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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 10535

Last change on this file since 10535 was 10535, checked in by stefalie, 17 years ago
File size: 25.2 KB
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[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10314]14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
[2036]17*/
[5300]18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]19
20#include "world_entity.h"
[5208]21#include "shell_command.h"
[5143]22
[9869]23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
[8490]25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
[10147]28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
[8724]31#include "aabb_tree_node.h"
32
[7193]33#include "util/loading/load_param.h"
[10368]34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
[4682]37#include "obb_tree.h"
[3608]38
[8974]39#include "elements/glgui_energywidget.h"
[10368]40#include "elements/glgui_energywidgetvertical.h"
[6430]41
[6002]42#include "state.h"
[7014]43#include "camera.h"
[6002]44
[10013]45#include "collision_filter.h"
[8190]46#include "collision_event.h"
[8777]47#include "game_rules.h"
48#include "kill.h"
[9869]49#include "debug.h"
[7927]50
[10368]51#include "track/track.h"
52
[9869]53#include "projectiles/projectile.h"
[7927]54
[5208]55SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]56->describe("sets the Model of the WorldEntity")
[7711]57->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]58
[6424]59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]60
[9869]61
62ObjectListDefinition(WorldEntity);
[2043]63/**
[4836]64 *  Loads the WordEntity-specific Part of any derived Class
[5498]65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
[6430]69WorldEntity::WorldEntity()
[10391]70    : Synchronizeable(), _collisionFilter(this)
[2190]71{
[9869]72  this->registerObject(this, WorldEntity::_objectList);
[4597]73
[4682]74  this->obbTree = NULL;
[8724]75  this->aabbNode = NULL;
[6700]76  this->healthWidget = NULL;
77  this->healthMax = 1.0f;
78  this->health = 1.0f;
[8190]79  this->damage = 0.0f; // no damage dealt by a default entity
[6695]80  this->scaling = 1.0f;
[10147]81  this->oiFile = NULL;
[10314]82  // add 10 members to this array
83  this->mountPoints.reserve(10);
[4261]84
[6695]85  /* OSOLETE */
86  this->bVisible = true;
87  this->bCollide = true;
88
[6142]89  this->objectListNumber = OM_INIT;
[9003]90  this->lastObjectListNumber = OM_INIT;
[6142]91
[10013]92  this->_bOnGround = false;
[8190]93
[10368]94  // Track of this entity
95  this->entityTrack = NULL;
[10449]96  this->bDrawTrack = false;
[10368]97
[8190]98  // registering default reactions:
[10013]99  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]100
[6142]101  this->toList(OM_NULL);
[9235]102
[10013]103  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
104  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
105  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
106  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]107
[10013]108  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
109  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]110}
[2043]111
112/**
[4836]113 *  standard destructor
[2043]114*/
[2190]115WorldEntity::~WorldEntity ()
[2036]116{
[7125]117  State::getObjectManager()->toList(this, OM_INIT);
118
119  // Delete the model (unregister it with the ResourceManager)
120  for (unsigned int i = 0; i < this->models.size(); i++)
121    this->setModel(NULL, i);
122
[10147]123  // remove the object information file
124  if( this->oiFile)
125    delete this->oiFile;
126  // and clear all monut points
127  this->mountPoints.clear();
128
[5498]129  // Delete the obbTree
[5302]130  if( this->obbTree != NULL)
[4814]131    delete this->obbTree;
[5994]132
[6700]133  if (this->healthWidget != NULL)
134    delete this->healthWidget;
[8190]135
[10013]136  this->unsubscribeReactions();
[3531]137}
138
[5498]139/**
140 * loads the WorldEntity Specific Parameters.
