| [4570] | 1 | /* | 
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| [3246] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Patrick Boenzli | 
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| [5419] | 13 | co-programmer: Benjamin Grauer | 
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| [3246] | 14 | */ | 
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|  | 15 |  | 
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| [3246] | 17 |  | 
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|  | 18 | #include "p_node.h" | 
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| [4761] | 19 |  | 
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| [7193] | 20 | #include "util/loading/load_param.h" | 
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| [4761] | 21 | #include "class_list.h" | 
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|  | 22 |  | 
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| [9406] | 23 | #include "netdefs.h" | 
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|  | 24 |  | 
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| [6078] | 25 | #include <algorithm> | 
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| [3860] | 26 | #include "compiler.h" | 
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| [3608] | 27 | #include "debug.h" | 
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|  | 28 |  | 
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| [6054] | 29 | #include "glincl.h" | 
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| [5406] | 30 | #include "color.h" | 
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| [3246] | 31 |  | 
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|  | 32 | /** | 
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| [6048] | 33 | * @brief standard constructor | 
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| [6078] | 34 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| [6299] | 35 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| [5420] | 36 | */ | 
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| [6078] | 37 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| [8316] | 38 | : BaseObject(), Synchronizeable() | 
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| [3365] | 39 | { | 
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| [6074] | 40 | this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| [3365] | 41 |  | 
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| [6074] | 42 | this->bRelCoorChanged = true; | 
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|  | 43 | this->bRelDirChanged = true; | 
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|  | 44 | this->parent = NULL; | 
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| [6078] | 45 | this->parentMode = nodeFlags; | 
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| [6074] | 46 | this->bActive = true; | 
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| [4993] | 47 |  | 
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| [6074] | 48 | // smooth-movers | 
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|  | 49 | this->toCoordinate = NULL; | 
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|  | 50 | this->toDirection = NULL; | 
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|  | 51 | this->bias = 1.0; | 
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| [6078] | 52 |  | 
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|  | 53 | if (parent != NULL) | 
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|  | 54 | parent->addChild(this); | 
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| [7954] | 55 |  | 
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|  | 56 | this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate" ) ); | 
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|  | 57 | this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction" ) ); | 
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| [3365] | 58 | } | 
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|  | 59 |  | 
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| [6074] | 60 | // NullParent Reference | 
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|  | 61 | PNode* PNode::nullParent = NULL; | 
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| [6073] | 62 |  | 
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| [3365] | 63 | /** | 
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| [6048] | 64 | * @brief standard deconstructor | 
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| [5296] | 65 | * | 
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|  | 66 | * There are two general ways to delete a PNode | 
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|  | 67 | * 1. delete instance; | 
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|  | 68 | *   -> result | 
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|  | 69 | *    delete this Node and all its children and children's children... | 
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|  | 70 | *    (danger if you still need the children's instance somewhere else!!) | 
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|  | 71 | * | 
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| [6073] | 72 | * 2. instance->removeNode(); delete instance; | 
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| [5296] | 73 | *   -> result: | 
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|  | 74 | *    moves its children to the NullParent | 
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|  | 75 | *    then deletes the Element. | 
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|  | 76 | */ | 
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| [4570] | 77 | PNode::~PNode () | 
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| [3365] | 78 | { | 
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| [9406] | 79 | PRINTF(4)("delete %s::%s\n", this->getClassCName(), this->getCName()); | 
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| [6073] | 80 | // remove the Node, delete it's children (if required). | 
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|  | 81 | std::list<PNode*>::iterator deleteNode; | 
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| [7126] | 82 | unsigned int size; | 
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| [6073] | 83 | while(!this->children.empty()) | 
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| [7126] | 84 | { | 
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| [7129] | 85 | deleteNode = this->children.begin(); | 
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|  | 86 | size = this->children.size(); | 
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|  | 87 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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|  | 88 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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| [6073] | 89 | { | 
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| [7129] | 90 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
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| [6073] | 91 | { | 
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| [7129] | 92 | PRINTF(4)("%s::%s deletes %s::%s\n", | 
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| [9406] | 93 | this->getClassCName(), this->getCName(), | 
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|  | 94 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); | 
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| [7129] | 95 | delete (*deleteNode); | 
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| [6073] | 96 | } | 
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|  | 97 | else | 
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| [7125] | 98 | { | 
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| [7129] | 99 | PRINTF(4)("%s::%s reparents %s::%s\n", | 
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| [9406] | 100 | this->getClassCName(), this->getCName(), | 
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|  | 101 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); | 
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| [7129] | 102 | (*deleteNode)->reparent(); | 
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| [7125] | 103 | } | 
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| [6073] | 104 | } | 
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| [7129] | 105 | else | 
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|  | 106 | { | 
