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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 10511

Last change on this file since 10511 was 10511, checked in by snellen, 17 years ago

corrected typo in worldentity → setVisibiliy to setVisibility

File size: 25.2 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
17*/
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
19
20#include "world_entity.h"
21#include "shell_command.h"
22
23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
31#include "aabb_tree_node.h"
32
33#include "util/loading/load_param.h"
34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
37#include "obb_tree.h"
38
39#include "elements/glgui_energywidget.h"
40#include "elements/glgui_energywidgetvertical.h"
41
42#include "state.h"
43#include "camera.h"
44
45#include "collision_filter.h"
46#include "collision_event.h"
47#include "game_rules.h"
48#include "kill.h"
49#include "debug.h"
50
51#include "track/track.h"
52
53#include "projectiles/projectile.h"
54
55SHELL_COMMAND(model, WorldEntity, loadModel)
56->describe("sets the Model of the WorldEntity")
57->defaultValues("models/ships/fighter.obj", 1.0f);
58
59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
60
61
62ObjectListDefinition(WorldEntity);
63/**
64 *  Loads the WordEntity-specific Part of any derived Class
65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
69WorldEntity::WorldEntity()
70    : Synchronizeable(), _collisionFilter(this)
71{
72  this->registerObject(this, WorldEntity::_objectList);
73
74  this->obbTree = NULL;
75  this->aabbNode = NULL;
76  this->healthWidget = NULL;
77  this->healthMax = 1.0f;
78  this->health = 1.0f;
79  this->damage = 0.0f; // no damage dealt by a default entity
80  this->scaling = 1.0f;
81  this->oiFile = NULL;
82  // add 10 members to this array
83  this->mountPoints.reserve(10);
84
85  /* OSOLETE */
86  this->bVisible = true;
87  this->bCollide = true;
88
89  this->objectListNumber = OM_INIT;
90  this->lastObjectListNumber = OM_INIT;
91
92  this->_bOnGround = false;
93
94  // Track of this entity
95  this->entityTrack = NULL;
96  this->bDrawTrack = false;
97
98  // registering default reactions:
99  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
100
101  this->toList(OM_NULL);
102
103  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
104  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
105  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
106  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
107
108  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
109  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
110}
111
112/**
113 *  standard destructor
114*/
115WorldEntity::~WorldEntity ()
116{
117  State::getObjectManager()->toList(this, OM_INIT);
118
119  // Delete the model (unregister it with the ResourceManager)
120  for (unsigned int i = 0; i < this->models.size(); i++)
121    this->setModel(NULL, i);
122
123  // remove the object information file
124  if( this->oiFile)
125    delete this->oiFile;
126  // and clear all monut points
127  this->mountPoints.clear();
128
129  // Delete the obbTree
130  if( this->obbTree != NULL)
131    delete this->obbTree;
132
133  if (this->healthWidget != NULL)
134    delete this->healthWidget;
135
136  this->unsubscribeReactions();
137}
138
139/**
140 * loads the WorldEntity Specific Parameters.
141 * @param root: the XML-Element to load the Data From
142 */
143void WorldEntity::loadParams(const TiXmlElement* root)
144{
145  // Do the PNode loading stuff
146  PNode::loadParams(root);
147
148  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
149  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
150  .defaultValues("");
151
152  // Model Loading
153  LoadParam(root, "model", this, WorldEntity, loadModel)
154  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
155  .defaultValues("", 1.0f, 0);
156
157  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
158  .describe("the fileName of the object information file (optional)");
159
160  // Entity Attributes
161  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
162  .describe("The Maximum health that can be loaded onto this entity")
163  .defaultValues(1.0f);
164
165  LoadParam(root, "health", this, WorldEntity, setHealth)
166  .describe("The Health the WorldEntity has at this moment")
167  .defaultValues(1.0f);
168
169  LoadParam(root, "list", this, WorldEntity, toListS);
170
171  LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack)
172      .describe("draws the track for debugging purposes");
173
174  // Track
175  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
176  .describe("creates and adds a track to this WorldEntity");
177}
178
179
180/**
181 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
182 * here the track is created and further initializing left for the Track itself
183 */
184void WorldEntity::addTrack(const TiXmlElement* root)
185{
186  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
187  this->entityTrack = new Track(root);
188  this->setParent(this->entityTrack->getTrackNode());
189  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
190  /*LOAD_PARAM_START_CYCLE(root, element);
