| [4570] | 1 | /* | 
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| [3246] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [5419] | 13 |    co-programmer: Benjamin Grauer | 
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| [3246] | 14 | */ | 
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 | 15 |  | 
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| [3246] | 17 |  | 
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 | 18 | #include "p_node.h" | 
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| [4761] | 19 |  | 
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| [7193] | 20 | #include "util/loading/load_param.h" | 
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| [4761] | 21 | #include "class_list.h" | 
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 | 22 |  | 
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| [6078] | 23 | #include <algorithm> | 
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| [3860] | 24 | #include "compiler.h" | 
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| [3608] | 25 | #include "debug.h" | 
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 | 26 |  | 
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| [6054] | 27 | #include "glincl.h" | 
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| [5406] | 28 | #include "color.h" | 
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| [3246] | 29 |  | 
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| [6341] | 30 | #include "synchronizeable.h" | 
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 | 31 |  | 
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| [3246] | 32 | /** | 
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| [6048] | 33 |  * @brief standard constructor | 
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| [6078] | 34 |  * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| [6299] | 35 |  * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| [5420] | 36 |  */ | 
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| [6078] | 37 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| [8316] | 38 |   : BaseObject(), Synchronizeable() | 
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| [3365] | 39 | { | 
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| [6074] | 40 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| [3365] | 41 |  | 
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| [6074] | 42 |   this->bRelCoorChanged = true; | 
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 | 43 |   this->bRelDirChanged = true; | 
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 | 44 |   this->parent = NULL; | 
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| [6078] | 45 |   this->parentMode = nodeFlags; | 
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| [6074] | 46 |   this->bActive = true; | 
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| [4993] | 47 |  | 
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| [6074] | 48 |   // smooth-movers | 
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 | 49 |   this->toCoordinate = NULL; | 
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 | 50 |   this->toDirection = NULL; | 
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 | 51 |   this->bias = 1.0; | 
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| [6078] | 52 |  | 
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 | 53 |   if (parent != NULL) | 
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 | 54 |     parent->addChild(this); | 
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| [7954] | 55 |  | 
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 | 56 |   this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate" ) ); | 
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 | 57 |   this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction" ) ); | 
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| [3365] | 58 | } | 
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 | 59 |  | 
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| [6074] | 60 | // NullParent Reference | 
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 | 61 | PNode* PNode::nullParent = NULL; | 
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| [6073] | 62 |  | 
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| [3365] | 63 | /** | 
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| [6048] | 64 |  * @brief standard deconstructor | 
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| [5296] | 65 |  * | 
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 | 66 |  * There are two general ways to delete a PNode | 
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 | 67 |  * 1. delete instance; | 
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 | 68 |  *   -> result | 
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 | 69 |  *    delete this Node and all its children and children's children... | 
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 | 70 |  *    (danger if you still need the children's instance somewhere else!!) | 
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 | 71 |  * | 
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| [6073] | 72 |  * 2. instance->removeNode(); delete instance; | 
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| [5296] | 73 |  *   -> result: | 
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 | 74 |  *    moves its children to the NullParent | 
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 | 75 |  *    then deletes the Element. | 
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 | 76 |  */ | 
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| [4570] | 77 | PNode::~PNode () | 
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| [3365] | 78 | { | 
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| [7126] | 79 |   PRINTF(4)("delete %s::%s\n", this->getClassName(), this->getName()); | 
