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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 10535

Last change on this file since 10535 was 10535, checked in by stefalie, 17 years ago
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
17*/
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
19
20#include "world_entity.h"
21#include "shell_command.h"
22
23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
31#include "aabb_tree_node.h"
32
33#include "util/loading/load_param.h"
34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
37#include "obb_tree.h"
38
39#include "elements/glgui_energywidget.h"
40#include "elements/glgui_energywidgetvertical.h"
41
42#include "state.h"
43#include "camera.h"
44
45#include "collision_filter.h"
46#include "collision_event.h"
47#include "game_rules.h"
48#include "kill.h"
49#include "debug.h"
50
51#include "track/track.h"
52
53#include "projectiles/projectile.h"
54
55SHELL_COMMAND(model, WorldEntity, loadModel)
56->describe("sets the Model of the WorldEntity")
57->defaultValues("models/ships/fighter.obj", 1.0f);
58
59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
60
61
62ObjectListDefinition(WorldEntity);
63/**
64 *  Loads the WordEntity-specific Part of any derived Class
65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
69WorldEntity::WorldEntity()
70    : Synchronizeable(), _collisionFilter(this)
71{
72  this->registerObject(this, WorldEntity::_objectList);
73
74  this->obbTree = NULL;
75  this->aabbNode = NULL;
76  this->healthWidget = NULL;
77  this->healthMax = 1.0f;
78  this->health = 1.0f;
79  this->damage = 0.0f; // no damage dealt by a default entity
80  this->scaling = 1.0f;
81  this->oiFile = NULL;
82  // add 10 members to this array
83  this->mountPoints.reserve(10);
84
85  /* OSOLETE */
86  this->bVisible = true;
87  this->bCollide = true;
88
89  this->objectListNumber = OM_INIT;
90  this->lastObjectListNumber = OM_INIT;
91
92  this->_bOnGround = false;
93
94  // Track of this entity
95  this->entityTrack = NULL;
96  this->bDrawTrack = false;
97
98  // registering default reactions:
99  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
100
101  this->toList(OM_NULL);
102
103  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
104  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
105  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
106  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
107
108  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
109  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
110}
111
112/**
113 *  standard destructor
114*/
115WorldEntity::~WorldEntity ()
116{
117  State::getObjectManager()->toList(this, OM_INIT);
118
119  // Delete the model (unregister it with the ResourceManager)
120  for (unsigned int i = 0; i < this->models.size(); i++)
121    this->setModel(NULL, i);
122
123  // remove the object information file
124  if( this->oiFile)
125    delete this->oiFile;
126  // and clear all monut points
127  this->mountPoints.clear();
128
129  // Delete the obbTree
130  if( this->obbTree != NULL)
131    delete this->obbTree;
132
133  if (this->healthWidget != NULL)
134    delete this->healthWidget;
135
136  this->unsubscribeReactions();
137}
138
139/**
140 * loads the WorldEntity Specific Parameters.
141 * @param root: the XML-Element to load the Data From
142 */
143void WorldEntity::loadParams(const TiXmlElement* root)
144{
145  // Do the PNode loading stuff
146  PNode::loadParams(root);
147
148  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
149  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
150  .defaultValues("");
151
152  // Model Loading
153  LoadParam(root, "model", this, WorldEntity, loadModel)
154  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
155  .defaultValues("", 1.0f, 0);
156
157  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
158  .describe("the fileName of the object information file (optional)");
159
160  // Entity Attributes
161  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
162  .describe("The Maximum health that can be loaded onto this entity")
163  .defaultValues(1.0f);
164
165  LoadParam(root, "health", this, WorldEntity, setHealth)
166  .describe("The Health the WorldEntity has at this moment")
167  .defaultValues(1.0f);
168
169  LoadParam(root, "list", this, WorldEntity, toListS);
170
171  LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack)
172      .describe("draws the track for debugging purposes");
173
174  // Track
175  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
176  .describe("creates and adds a track to this WorldEntity");
177}
178
179
180/**
181 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
182 * here the track is created and further initializing left for the Track itself
183 */
184void WorldEntity::addTrack(const TiXmlElement* root)
185{
186  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
187  this->entityTrack = new Track(root);
188  this->setParent(this->entityTrack->getTrackNode());
189  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
190  /*LOAD_PARAM_START_CYCLE(root, element);
191  {
192    PRINTF(4)("element is: %s\n", element->Value());
