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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.cc @ 4618

Last change on this file since 4618 was 4618, checked in by patrick, 19 years ago

orxonox/trunk: the obb tree now gets rendered correctly

File size: 2.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb_tree.h"
19#include "obb_tree_node.h"
20#include "obb.h"
21#include "debug.h"
22#include "compiler.h"
23#include "material.h"
24
25using namespace std;
26
27
28Material* OBBTree::material = NULL;
29
30/**
31   \brief standard constructor
32*/
33OBBTree::OBBTree ()
34{
35  this->setClassID(CL_OBB_TREE, "OBBTree");
36  material = new Material("Tree");
37  material->setIllum(3);
38  material->setAmbient(1.0, 1.0, 1.0);
39}
40
41
42/**
43   \brief standard deconstructor
44
45*/
46OBBTree::~OBBTree ()
47{
48  // delete what has to be deleted here
49}
50
51
52void OBBTree::spawnBVTree(int depth, sVec3D *verticesList, const int length)
53{
54  if( unlikely(this->rootNode != NULL))
55    {
56      PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n");
57      this->flushTree();
58    }
59  OBBTreeNode* node = new OBBTreeNode();
60  this->rootNode = node;
61  this->rootNode->spawnBVTree(depth, verticesList, length);
62}
63
64
65void OBBTree:: flushTree()
66{}
67
68
69void OBBTree::collideWith(const OBBTree &tree)
70{}
71
72
73void OBBTree::drawBV(int currentDepth, const int depth) const
74{
75  if( likely(this->rootNode != NULL))
76  {
77    this->rootNode->drawBV(currentDepth);
78    this->rootNode->drawBVPolygon(currentDepth);
79  }
80}
81
82
83void OBBTree::drawBVPolygon(int currentDepth, const int depth) const
84{
85  if( likely(this->rootNode != NULL))
86    this->rootNode->drawBVPolygon(currentDepth);
87}
88
89
90void OBBTree::drawBVBlended(int currentDepth, const int depth) const
91{
92  if( likely(this->rootNode != NULL))
93    this->rootNode->drawBVBlended(currentDepth);
94}
95
96
97void OBBTree::debug()
98{
99  PRINT(0)("\n==============================| OBBTree::debug() |===\n");
100  PRINT(0)("=  Spawning Tree: Start\n");
101
102  /* generate some test vertices */
103  int const length = 6;
104  sVec3D* vertList = new sVec3D[length];
105  sVec3D data[length]  = {{5.0, 0.0, 0.0},{2.0, 0.0, 5.0},{14.0, 0.0, 0.0}, {5.0, 0.0, 1.0}, {12.0, 0.0, 8.0}, {3.0, 5.0, 4.9}};
106
107  for(int i = 0; i < length; ++i)
108    {
109      vertList[i][0] = data[i][0];
110      vertList[i][1] = data[i][1];
111      vertList[i][2] = data[i][2];
112    }
113
114  this->spawnBVTree(2, vertList, length);
115
116  PRINT(0)("=  Spawning Tree: Finished\n");
117  PRINT(0)("=======================================================\n");
118
119}
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