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| [6073] | 80 |   // remove the Node, delete it's children (if required). | 
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 | 81 |   std::list<PNode*>::iterator deleteNode; | 
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| [7126] | 82 |   unsigned int size; | 
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| [6073] | 83 |   while(!this->children.empty()) | 
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| [7126] | 84 |   { | 
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| [7129] | 85 |     deleteNode = this->children.begin(); | 
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 | 86 |     size = this->children.size(); | 
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 | 87 |     if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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 | 88 |         ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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| [6073] | 89 |     { | 
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| [7129] | 90 |       if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
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| [6073] | 91 |       { | 
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| [7129] | 92 |         PRINTF(4)("%s::%s deletes %s::%s\n", | 
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 | 93 |                   this->getClassName(), this->getName(), | 
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 | 94 |                   (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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 | 95 |         delete (*deleteNode); | 
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| [6073] | 96 |       } | 
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 | 97 |       else | 
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| [7125] | 98 |       { | 
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| [7129] | 99 |         PRINTF(4)("%s::%s reparents %s::%s\n", | 
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 | 100 |                   this->getClassName(), this->getName(), | 
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 | 101 |                   (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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 | 102 |         (*deleteNode)->reparent(); | 
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| [7125] | 103 |       } | 
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| [6073] | 104 |     } | 
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| [7129] | 105 |     else | 
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 | 106 |     { | 
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 | 107 |       PRINTF(4)("%s::%s deletes PNode: %s::%s\n", | 
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 | 108 |                 this->getClassName(), this->getName(), | 
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 | 109 |                 (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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 | 110 |       delete (*deleteNode); | 
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 | 111 |     } | 
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| [7126] | 112 |   } | 
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| [6073] | 113 |  | 
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| [6071] | 114 |   if (this->parent != NULL) | 
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| [7008] | 115 |   { | 
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 | 116 |     this->parent->eraseChild(this); | 
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 | 117 |     this->parent = NULL; | 
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 | 118 |   } | 
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| [6071] | 119 |  | 
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| [5296] | 120 |   // remove all other allocated memory. | 
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| [5088] | 121 |   if (this->toCoordinate != NULL) | 
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 | 122 |     delete this->toCoordinate; | 
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 | 123 |   if (this->toDirection != NULL) | 
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 | 124 |     delete this->toDirection; | 
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| [6075] | 125 |  | 
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 | 126 |   if (this == PNode::nullParent) | 
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 | 127 |     PNode::nullParent = NULL; | 
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| [3365] | 128 | } | 
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| [3246] | 129 |  | 
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| [5296] | 130 |  | 
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| [4448] | 131 | /** | 
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| [6048] | 132 |  * @brief loads parameters of the PNode | 
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| [4836] | 133 |  * @param root the XML-element to load the properties of | 
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| [5420] | 134 |  */ | 
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| [4436] | 135 | void PNode::loadParams(const TiXmlElement* root) | 
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 | 136 | { | 
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| [6512] | 137 |   BaseObject::loadParams(root); | 
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| [4610] | 138 |  | 
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| [5671] | 139 |   LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| [7008] | 140 |   .describe("Sets The relative position of the Node to its parent."); | 
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| [4771] | 141 |  | 