193    Factory::fabricate(element);
194  }
195  LOAD_PARAM_END_CYCLE(element);*/
196
197
198}
199
200void WorldEntity::pauseTrack(bool stop)
201{
202     if(this->entityTrack)
203       this->entityTrack->pauseTrack(stop);
204}
205
206
207/**
208 * loads a Model onto a WorldEntity
209 * @param fileName the name of the model to load
210 * @param scaling the Scaling of the model
211 *
212 * FIXME
213 * @todo: separate the obb tree generation from the model
214 */
215void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
216{
217  this->modelLODName = fileName;
218  this->scaling = scaling;
219
220  std::string name = fileName;
221
222  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
223  {
224    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
225  }
226
227  this->modelFileName = name;
228
229  if (!fileName.empty())
230  {
231    // search for the special character # in the LoadParam
232    if (fileName.find('#') != std::string::npos)
233    {
234      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
235      std::string lodFile = fileName;
236      unsigned int offset = lodFile.find('#');
237      for (unsigned int i = 0; i < 3; i++)
238      {
239        lodFile[offset] = 48+(int)i;
240        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
241          this->loadModel(lodFile, scaling, i);
242      }
243      return;
244    }
245    if (this->scaling <= 0.0)
246    {
247      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
248      this->scaling = 1.0;
249    }
250    /// LOADING AN OBJ FILE
251    if(fileName.find(".obj") != std::string::npos)
252    {
253      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
254      // creating the model and loading it
255      StaticModel* model = new StaticModel();
256      *model = ResourceOBJ(fileName, this->scaling);
257
258      // check if ther is a valid model and load other stuff
259      if (model->getVertexCount() > 0)
260      {
261        this->setModel(model, modelNumber);
262
263        if( modelNumber == 0)
264        {
265          this->buildObbTree(obbTreeDepth);
266        }
267      }
268      else
269        delete model;
270    }
271    /// LOADING AN MD2-model
272    else if(fileName.find(".md2") != std::string::npos)
273    {
274      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
275      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
276      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
277      this->setModel(m, 0);
278
279      if( m != NULL)
280        this->buildObbTree(obbTreeDepth);
281    }
282    /// LOADING AN MD3-MODEL.
283    else if(fileName.find(".md3") != std::string::npos)
284    {
285      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
286      //      Model* m = new md3::MD3Model(fileName, this->scaling);
287      //      this->setModel(m, 0);
288
289      //       if( m != NULL)
290      //         this->buildObbTree(obbTreeDepth);
291    }
292  }
293  else
294  {
295    this->setModel(NULL);
296  }
297}
298
299/**
300 * sets a specific Model for the Object.
301 * @param model The Model to set
302 * @param modelNumber the n'th model in the List to get.
303 */
304void WorldEntity::setModel(Model* model, unsigned int modelNumber)
305{
306  if (this->models.size() <= modelNumber)
307    this->models.resize(modelNumber+1, NULL);
308
309  if (this->models[modelNumber] != NULL)
310  {
311    delete this->models[modelNumber];
312  }
313
314  this->models[modelNumber] = model;
315}
316
317
318
319/**
320 * loads the object information file for this model
321 * @param fileName the name of the file
322 */
323void WorldEntity::loadMountPoints(const std::string& fileName)
324{
325  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
326
327  // now load the object information file
328  this->oiFile = new ObjectInformationFile(fileName);
329
330  // get the model to load
331  Model* model = this->getModel();
332
333  // extract the mount points
334  if(model != NULL)
335    model->extractMountPoints();
336
337  // first get all mount points from the model
338  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
339  // for each skeleton create a mounting point world entity
340  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
341
342  for( ; it != mpList.end(); it++)
343  {
344    // create the mount points world entity
345    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
346    // parent it to this WE
347    mp->setParent( this);
348    // now add to the right group
349    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
350    // now get the number and add the mount point to the slot
351    std::string nrStr = (*it).name.substr(3, 2);
352    // add the mount point
353    this->addMountPoint(atoi(nrStr.c_str()), mp);
354
355    // now fill the mount point
356    mp->initMountPoint( this->oiFile->getMountPointDescription());
357  }
358
359}
360
361
362/**
363 * builds the obb-tree
364 * @param depth the depth to calculate
365 */
366bool WorldEntity::buildObbTree(int depth)
367{
368  if( this->obbTree != NULL)
369  {
370    delete this->obbTree;
371    this->obbTree = NULL;
372  }
373