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|  | 107 | PRINTF(4)("%s::%s deletes PNode: %s::%s\n", | 
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| [9406] | 108 | this->getClassCName(), this->getCName(), | 
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|  | 109 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); | 
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| [7129] | 110 | delete (*deleteNode); | 
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|  | 111 | } | 
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| [7126] | 112 | } | 
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| [6073] | 113 |  | 
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| [6071] | 114 | if (this->parent != NULL) | 
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| [7008] | 115 | { | 
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|  | 116 | this->parent->eraseChild(this); | 
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|  | 117 | this->parent = NULL; | 
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|  | 118 | } | 
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| [6071] | 119 |  | 
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| [5296] | 120 | // remove all other allocated memory. | 
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| [5088] | 121 | if (this->toCoordinate != NULL) | 
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|  | 122 | delete this->toCoordinate; | 
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|  | 123 | if (this->toDirection != NULL) | 
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|  | 124 | delete this->toDirection; | 
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| [6075] | 125 |  | 
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|  | 126 | if (this == PNode::nullParent) | 
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|  | 127 | PNode::nullParent = NULL; | 
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| [3365] | 128 | } | 
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| [3246] | 129 |  | 
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| [5296] | 130 |  | 
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| [4448] | 131 | /** | 
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| [6048] | 132 | * @brief loads parameters of the PNode | 
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| [4836] | 133 | * @param root the XML-element to load the properties of | 
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| [5420] | 134 | */ | 
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| [4436] | 135 | void PNode::loadParams(const TiXmlElement* root) | 
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|  | 136 | { | 
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| [6512] | 137 | BaseObject::loadParams(root); | 
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| [4610] | 138 |  | 
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| [5671] | 139 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| [7008] | 140 | .describe("Sets The relative position of the Node to its parent."); | 
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| [4771] | 141 |  | 
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| [5671] | 142 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| [7008] | 143 | .describe("Sets The absolute Position of the Node."); | 
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| [4610] | 144 |  | 
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| [5671] | 145 | LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| [7008] | 146 | .describe("Sets The relative rotation of the Node to its parent."); | 
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| [4761] | 147 |  | 
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| [5671] | 148 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| [7008] | 149 | .describe("Sets The absolute rotation of the Node."); | 
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| [4771] | 150 |  | 
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| [5671] | 151 | LoadParam(root, "parent", this, PNode, setParent) | 
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| [7008] | 152 | .describe("the Name of the Parent to set for this PNode"); | 
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| [4765] | 153 |  | 
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| [5671] | 154 | LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| [7008] | 155 | .describe("the mode to connect this node to its parent ()"); | 
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| [4765] | 156 |  | 
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|  | 157 | // cycling properties | 
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| [4785] | 158 | if (root != NULL) | 
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| [4765] | 159 | { | 
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| [5654] | 160 | LOAD_PARAM_START_CYCLE(root, element); | 
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| [4785] | 161 | { | 
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| [6074] | 162 | LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| [7008] | 163 | .describe("adds a new Child to the current Node."); | 
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| [4765] | 164 |  | 
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| [4785] | 165 | } | 
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| [5654] | 166 | LOAD_PARAM_END_CYCLE(element); | 
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| [4765] | 167 | } | 
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| [4436] | 168 | } | 
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| [3365] | 169 |  | 
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| [6424] | 170 |  | 
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| [3365] | 171 | /** | 
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| [6424] | 172 | *  init the pnode to a well definied state | 
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|  | 173 | * | 
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|  | 174 | * this function actualy only updates the PNode tree | 
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|  | 175 | */ | 
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|  | 176 | void PNode::init() | 
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|  | 177 | { | 
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|  | 178 | /* just update all aboslute positions via timestep 0.001ms */ | 
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|  | 179 | this->updateNode(0.001f); | 
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|  | 180 | this->updateNode(0.001f); | 
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|  | 181 | } | 
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|  | 182 |  | 
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|  | 183 |  | 
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|  | 184 | /** | 
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| [6048] | 185 | * @brief set relative coordinates | 
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| [4836] | 186 | * @param relCoord relative coordinates to its parent | 
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| [5420] | 187 | * | 
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|  | 188 | * | 
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|  | 189 | * it is very importand, that you use this function, if you want to update the | 
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|  | 190 | * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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|  | 191 | * has changed and won't update the children Nodes. | 
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|  | 192 | */ | 
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| [3810] | 193 | void PNode::setRelCoor (const Vector& relCoord) | 
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| [3675] | 194 | { | 
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| [5113] | 195 | if (this->toCoordinate!= NULL) | 
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|  | 196 | { | 
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|  | 197 | delete this->toCoordinate; | 
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|  | 198 | this->toCoordinate = NULL; | 
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|  | 199 | } | 
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|  | 200 |  | 
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| [4993] | 201 | this->relCoordinate = relCoord; | 
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| [3675] | 202 | this->bRelCoorChanged = true; | 