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| [5671] | 142 |   LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| [7008] | 143 |   .describe("Sets The absolute Position of the Node."); | 
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| [4610] | 144 |  | 
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| [5671] | 145 |   LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| [7008] | 146 |   .describe("Sets The relative rotation of the Node to its parent."); | 
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| [4761] | 147 |  | 
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| [5671] | 148 |   LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| [7008] | 149 |   .describe("Sets The absolute rotation of the Node."); | 
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| [4771] | 150 |  | 
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| [5671] | 151 |   LoadParam(root, "parent", this, PNode, setParent) | 
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| [7008] | 152 |   .describe("the Name of the Parent to set for this PNode"); | 
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| [4765] | 153 |  | 
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| [5671] | 154 |   LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| [7008] | 155 |   .describe("the mode to connect this node to its parent ()"); | 
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| [4765] | 156 |  | 
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 | 157 |   // cycling properties | 
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| [4785] | 158 |   if (root != NULL) | 
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| [4765] | 159 |   { | 
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| [5654] | 160 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| [4785] | 161 |     { | 
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| [6074] | 162 |       LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| [7008] | 163 |       .describe("adds a new Child to the current Node."); | 
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| [4765] | 164 |  | 
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| [4785] | 165 |     } | 
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| [5654] | 166 |     LOAD_PARAM_END_CYCLE(element); | 
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| [4765] | 167 |   } | 
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| [4436] | 168 | } | 
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| [3365] | 169 |  | 
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| [6424] | 170 |  | 
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| [3365] | 171 | /** | 
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| [6424] | 172 |  *  init the pnode to a well definied state | 
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 | 173 |  * | 
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 | 174 |  * this function actualy only updates the PNode tree | 
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 | 175 |  */ | 
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 | 176 | void PNode::init() | 
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 | 177 | { | 
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 | 178 |   /* just update all aboslute positions via timestep 0.001ms */ | 
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 | 179 |   this->updateNode(0.001f); | 
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 | 180 |   this->updateNode(0.001f); | 
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 | 181 | } | 
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 | 182 |  | 
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 | 183 |  | 
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 | 184 | /** | 
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| [6048] | 185 |  * @brief set relative coordinates | 
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| [4836] | 186 |  * @param relCoord relative coordinates to its parent | 
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| [5420] | 187 |  * | 
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 | 188 |  * | 
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 | 189 |  * it is very importand, that you use this function, if you want to update the | 
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 | 190 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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 | 191 |  * has changed and won't update the children Nodes. | 
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 | 192 |  */ | 
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| [3810] | 193 | void PNode::setRelCoor (const Vector& relCoord) | 
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| [3675] | 194 | { | 
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| [5113] | 195 |   if (this->toCoordinate!= NULL) | 
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 | 196 |   { | 
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 | 197 |     delete this->toCoordinate; | 
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 | 198 |     this->toCoordinate = NULL; | 
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 | 199 |   } | 
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 | 200 |  | 
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| [4993] | 201 |   this->relCoordinate = relCoord; | 
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| [3675] | 202 |   this->bRelCoorChanged = true; | 
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 | 203 | } | 
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 | 204 |  | 
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 | 205 | /** | 
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| [6048] | 206 |  * @brief set relative coordinates | 
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| [4836] | 207 |  * @param x x-relative coordinates to its parent | 
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 | 208 |  * @param y y-relative coordinates to its parent | 
