinate_handle; | 
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 | 254 |   int relDirection_handle; | 
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 | 255 |   Vector relCoordinate_write; | 
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 | 256 |   Quaternion relDirection_write; | 
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| [8490] | 257 |  | 
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| [9869] | 258 | public: | 
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 | 259 |   virtual void varChangeHandler( std::list<int> & id ); | 
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| [3246] | 260 | }; | 
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 | 261 |  | 
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| [9869] | 262 | // NULL_PARENT // | 
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 | 263 | class NullParent : public PNode | 
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 | 264 | { | 
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 | 265 |   ObjectListDeclaration(NullParent); | 
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 | 266 |   friend class PNode; | 
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 | 267 |   NullParent(); | 
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 | 268 | }; | 
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 | 269 |  | 
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 | 270 |  | 
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| [3246] | 271 | #endif /* _P_NODE_H */ | 
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