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Ignore:
Timestamp:
Jun 6, 2005, 12:31:17 AM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: collision detection classes names and structures filled in

File:
1 edited

Legend:

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  • orxonox/trunk/src/util/collision_detection/obb_tree.cc

    r4510 r4511  
    1010
    1111   ### File Specific:
    12    main-programmer: ...
     12   main-programmer: Patrick Boenzli
    1313   co-programmer: ...
    1414*/
    1515
    16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
     16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
    1717
    18 #include "proto_class.h"
     18#include "obb_tree.h"
    1919
    2020using namespace std;
     
    2323/**
    2424   \brief standard constructor
    25    \todo this constructor is not jet implemented - do it
    2625*/
    27 ProtoClass::ProtoClass ()
     26OBBTree::OBBTree ()
    2827{
    29    this->setClassID(CL_PROTO_ID, "ProtoClass");
     28   this->setClassID(CL_OBB_TREE, "OBBTree");
    3029
    31    /* If you make a new class, what is most probably the case when you write this file
    32       don't forget to:
    33        1. Add the new file new_class.cc to the ./src/Makefile.am
    34        2. Add the class identifier to ./src/class_list.h eg. CL_NEW_CLASS
    35 
    36       Advanced Topics:
    37       - if you want to let your object be managed via the ObjectManager make sure to read
    38         the object_manager.h header comments. You will use this most certanly only if you
    39         make many objects of your class, like a weapon bullet.
    40    */
    4130}
    4231
     
    4635
    4736*/
    48 ProtoClass::~ProtoClass ()
     37OBBTree::~OBBTree ()
    4938{
    5039  // delete what has to be deleted here
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