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 | 209 |  * @param z z-relative coordinates to its parent | 
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| [4993] | 210 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| [5420] | 211 |  */ | 
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| [4610] | 212 | void PNode::setRelCoor (float x, float y, float z) | 
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 | 213 | { | 
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 | 214 |   this->setRelCoor(Vector(x, y, z)); | 
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 | 215 | } | 
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 | 216 |  | 
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| [4992] | 217 | /** | 
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| [6048] | 218 |  * @brief sets a new relative position smoothely | 
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| [4992] | 219 |  * @param relCoordSoft the new Position to iterate to | 
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 | 220 |  * @param bias how fast to iterate to this position | 
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 | 221 |  */ | 
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 | 222 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| [4987] | 223 | { | 
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| [4993] | 224 |   if (likely(this->toCoordinate == NULL)) | 
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 | 225 |     this->toCoordinate = new Vector(); | 
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| [4987] | 226 |  | 
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| [4993] | 227 |   *this->toCoordinate = relCoordSoft; | 
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| [4992] | 228 |   this->bias = bias; | 
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| [4987] | 229 | } | 
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 | 230 |  | 
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| [4990] | 231 |  | 
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| [4610] | 232 | /** | 
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| [6048] | 233 |  * @brief set relative coordinates smoothely | 
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| [4990] | 234 |  * @param x x-relative coordinates to its parent | 
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 | 235 |  * @param y y-relative coordinates to its parent | 
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 | 236 |  * @param z z-relative coordinates to its parent | 
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| [4993] | 237 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| [4990] | 238 |  */ | 
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| [4992] | 239 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| [4990] | 240 | { | 
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| [4992] | 241 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| [4990] | 242 | } | 
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 | 243 |  | 
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| [5382] | 244 |  | 
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| [4990] | 245 | /** | 
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| [4836] | 246 |  * @param absCoord set absolute coordinate | 
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| [5091] | 247 |  */ | 
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| [3809] | 248 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| [3675] | 249 | { | 
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| [5113] | 250 |   if (this->toCoordinate!= NULL) | 
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 | 251 |   { | 
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 | 252 |     delete this->toCoordinate; | 
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 | 253 |     this->toCoordinate = NULL; | 
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 | 254 |   } | 
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 | 255 |  | 
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| [4993] | 256 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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 | 257 |   { | 
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| [7008] | 258 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| [4993] | 259 |     if (likely(this->parent != NULL)) | 
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 | 260 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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 | 261 |     else | 
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 | 262 |       this->relCoordinate = absCoord; | 
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 | 263 |   } | 
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 | 264 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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 | 265 |   { | 
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 | 266 |     if (likely(this->parent != NULL)) | 
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 | 267 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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 | 268 |     else | 
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 | 269 |       this->relCoordinate = absCoord; | 
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 | 270 |   } | 
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 | 271 |  | 
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 | 272 |   this->bRelCoorChanged = true; | 
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| [7008] | 273 |   //  this->absCoordinate = absCoord; | 
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| [3675] | 274 | } | 
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 | 275 |  | 
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| [5382] | 276 |  | 
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| [3675] | 277 | /** | 