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|  | 203 | } | 
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|  | 204 |  | 
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|  | 205 | /** | 
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| [6048] | 206 | * @brief set relative coordinates | 
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| [4836] | 207 | * @param x x-relative coordinates to its parent | 
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|  | 208 | * @param y y-relative coordinates to its parent | 
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|  | 209 | * @param z z-relative coordinates to its parent | 
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| [4993] | 210 | * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| [5420] | 211 | */ | 
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| [4610] | 212 | void PNode::setRelCoor (float x, float y, float z) | 
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|  | 213 | { | 
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|  | 214 | this->setRelCoor(Vector(x, y, z)); | 
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|  | 215 | } | 
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|  | 216 |  | 
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| [4992] | 217 | /** | 
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| [6048] | 218 | * @brief sets a new relative position smoothely | 
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| [4992] | 219 | * @param relCoordSoft the new Position to iterate to | 
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|  | 220 | * @param bias how fast to iterate to this position | 
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|  | 221 | */ | 
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|  | 222 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| [4987] | 223 | { | 
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| [4993] | 224 | if (likely(this->toCoordinate == NULL)) | 
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|  | 225 | this->toCoordinate = new Vector(); | 
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| [4987] | 226 |  | 
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| [4993] | 227 | *this->toCoordinate = relCoordSoft; | 
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| [4992] | 228 | this->bias = bias; | 
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| [4987] | 229 | } | 
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|  | 230 |  | 
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| [4990] | 231 |  | 
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| [4610] | 232 | /** | 
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| [6048] | 233 | * @brief set relative coordinates smoothely | 
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| [4990] | 234 | * @param x x-relative coordinates to its parent | 
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|  | 235 | * @param y y-relative coordinates to its parent | 
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|  | 236 | * @param z z-relative coordinates to its parent | 
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| [4993] | 237 | * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| [4990] | 238 | */ | 
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| [4992] | 239 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| [4990] | 240 | { | 
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| [4992] | 241 | this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| [4990] | 242 | } | 
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|  | 243 |  | 
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| [5382] | 244 |  | 
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| [4990] | 245 | /** | 
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| [4836] | 246 | * @param absCoord set absolute coordinate | 
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| [5091] | 247 | */ | 
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| [3809] | 248 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| [3675] | 249 | { | 
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| [5113] | 250 | if (this->toCoordinate!= NULL) | 
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|  | 251 | { | 
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|  | 252 | delete this->toCoordinate; | 
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|  | 253 | this->toCoordinate = NULL; | 
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|  | 254 | } | 
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|  | 255 |  | 
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| [4993] | 256 | if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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|  | 257 | { | 
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| [7008] | 258 | /* if you have set the absolute coordinates this overrides all other changes */ | 
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| [4993] | 259 | if (likely(this->parent != NULL)) | 
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|  | 260 | this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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|  | 261 | else | 
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|  | 262 | this->relCoordinate = absCoord; | 
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|  | 263 | } | 
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|  | 264 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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|  | 265 | { | 
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|  | 266 | if (likely(this->parent != NULL)) | 
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|  | 267 | this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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|  | 268 | else | 
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|  | 269 | this->relCoordinate = absCoord; | 
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|  | 270 | } | 
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|  | 271 |  | 
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|  | 272 | this->bRelCoorChanged = true; | 
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| [7008] | 273 | //  this->absCoordinate = absCoord; | 
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| [3675] | 274 | } | 
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|  | 275 |  | 
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| [5382] | 276 |  | 
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| [3675] | 277 | /** | 
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| [4836] | 278 | * @param x x-coordinate. | 
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|  | 279 | * @param y y-coordinate. | 
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|  | 280 | * @param z z-coordinate. | 
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| [4987] | 281 | * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| [4610] | 282 | */ | 
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|  | 283 | void PNode::setAbsCoor(float x, float y, float z) | 
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|  | 284 | { | 
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|  | 285 | this->setAbsCoor(Vector(x, y, z)); | 
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|  | 286 | } | 
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|  | 287 |  | 
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| [6054] | 288 |  | 
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| [4610] | 289 | /** | 
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| [5406] | 290 | * @param absCoord set absolute coordinate | 
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|  | 291 | * @todo check off | 
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|  | 292 | */ | 
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|  | 293 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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|  | 294 | { | 
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|  | 295 | if (this->toCoordinate == NULL) | 
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|  | 296 | this->toCoordinate = new Vector; | 
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|  | 297 |  | 
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|  | 298 | if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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|  | 299 | { | 
