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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.cc @ 4618

Last change on this file since 4618 was 4618, checked in by patrick, 19 years ago

orxonox/trunk: the obb tree now gets rendered correctly

File size: 2.6 KB
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[4573]1/*
[4510]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[4511]12   main-programmer: Patrick Boenzli
[4510]13   co-programmer: ...
14*/
15
[4511]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
[4510]17
[4511]18#include "obb_tree.h"
[4550]19#include "obb_tree_node.h"
[4531]20#include "obb.h"
[4546]21#include "debug.h"
[4550]22#include "compiler.h"
[4616]23#include "material.h"
[4510]24
25using namespace std;
26
27
[4616]28Material* OBBTree::material = NULL;
29
[4510]30/**
31   \brief standard constructor
32*/
[4573]33OBBTree::OBBTree ()
[4510]34{
[4616]35  this->setClassID(CL_OBB_TREE, "OBBTree");
36  material = new Material("Tree");
37  material->setIllum(3);
38  material->setAmbient(1.0, 1.0, 1.0);
[4510]39}
40
41
42/**
43   \brief standard deconstructor
44
45*/
[4573]46OBBTree::~OBBTree ()
[4510]47{
48  // delete what has to be deleted here
49}
[4528]50
51
[4551]52void OBBTree::spawnBVTree(int depth, sVec3D *verticesList, const int length)
[4531]53{
[4551]54  if( unlikely(this->rootNode != NULL))
55    {
56      PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n");
57      this->flushTree();
58    }
59  OBBTreeNode* node = new OBBTreeNode();
60  this->rootNode = node;
61  this->rootNode->spawnBVTree(depth, verticesList, length);
[4531]62}
[4528]63
64
65void OBBTree:: flushTree()
66{}
67
68
69void OBBTree::collideWith(const OBBTree &tree)
70{}
71
72
73void OBBTree::drawBV(int currentDepth, const int depth) const
[4550]74{
75  if( likely(this->rootNode != NULL))
[4581]76  {
[4618]77    this->rootNode->drawBV(currentDepth);
78    this->rootNode->drawBVPolygon(currentDepth);
[4581]79  }
[4550]80}
[4528]81
82
83void OBBTree::drawBVPolygon(int currentDepth, const int depth) const
[4550]84{
85  if( likely(this->rootNode != NULL))
[4618]86    this->rootNode->drawBVPolygon(currentDepth);
[4550]87}
[4528]88
89
90void OBBTree::drawBVBlended(int currentDepth, const int depth) const
[4550]91{
92  if( likely(this->rootNode != NULL))
[4618]93    this->rootNode->drawBVBlended(currentDepth);
[4550]94}
[4546]95
96
97void OBBTree::debug()
98{
99  PRINT(0)("\n==============================| OBBTree::debug() |===\n");
100  PRINT(0)("=  Spawning Tree: Start\n");
[4573]101
[4551]102  /* generate some test vertices */
[4612]103  int const length = 6;
[4589]104  sVec3D* vertList = new sVec3D[length];
[4612]105  sVec3D data[length]  = {{5.0, 0.0, 0.0},{2.0, 0.0, 5.0},{14.0, 0.0, 0.0}, {5.0, 0.0, 1.0}, {12.0, 0.0, 8.0}, {3.0, 5.0, 4.9}};
[4551]106
[4589]107  for(int i = 0; i < length; ++i)
[4553]108    {
109      vertList[i][0] = data[i][0];
110      vertList[i][1] = data[i][1];
111      vertList[i][2] = data[i][2];
112    }
113
[4615]114  this->spawnBVTree(2, vertList, length);
[4551]115
[4546]116  PRINT(0)("=  Spawning Tree: Finished\n");
[4573]117  PRINT(0)("=======================================================\n");
[4546]118
119}
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