374  if (this->models[0] != NULL)
375    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
376  else
377  {
378    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
379    this->obbTree = NULL;
380    return false;
381  }
382
383
384  // create the axis aligned bounding box
385  if( this->aabbNode != NULL)
386  {
387    delete this->aabbNode;
388    this->aabbNode = NULL;
389  }
390
391  if( this->models[0] != NULL)
392  {
393    this->aabbNode = new AABBTreeNode();
394    this->aabbNode->spawnBVTree(this->models[0]);
395  }
396  else
397  {
398    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
399    this->aabbNode = NULL;
400    return false;
401  }
402  return true;
403}
404
405
406/**
407 * adds a mount point to the end of the list
408 * @param mountPoint point to be added
409 */
410void WorldEntity::addMountPoint(MountPoint* mountPoint)
411{
412  // add the mount point at the last position
413  this->mountPoints.push_back(mountPoint);
414}
415
416/**
417 * adds a mount point to a world entity
418 * @param mountPoint point to be added
419 */
420void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
421{
422  if( this->mountPoints.capacity() < (unsigned int)slot)
423  {
424    // reserve 5 more slots than needed so this function is called as rare as possible
425    this->mountPoints.reserve(slot + 5);
426  }
427  else if( this->mountPoints[slot] != NULL)
428  {
429    PRINTF(4)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
430  }
431
432  // just connect the mount point
433  this->mountPoints[slot] = mountPoint;
434}
435
436
437/**
438 * mounts a world entity on a specified mount point (~socket)
439 * @param entity entity to be connected
440 */
441void WorldEntity::mount(int slot, WorldEntity* entity)
442{
443  if( this->mountPoints[slot] == NULL)
444  {
445    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
446    return;
447  }
448
449  // mount the entity
450  this->mountPoints[slot]->mount(entity);
451}
452
453
454/**
455 * removes a mount point from a specified mount point
456 * @param mountPoint entity to be unconnected
457 */
458void WorldEntity::unmount(int slot)
459{
460  if( this->mountPoints[slot] == NULL)
461  {
462    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
463    return;
464  }
465
466  // unmount the entity
467  this->mountPoints[slot]->unmount();
468}
469
470
471/**
472 * subscribes this world entity to a collision reaction
473 *  @param type the type of reaction to subscribe to
474 *  @param target1 a filter target (classID)
475 */
476void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
477{
478  this->_collisionFilter.subscribeReaction(type, target1);
479}
480
481
482/**
483 * subscribes this world entity to a collision reaction
484 *  @param type the type of reaction to subscribe to
485 *  @param target1 a filter target (classID)
486 */
487void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
488{
489  this->_collisionFilter.subscribeReaction(type, target1, target2);
490}
491
492
493/**
494 * subscribes this world entity to a collision reaction
495 *  @param type the type of reaction to subscribe to
496 *  @param target1 a filter target (classID)
497 */
498void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
499{
500  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
501}
502
503
504/**
505 * unsubscribes a specific reaction from the worldentity
506 *  @param type the reaction to unsubscribe
507 */
508void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
509{
510  this->_collisionFilter.unsubscribeReaction(type);
511}
512
513
514/**
515 * unsubscribes all collision reactions
516 */
517void WorldEntity::unsubscribeReactions()
518{
519  this->_collisionFilter.unsubscribeReactions();
520}
521
522
523/**
524 * @brief moves this entity to the List OM_List
525 * @param list the list to set this Entity to.
526 *
527 * this is the same as a call to State::getObjectManager()->toList(entity , list);
528 * directly, but with an easier interface.
529 *
530 * @todo inline this (peut etre)
531 */
532void WorldEntity::toList(OM_LIST list)
533{
534  State::getObjectManager()->toList(this, list);
535}
536
537void WorldEntity::toListS(const std::string& listName)
538{
539  OM_LIST id = ObjectManager::StringToOMList(listName);
540  if (id != OM_NULL)
541    this->toList(id);
542  else
543    PRINTF(2)("List %s not found\n", listName.c_str());
544}
545
546
547void WorldEntity::toReflectionList()
548{
549  State::getObjectManager()->toReflectionList( this );
550}
551
552void removeFromReflectionList()
553{
554  /// TODO
555  ///  State::getObject
556}
557
558/**
559 * sets the character attributes of a worldentity
560 * @param character attributes
561 *
562 * these attributes don't have to be set, only use them, if you need them
563*/
564//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
565//{}
566
567
568/**
569 *  this function is called, when two entities collide
570 * @param entity: the world entity with whom it collides
571 *
572 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
573 */
574void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
575{
576  /**
577   * THIS IS A DEFAULT COLLISION-Effect.