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| [7008] | 300 | /* if you have set the absolute coordinates this overrides all other changes */ | 
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| [5406] | 301 | if (likely(this->parent != NULL)) | 
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|  | 302 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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|  | 303 | else | 
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|  | 304 | *this->toCoordinate = absCoordSoft; | 
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|  | 305 | } | 
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|  | 306 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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|  | 307 | { | 
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|  | 308 | if (likely(this->parent != NULL)) | 
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|  | 309 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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|  | 310 | else | 
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|  | 311 | *this->toCoordinate = absCoordSoft; | 
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|  | 312 | } | 
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|  | 313 | } | 
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|  | 314 |  | 
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|  | 315 |  | 
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|  | 316 | /** | 
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| [6048] | 317 | * @brief shift coordinate relative | 
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| [4836] | 318 | * @param shift shift vector | 
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| [4987] | 319 | * | 
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| [5420] | 320 | * this function shifts the current coordinates about the vector shift. this is | 
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|  | 321 | * usefull because from some place else you can: | 
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|  | 322 | * PNode* someNode = ...; | 
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|  | 323 | * Vector objectMovement = calculateShift(); | 
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|  | 324 | * someNode->shiftCoor(objectMovement); | 
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|  | 325 | * | 
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|  | 326 | * this is the internal method of: | 
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|  | 327 | * PNode* someNode = ...; | 
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|  | 328 | * Vector objectMovement = calculateShift(); | 
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|  | 329 | * Vector currentCoor = someNode->getRelCoor(); | 
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|  | 330 | * Vector newCoor = currentCoor + objectMovement; | 
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|  | 331 | * someNode->setRelCoor(newCoor); | 
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|  | 332 | * | 
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| [5382] | 333 | */ | 
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| [3809] | 334 | void PNode::shiftCoor (const Vector& shift) | 
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| [3683] | 335 | { | 
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| [4993] | 336 | this->relCoordinate += shift; | 
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|  | 337 | this->bRelCoorChanged = true; | 
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| [3683] | 338 | } | 
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|  | 339 |  | 
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| [6054] | 340 |  | 
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| [3683] | 341 | /** | 
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| [6048] | 342 | * @brief set relative direction | 
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| [4836] | 343 | * @param relDir to its parent | 
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| [5091] | 344 | */ | 
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| [3810] | 345 | void PNode::setRelDir (const Quaternion& relDir) | 
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| [3675] | 346 | { | 
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| [5113] | 347 | if (this->toDirection!= NULL) | 
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|  | 348 | { | 
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|  | 349 | delete this->toDirection; | 
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|  | 350 | this->toDirection = NULL; | 
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|  | 351 | } | 
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| [4993] | 352 | this->relDirection = relDir; | 
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| [5819] | 353 |  | 
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| [3675] | 354 | this->bRelCoorChanged = true; | 
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|  | 355 | } | 
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|  | 356 |  | 
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| [6054] | 357 |  | 
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| [3365] | 358 | /** | 
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| [4771] | 359 | * @see void PNode::setRelDir (const Quaternion& relDir) | 
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|  | 360 | * @param x the x direction | 
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|  | 361 | * @param y the y direction | 
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|  | 362 | * @param z the z direction | 
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|  | 363 | * | 
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|  | 364 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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|  | 365 | */ | 
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| [6873] | 366 | void PNode::setRelDir (float angle, float x, float y, float z) | 
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| [4771] | 367 | { | 
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| [6873] | 368 | this->setRelDir(Quaternion(angle, Vector(x,y,z))); | 
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| [4771] | 369 | } | 
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|  | 370 |  | 
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| [4990] | 371 |  | 
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| [4771] | 372 | /** | 
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| [6048] | 373 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| [4990] | 374 | * @param relDirSoft the direction to iterate to smoothely. | 
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| [4992] | 375 | * @param bias how fast to iterate to the new Direction | 
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| [4990] | 376 | */ | 
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| [4992] | 377 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| [4990] | 378 | { | 
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|  | 379 | if (likely(this->toDirection == NULL)) | 
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|  | 380 | this->toDirection = new Quaternion(); | 
|---|
|  | 381 |  | 
|---|
|  | 382 | *this->toDirection = relDirSoft; | 
|---|
| [4992] | 383 | this->bias = bias; | 
|---|
| [5819] | 384 | this->bRelDirChanged = true; | 
|---|
| [4990] | 385 | } | 
|---|
|  | 386 |  | 
|---|
| [6054] | 387 |  | 
|---|
| [4990] | 388 | /** | 
|---|
|  | 389 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
|---|
|  | 390 | * @param x the x direction | 
|---|
|  | 391 | * @param y the y direction | 
|---|
|  | 392 | * @param z the z direction | 
|---|
|  | 393 | * | 
|---|
|  | 394 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
|  | 395 | */ | 
|---|
| [6873] | 396 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) | 
|---|
| [4990] | 397 | { | 
|---|
| [6873] | 398 | this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| [4990] | 399 | } | 
|---|
|  | 400 |  | 
|---|
| [6054] | 401 |  | 
|---|
| [4990] | 402 | /** | 
|---|
| [6048] | 403 | * @brief sets the absolute direction | 
|---|
| [4836] | 404 | * @param absDir absolute coordinates | 
|---|
| [5091] | 405 | */ | 
|---|
| [3810] | 406 | void PNode::setAbsDir (const Quaternion& absDir) | 
|---|
| [3675] | 407 | { | 
|---|
| [5113] | 408 | if (this->toDirection!= NULL) | 
|---|
|  | 409 | { | 
|---|
|  | 410 | delete this->toDirection; | 
