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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons @ 4894

Name Size Rev Age Author Last Change
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crosshair.cc 5.0 KB 4865   19 years bensch orxonox/trunk: some segfault should not occure anymore
crosshair.h 1.3 KB 4849   19 years bensch orxonox/trunk: the crosshair now renders as element2d
projectile.cc 2.4 KB 4890   19 years bensch orxonox/trunk: remake of the Projectile and TestBullet
projectile.h 2.0 KB 4890   19 years bensch orxonox/trunk: remake of the Projectile and TestBullet
test_bullet.cc 1.9 KB 4892   19 years bensch orxonox/trunk: brought logic to the execution-cycle. There are now …
test_bullet.h 404 bytes 4892   19 years bensch orxonox/trunk: brought logic to the execution-cycle. There are now …
test_gun.cc 6.4 KB 4893   19 years bensch orxonox/trunk: animations can now be stored inside of the Weapon-base-class
test_gun.h 1.8 KB 4893   19 years bensch orxonox/trunk: animations can now be stored inside of the Weapon-base-class
weapon.cc 14.0 KB 4894   19 years bensch orxonox/trunk: seg-fault prevention thanks to the ClassList. The …
weapon.h 8.6 KB 4893   19 years bensch orxonox/trunk: animations can now be stored inside of the Weapon-base-class
weapon_manager.cc 6.9 KB 4885   19 years bensch orxonox/trunk: merged the weaponSystem back to the trunk, because it …
weapon_manager.h 3.3 KB 4837   19 years bensch orxonox/trunk: derivation of superclasses is more clear now. lets see, …
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