141 * @param root: the XML-Element to load the Data From
142 */
[4436]143void WorldEntity::loadParams(const TiXmlElement* root)
144{
[5498]145  // Do the PNode loading stuff
[6512]146  PNode::loadParams(root);
[5498]147
[6222]148  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]149  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]150  .defaultValues("");
[6222]151
[4436]152  // Model Loading
[5671]153  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]154  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]155  .defaultValues("", 1.0f, 0);
[6430]156
[10314]157  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
158  .describe("the fileName of the object information file (optional)");
159
[10368]160  // Entity Attributes
[6700]161  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
162  .describe("The Maximum health that can be loaded onto this entity")
[7198]163  .defaultValues(1.0f);
[6430]164
[6700]165  LoadParam(root, "health", this, WorldEntity, setHealth)
166  .describe("The Health the WorldEntity has at this moment")
[7198]167  .defaultValues(1.0f);
[9656]168
169  LoadParam(root, "list", this, WorldEntity, toListS);
[10368]170
[10449]171  LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack)
172      .describe("draws the track for debugging purposes");
[10368]173
174  // Track
175  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
[10391]176  .describe("creates and adds a track to this WorldEntity");
[4436]177}
178
[6222]179
[3531]180/**
[10368]181 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
182 * here the track is created and further initializing left for the Track itself
183 */
184void WorldEntity::addTrack(const TiXmlElement* root)
185{
186  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
187  this->entityTrack = new Track(root);
188  this->setParent(this->entityTrack->getTrackNode());
189  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
190  /*LOAD_PARAM_START_CYCLE(root, element);
191  {
192    PRINTF(4)("element is: %s\n", element->Value());
193    Factory::fabricate(element);
194  }
195  LOAD_PARAM_END_CYCLE(element);*/
196
[10391]197
[10368]198}
199
[10498]200void WorldEntity::pauseTrack(bool stop)
201{
202     if(this->entityTrack)
203       this->entityTrack->pauseTrack(stop);
204}
[10368]205
[10498]206
[10368]207/**
[4885]208 * loads a Model onto a WorldEntity
[4836]209 * @param fileName the name of the model to load
[5057]210 * @param scaling the Scaling of the model
[7711]211 *
212 * FIXME
213 * @todo: separate the obb tree generation from the model
[7221]214 */
[7711]215void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]216{
[6695]217  this->modelLODName = fileName;
[6424]218  this->scaling = scaling;
[7954]219
220  std::string name = fileName;
221
[9869]222  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]223  {
[9869]224    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]225  }
226
227  this->modelFileName = name;
228
[7221]229  if (!fileName.empty())
[6142]230  {
[6430]231    // search for the special character # in the LoadParam
[7221]232    if (fileName.find('#') != std::string::npos)
[6222]233    {
[7221]234      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
235      std::string lodFile = fileName;
236      unsigned int offset = lodFile.find('#');
[6720]237      for (unsigned int i = 0; i < 3; i++)
[6005]238      {
[7221]239        lodFile[offset] = 48+(int)i;
[9869]240        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]241          this->loadModel(lodFile, scaling, i);
[6005]242      }
[6222]243      return;
244    }
[6720]245    if (this->scaling <= 0.0)
[6424]246    {
[7193]247      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]248      this->scaling = 1.0;
[6424]249    }
[9869]250    /// LOADING AN OBJ FILE
[7221]251    if(fileName.find(".obj") != std::string::npos)
[6222]252    {
[7221]253      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]254      // creating the model and loading it
[9869]255      StaticModel* model = new StaticModel();
256      *model = ResourceOBJ(fileName, this->scaling);
[10314]257
258      // check if ther is a valid model and load other stuff
[9869]259      if (model->getVertexCount() > 0)
260      {
261        this->setModel(model, modelNumber);
[10314]262
[10391]263        if( modelNumber == 0)
[10314]264        {
[10391]265          this->buildObbTree(obbTreeDepth);
[10314]266        }
[9869]267      }
[7221]268      else
[9869]269        delete model;
[6222]270    }
[9869]271    /// LOADING AN MD2-model
[7221]272    else if(fileName.find(".md2") != std::string::npos)
[6222]273    {
[7221]274      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]275      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]276      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]277      this->setModel(m, 0);
[7068]278
279      if( m != NULL)
[7711]280        this->buildObbTree(obbTreeDepth);
[6222]281    }
[9869]282    /// LOADING AN MD3-MODEL.
[9235]283    else if(fileName.find(".md3") != std::string::npos)
[8490]284    {
285      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[10391]286      //      Model* m = new md3::MD3Model(fileName, this->scaling);
287      //      this->setModel(m, 0);
[8490]288
[9869]289      //       if( m != NULL)
290      //         this->buildObbTree(obbTreeDepth);
[8490]291    }
[4732]292  }
293  else
[6341]294  {
[5995]295    this->setModel(NULL);
[6341]296  }
[4261]297}
298
[5061]299/**
[5994]300 * sets a specific Model for the Object.
301 * @param model The Model to set
302 * @param modelNumber the n'th model in the List to get.