|---|
|  | 411 | this->toDirection = NULL; | 
|---|
|  | 412 | } | 
|---|
|  | 413 |  | 
|---|
| [5001] | 414 | if (likely(this->parent != NULL)) | 
|---|
|  | 415 | this->relDirection = absDir / this->parent->getAbsDir(); | 
|---|
| [4996] | 416 | else | 
|---|
| [7008] | 417 | this->relDirection = absDir; | 
|---|
| [4993] | 418 |  | 
|---|
|  | 419 | this->bRelDirChanged = true; | 
|---|
| [3675] | 420 | } | 
|---|
|  | 421 |  | 
|---|
| [6054] | 422 |  | 
|---|
| [3675] | 423 | /** | 
|---|
| [4771] | 424 | * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
|  | 425 | * @param x the x direction | 
|---|
|  | 426 | * @param y the y direction | 
|---|
|  | 427 | * @param z the z direction | 
|---|
|  | 428 | * | 
|---|
|  | 429 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
|  | 430 | */ | 
|---|
| [6873] | 431 | void PNode::setAbsDir (float angle, float x, float y, float z) | 
|---|
| [4771] | 432 | { | 
|---|
| [6873] | 433 | this->setAbsDir(Quaternion(angle, Vector(x,y,z))); | 
|---|
| [4771] | 434 | } | 
|---|
|  | 435 |  | 
|---|
| [6054] | 436 |  | 
|---|
| [4771] | 437 | /** | 
|---|
| [6048] | 438 | * @brief sets the absolute direction | 
|---|
| [5414] | 439 | * @param absDir absolute coordinates | 
|---|
| [6048] | 440 | * @param bias how fast to iterator to the new Position | 
|---|
| [5414] | 441 | */ | 
|---|
|  | 442 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
|---|
|  | 443 | { | 
|---|
|  | 444 | if (this->toDirection == NULL) | 
|---|
|  | 445 | this->toDirection = new Quaternion(); | 
|---|
|  | 446 |  | 
|---|
|  | 447 | if (likely(this->parent != NULL)) | 
|---|
|  | 448 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
|---|
|  | 449 | else | 
|---|
| [7008] | 450 | *this->toDirection = absDirSoft; | 
|---|
| [5414] | 451 |  | 
|---|
|  | 452 | this->bias = bias; | 
|---|
| [5915] | 453 | this->bRelDirChanged = true; | 
|---|
| [5414] | 454 | } | 
|---|
|  | 455 |  | 
|---|
| [6054] | 456 |  | 
|---|
| [5414] | 457 | /** | 
|---|
|  | 458 | * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
|  | 459 | * @param x the x direction | 
|---|
|  | 460 | * @param y the y direction | 
|---|
|  | 461 | * @param z the z direction | 
|---|
|  | 462 | * | 
|---|
|  | 463 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
|  | 464 | */ | 
|---|
| [6873] | 465 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) | 
|---|
| [5414] | 466 | { | 
|---|
| [6873] | 467 | this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| [5414] | 468 | } | 
|---|
|  | 469 |  | 
|---|
|  | 470 |  | 
|---|
|  | 471 | /** | 
|---|
| [6048] | 472 | * @brief shift Direction | 
|---|
| [5091] | 473 | * @param shift the direction around which to shift. | 
|---|
|  | 474 | */ | 
|---|
| [3802] | 475 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
|  | 476 | { | 
|---|
| [4993] | 477 | this->relDirection = this->relDirection * shift; | 
|---|
| [3802] | 478 | this->bRelDirChanged = true; | 
|---|
|  | 479 | } | 
|---|
| [3365] | 480 |  | 
|---|
| [6048] | 481 |  | 
|---|
| [3683] | 482 | /** | 
|---|
| [6048] | 483 | * @brief adds a child and makes this node to a parent | 
|---|
| [5091] | 484 | * @param child child reference | 
|---|
| [4993] | 485 | * use this to add a child to this node. | 
|---|
| [5420] | 486 | */ | 
|---|
| [5382] | 487 | void PNode::addChild (PNode* child) | 
|---|
| [3365] | 488 | { | 
|---|
| [4993] | 489 | if( likely(child->parent != NULL)) | 
|---|
| [7008] | 490 | child->parent->eraseChild(child); | 
|---|
| [6075] | 491 | if (this->checkIntegrity(child)) | 
|---|
|  | 492 | { | 
|---|
|  | 493 | child->parent = this; | 
|---|
|  | 494 | if (unlikely(this != NULL)) | 
|---|
|  | 495 | this->children.push_back(child); | 
|---|
|  | 496 | child->parentCoorChanged(); | 
|---|
| [6695] | 497 |  | 
|---|
| [7008] | 498 | //     if(this->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
|  | 499 | //     { | 
|---|
|  | 500 | //       PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); | 
|---|
|  | 501 | //       PNode* node = this->seekNextAssignedPNode(this); | 
|---|
|  | 502 | //       if( node == NULL) | 
|---|
|  | 503 | //         PRINTF(1)("    Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); | 
|---|
|  | 504 | //       else | 
|---|
|  | 505 | //         PRINTF(1)("    Found next assigned node: %i\n", node->getUniqueID()); | 
|---|
|  | 506 | //     } | 
|---|
| [6075] | 507 | } | 
|---|
|  | 508 | else | 
|---|
|  | 509 | { | 
|---|
|  | 510 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| [9406] | 511 | this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); | 
|---|
| [6075] | 512 | child->parent = NULL; | 
|---|
| [6142] | 513 | child->parentCoorChanged(); | 
|---|
| [6075] | 514 | } | 
|---|
| [3365] | 515 | } | 
|---|
|  | 516 |  | 
|---|
| [6048] | 517 |  | 
|---|
| [6695] | 518 | PNode* PNode::seekNextAssignedPNode(PNode* node) const | 
|---|
|  | 519 | { | 
|---|
|  | 520 | PNode* tmpNode = node->parent; | 
|---|
| [9406] | 521 | printf("entering seek PNode loop for name: %s, uid: %i\n", node->getCName(), node->getUniqueID()); | 
|---|
| [6695] | 522 | if(tmpNode) | 
|---|
| [9406] | 523 | printf("  @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); | 
|---|
| [6695] | 524 | while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
|  | 525 | { | 
|---|
| [9406] | 526 | printf("  @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); | 
|---|
| [6695] | 527 | tmpNode = tmpNode->parent; | 
|---|
|  | 528 | } | 
|---|
|  | 529 | printf("leaving PNode loop\n\n"); | 
|---|
|  | 530 |  | 
|---|
|  | 531 | return tmpNode; | 
|---|
|  | 532 | } | 
|---|
|  | 533 |  | 
|---|
|  | 534 |  | 
|---|
| [3365] | 535 | /** | 
|---|
| [5091] | 536 | * @see PNode::addChild(PNode* child); | 
|---|
| [4765] | 537 | * @param childName the name of the child to add to this PNode | 
|---|
|  | 538 | */ | 
|---|
| [7221] | 539 | void PNode::addChild (const std::string& childName) | 
|---|
| [4765] | 540 | { | 
|---|
|  | 541 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| [7008] | 542 | //  PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); | 
|---|
|  | 543 | //  assert( childNode != NULL ); | 
|---|
| [4765] | 544 | if (childNode != NULL) | 
|---|
| [6634] | 545 | { | 
|---|
| [4765] | 546 | this->addChild(childNode); | 
|---|
| [6634] | 547 | } | 
|---|
| [4765] | 548 | } | 
|---|
|  | 549 |  | 
|---|
| [6048] | 550 |  | 
|---|
| [4765] | 551 | /** | 
|---|
| [6048] | 552 | * @brief removes a child from the node | 
|---|
| [5091] | 553 | * @param child the child to remove from this pNode. | 
|---|
| [4993] | 554 | * | 
|---|
| [6054] | 555 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| [5420] | 556 | */ | 
|---|
| [4993] | 557 | void PNode::removeChild (PNode* child) | 
|---|
| [3365] | 558 | { | 
|---|
| [5214] | 559 | if (child != NULL) | 
|---|
| [7008] | 560 | child->removeNode(); | 
|---|
| [3365] | 561 | } | 
|---|
|  | 562 |  | 
|---|
| [6054] | 563 |  | 
|---|
| [3365] | 564 | /** | 
|---|
| [6075] | 565 | * !! PRIVATE FUNCTION | 
|---|
| [6299] | 566 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| [6075] | 567 | */ | 
|---|
|  | 568 | void PNode::reparent() | 
|---|
|  | 569 | { | 
|---|
| [6078] | 570 | if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
|  | 571 | this->setParent((PNode*)NULL); | 
|---|
| [6075] | 572 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
|  | 573 | this->setParent(this->parent->getParent()); | 
|---|
| [6078] | 574 | else | 
|---|
|  | 575 | this->setParent(PNode::getNullParent()); | 
|---|
| [6075] | 576 | } | 
|---|
|  | 577 |  | 
|---|
| [6299] | 578 | /** | 
|---|
|  | 579 | * ereases child from the nodes children | 
|---|
|  | 580 | * @param chuld the child to remove | 
|---|
|  | 581 | */ | 
|---|
| [6078] | 582 | void PNode::eraseChild(PNode* child) | 
|---|
|  | 583 | { | 
|---|
|  | 584 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
|  | 585 | if(childRemover != this->children.end()) | 
|---|
|  | 586 | this->children.erase(childRemover); | 
|---|
|  | 587 | } | 
|---|
| [6075] | 588 |  | 
|---|
| [6078] | 589 |  | 
|---|
| [6075] | 590 | /** | 
|---|
| [6048] | 591 | * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| [5420] | 592 | * | 
|---|
|  | 593 | * this can be the case, if an entity in the world is being destroyed. | 
|---|
|  | 594 | */ | 
|---|
| [5769] | 595 | void PNode::removeNode() | 
|---|
| [3537] | 596 | { | 
|---|
| [7725] | 597 | std::list<PNode*>::iterator child = this->children.begin(); | 
|---|
|  | 598 | std::list<PNode*>::iterator reparenter; | 
|---|
| [6078] | 599 | while (child != this->children.end()) | 
