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Changeset 4779 in orxonox.OLD for orxonox/trunk/src/world_entities/weapons


Ignore:
Timestamp:
Jul 2, 2005, 10:03:59 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: created a crosshair class, that will in the future enable us to shoot at enemies

Location:
orxonox/trunk/src/world_entities/weapons
Files:
2 copied

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/world_entities/weapons/crosshair.cc

    r4774 r4779  
    1010
    1111   ### File Specific:
    12    main-programmer: ...
     12   main-programmer: Benjamin Grauer
    1313   co-programmer: ...
    1414*/
     
    1616//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
    1717
    18 #include "proto_class.h"
     18#include "crosshair.h"
    1919
    2020using namespace std;
     
    2525   \todo this constructor is not jet implemented - do it
    2626*/
    27 ProtoClass::ProtoClass ()
     27Crosshair::Crosshair ()
    2828{
    29    this->setClassID(CL_PROTO_ID, "ProtoClass");
     29  this->setClassID(CL_CROSSHAIR, "Crosshair");
     30  this->setName("Crosshair");
    3031
    31    /* If you make a new class, what is most probably the case when you write this file
    32       don't forget to:
    33        1. Add the new file new_class.cc to the ./src/Makefile.am
    34        2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
    35 
    36       Advanced Topics:
    37       - if you want to let your object be managed via the ObjectManager make sure to read
    38         the object_manager.h header comments. You will use this most certanly only if you
    39         make many objects of your class, like a weapon bullet.
    40    */
    4132}
    4233
     
    4637
    4738*/
    48 ProtoClass::~ProtoClass ()
     39Crosshair::~Crosshair ()
    4940{
    5041  // delete what has to be deleted here
    5142}
     43
     44void Crosshair::process(const Event &event)
     45{
     46
     47
     48}
  • orxonox/trunk/src/world_entities/weapons/crosshair.h

    r4774 r4779  
    1 /*! 
    2     \file proto_class.h
     1/*!
     2    \file crosshair.h
    33    \brief Definition of ...
    44
    55*/
    66
    7 #ifndef _PROTO_CLASS_H
    8 #define _PROTO_CLASS_H
     7#ifndef _CROSSHAIR_H
     8#define _CROSSHAIR_H
    99
    10 #include "base_object.h"
     10#include "event_listener.h"
     11
     12#include "vector.h"
    1113
    1214// FORWARD DEFINITION
    1315
    1416
    15 
    16 //! A class for ...
    17 class ProtoClass : public BaseObject {
     17//! A class that enables the
     18class Crosshair : public EventListener {
    1819
    1920 public:
    20   ProtoClass();
    21   virtual ~ProtoClass();
     21  Crosshair();
     22  virtual ~Crosshair();
    2223
    2324
     25  virtual void process(const Event &event);
     26
     27  /** @returns the current 3D-position of the Crosshair */
     28  const Vector& getPosition() { return this->position; };
     29
     30  void tick(float dt);
     31  void draw();
     32
    2433 private:
     34   Vector           position;             //!< The current position of the Crosshair
    2535
    2636};
    2737
    28 #endif /* _PROTO_CLASS_H */
     38#endif /* _CROSSHAIR_H */
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