191  {
192    PRINTF(4)("element is: %s\n", element->Value());
193    Factory::fabricate(element);
194  }
195  LOAD_PARAM_END_CYCLE(element);*/
196
197
198}
199
200void WorldEntity::pauseTrack(bool stop)
201{
202     if(this->entityTrack)
203       this->entityTrack->pauseTrack(stop);
204}
205
206
207/**
208 * loads a Model onto a WorldEntity
209 * @param fileName the name of the model to load
210 * @param scaling the Scaling of the model
211 *
212 * FIXME
213 * @todo: separate the obb tree generation from the model
214 */
215void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
216{
217  this->modelLODName = fileName;
218  this->scaling = scaling;
219
220  std::string name = fileName;
221
222  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
223  {
224    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
225  }
226
227  this->modelFileName = name;
228
229  if (!fileName.empty())
230  {
231    // search for the special character # in the LoadParam
232    if (fileName.find('#') != std::string::npos)
233    {
234      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
235      std::string lodFile = fileName;
236      unsigned int offset = lodFile.find('#');
237      for (unsigned int i = 0; i < 3; i++)
238      {
239        lodFile[offset] = 48+(int)i;
240        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
241          this->loadModel(lodFile, scaling, i);
242      }
243      return;
244    }
245    if (this->scaling <= 0.0)
246    {
247      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
248      this->scaling = 1.0;
249    }
250    /// LOADING AN OBJ FILE
251    if(fileName.find(".obj") != std::string::npos)
252    {
253      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
254      // creating the model and loading it
255      StaticModel* model = new StaticModel();
256      *model = ResourceOBJ(fileName, this->scaling);
257
258      // check if ther is a valid model and load other stuff
259      if (model->getVertexCount() > 0)
260      {
261        this->setModel(model, modelNumber);
262
263        if( modelNumber == 0)
264        {
265          this->buildObbTree(obbTreeDepth);
266        }
267      }
268      else
269        delete model;
270    }
271    /// LOADING AN MD2-model
272    else if(fileName.find(".md2") != std::string::npos)
273    {
274      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
275      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
276      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
277      this->setModel(m, 0);
278
279      if( m != NULL)
280        this->buildObbTree(obbTreeDepth);
281    }
282    /// LOADING AN MD3-MODEL.
283    else if(fileName.find(".md3") != std::string::npos)
284    {
285      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
286      //      Model* m = new md3::MD3Model(fileName, this->scaling);
287      //      this->setModel(m, 0);
288
289      //       if( m != NULL)
290      //         this->buildObbTree(obbTreeDepth);
291    }
292  }
293  else
294  {
295    this->setModel(NULL);
296  }
297}
298
299/**
300 * sets a specific Model for the Object.
301 * @param model The Model to set
302 * @param modelNumber the n'th model in the List to get.
303 */
304void WorldEntity::setModel(Model* model, unsigned int modelNumber)
305{
306  if (this->models.size() <= modelNumber)
307    this->models.resize(modelNumber+1, NULL);
308
309  if (this->models[modelNumber] != NULL)
310  {
311    delete this->models[modelNumber];
312  }
313
314  this->models[modelNumber] = model;
315}
316
317
318
319/**
320 * loads the object information file for this model
321 * @param fileName the name of the file
322 */
323void WorldEntity::loadMountPoints(const std::string& fileName)
324{
325  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
326
327  // now load the object information file
328  this->oiFile = new ObjectInformationFile(fileName);
329
330  // get the model to load
331  Model* model = this->getModel();
332
333  // extract the mount points
334  model->extractMountPoints();
335
336  // first get all mount points from the model
337  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
338  // for each skeleton create a mounting point world entity
339  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
340
341  for( ; it != mpList.end(); it++)
342  {
343    // create the mount points world entity
344    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
345    // parent it to this WE
346    mp->setParent( this);
347    // now add to the right group
348    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
349    // now get the number and add the mount point to the slot
350    std::string nrStr = (*it).name.substr(3, 2);
351    // add the mount point
352    this->addMountPoint(atoi(nrStr.c_str()), mp);
353
354    // now fill the mount point
355    mp->initMountPoint( this->oiFile->getMountPointDescription());
356  }
357
358}
359
360
361/**
362 * builds the obb-tree
363 * @param depth the depth to calculate
364 */
365bool WorldEntity::buildObbTree(int depth)
366{
367  if( this->obbTree != NULL)
368  {
369    delete this->obbTree;
370    this->obbTree = NULL;
371  }