|---|
| [6054] | 600 | { | 
|---|
| [6078] | 601 | reparenter = child; | 
|---|
|  | 602 | child++; | 
|---|
|  | 603 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
|  | 604 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| [6142] | 605 | { | 
|---|
| [9406] | 606 | printf("TEST----------------%s ---- %s\n", this->getClassCName(), (*reparenter)->getClassCName()); | 
|---|
| [6054] | 607 | (*reparenter)->reparent(); | 
|---|
| [9406] | 608 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassCName(),(*reparenter)->getParent()->getCName()); | 
|---|
| [6054] | 609 | } | 
|---|
|  | 610 | } | 
|---|
| [5214] | 611 | if (this->parent != NULL) | 
|---|
| [6142] | 612 | { | 
|---|
| [6078] | 613 | this->parent->eraseChild(this); | 
|---|
| [6142] | 614 | this->parent = NULL; | 
|---|
|  | 615 | } | 
|---|
| [3537] | 616 | } | 
|---|
|  | 617 |  | 
|---|
| [3365] | 618 |  | 
|---|
| [4761] | 619 | /** | 
|---|
|  | 620 | * @see PNode::setParent(PNode* parent); | 
|---|
|  | 621 | * @param parentName the name of the Parent to set to this PNode | 
|---|
|  | 622 | */ | 
|---|
| [7221] | 623 | void PNode::setParent (const std::string& parentName) | 
|---|
| [4761] | 624 | { | 
|---|
|  | 625 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
|  | 626 | if (parentNode != NULL) | 
|---|
|  | 627 | parentNode->addChild(this); | 
|---|
| [6075] | 628 | else | 
|---|
|  | 629 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
| [9406] | 630 | this->getClassCName(), this->getCName(), parentName.c_str()); | 
|---|
| [4761] | 631 | } | 
|---|
|  | 632 |  | 
|---|
| [6054] | 633 |  | 
|---|
| [4990] | 634 | /** | 
|---|
| [6048] | 635 | * @brief does the reparenting in a very smooth way | 
|---|
| [4990] | 636 | * @param parentNode the new Node to connect this node to. | 
|---|
| [4993] | 637 | * @param bias the speed to iterate to this new Positions | 
|---|
| [4990] | 638 | */ | 
|---|
| [5382] | 639 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| [4987] | 640 | { | 
|---|
| [5382] | 641 | // return if the new parent and the old one match | 
|---|
| [6075] | 642 | if (this->parent == parentNode ) | 
|---|
| [4992] | 643 | return; | 
|---|
| [6075] | 644 | if (parentNode == NULL) | 
|---|
|  | 645 | parentNode = PNode::getNullParent(); | 
|---|
| [4992] | 646 |  | 
|---|
| [5382] | 647 | // store the Valures to iterate to. | 
|---|
| [4993] | 648 | if (likely(this->toCoordinate == NULL)) | 
|---|
| [4989] | 649 | { | 
|---|
| [4993] | 650 | this->toCoordinate = new Vector(); | 
|---|
|  | 651 | *this->toCoordinate = this->getRelCoor(); | 
|---|
| [4989] | 652 | } | 
|---|
| [4990] | 653 | if (likely(this->toDirection == NULL)) | 
|---|
|  | 654 | { | 
|---|
|  | 655 | this->toDirection = new Quaternion(); | 
|---|
|  | 656 | *this->toDirection = this->getRelDir(); | 
|---|
|  | 657 | } | 
|---|
| [4992] | 658 | this->bias = bias; | 
|---|
| [4987] | 659 |  | 
|---|
| [4990] | 660 | Vector tmpV = this->getAbsCoor(); | 
|---|
|  | 661 | Quaternion tmpQ = this->getAbsDir(); | 
|---|
| [4987] | 662 |  | 
|---|
|  | 663 | parentNode->addChild(this); | 
|---|
|  | 664 |  | 
|---|
| [7008] | 665 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
|  | 666 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
|  | 667 | else | 
|---|
|  | 668 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| [4991] | 669 |  | 
|---|
| [7008] | 670 | this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| [4987] | 671 | } | 
|---|
|  | 672 |  | 
|---|
| [6054] | 673 |  | 
|---|
| [4993] | 674 | /** | 
|---|
| [6048] | 675 | * @brief does the reparenting in a very smooth way | 
|---|
| [4993] | 676 | * @param parentName the name of the Parent to reconnect to | 
|---|
|  | 677 | * @param bias the speed to iterate to this new Positions | 
|---|
|  | 678 | */ | 
|---|
| [7221] | 679 | void PNode::setParentSoft(const std::string& parentName, float bias) | 
|---|
| [4987] | 680 | { | 
|---|
|  | 681 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
|  | 682 | if (parentNode != NULL) | 
|---|
| [5382] | 683 | this->setParentSoft(parentNode, bias); | 
|---|
| [4987] | 684 | } | 
|---|
|  | 685 |  | 
|---|
| [6054] | 686 | /** | 
|---|
|  | 687 | * @param parentMode sets the parentingMode of this Node | 
|---|
|  | 688 | */ | 
|---|
|  | 689 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
|  | 690 | { | 
|---|
| [6307] | 691 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| [6054] | 692 | } | 
|---|
| [6048] | 693 |  | 
|---|
| [3365] | 694 | /** | 
|---|
| [6048] | 695 | * @brief sets the mode of this parent manually | 
|---|
| [4765] | 696 | * @param parentMode a String representing this parentingMode | 
|---|
|  | 697 | */ | 
|---|
| [7221] | 698 | void PNode::setParentMode (const std::string& parentingMode) | 
|---|
| [4765] | 699 | { | 
|---|
| [7221] | 700 | this->setParentMode(PNode::stringToParentingMode(parentingMode)); | 
|---|
| [4765] | 701 | } | 
|---|
| [3537] | 702 |  | 
|---|
| [3365] | 703 | /** | 
|---|
| [6075] | 704 | * @brief adds special mode Flags to this PNode | 
|---|
|  | 705 | * @see PARENT_MODE | 
|---|
|  | 706 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| [6054] | 707 | */ | 
|---|
| [6078] | 708 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| [6054] | 709 | { | 
|---|
|  | 710 | this->parentMode |= nodeFlags; | 
|---|
|  | 711 | } | 
|---|
|  | 712 |  | 
|---|
| [6075] | 713 | /** | 
|---|
|  | 714 | * @brief removes special mode Flags to this PNode | 
|---|
|  | 715 | * @see PARENT_MODE | 
|---|
|  | 716 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
|  | 717 | */ | 
|---|
| [6078] | 718 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| [6054] | 719 | { | 
|---|
|  | 720 | this->parentMode &= !nodeFlags; | 
|---|
|  | 721 | } | 
|---|
|  | 722 |  | 
|---|
| [6078] | 723 | /** | 
|---|
|  | 724 | * @returns the NullParent (and if needed creates it) | 
|---|
|  | 725 | */ | 
|---|
|  | 726 | PNode* PNode::createNullParent() | 
|---|
|  | 727 | { | 
|---|
|  | 728 | if (likely(PNode::nullParent == NULL)) | 
|---|
|  | 729 | { | 
|---|
|  | 730 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| [6695] | 731 | PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); | 
|---|
| [6078] | 732 | PNode::nullParent->setName("NullParent"); | 
|---|
| [6695] | 733 | PNode::nullParent->setSynchronized(true); | 
|---|
| [6078] | 734 | } | 
|---|
|  | 735 | return PNode::nullParent; | 
|---|
|  | 736 | } | 
|---|
| [6054] | 737 |  | 
|---|
| [6078] | 738 |  | 
|---|
| [6054] | 739 | /** | 
|---|
| [6075] | 740 | * !! PRIVATE FUNCTION | 
|---|
|  | 741 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
|  | 742 | * @param checkParent the Parent to check. | 
|---|
|  | 743 | * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
|  | 744 | * | 
|---|
|  | 745 | * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
|  | 746 | * into the Tree, and we do not want this. | 
|---|
|  | 747 | */ | 
|---|
|  | 748 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
|  | 749 | { | 
|---|
|  | 750 | const PNode* parent = this; | 
|---|
|  | 751 | while ( (parent = parent->getParent()) != NULL) | 
|---|
|  | 752 | if (unlikely(parent == checkParent)) | 
|---|
|  | 753 | return false; | 
|---|
|  | 754 | return true; | 
|---|
|  | 755 | } | 
|---|
|  | 756 |  | 
|---|
|  | 757 |  | 
|---|
|  | 758 | /** | 
|---|
| [6048] | 759 | * @brief updates the absCoordinate/absDirection | 
|---|
| [4836] | 760 | * @param dt The time passed since the last update | 
|---|
| [5420] | 761 | * | 
|---|
|  | 762 | * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
|  | 763 | * and directions. this update should be done by the engine, so you don't have to | 
|---|
|  | 764 | * worry, normaly... | 
|---|
|  | 765 | */ | 
|---|
| [5769] | 766 | void PNode::updateNode (float dt) | 
|---|
| [3365] | 767 | { | 
|---|
| [6075] | 768 | if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
|  | 769 | { | 
|---|
|  | 770 | if( likely(this->parent != NULL)) | 
|---|
| [4440] | 771 | { | 
|---|
| [7008] | 772 | // movement for nodes with smoothMove enabled | 
|---|
|  | 773 | if (unlikely(this->toCoordinate != NULL)) | 
|---|
|  | 774 | { | 
|---|
|  | 775 | float shiftLen = fabsf(dt)*bias; | 
|---|
| [7192] | 776 | if (unlikely(shiftLen >= 1.0)) | 
|---|
| [7008] | 777 | shiftLen = 1.0; | 
|---|
|  | 778 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; | 
|---|
|  | 779 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| [4987] | 780 | { | 
|---|
| [7008] | 781 | this->shiftCoor(moveVect); | 
|---|
| [4987] | 782 | } | 
|---|
| [7008] | 783 | else | 
