Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @4927   19 years bensch orxonox/trunk: some smaller fixes, to make Weapon more local
(edit) @4926   19 years bensch orxonox/trunk: the activation and deactivation-phase of the Weapon …
(edit) @4910   19 years bensch orxonox/trunk: flush
(edit) @4909   19 years bensch orxonox/trunk: removed subproject gui, as it is not anymore a …
(edit) @4906   19 years bensch orxonox/trunk: states are now flow'n through
(edit) @4895   19 years bensch orxonox/trunk: messed things up a bit, try fixing
(edit) @4894   19 years bensch orxonox/trunk: seg-fault prevention thanks to the ClassList. The …
(edit) @4893   19 years bensch orxonox/trunk: animations can now be stored inside of the Weapon-base-class
(edit) @4892   19 years bensch orxonox/trunk: brought logic to the execution-cycle. There are now …
(edit) @4891   19 years bensch orxonox/trunk: more elaborate execute function
(edit) @4890   19 years bensch orxonox/trunk: remake of the Projectile and TestBullet
(edit) @4885   19 years bensch orxonox/trunk: merged the weaponSystem back to the trunk, because it …
(edit) @4875   19 years bensch orxonox/trunk: prepare to create the new Weapon-System
(edit) @4865   19 years bensch orxonox/trunk: some segfault should not occure anymore
(edit) @4864   19 years bensch orxonox/trunk: merging minor nice fixes from laptop
(edit) @4862   19 years bensch orxonox/trunk: introducing Layers
(edit) @4849   19 years bensch orxonox/trunk: the crosshair now renders as element2d
(edit) @4838   19 years bensch orxonox/trunk: Element2D added → will be moved to lib/graphics …
(edit) @4837   19 years bensch orxonox/trunk: derivation of superclasses is more clear now. lets see, …
(edit) @4836   19 years bensch orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
(edit) @4834   19 years bensch orxonox/trunk: crosshair in WeaponManager (instead of World) and …
(edit) @4833   19 years bensch orxonox/trunk: fight against the mighty segfault
(edit) @4832   19 years bensch orxonox/trunk: loadParams and timing
(edit) @4831   19 years bensch orxonox/trunk: hiding the mouse through the graphicsEngine
(edit) @4830   19 years bensch orxonox/trunk: implemented aim
(edit) @4829   19 years bensch orxonox/trunk: shoots are visible again :)
(edit) @4828   19 years bensch orxonox/trunk: less includes
(edit) @4827   19 years bensch orxonox/trunk: state is no more singleton, but static class. This is …
(edit) @4826   19 years bensch orxonox/trunk: moved the weaponManager out of Weapon we have files …
(edit) @4824   19 years bensch orxonox/trunk: cleaned out the crosshair of the Player
(edit) @4823   19 years bensch orxonox/trunk: better algorithm to get the position of the crosshair
(edit) @4818   19 years patrick orxonox/trunk: crosshair gets deleted also, now all event listeners …
(edit) @4781   19 years bensch orxonox/trunk: the mighty useless crosshair…
(edit) @4780   19 years bensch orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
(edit) @4779   19 years bensch orxonox/trunk: created a crosshair class, that will in the future …
(edit) @4759   19 years bensch orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
(add) @4758   19 years bensch orxonox/trunk: moved the weapons to world_entities/weapons
Note: See TracRevisionLog for help on using the revision log.