372
373  if (this->models[0] != NULL)
374    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
375  else
376  {
377    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
378    this->obbTree = NULL;
379    return false;
380  }
381
382
383  // create the axis aligned bounding box
384  if( this->aabbNode != NULL)
385  {
386    delete this->aabbNode;
387    this->aabbNode = NULL;
388  }
389
390  if( this->models[0] != NULL)
391  {
392    this->aabbNode = new AABBTreeNode();
393    this->aabbNode->spawnBVTree(this->models[0]);
394  }
395  else
396  {
397    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
398    this->aabbNode = NULL;
399    return false;
400  }
401  return true;
402}
403
404
405/**
406 * adds a mount point to the end of the list
407 * @param mountPoint point to be added
408 */
409void WorldEntity::addMountPoint(MountPoint* mountPoint)
410{
411  // add the mount point at the last position
412  this->mountPoints.push_back(mountPoint);
413}
414
415/**
416 * adds a mount point to a world entity
417 * @param mountPoint point to be added
418 */
419void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
420{
421  if( this->mountPoints.capacity() < (unsigned int)slot)
422  {
423    // reserve 5 more slots than needed so this function is called as rare as possible
424    this->mountPoints.reserve(slot + 5);
425  }
426  else if( this->mountPoints[slot] != NULL)
427  {
428    PRINTF(4)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
429  }
430
431  // just connect the mount point
432  this->mountPoints[slot] = mountPoint;
433}
434
435
436/**
437 * mounts a world entity on a specified mount point (~socket)
438 * @param entity entity to be connected
439 */
440void WorldEntity::mount(int slot, WorldEntity* entity)
441{
442  if( this->mountPoints[slot] == NULL)
443  {
444    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
445    return;
446  }
447
448  // mount the entity
449  this->mountPoints[slot]->mount(entity);
450}
451
452
453/**
454 * removes a mount point from a specified mount point
455 * @param mountPoint entity to be unconnected
456 */
457void WorldEntity::unmount(int slot)
458{
459  if( this->mountPoints[slot] == NULL)
460  {
461    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
462    return;
463  }
464
465  // unmount the entity
466  this->mountPoints[slot]->unmount();
467}
468
469
470/**
471 * subscribes this world entity to a collision reaction
472 *  @param type the type of reaction to subscribe to
473 *  @param target1 a filter target (classID)
474 */
475void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
476{
477  this->_collisionFilter.subscribeReaction(type, target1);
478}
479
480
481/**
482 * subscribes this world entity to a collision reaction
483 *  @param type the type of reaction to subscribe to
484 *  @param target1 a filter target (classID)
485 */
486void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
487{
488  this->_collisionFilter.subscribeReaction(type, target1, target2);
489}
490
491
492/**
493 * subscribes this world entity to a collision reaction
494 *  @param type the type of reaction to subscribe to
495 *  @param target1 a filter target (classID)
496 */
497void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
498{
499  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
500}
501
502
503/**
504 * unsubscribes a specific reaction from the worldentity
505 *  @param type the reaction to unsubscribe
506 */
507void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
508{
509  this->_collisionFilter.unsubscribeReaction(type);
510}
511
512
513/**
514 * unsubscribes all collision reactions
515 */
516void WorldEntity::unsubscribeReactions()
517{
518  this->_collisionFilter.unsubscribeReactions();
519}
520
521
522/**
523 * @brief moves this entity to the List OM_List
524 * @param list the list to set this Entity to.
525 *
526 * this is the same as a call to State::getObjectManager()->toList(entity , list);
527 * directly, but with an easier interface.
528 *
529 * @todo inline this (peut etre)
530 */
531void WorldEntity::toList(OM_LIST list)
532{
533  State::getObjectManager()->toList(this, list);
534}
535
536void WorldEntity::toListS(const std::string& listName)
537{
538  OM_LIST id = ObjectManager::StringToOMList(listName);
539  if (id != OM_NULL)
540    this->toList(id);
541  else
542    PRINTF(2)("List %s not found\n", listName.c_str());
543}
544
545
546void WorldEntity::toReflectionList()
547{
548  State::getObjectManager()->toReflectionList( this );
549}
550
551void removeFromReflectionList()
552{
553  /// TODO
554  ///  State::getObject
555}
556
557/**
558 * sets the character attributes of a worldentity
559 * @param character attributes
560 *
561 * these attributes don't have to be set, only use them, if you need them
562*/
563//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
564//{}
565
566
567/**
568 *  this function is called, when two entities collide
569 * @param entity: the world entity with whom it collides
570 *
571 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
572 */
573void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
574{
575  /**
576   * THIS IS A DEFAULT COLLISION-Effect.