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| [4836] | 278 |  * @param x x-coordinate. | 
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 | 279 |  * @param y y-coordinate. | 
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 | 280 |  * @param z z-coordinate. | 
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| [4987] | 281 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| [4610] | 282 |  */ | 
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 | 283 | void PNode::setAbsCoor(float x, float y, float z) | 
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 | 284 | { | 
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 | 285 |   this->setAbsCoor(Vector(x, y, z)); | 
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 | 286 | } | 
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 | 287 |  | 
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| [6054] | 288 |  | 
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| [4610] | 289 | /** | 
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| [5406] | 290 |  * @param absCoord set absolute coordinate | 
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 | 291 |  * @todo check off | 
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 | 292 |  */ | 
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 | 293 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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 | 294 | { | 
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 | 295 |   if (this->toCoordinate == NULL) | 
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 | 296 |     this->toCoordinate = new Vector; | 
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 | 297 |  | 
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 | 298 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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 | 299 |   { | 
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| [7008] | 300 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| [5406] | 301 |     if (likely(this->parent != NULL)) | 
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 | 302 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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 | 303 |     else | 
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 | 304 |       *this->toCoordinate = absCoordSoft; | 
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 | 305 |   } | 
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 | 306 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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 | 307 |   { | 
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 | 308 |     if (likely(this->parent != NULL)) | 
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 | 309 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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 | 310 |     else | 
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 | 311 |       *this->toCoordinate = absCoordSoft; | 
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 | 312 |   } | 
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 | 313 | } | 
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 | 314 |  | 
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 | 315 |  | 
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 | 316 | /** | 
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| [6048] | 317 |  * @brief shift coordinate relative | 
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| [4836] | 318 |  * @param shift shift vector | 
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| [4987] | 319 |  * | 
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| [5420] | 320 |  * this function shifts the current coordinates about the vector shift. this is | 
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 | 321 |  * usefull because from some place else you can: | 
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 | 322 |  * PNode* someNode = ...; | 
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 | 323 |  * Vector objectMovement = calculateShift(); | 
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 | 324 |  * someNode->shiftCoor(objectMovement); | 
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 | 325 |  * | 
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 | 326 |  * this is the internal method of: | 
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 | 327 |  * PNode* someNode = ...; | 
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 | 328 |  * Vector objectMovement = calculateShift(); | 
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 | 329 |  * Vector currentCoor = someNode->getRelCoor(); | 
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 | 330 |  * Vector newCoor = currentCoor + objectMovement; | 
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 | 331 |  * someNode->setRelCoor(newCoor); | 
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 | 332 |  * | 
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| [5382] | 333 |  */ | 
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| [3809] | 334 | void PNode::shiftCoor (const Vector& shift) | 
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| [3683] | 335 | { | 
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| [4993] | 336 |   this->relCoordinate += shift; | 
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 | 337 |   this->bRelCoorChanged = true; | 
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| [3683] | 338 | } | 
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 | 339 |  | 
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| [6054] | 340 |  | 
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| [3683] | 341 | /** | 
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| [6048] | 342 |  * @brief set relative direction | 
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| [4836] | 343 |  * @param relDir to its parent | 
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| [5091] | 344 |  */ | 
