Changeset 5769 in orxonox.OLD for trunk/src/lib/coord/p_node.cc
- Timestamp:
- Nov 24, 2005, 11:18:39 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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trunk/src/lib/coord/p_node.cc
r5671 r5769 496 496 if (child != NULL) 497 497 { 498 child->remove ();498 child->removeNode(); 499 499 // this->children->remove(child); 500 500 // child->parent = NULL; … … 507 507 * this can be the case, if an entity in the world is being destroyed. 508 508 */ 509 void PNode::remove ()509 void PNode::removeNode() 510 510 { 511 511 tIterator<PNode>* iterator = this->children->getIterator(); … … 513 513 514 514 while( pn != NULL) 515 515 { 516 516 NullParent::getInstance()->addChild(pn); 517 517 pn = iterator->nextElement(); … … 609 609 * worry, normaly... 610 610 */ 611 void PNode::update (float dt)611 void PNode::updateNode (float dt) 612 612 { 613 613 if( likely(this->parent != NULL)) … … 698 698 pn->parentDirChanged (); 699 699 700 pn->update (dt);700 pn->updateNode(dt); 701 701 pn = iterator->nextElement(); 702 702 } … … 708 708 } 709 709 710 711 void PNode::countChildNodes(int& nodes) const 712 { 713 nodes++; 714 tIterator<PNode>* it = this->children->getIterator(); 715 PNode* node = it->firstElement(); 716 while(node != NULL) 717 { 718 node->countChildNodes(nodes); 719 node = it->nextElement(); 720 } 721 722 } 723 724 710 725 /** 711 726 * displays some information about this pNode … … 714 729 * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). 715 730 */ 716 void PNode::debug (unsigned int depth, unsigned int level) const731 void PNode::debugNode(unsigned int depth, unsigned int level) const 717 732 { 718 733 for (unsigned int i = 0; i < level; i++) … … 722 737 else 723 738 PRINT(0)(" -"); 724 PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s\n", 739 740 int childNodeCount = 0; 741 this->countChildNodes(childNodeCount); 742 743 PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", 725 744 this->getClassName(), 726 745 this->getName(), … … 734 753 this->getAbsDirV().y, 735 754 this->getAbsDirV().z, 736 this->parentingModeToChar(parentMode)); 755 this->parentingModeToChar(parentMode), 756 childNodeCount); 737 757 if (depth >= 2 || depth == 0) 738 758 { … … 743 763 { 744 764 if (depth == 0) 745 pn->debug (0, level + 1);765 pn->debugNode(0, level + 1); 746 766 else 747 pn->debug (depth - 1, level +1);767 pn->debugNode(depth - 1, level +1); 748 768 pn = iterator->nextElement(); 749 769 }
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