577   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
578   * USE::
579   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
580   *
581   * You can always define a default Action.... don't be affraid just test it :)
582   */
583  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
584}
585
586
587/**
588 *  this function is called, when two entities collide
589 * @param entity: the world entity with whom it collides
590 *
591 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
592 */
593void WorldEntity::collidesWithGround(const Vector& location)
594{
595  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
596}
597
598void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
599{
600
601  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
602
603  Vector v = this->getAbsDirX();
604  v.x *= 10.1;
605  v.y *= 10.1;
606  v.z *= 10.1;
607  Vector u = Vector(0.0,-20.0,0.0);
608
609
610  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
611  {
612
613    this->setAbsCoor(ray_2 - v);
614
615  }
616  else
617  {
618    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
619    {
620      this->setAbsCoor(feet -u );
621    }
622
623    this->setAbsCoor(ray_2 - v);
624
625  }
626
627
628}
629
630/**
631 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
632 *
633 */
634void WorldEntity::postSpawn ()
635{}
636
637
638/**
639 *  this method is called by the world if the WorldEntity leaves the game
640 */
641void WorldEntity::leaveWorld ()
642{}
643
644
645/**
646 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
647 */
648void WorldEntity::reset()
649{
650  this->setHealth( this->getHealthMax() );
651}
652
653/**
654 *  this method is called every frame
655 * @param time: the time in seconds that has passed since the last tick
656 *
657 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
658*/
659void WorldEntity::tick(float time)
660{}
661
662
663/**
664 *  the entity is drawn onto the screen with this function
665 *
666 * This is a central function of an entity: call it to let the entity painted to the screen.
667 * Just override this function with whatever you want to be drawn.
668*/
669void WorldEntity::draw() const
670{
671  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
672  //  assert(!unlikely(this->models.empty()));
673  {
674    glMatrixMode(GL_MODELVIEW);
675    glPushMatrix();
676
677    /* translate */
678    glTranslatef (this->getAbsCoor ().x,
679                  this->getAbsCoor ().y,
680                  this->getAbsCoor ().z);
681    Vector tmpRot = this->getAbsDir().getSpacialAxis();
682    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
683
684
685    // This Draws the LOD's
686    float cameraDistance = State::getCamera()->distance(this);
687    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
688    {
689      this->models[2]->draw();
690    }
691    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
692    {
693      this->models[1]->draw();
694    }
695    else if (this->models.size() >= 1 && this->models[0] != NULL)
696    {
697      this->models[0]->draw();
698    }
699
700    //if (this->entityTrack)
701    //this->entityTrack->drawGraph(0.02);
702
703    //     if( this->aabbNode != NULL)
704    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
705
706    glPopMatrix();
707  }
708}
709
710
711/**
712 *  the entity is drawn onto the screen with this function
713 *
714 * This is a central function of an entity: call it to let the entity painted to the screen.
715 * Just override this function with whatever you want to be drawn.
716*/
717void WorldEntity::draw(const Model* model) const
718{
719  if(bVisible)
720  {
721  glMatrixMode(GL_MODELVIEW);
722  glPushMatrix();
723
724  /* translate */
725  glTranslatef (this->getAbsCoor ().x,
726                this->getAbsCoor ().y,
727                this->getAbsCoor ().z);
728  Vector tmpRot = this->getAbsDir().getSpacialAxis();
729  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
730
731
732  // This Draws the LOD's
733  if( model != NULL)
734    model->draw();
735
736  glPopMatrix();
737  }
738}
739
740
741/**
742 * @param health the Health to add.
743 * @returns the health left (this->healthMax - health+this->health)
744 */
745float WorldEntity::increaseHealth(float health)
746{
747  this->health += health;
748  if (this->health > this->healthMax)
749  {
750    float retHealth = this->healthMax - this->health;
751    this->health = this->healthMax;
752    this->updateHealthWidget();
753    return retHealth;
754  }
755  this->updateHealthWidget();
756  return 0.0;
757}
758
759/**
760 * @param health the Health to be removed
761 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
762 */
763float WorldEntity::decreaseHealth(float health)
764{
765  this->health -= health;
766
767  if (this->health < 0)
768  {
769    float retHealth = -this->health;
770    this->health = 0.0f;
771    this->updateHealthWidget();
772    return retHealth;
773  }
774  this->updateHealthWidget();
775  return 0.0;
776
777}
778
779/**
780 * @param maxHealth the maximal health that can be loaded onto the entity.