578   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
579   * USE::
580   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
581   *
582   * You can always define a default Action.... don't be affraid just test it :)
583   */
584  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
585}
586
587
588/**
589 *  this function is called, when two entities collide
590 * @param entity: the world entity with whom it collides
591 *
592 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
593 */
594void WorldEntity::collidesWithGround(const Vector& location)
595{
596  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
597}
598
599void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
600{
601
602  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
603
604  Vector v = this->getAbsDirX();
605  v.x *= 10.1;
606  v.y *= 10.1;
607  v.z *= 10.1;
608  Vector u = Vector(0.0,-20.0,0.0);
609
610
611  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
612  {
613
614    this->setAbsCoor(ray_2 - v);
615
616  }
617  else
618  {
619    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
620    {
621      this->setAbsCoor(feet -u );
622    }
623
624    this->setAbsCoor(ray_2 - v);
625
626  }
627
628
629}
630
631/**
632 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
633 *
634 */
635void WorldEntity::postSpawn ()
636{}
637
638
639/**
640 *  this method is called by the world if the WorldEntity leaves the game
641 */
642void WorldEntity::leaveWorld ()
643{}
644
645
646/**
647 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
648 */
649void WorldEntity::reset()
650{
651  this->setHealth( this->getHealthMax() );
652}
653
654/**
655 *  this method is called every frame
656 * @param time: the time in seconds that has passed since the last tick
657 *
658 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
659*/
660void WorldEntity::tick(float time)
661{}
662
663
664/**
665 *  the entity is drawn onto the screen with this function
666 *
667 * This is a central function of an entity: call it to let the entity painted to the screen.
668 * Just override this function with whatever you want to be drawn.
669*/
670void WorldEntity::draw() const
671{
672  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
673  //  assert(!unlikely(this->models.empty()));
674  {
675    glMatrixMode(GL_MODELVIEW);
676    glPushMatrix();
677
678    /* translate */
679    glTranslatef (this->getAbsCoor ().x,
680                  this->getAbsCoor ().y,
681                  this->getAbsCoor ().z);
682    Vector tmpRot = this->getAbsDir().getSpacialAxis();
683    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
684
685
686    // This Draws the LOD's
687    float cameraDistance = State::getCamera()->distance(this);
688    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
689    {
690      this->models[2]->draw();
691    }
692    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
693    {
694      this->models[1]->draw();
695    }
696    else if (this->models.size() >= 1 && this->models[0] != NULL)
697    {
698      this->models[0]->draw();
699    }
700
701    //if (this->entityTrack)
702    //this->entityTrack->drawGraph(0.02);
703
704    //     if( this->aabbNode != NULL)
705    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
706
707    glPopMatrix();
708  }
709}
710
711
712/**
713 *  the entity is drawn onto the screen with this function
714 *
715 * This is a central function of an entity: call it to let the entity painted to the screen.
716 * Just override this function with whatever you want to be drawn.
717*/
718void WorldEntity::draw(const Model* model) const
719{
720  if(bVisible)
721  {
722  glMatrixMode(GL_MODELVIEW);
723  glPushMatrix();
724
725  /* translate */
726  glTranslatef (this->getAbsCoor ().x,
727                this->getAbsCoor ().y,
728                this->getAbsCoor ().z);
729  Vector tmpRot = this->getAbsDir().getSpacialAxis();
730  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
731
732
733  // This Draws the LOD's
734  if( model != NULL)
735    model->draw();
736
737  glPopMatrix();
738  }
739}
740
741
742/**
743 * @param health the Health to add.
744 * @returns the health left (this->healthMax - health+this->health)
745 */
746float WorldEntity::increaseHealth(float health)
747{
748  this->health += health;
749  if (this->health > this->healthMax)
750  {
751    float retHealth = this->healthMax - this->health;
752    this->health = this->healthMax;
753    this->updateHealthWidget();
754    return retHealth;
755  }
756  this->updateHealthWidget();
757  return 0.0;
758}
759
760/**
761 * @param health the Health to be removed
762 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
763 */
764float WorldEntity::decreaseHealth(float health)
765{
766  this->health -= health;
767
768  if (this->health < 0)
769  {
770    float retHealth = -this->health;
771    this->health = 0.0f;
772    this->updateHealthWidget();
773    return retHealth;
774  }
775  this->updateHealthWidget();
776  return 0.0;
777
778}
779
780/**
781 * @param maxHealth the maximal health that can be loaded onto the entity.