303 */
304void WorldEntity::setModel(Model* model, unsigned int modelNumber)
305{
[5995]306  if (this->models.size() <= modelNumber)
307    this->models.resize(modelNumber+1, NULL);
308
309  if (this->models[modelNumber] != NULL)
[6004]310  {
[9869]311    delete this->models[modelNumber];
[5994]312  }
[6222]313
[5995]314  this->models[modelNumber] = model;
[5994]315}
316
317
[10147]318
[5994]319/**
[10147]320 * loads the object information file for this model
321 * @param fileName the name of the file
322 */
[10314]323void WorldEntity::loadMountPoints(const std::string& fileName)
[10147]324{
[10314]325  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
[10147]326
[10314]327  // now load the object information file
[10147]328  this->oiFile = new ObjectInformationFile(fileName);
[10314]329
330  // get the model to load
331  Model* model = this->getModel();
332
333  // extract the mount points
[10535]334  if(model != NULL)
335    model->extractMountPoints();
[10314]336
337  // first get all mount points from the model
338  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
339  // for each skeleton create a mounting point world entity
340  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
341
342  for( ; it != mpList.end(); it++)
343  {
344    // create the mount points world entity
345    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
346    // parent it to this WE
347    mp->setParent( this);
348    // now add to the right group
349    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
350    // now get the number and add the mount point to the slot
351    std::string nrStr = (*it).name.substr(3, 2);
352    // add the mount point
353    this->addMountPoint(atoi(nrStr.c_str()), mp);
354
355    // now fill the mount point
356    mp->initMountPoint( this->oiFile->getMountPointDescription());
357  }
358
[10147]359}
360
361
362/**
[5061]363 * builds the obb-tree
364 * @param depth the depth to calculate
365 */
[7711]366bool WorldEntity::buildObbTree(int depth)
[5061]367{
[9494]368  if( this->obbTree != NULL)
369  {
[5428]370    delete this->obbTree;
[9494]371    this->obbTree = NULL;
372  }
[5428]373
[5995]374  if (this->models[0] != NULL)
[7711]375    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]376  else
377  {
[7711]378    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]379    this->obbTree = NULL;
380    return false;
381  }
[8724]382
383
384  // create the axis aligned bounding box
385  if( this->aabbNode != NULL)
386  {
387    delete this->aabbNode;
388    this->aabbNode = NULL;
389  }
390
[9869]391  if( this->models[0] != NULL)
392  {
[8724]393    this->aabbNode = new AABBTreeNode();
394    this->aabbNode->spawnBVTree(this->models[0]);
395  }
[9494]396  else
397  {
398    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
399    this->aabbNode = NULL;
400    return false;
401  }
[8724]402  return true;
[5061]403}
[5057]404
[7927]405
[6142]406/**
[10147]407 * adds a mount point to the end of the list
408 * @param mountPoint point to be added
409 */
410void WorldEntity::addMountPoint(MountPoint* mountPoint)
411{
412  // add the mount point at the last position
413  this->mountPoints.push_back(mountPoint);
414}
415
416/**
417 * adds a mount point to a world entity
418 * @param mountPoint point to be added
419 */
420void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
421{
[10314]422  if( this->mountPoints.capacity() < (unsigned int)slot)
[10147]423  {
[10314]424    // reserve 5 more slots than needed so this function is called as rare as possible
425    this->mountPoints.reserve(slot + 5);
[10147]426  }
[10314]427  else if( this->mountPoints[slot] != NULL)
428  {
429    PRINTF(4)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
430  }
[10147]431
432  // just connect the mount point
433  this->mountPoints[slot] = mountPoint;
434}
435
436
437/**
438 * mounts a world entity on a specified mount point (~socket)
439 * @param entity entity to be connected
440 */
441void WorldEntity::mount(int slot, WorldEntity* entity)
442{
443  if( this->mountPoints[slot] == NULL)
444  {
445    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
446    return;
447  }
448
449  // mount the entity
450  this->mountPoints[slot]->mount(entity);
451}
452
453
454/**
455 * removes a mount point from a specified mount point
456 * @param mountPoint entity to be unconnected
457 */
458void WorldEntity::unmount(int slot)
459{
[10391]460  if( this->mountPoints[slot] == NULL)
[10147]461  {
462    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
463    return;
464  }
465
466  // unmount the entity
467  this->mountPoints[slot]->unmount();
468}
469
470
471/**
[7927]472 * subscribes this world entity to a collision reaction
473 *  @param type the type of reaction to subscribe to
[8190]474 *  @param target1 a filter target (classID)
475 */
[10013]476void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]477{
[10013]478  this->_collisionFilter.subscribeReaction(type, target1);
[8190]479}
480
481
482/**
