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Changeset 8186 in orxonox.OLD for trunk/src/world_entities/world_entity.cc


Ignore:
Timestamp:
Jun 7, 2006, 2:40:46 PM (18 years ago)
Author:
bensch
Message:

trunk: merged the branche bsp_model back here

File:
1 edited

Legend:

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  • trunk/src/world_entities/world_entity.cc

    r8037 r8186  
    312312
    313313/**
     314 *  this function is called, when two entities collide
     315 * @param entity: the world entity with whom it collides
     316 *
     317 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
     318 */
     319void WorldEntity::collidesWithGround(const Vector& location)
     320{
     321  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() );
     322}
     323
     324void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
     325{
     326 
     327  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() );
     328 
     329  Vector v = this->getAbsDirX();
     330  v.x *= 10;
     331  v.y *= 10;
     332  v.z *= 10;
     333  Vector u = this->getAbsDirY();
     334 
     335  if(feet.x == (u.x+this->getAbsCoor().x) &&  feet.y == u.y +this->getAbsCoor().y && feet.z == this->getAbsCoor().z)
     336  {
     337   
     338  this->setAbsCoor(ray_2 - v);
     339  }
     340  else
     341  {
     342    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
     343    {
     344      this->setAbsCoor(feet -u ); 
     345    }
     346     
     347    this->setAbsCoor(ray_2 - v); 
     348   
     349  }
     350}
     351
     352/**
    314353 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
    315354 *
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