782 */
783void WorldEntity::setHealthMax(float healthMax)
784{
785  this->healthMax = healthMax;
786  if (this->health > this->healthMax)
787  {
788    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
789    this->health = this->healthMax;
790  }
791  this->updateHealthWidget();
792}
793
794/**
795 * @brief creates the HealthWidget
796 *
797 * since not all entities need an HealthWidget, it is only created on request.
798 */
799void WorldEntity::createHealthWidget()
800{
801  if (this->healthWidget == NULL)
802  {
803    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
804    //this->healthWidget->setDisplayedName("Health");
805    //this->healthWidget->setSize2D(100,20);
806    //this->healthWidget->setAbsCoor2D(100,200);
807
808    this->updateHealthWidget();
809  }
810  else
811    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
812}
813
814void WorldEntity::increaseHealthMax(float increaseHealth)
815{
816  this->healthMax += increaseHealth;
817  this->updateHealthWidget();
818}
819
820
821OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
822{
823  this->createHealthWidget();
824  return this->healthWidget;
825}
826
827/**
828 * @param visibility shows or hides the health-bar
829 * (creates the widget if needed)
830 */
831void WorldEntity::setHealthWidgetVisibilit(bool visibility)
832{
833  if (visibility)
834  {
835    if (this->healthWidget != NULL)
836      this->healthWidget->show();
837    else
838    {
839      this->createHealthWidget();
840      this->updateHealthWidget();
841      this->healthWidget->show();
842    }
843  }
844  else if (this->healthWidget != NULL)
845    this->healthWidget->hide();
846}
847
848
849/**
850 * hit the world entity with
851 *  @param damage damage to be dealt
852 */
853void WorldEntity::hit(float damage, WorldEntity* killer)
854{
855
856  this->decreaseHealth(damage);
857
858  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
859
860  if( this->getHealth() > 0)
861  {
862    // any small explosion animaitions
863  }
864  else
865  {
866    this->destroy( killer );
867  }
868}
869
870
871/**
872 * destoys the world entity
873 */
874void WorldEntity::destroy(WorldEntity* killer)
875{
876  this->toList(OM_DEAD);
877}
878
879
880/**
881 * @brief updates the HealthWidget
882 */
883void WorldEntity::updateHealthWidget()
884{
885  if (this->healthWidget != NULL)
886  {
887    this->healthWidget->setMaximum(this->healthMax);
888    this->healthWidget->setValue(this->health);
889  }
890}
891
892
893/**
894 * DEBUG-DRAW OF THE BV-Tree.
895 * @param depth What depth to draw
896 * @param drawMode the mode to draw this entity under
897 */
898void WorldEntity::drawBVTree(int depth, int drawMode) const
899{
900  glMatrixMode(GL_MODELVIEW);
901  glPushMatrix();
902  /* translate */
903  glTranslatef (this->getAbsCoor ().x,
904                this->getAbsCoor ().y,
905                this->getAbsCoor ().z);
906  /* rotate */
907  Vector tmpRot = this->getAbsDir().getSpacialAxis();
908  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
909
910
911  if (this->obbTree)
912    this->obbTree->drawBV(depth, drawMode);
913
914
915  glPopMatrix();
916}
917
918
919
920/**
921 * draw the mounting points
922 */
923void WorldEntity::debugDrawMountPoints() const
924{
925
926  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
927  for( ; it < this->mountPoints.end(); it++)
928  {
929    if( (*it) != NULL)
930    {
931      (*it)->debugDraw();
932    }
933  }
934}
935
936
937/**
938 * Debug the WorldEntity
939 */
940void WorldEntity::debugEntity() const
941{
942  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
943  this->debugNode();
944  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
945  for (unsigned int i = 0; i < this->models.size(); i++)
946  {
947    if (models[i] != NULL)
948      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
949  }
950  PRINT(0)("\n");
951
952}
953
954
955/**
956 * handler for changes on registred vars
957 * @param id id's which changed
958 */
959void WorldEntity::varChangeHandler( std::list< int > & id )
960{
961  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
962       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
963     )
964  {
965    loadModel( modelFileName, scaling );
966  }
967
968  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
969  {
970    this->toList( (OM_LIST)list_write );
971  }
972
973  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
974  {
975    this->setHealth( health_write );
976  }
977
978  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
979  {
980    this->setHealthMax( healthMax_write );
981  }
982
983  PNode::varChangeHandler( id );
984}
985
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