483 * subscribes this world entity to a collision reaction
484 *  @param type the type of reaction to subscribe to
485 *  @param target1 a filter target (classID)
486 */
[10013]487void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]488{
[10013]489  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]490}
491
492
493/**
494 * subscribes this world entity to a collision reaction
495 *  @param type the type of reaction to subscribe to
496 *  @param target1 a filter target (classID)
497 */
[10013]498void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]499{
[10013]500  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]501}
502
503
504/**
505 * unsubscribes a specific reaction from the worldentity
506 *  @param type the reaction to unsubscribe
507 */
[10013]508void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]509{
[10013]510  this->_collisionFilter.unsubscribeReaction(type);
[8190]511}
512
513
514/**
515 * unsubscribes all collision reactions
516 */
[10013]517void WorldEntity::unsubscribeReactions()
[8190]518{
[10013]519  this->_collisionFilter.unsubscribeReactions();
[8190]520}
521
522
523/**
[6142]524 * @brief moves this entity to the List OM_List
525 * @param list the list to set this Entity to.
526 *
527 * this is the same as a call to State::getObjectManager()->toList(entity , list);
528 * directly, but with an easier interface.
529 *
530 * @todo inline this (peut etre)
531 */
532void WorldEntity::toList(OM_LIST list)
533{
534  State::getObjectManager()->toList(this, list);
535}
[5061]536
[9656]537void WorldEntity::toListS(const std::string& listName)
538{
539  OM_LIST id = ObjectManager::StringToOMList(listName);
540  if (id != OM_NULL)
541    this->toList(id);
542  else
543    PRINTF(2)("List %s not found\n", listName.c_str());
544}
545
546
[8037]547void WorldEntity::toReflectionList()
548{
549  State::getObjectManager()->toReflectionList( this );
550}
[6142]551
[8037]552void removeFromReflectionList()
553{
[9869]554  /// TODO
555  ///  State::getObject
[8037]556}
[6142]557
[4261]558/**
[4885]559 * sets the character attributes of a worldentity
[4836]560 * @param character attributes
[4885]561 *
562 * these attributes don't have to be set, only use them, if you need them
[2043]563*/
[5498]564//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
565//{}
[2036]566
[3583]567
[2043]568/**
[5029]569 *  this function is called, when two entities collide
570 * @param entity: the world entity with whom it collides
571 *
572 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
573 */
574void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
575{
[5498]576  /**
577   * THIS IS A DEFAULT COLLISION-Effect.
578   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
579   * USE::
580   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
581   *
582   * You can always define a default Action.... don't be affraid just test it :)
583   */
[9406]584  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]585}
586
[2043]587
588/**
[8186]589 *  this function is called, when two entities collide
590 * @param entity: the world entity with whom it collides
591 *
592 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
593 */
594void WorldEntity::collidesWithGround(const Vector& location)
595{
[9406]596  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]597}
598
599void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
600{
[8190]601
[9406]602  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]603
[8186]604  Vector v = this->getAbsDirX();
[8490]605  v.x *= 10.1;
606  v.y *= 10.1;
607  v.z *= 10.1;
608  Vector u = Vector(0.0,-20.0,0.0);
[8190]609
[8490]610
611  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]612  {
[8190]613
[9869]614    this->setAbsCoor(ray_2 - v);
[8490]615
[8186]616  }
[9869]617  else
[8186]618  {
619    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
620    {
[8190]621      this->setAbsCoor(feet -u );
[8186]622    }
[8190]623
624    this->setAbsCoor(ray_2 - v);
625
[8186]626  }
[8490]627
628
[8186]629}
630
631/**
[5498]632 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]633 *
[5498]634 */
[3229]635void WorldEntity::postSpawn ()
[6430]636{}
[2043]637
[3583]638
[2043]639/**
[6959]640 *  this method is called by the world if the WorldEntity leaves the game
[5498]641 */
[6959]642void WorldEntity::leaveWorld ()
[6430]643{}
[2043]644
[3583]645
[2190]646/**
[7085]647 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
648 */
649void WorldEntity::reset()
[9235]650{
651  this->setHealth( this->getHealthMax() );
652}
[7085]653
654/**
[4836]655 *  this method is called every frame
656 * @param time: the time in seconds that has passed since the last tick
[4885]657 *
658 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]659*/
[4570]660void WorldEntity::tick(float time)
[10391]661{}
[3583]662
[5498]663
[3583]664/**
[4836]665 *  the entity is drawn onto the screen with this function
[4885]666 *
667 * This is a central function of an entity: call it to let the entity painted to the screen.