|---|
| [4987] | 784 | { | 
|---|
| [7008] | 785 | delete this->toCoordinate; | 
|---|
|  | 786 | this->toCoordinate = NULL; | 
|---|
| [9406] | 787 | PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); | 
|---|
| [4987] | 788 | } | 
|---|
| [7008] | 789 | } | 
|---|
|  | 790 | if (unlikely(this->toDirection != NULL)) | 
|---|
|  | 791 | { | 
|---|
|  | 792 | float shiftLen = fabsf(dt)*bias; | 
|---|
| [7192] | 793 | if (unlikely (shiftLen >= 1.0)) | 
|---|
| [7008] | 794 | shiftLen = 1.0; | 
|---|
| [9406] | 795 | //printf("%s::%s %f\n", this->getClassCName(), this->getName(), this->toStep ); | 
|---|
| [7008] | 796 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); | 
|---|
|  | 797 | if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) | 
|---|
|  | 798 | { | 
|---|
|  | 799 | this->relDirection = rotQuat; | 
|---|
| [8316] | 800 | this->bRelDirChanged = true; | 
|---|
| [7008] | 801 | } | 
|---|
|  | 802 | else | 
|---|
|  | 803 | { | 
|---|
|  | 804 | delete this->toDirection; | 
|---|
|  | 805 | this->toDirection = NULL; | 
|---|
| [9406] | 806 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); | 
|---|
| [8316] | 807 | this->bRelDirChanged = true; | 
|---|
| [7008] | 808 | } | 
|---|
|  | 809 | } | 
|---|
| [4990] | 810 |  | 
|---|
| [7008] | 811 | // MAIN UPDATE ///////////////////////////////////// | 
|---|
|  | 812 | this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| [4145] | 813 |  | 
|---|
| [9406] | 814 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), | 
|---|
| [7008] | 815 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [3800] | 816 |  | 
|---|
| [4570] | 817 |  | 
|---|
| [7008] | 818 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
|  | 819 | { | 
|---|
|  | 820 | /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
|  | 821 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
|  | 822 | this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
|  | 823 | } | 
|---|
| [4570] | 824 |  | 
|---|
| [7008] | 825 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
|  | 826 | { | 
|---|
| [6075] | 827 | /* update the current absCoordinate */ | 
|---|
| [7008] | 828 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
|  | 829 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| [5007] | 830 | } | 
|---|
| [7008] | 831 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) | 
|---|
|  | 832 | { | 
|---|
|  | 833 | /* update the current absCoordinate */ | 
|---|
|  | 834 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
|  | 835 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
|  | 836 | } | 
|---|
|  | 837 | ///////////////////////////////////////////////// | 
|---|
|  | 838 | } | 
|---|
| [6075] | 839 |  | 
|---|
| [7008] | 840 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| [4440] | 841 | { | 
|---|
| [9406] | 842 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), | 
|---|
| [6075] | 843 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [7008] | 844 | if (this->bRelCoorChanged) | 
|---|
|  | 845 | { | 
|---|
|  | 846 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
|  | 847 | this->absCoordinate = this->relCoordinate; | 
|---|
| [5118] | 848 | } | 
|---|
| [7008] | 849 | if (this->bRelDirChanged) | 
|---|
|  | 850 | { | 
|---|
|  | 851 | this->prevRelDirection = this->relDirection; | 
|---|
|  | 852 | this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
|  | 853 | } | 
|---|
| [4993] | 854 | } | 
|---|
| [7008] | 855 | } | 
|---|
| [3365] | 856 |  | 
|---|
| [7008] | 857 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
|  | 858 | { | 
|---|
| [7725] | 859 | std::list<PNode*>::iterator child; | 
|---|
| [7008] | 860 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [4993] | 861 | { | 
|---|
| [7008] | 862 | /* if this node has changed, make sure, that all children are updated also */ | 
|---|
|  | 863 | if( likely(this->bRelCoorChanged)) | 
|---|
|  | 864 | (*child)->parentCoorChanged (); | 
|---|
|  | 865 | if( likely(this->bRelDirChanged)) | 
|---|
|  | 866 | (*child)->parentDirChanged (); | 
|---|
| [4993] | 867 |  | 
|---|
| [7008] | 868 | (*child)->updateNode(dt); | 
|---|
| [4440] | 869 | } | 
|---|
| [7008] | 870 | } | 
|---|
|  | 871 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
|  | 872 | this->bRelCoorChanged = false; | 
|---|
|  | 873 | this->bRelDirChanged = false; | 
|---|
| [3365] | 874 | } | 
|---|
|  | 875 |  | 
|---|
| [5769] | 876 |  | 
|---|
| [6075] | 877 |  | 
|---|
|  | 878 |  | 
|---|
|  | 879 |  | 
|---|
|  | 880 | /************* | 
|---|
|  | 881 | * DEBUGGING * | 
|---|
|  | 882 | *************/ | 
|---|
| [6048] | 883 | /** | 
|---|
|  | 884 | * @brief counts total amount the children walking through the entire tree. | 
|---|
|  | 885 | * @param nodes the counter | 
|---|
|  | 886 | */ | 
|---|
| [5769] | 887 | void PNode::countChildNodes(int& nodes) const | 
|---|
|  | 888 | { | 
|---|
|  | 889 | nodes++; | 
|---|
| [7725] | 890 | std::list<PNode*>::const_iterator child; | 
|---|
| [5770] | 891 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
|  | 892 | (*child)->countChildNodes(nodes); | 
|---|
| [5769] | 893 | } | 
|---|
|  | 894 |  | 
|---|
|  | 895 |  | 
|---|
| [3450] | 896 | /** | 
|---|
| [6048] | 897 | * @brief displays some information about this pNode | 
|---|
| [4836] | 898 | * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| [5383] | 899 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
|  | 900 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| [5420] | 901 | */ | 
|---|
| [5769] | 902 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| [3365] | 903 | { | 
|---|
| [4574] | 904 | for (unsigned int i = 0; i < level; i++) | 
|---|
| [4575] | 905 | PRINT(0)(" |"); | 
|---|
| [5770] | 906 | if (this->children.size() > 0) | 
|---|
| [4575] | 907 | PRINT(0)(" +"); | 
|---|
|  | 908 | else | 
|---|
|  | 909 | PRINT(0)(" -"); | 
|---|
| [5769] | 910 |  | 
|---|
|  | 911 | int childNodeCount = 0; | 
|---|
|  | 912 | this->countChildNodes(childNodeCount); | 
|---|
|  | 913 |  | 
|---|
|  | 914 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| [9406] | 915 | this->getClassCName(), | 
|---|
|  | 916 | this->getCName(), | 
|---|
| [4574] | 917 | this->absCoordinate.x, | 
|---|
|  | 918 | this->absCoordinate.y, | 
|---|
|  | 919 | this->absCoordinate.z, | 
|---|
|  | 920 | this->relCoordinate.x, | 
|---|
|  | 921 | this->relCoordinate.y, | 
|---|
| [4993] | 922 | this->relCoordinate.z, | 
|---|
| [4996] | 923 | this->getAbsDirV().x, | 
|---|
|  | 924 | this->getAbsDirV().y, | 
|---|
|  | 925 | this->getAbsDirV().z, | 
|---|
| [7221] | 926 | this->parentingModeToString(parentMode), | 
|---|
| [5769] | 927 | childNodeCount); | 
|---|
| [4574] | 928 | if (depth >= 2 || depth == 0) | 
|---|
|  | 929 | { | 
|---|
| [7725] | 930 | std::list<PNode*>::const_iterator child; | 
|---|
| [5770] | 931 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [4574] | 932 | { | 
|---|
|  | 933 | if (depth == 0) | 
|---|
| [5770] | 934 | (*child)->debugNode(0, level + 1); | 
|---|
| [4574] | 935 | else | 
|---|
| [5770] | 936 | (*child)->debugNode(depth - 1, level +1); | 
|---|
| [4574] | 937 | } | 
|---|
|  | 938 | } | 
|---|
| [3365] | 939 | } | 
|---|
|  | 940 |  | 
|---|
| [4570] | 941 | /** | 
|---|
| [6048] | 942 | * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| [5383] | 943 | * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
|  | 944 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
|  | 945 | * @param size the Size of the Box to draw. | 
|---|
|  | 946 | * @param color the color of the Box to display. | 
|---|
|  | 947 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
|  | 948 | */ | 
|---|
|  | 949 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| [4570] | 950 | { | 
|---|
| [5432] | 951 | // if this is the first Element we draw | 
|---|
| [5383] | 952 | if (level == 0) | 
|---|
|  | 953 | { | 
|---|
| [5432] | 954 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
|  | 955 | glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| [5383] | 956 |  | 
|---|
| [5432] | 957 | glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
|  | 958 | glDisable(GL_BLEND);         // '' | 
|---|
|  | 959 | glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| [5438] | 960 | glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| [5383] | 961 | } | 
|---|
|  | 962 |  | 
|---|
| [5432] | 963 | glPushMatrix();                // repush the Matrix-stack | 
|---|
| [4570] | 964 | /* translate */ | 
|---|
|  | 965 | glTranslatef (this->getAbsCoor ().x, | 
|---|
|  | 966 | this->getAbsCoor ().y, | 
|---|
|  | 967 | this->getAbsCoor ().z); | 