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| [3810] | 345 | void PNode::setRelDir (const Quaternion& relDir) | 
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| [3675] | 346 | { | 
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| [5113] | 347 |   if (this->toDirection!= NULL) | 
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 | 348 |   { | 
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 | 349 |     delete this->toDirection; | 
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 | 350 |     this->toDirection = NULL; | 
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 | 351 |   } | 
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| [4993] | 352 |   this->relDirection = relDir; | 
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| [5819] | 353 |  | 
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| [3675] | 354 |   this->bRelCoorChanged = true; | 
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 | 355 | } | 
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 | 356 |  | 
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| [6054] | 357 |  | 
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| [3365] | 358 | /** | 
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| [4771] | 359 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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 | 360 |  * @param x the x direction | 
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 | 361 |  * @param y the y direction | 
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 | 362 |  * @param z the z direction | 
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 | 363 |  * | 
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 | 364 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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 | 365 |  */ | 
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| [6873] | 366 | void PNode::setRelDir (float angle, float x, float y, float z) | 
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| [4771] | 367 | { | 
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| [6873] | 368 |   this->setRelDir(Quaternion(angle, Vector(x,y,z))); | 
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| [4771] | 369 | } | 
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 | 370 |  | 
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| [4990] | 371 |  | 
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| [4771] | 372 | /** | 
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| [6048] | 373 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| [4990] | 374 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| [4992] | 375 |  * @param bias how fast to iterate to the new Direction | 
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| [4990] | 376 |  */ | 
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| [4992] | 377 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
|---|
| [4990] | 378 | { | 
|---|
 | 379 |   if (likely(this->toDirection == NULL)) | 
|---|
 | 380 |     this->toDirection = new Quaternion(); | 
|---|
 | 381 |  | 
|---|
 | 382 |   *this->toDirection = relDirSoft; | 
|---|
| [4992] | 383 |   this->bias = bias; | 
|---|
| [5819] | 384 |   this->bRelDirChanged = true; | 
|---|
| [4990] | 385 | } | 
|---|
 | 386 |  | 
|---|
| [6054] | 387 |  | 
|---|
| [4990] | 388 | /** | 
|---|
 | 389 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
|---|
 | 390 |  * @param x the x direction | 
|---|
 | 391 |  * @param y the y direction | 
|---|
 | 392 |  * @param z the z direction | 
|---|
 | 393 |  * | 
|---|
 | 394 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
 | 395 |  */ | 
|---|
| [6873] | 396 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) | 
|---|
| [4990] | 397 | { | 
|---|
| [6873] | 398 |   this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| [4990] | 399 | } | 
|---|
 | 400 |  | 
|---|
| [6054] | 401 |  | 
|---|
| [4990] | 402 | /** | 
|---|
| [6048] | 403 |  * @brief sets the absolute direction | 
|---|
| [4836] | 404 |  * @param absDir absolute coordinates | 
|---|
| [5091] | 405 |  */ | 
|---|
| [3810] | 406 | void PNode::setAbsDir (const Quaternion& absDir) | 
|---|
| [3675] | 407 | { | 
|---|
| [5113] | 408 |   if (this->toDirection!= NULL) | 
|---|
 | 409 |   { | 
|---|
 | 410 |     delete this->toDirection; | 
|---|
 | 411 |     this->toDirection = NULL; | 
|---|
 | 412 |   } | 
|---|
 | 413 |  | 
|---|
| [5001] | 414 |   if (likely(this->parent != NULL)) | 
|---|
 | 415 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
|---|
| [4996] | 416 |   else | 
|---|
| [7008] | 417 |     this->relDirection = absDir; | 
|---|
| [4993] | 418 |  | 
|---|
 | 419 |   this->bRelDirChanged = true; | 
|---|
| [3675] | 420 | } | 
|---|
 | 421 |  | 
|---|
| [6054] | 422 |  | 
|---|
| [3675] | 423 | /** | 
|---|
| [4771] | 424 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
 | 425 |  * @param x the x direction | 
|---|
 | 426 |  * @param y the y direction | 
|---|
 | 427 |  * @param z the z direction | 
|---|
 | 428 |  * | 
|---|
 | 429 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
 | 430 |  */ | 
|---|
| [6873] | 431 | void PNode::setAbsDir (float angle, float x, float y, float z) | 
|---|
| [4771] | 432 | { | 
|---|
| [6873] | 433 |   this->setAbsDir(Quaternion(angle, Vector(x,y,z))); | 
|---|
| [4771] | 434 | } | 
|---|
 | 435 |  | 
|---|
| [6054] | 436 |  | 
|---|
| [4771] | 437 | /** | 
|---|
| [6048] | 438 |  * @brief sets the absolute direction | 
|---|
| [5414] | 439 |  * @param absDir absolute coordinates | 
|---|
| [6048] | 440 |  * @param bias how fast to iterator to the new Position | 
|---|
| [5414] | 441 |  */ | 
|---|
 | 442 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
|---|
 | 443 | { | 
|---|
 | 444 |   if (this->toDirection == NULL) | 
|---|
 | 445 |     this->toDirection = new Quaternion(); | 
|---|
 | 446 |  | 
|---|
 | 447 |   if (likely(this->parent != NULL)) | 
|---|
 | 448 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