781 */
782void WorldEntity::setHealthMax(float healthMax)
783{
784  this->healthMax = healthMax;
785  if (this->health > this->healthMax)
786  {
787    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
788    this->health = this->healthMax;
789  }
790  this->updateHealthWidget();
791}
792
793/**
794 * @brief creates the HealthWidget
795 *
796 * since not all entities need an HealthWidget, it is only created on request.
797 */
798void WorldEntity::createHealthWidget()
799{
800  if (this->healthWidget == NULL)
801  {
802    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
803    //this->healthWidget->setDisplayedName("Health");
804    //this->healthWidget->setSize2D(100,20);
805    //this->healthWidget->setAbsCoor2D(100,200);
806
807    this->updateHealthWidget();
808  }
809  else
810    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
811}
812
813void WorldEntity::increaseHealthMax(float increaseHealth)
814{
815  this->healthMax += increaseHealth;
816  this->updateHealthWidget();
817}
818
819
820OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
821{
822  this->createHealthWidget();
823  return this->healthWidget;
824}
825
826/**
827 * @param visibility shows or hides the health-bar
828 * (creates the widget if needed)
829 */
830void WorldEntity::setHealthWidgetVisibilit(bool visibility)
831{
832  if (visibility)
833  {
834    if (this->healthWidget != NULL)
835      this->healthWidget->show();
836    else
837    {
838      this->createHealthWidget();
839      this->updateHealthWidget();
840      this->healthWidget->show();
841    }
842  }
843  else if (this->healthWidget != NULL)
844    this->healthWidget->hide();
845}
846
847
848/**
849 * hit the world entity with
850 *  @param damage damage to be dealt
851 */
852void WorldEntity::hit(float damage, WorldEntity* killer)
853{
854
855  this->decreaseHealth(damage);
856
857  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
858
859  if( this->getHealth() > 0)
860  {
861    // any small explosion animaitions
862  }
863  else
864  {
865    this->destroy( killer );
866  }
867}
868
869
870/**
871 * destoys the world entity
872 */
873void WorldEntity::destroy(WorldEntity* killer)
874{
875  this->toList(OM_DEAD);
876}
877
878
879/**
880 * @brief updates the HealthWidget
881 */
882void WorldEntity::updateHealthWidget()
883{
884  if (this->healthWidget != NULL)
885  {
886    this->healthWidget->setMaximum(this->healthMax);
887    this->healthWidget->setValue(this->health);
888  }
889}
890
891
892/**
893 * DEBUG-DRAW OF THE BV-Tree.
894 * @param depth What depth to draw
895 * @param drawMode the mode to draw this entity under
896 */
897void WorldEntity::drawBVTree(int depth, int drawMode) const
898{
899  glMatrixMode(GL_MODELVIEW);
900  glPushMatrix();
901  /* translate */
902  glTranslatef (this->getAbsCoor ().x,
903                this->getAbsCoor ().y,
904                this->getAbsCoor ().z);
905  /* rotate */
906  Vector tmpRot = this->getAbsDir().getSpacialAxis();
907  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
908
909
910  if (this->obbTree)
911    this->obbTree->drawBV(depth, drawMode);
912
913
914  glPopMatrix();
915}
916
917
918
919/**
920 * draw the mounting points
921 */
922void WorldEntity::debugDrawMountPoints() const
923{
924
925  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
926  for( ; it < this->mountPoints.end(); it++)
927  {
928    if( (*it) != NULL)
929    {
930      (*it)->debugDraw();
931    }
932  }
933}
934
935
936/**
937 * Debug the WorldEntity
938 */
939void WorldEntity::debugEntity() const
940{
941  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
942  this->debugNode();
943  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
944  for (unsigned int i = 0; i < this->models.size(); i++)
945  {
946    if (models[i] != NULL)
947      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
948  }
949  PRINT(0)("\n");
950
951}
952
953
954/**
955 * handler for changes on registred vars
956 * @param id id's which changed
957 */
958void WorldEntity::varChangeHandler( std::list< int > & id )
959{
960  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
961       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
962     )
963  {
964    loadModel( modelFileName, scaling );
965  }
966
967  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
968  {
969    this->toList( (OM_LIST)list_write );
970  }
971
972  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
973  {
974    this->setHealth( health_write );
975  }
976
977  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
978  {
979    this->setHealthMax( healthMax_write );
980  }
981
982  PNode::varChangeHandler( id );
983}
984
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