Changeset 3229 in orxonox.OLD for orxonox/trunk/src/world_entity.cc
- Timestamp:
- Dec 20, 2004, 12:35:33 AM (21 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/world_entity.cc
r2822 r3229 53 53 \return a pointer to location 54 54 */ 55 Location* WorldEntity::get _location ()55 Location* WorldEntity::getLocation () 56 56 { 57 57 return &loc; … … 62 62 \return a pointer to placement 63 63 */ 64 Placement* WorldEntity::get _placement ()64 Placement* WorldEntity::getPlacement () 65 65 { 66 66 return &place; … … 82 82 Any previously assigned collision hull will be deleted on reassignment 83 83 */ 84 void WorldEntity::set _collision (CollisionCluster* newhull)84 void WorldEntity::setCollision (CollisionCluster* newhull) 85 85 { 86 86 if( newhull == NULL) return; … … 159 159 DO NOT place such code in the constructor, those variables are set AFTER the entity is constucted. 160 160 */ 161 void WorldEntity::post _spawn ()161 void WorldEntity::postSpawn () 162 162 { 163 163 } … … 181 181 to look at the location you return with this. 182 182 */ 183 void WorldEntity::get _lookat (Location* locbuf)183 void WorldEntity::getLookat (Location* locbuf) 184 184 { 185 185 } … … 191 191 place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). 192 192 */ 193 void WorldEntity::left _world ()193 void WorldEntity::leftWorld () 194 194 { 195 195 }
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