668 * Just override this function with whatever you want to be drawn.
[3365]669*/
[5500]670void WorldEntity::draw() const
[3803]671{
[9406]672  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]673  //  assert(!unlikely(this->models.empty()));
[6002]674  {
675    glMatrixMode(GL_MODELVIEW);
676    glPushMatrix();
[4570]677
[6002]678    /* translate */
679    glTranslatef (this->getAbsCoor ().x,
680                  this->getAbsCoor ().y,
681                  this->getAbsCoor ().z);
[6004]682    Vector tmpRot = this->getAbsDir().getSpacialAxis();
683    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]684
[6004]685
686    // This Draws the LOD's
[7014]687    float cameraDistance = State::getCamera()->distance(this);
[6004]688    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]689    {
[6222]690      this->models[2]->draw();
[6004]691    }
692    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]693    {
694      this->models[1]->draw();
[6004]695    }
696    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]697    {
698      this->models[0]->draw();
699    }
[10391]700
[10368]701    //if (this->entityTrack)
[10391]702    //this->entityTrack->drawGraph(0.02);
[8724]703
[9869]704    //     if( this->aabbNode != NULL)
705    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]706
[6002]707    glPopMatrix();
708  }
[3803]709}
[3583]710
[10391]711
[6430]712/**
[10391]713 *  the entity is drawn onto the screen with this function
714 *
715 * This is a central function of an entity: call it to let the entity painted to the screen.
716 * Just override this function with whatever you want to be drawn.
717*/
718void WorldEntity::draw(const Model* model) const
719{
[10511]720  if(bVisible)
721  {
[10391]722  glMatrixMode(GL_MODELVIEW);
723  glPushMatrix();
724
725  /* translate */
726  glTranslatef (this->getAbsCoor ().x,
727                this->getAbsCoor ().y,
728                this->getAbsCoor ().z);
729  Vector tmpRot = this->getAbsDir().getSpacialAxis();
730  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
731
732
733  // This Draws the LOD's
734  if( model != NULL)
735    model->draw();
736
737  glPopMatrix();
[10511]738  }
[10391]739}
740
741
742/**
[6700]743 * @param health the Health to add.
744 * @returns the health left (this->healthMax - health+this->health)
[6430]745 */
[6700]746float WorldEntity::increaseHealth(float health)
[6430]747{
[6700]748  this->health += health;
749  if (this->health > this->healthMax)
[6430]750  {
[6700]751    float retHealth = this->healthMax - this->health;
752    this->health = this->healthMax;
753    this->updateHealthWidget();
754    return retHealth;
[6430]755  }
[6700]756  this->updateHealthWidget();
[6430]757  return 0.0;
758}
[6281]759
[5498]760/**
[6700]761 * @param health the Health to be removed
[6430]762 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
763 */
[6700]764float WorldEntity::decreaseHealth(float health)
[6430]765{
[6700]766  this->health -= health;
[6430]767
[6700]768  if (this->health < 0)
[6430]769  {
[6700]770    float retHealth = -this->health;
771    this->health = 0.0f;
772    this->updateHealthWidget();
773    return retHealth;
[6430]774  }
[6700]775  this->updateHealthWidget();
[6430]776  return 0.0;
777
778}
779
780/**
[6700]781 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]782 */
[6700]783void WorldEntity::setHealthMax(float healthMax)
[6430]784{
[6700]785  this->healthMax = healthMax;
786  if (this->health > this->healthMax)
[6430]787  {
[9406]788    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]789    this->health = this->healthMax;
[6430]790  }
[6700]791  this->updateHealthWidget();
[6430]792}
793
[6431]794/**
[6700]795 * @brief creates the HealthWidget
[6431]796 *
[6700]797 * since not all entities need an HealthWidget, it is only created on request.