|---|
| [7008] | 968 | //  this->getAbsDir ().matrix (matrix); | 
|---|
| [4998] | 969 |  | 
|---|
| [5432] | 970 | /* rotate */ | 
|---|
| [4998] | 971 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| [5432] | 972 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
|  | 973 | /* set the new Color */ | 
|---|
| [5008] | 974 | glColor3f(color.x, color.y, color.z); | 
|---|
| [5432] | 975 | { /* draw a cube of size size */ | 
|---|
| [4570] | 976 | glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 977 | glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
|  | 978 | glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
|  | 979 | glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
|  | 980 | glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
|  | 981 | glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| [4570] | 982 | glEnd(); | 
|---|
|  | 983 | glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 984 | glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
|  | 985 | glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
|  | 986 | glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
|  | 987 | glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
|  | 988 | glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| [4570] | 989 | glEnd(); | 
|---|
| [4995] | 990 |  | 
|---|
| [4570] | 991 | glBegin(GL_LINES); | 
|---|
| [4995] | 992 | glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
|  | 993 | glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
|  | 994 | glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
|  | 995 | glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
|  | 996 | glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
|  | 997 | glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
|  | 998 | glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
|  | 999 | glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| [4570] | 1000 | glEnd(); | 
|---|
|  | 1001 | } | 
|---|
| [6780] | 1002 | glPopMatrix(); | 
|---|
| [4570] | 1003 |  | 
|---|
| [5007] | 1004 | if (depth >= 2 || depth == 0) | 
|---|
|  | 1005 | { | 
|---|
| [5432] | 1006 | /* rotate the current color in HSV space around 20 degree */ | 
|---|
| [5115] | 1007 | Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| [7725] | 1008 | std::list<PNode*>::const_iterator child; | 
|---|
| [5770] | 1009 | for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [5007] | 1010 | { | 
|---|
| [5394] | 1011 | // drawing the Dependency graph | 
|---|
| [7008] | 1012 | if (this != PNode::getNullParent()) | 
|---|
| [5394] | 1013 | { | 
|---|
| [7008] | 1014 | glBegin(GL_LINES); | 
|---|
|  | 1015 | glColor3f(color.x, color.y, color.z); | 
|---|
|  | 1016 | glVertex3f(this->getAbsCoor ().x, | 
|---|
|  | 1017 | this->getAbsCoor ().y, | 
|---|
|  | 1018 | this->getAbsCoor ().z); | 
|---|
| [5394] | 1019 | glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| [5770] | 1020 | glVertex3f((*child)->getAbsCoor ().x, | 
|---|
|  | 1021 | (*child)->getAbsCoor ().y, | 
|---|
|  | 1022 | (*child)->getAbsCoor ().z); | 
|---|
| [5394] | 1023 | glEnd(); | 
|---|
|  | 1024 | } | 
|---|
| [5915] | 1025 |  | 
|---|
| [5432] | 1026 | /* if we want to draw the children too */ | 
|---|
|  | 1027 | if (depth == 0) /* -> all of them */ | 
|---|
| [5770] | 1028 | (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| [5432] | 1029 | else            /* -> only the Next one */ | 
|---|
| [5770] | 1030 | (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| [5007] | 1031 | } | 
|---|
|  | 1032 | } | 
|---|
| [5383] | 1033 | if (level == 0) | 
|---|
| [5432] | 1034 | glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| [4570] | 1035 | } | 
|---|
| [4993] | 1036 |  | 
|---|
|  | 1037 |  | 
|---|
|  | 1038 |  | 
|---|
|  | 1039 | ///////////////////// | 
|---|
|  | 1040 | // HELPER_FUCTIONS // | 
|---|
|  | 1041 | ///////////////////// | 
|---|
|  | 1042 |  | 
|---|
|  | 1043 | /** | 
|---|
| [6048] | 1044 | * @brief converts a parentingMode into a string that is the name of it | 
|---|
| [4993] | 1045 | * @param parentingMode the ParentingMode to convert | 
|---|
|  | 1046 | * @return the converted string | 
|---|
|  | 1047 | */ | 
|---|
| [7221] | 1048 | const char* PNode::parentingModeToString(int parentingMode) | 
|---|
| [4993] | 1049 | { | 
|---|
|  | 1050 | if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
|  | 1051 | return "local-rotate"; | 
|---|
|  | 1052 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
|  | 1053 | return "rotate-movement"; | 
|---|
|  | 1054 | else if (parentingMode == PNODE_MOVEMENT) | 
|---|
|  | 1055 | return "movement"; | 
|---|
|  | 1056 | else if (parentingMode == PNODE_ALL) | 
|---|
|  | 1057 | return "all"; | 
|---|
|  | 1058 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
|  | 1059 | return "rotate-and-move"; | 
|---|
| [8316] | 1060 | else | 
|---|
|  | 1061 | return "all"; | 
|---|
| [4993] | 1062 | } | 
|---|
|  | 1063 |  | 
|---|
|  | 1064 | /** | 
|---|
| [6048] | 1065 | * @brief converts a parenting-mode-string into a int | 
|---|
| [4993] | 1066 | * @param parentingMode the string naming the parentingMode | 
|---|
|  | 1067 | * @return the int corresponding to the named parentingMode | 
|---|
|  | 1068 | */ | 
|---|
| [7221] | 1069 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) | 
|---|
| [4993] | 1070 | { | 
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| [7221] | 1071 | if (parentingMode == "local-rotate") | 
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| [4993] | 1072 | return (PNODE_LOCAL_ROTATE); | 
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| [7221] | 1073 | else  if (parentingMode == "rotate-movement") | 
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| [4993] | 1074 | return (PNODE_ROTATE_MOVEMENT); | 
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| [7221] | 1075 | else  if (parentingMode == "movement") | 
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| [4993] | 1076 | return (PNODE_MOVEMENT); | 
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| [7221] | 1077 | else  if (parentingMode == "all") | 
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| [4993] | 1078 | return (PNODE_ALL); | 
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| [7221] | 1079 | else  if (parentingMode == "rotate-and-move") | 
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| [4993] | 1080 | return (PNODE_ROTATE_AND_MOVE); | 
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| [8316] | 1081 | else | 
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|  | 1082 | return PNODE_ALL; | 
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| [4993] | 1083 | } | 
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| [6341] | 1084 |  | 
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|  | 1085 | /** | 
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| [7954] | 1086 | * handles changes in synchronizable variables | 
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|  | 1087 | * @param id id's which changed | 
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| [6341] | 1088 | */ | 
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| [7954] | 1089 | void PNode::varChangeHandler( std::list< int > & id ) | 
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| [6341] | 1090 | { | 
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| [9235] | 1091 | Synchronizeable::varChangeHandler( id ); | 
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| [9406] | 1092 |  | 
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| [7954] | 1093 | if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) | 
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| [6634] | 1094 | { | 
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| [7954] | 1095 | setRelCoor( relCoordinate_write ); | 
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| [6634] | 1096 | } | 
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|  | 1097 |  | 
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| [7954] | 1098 | if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) | 
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| [6634] | 1099 | { | 
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| [7954] | 1100 | setRelDir( relDirection_write ); | 
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| [6634] | 1101 | } | 
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|  | 1102 | } | 
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|  | 1103 |  | 
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|  | 1104 |  | 
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