[6431]798 */
[6700]799void WorldEntity::createHealthWidget()
[6430]800{
[6700]801  if (this->healthWidget == NULL)
[6430]802  {
[10368]803    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
804    //this->healthWidget->setDisplayedName("Health");
805    //this->healthWidget->setSize2D(100,20);
806    //this->healthWidget->setAbsCoor2D(100,200);
[6430]807
[6700]808    this->updateHealthWidget();
[6430]809  }
810  else
[9406]811    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]812}
813
[6700]814void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]815{
[6700]816  this->healthMax += increaseHealth;
817  this->updateHealthWidget();
[6440]818}
819
[6700]820
[7779]821OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]822{
823  this->createHealthWidget();
824  return this->healthWidget;
825}
826
[6431]827/**
[6700]828 * @param visibility shows or hides the health-bar
[6431]829 * (creates the widget if needed)
830 */
[6700]831void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]832{
[7198]833  if (visibility)
834  {
835    if (this->healthWidget != NULL)
836      this->healthWidget->show();
837    else
[6430]838    {
[7198]839      this->createHealthWidget();
840      this->updateHealthWidget();
841      this->healthWidget->show();
[6430]842    }
[7198]843  }
844  else if (this->healthWidget != NULL)
845    this->healthWidget->hide();
[6430]846}
847
[8724]848
[6431]849/**
[8724]850 * hit the world entity with
851 *  @param damage damage to be dealt
852 */
[9008]853void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]854{
[10368]855
[8724]856  this->decreaseHealth(damage);
857
[9406]858  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]859
[8724]860  if( this->getHealth() > 0)
861  {
862    // any small explosion animaitions
863  }
864  else
865  {
[9235]866    this->destroy( killer );
[8724]867  }
868}
869
870
871/**
[8777]872 * destoys the world entity
873 */
[9235]874void WorldEntity::destroy(WorldEntity* killer)
[8777]875{
876  this->toList(OM_DEAD);
877}
878
879
880/**
[6700]881 * @brief updates the HealthWidget
[6431]882 */
[6700]883void WorldEntity::updateHealthWidget()
[6430]884{
[6700]885  if (this->healthWidget != NULL)
[6430]886  {
[6700]887    this->healthWidget->setMaximum(this->healthMax);
888    this->healthWidget->setValue(this->health);
[6430]889  }
890}
891
892
893/**
[5498]894 * DEBUG-DRAW OF THE BV-Tree.
895 * @param depth What depth to draw
896 * @param drawMode the mode to draw this entity under
897 */
[7711]898void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]899{
900  glMatrixMode(GL_MODELVIEW);
901  glPushMatrix();
902  /* translate */
903  glTranslatef (this->getAbsCoor ().x,
904                this->getAbsCoor ().y,
905                this->getAbsCoor ().z);
906  /* rotate */
[4998]907  Vector tmpRot = this->getAbsDir().getSpacialAxis();
908  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]909
[7711]910
[4684]911  if (this->obbTree)
912    this->obbTree->drawBV(depth, drawMode);
[7711]913
914
[4684]915  glPopMatrix();
916}
[6341]917
[6424]918
[10314]919
[6341]920/**
[10314]921 * draw the mounting points
922 */
923void WorldEntity::debugDrawMountPoints() const
924{
925
926  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
927  for( ; it < this->mountPoints.end(); it++)
928  {
929    if( (*it) != NULL)
930    {
931      (*it)->debugDraw();
932    }
933  }
934}
935
936
937/**
[6424]938 * Debug the WorldEntity
939 */
940void WorldEntity::debugEntity() const
941{
[9406]942  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]943  this->debugNode();
[9656]944  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]945  for (unsigned int i = 0; i < this->models.size(); i++)
946  {
947    if (models[i] != NULL)
[9406]948      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]949  }
950  PRINT(0)("\n");
951
952}
953
954
955/**
[7954]956 * handler for changes on registred vars
957 * @param id id's which changed
[6341]958 */
[7954]959void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]960{
[7954]961  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
962       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
963     )
[6341]964  {
[7954]965    loadModel( modelFileName, scaling );
[6341]966  }
967
[9008]968  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
969  {
970    this->toList( (OM_LIST)list_write );
971  }
[9235]972
[9110]973  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
974  {
975    this->setHealth( health_write );
976  }
[9235]977
[9110]978  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
979  {
980    this->setHealthMax( healthMax_write );
981  }
[9008]982
[7954]983  PNode::varChangeHandler( id );
[6341]984}
985
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