|---|
 | 449 |   else | 
|---|
| [7008] | 450 |     *this->toDirection = absDirSoft; | 
|---|
| [5414] | 451 |  | 
|---|
 | 452 |   this->bias = bias; | 
|---|
| [5915] | 453 |   this->bRelDirChanged = true; | 
|---|
| [5414] | 454 | } | 
|---|
 | 455 |  | 
|---|
| [6054] | 456 |  | 
|---|
| [5414] | 457 | /** | 
|---|
 | 458 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
 | 459 |  * @param x the x direction | 
|---|
 | 460 |  * @param y the y direction | 
|---|
 | 461 |  * @param z the z direction | 
|---|
 | 462 |  * | 
|---|
 | 463 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
 | 464 |  */ | 
|---|
| [6873] | 465 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) | 
|---|
| [5414] | 466 | { | 
|---|
| [6873] | 467 |   this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| [5414] | 468 | } | 
|---|
 | 469 |  | 
|---|
 | 470 |  | 
|---|
 | 471 | /** | 
|---|
| [6048] | 472 |  * @brief shift Direction | 
|---|
| [5091] | 473 |  * @param shift the direction around which to shift. | 
|---|
 | 474 |  */ | 
|---|
| [3802] | 475 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
 | 476 | { | 
|---|
| [4993] | 477 |   this->relDirection = this->relDirection * shift; | 
|---|
| [3802] | 478 |   this->bRelDirChanged = true; | 
|---|
 | 479 | } | 
|---|
| [3365] | 480 |  | 
|---|
| [6048] | 481 |  | 
|---|
| [3683] | 482 | /** | 
|---|
| [6048] | 483 |  * @brief adds a child and makes this node to a parent | 
|---|
| [5091] | 484 |  * @param child child reference | 
|---|
| [4993] | 485 |  * use this to add a child to this node. | 
|---|
| [5420] | 486 |  */ | 
|---|
| [5382] | 487 | void PNode::addChild (PNode* child) | 
|---|
| [3365] | 488 | { | 
|---|
| [4993] | 489 |   if( likely(child->parent != NULL)) | 
|---|
| [7008] | 490 |     child->parent->eraseChild(child); | 
|---|
| [6075] | 491 |   if (this->checkIntegrity(child)) | 
|---|
 | 492 |   { | 
|---|
 | 493 |     child->parent = this; | 
|---|
 | 494 |     if (unlikely(this != NULL)) | 
|---|
 | 495 |       this->children.push_back(child); | 
|---|
 | 496 |     child->parentCoorChanged(); | 
|---|
| [6695] | 497 |  | 
|---|
| [7008] | 498 |     //     if(this->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
 | 499 |     //     { | 
|---|
 | 500 |     //       PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); | 
|---|
 | 501 |     //       PNode* node = this->seekNextAssignedPNode(this); | 
|---|
 | 502 |     //       if( node == NULL) | 
|---|
 | 503 |     //         PRINTF(1)("    Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); | 
|---|
 | 504 |     //       else | 
|---|
 | 505 |     //         PRINTF(1)("    Found next assigned node: %i\n", node->getUniqueID()); | 
|---|
 | 506 |     //     } | 
|---|
| [6075] | 507 |   } | 
|---|
 | 508 |   else | 
|---|
 | 509 |   { | 
|---|
 | 510 |     PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
 | 511 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
 | 512 |     child->parent = NULL; | 
|---|
| [6142] | 513 |     child->parentCoorChanged(); | 
|---|
| [6075] | 514 |   } | 
|---|
| [3365] | 515 | } | 
|---|
 | 516 |  | 
|---|
| [6048] | 517 |  | 
|---|
| [6695] | 518 | PNode* PNode::seekNextAssignedPNode(PNode* node) const | 
|---|
 | 519 | { | 
|---|
 | 520 |   PNode* tmpNode = node->parent; | 
|---|
 | 521 |   printf("entering seek PNode loop for name: %s, uid: %i\n", node->getName(), node->getUniqueID()); | 
|---|
 | 522 |   if(tmpNode) | 
|---|
 | 523 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
 | 524 |   while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
 | 525 |   { | 
|---|
 | 526 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
 | 527 |     tmpNode = tmpNode->parent; | 
|---|
 | 528 |   } | 
|---|
 | 529 |   printf("leaving PNode loop\n\n"); | 
|---|
 | 530 |  | 
|---|
 | 531 |   return tmpNode; | 
|---|
 | 532 | } | 
|---|
 | 533 |  | 
|---|
 | 534 |  | 
|---|
| [3365] | 535 | /** | 
|---|
| [5091] | 536 |  * @see PNode::addChild(PNode* child); | 
|---|
| [4765] | 537 |  * @param childName the name of the child to add to this PNode | 
|---|
 | 538 |  */ | 
|---|
| [7221] | 539 | void PNode::addChild (const std::string& childName) | 
|---|
| [4765] | 540 | { | 
|---|
 | 541 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| [7008] | 542 |   //  PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); | 
|---|
 | 543 |   //  assert( childNode != NULL ); | 
|---|
| [4765] | 544 |   if (childNode != NULL) | 
|---|
| [6634] | 545 |   { | 
|---|
| [4765] | 546 |     this->addChild(childNode); | 
|---|
| [6634] | 547 |   } | 
|---|
| [4765] | 548 | } | 
|---|
 | 549 |  | 
|---|
| [6048] | 550 |  | 
|---|
| [4765] | 551 | /** | 
|---|
| [6048] | 552 |  * @brief removes a child from the node | 
|---|
| [5091] | 553 |  * @param child the child to remove from this pNode. | 
|---|
| [4993] | 554 |  * | 
|---|
| [6054] | 555 |  * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| [5420] | 556 |  */ | 
|---|
| [4993] | 557 | void PNode::removeChild (PNode* child) | 
|---|
| [3365] | 558 | { | 
|---|
| [5214] | 559 |   if (child != NULL) | 
|---|
| [7008] | 560 |     child->removeNode(); | 
|---|
| [3365] | 561 | } | 
|---|
 | 562 |  | 
|---|
| [6054] | 563 |  | 
|---|
| [3365] | 564 | /** | 
|---|
| [6075] | 565 |  * !! PRIVATE FUNCTION | 
|---|
| [6299] | 566 |  * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| [6075] | 567 |  */ | 
|---|
 | 568 | void PNode::reparent() | 
|---|
 | 569 | { | 
|---|
| [6078] | 570 |   if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
 | 571 |     this->setParent((PNode*)NULL); | 
|---|
| [6075] | 572 |   else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
 | 573 |     this->setParent(this->parent->getParent()); | 
|---|
| [6078] | 574 |   else | 
|---|
 | 575 |     this->setParent(PNode::getNullParent()); | 
|---|
| [6075] | 576 | } | 
|---|
 | 577 |  | 
|---|
| [6299] | 578 | /** | 
|---|
 | 579 |  * ereases child from the nodes children | 
|---|
 | 580 |  * @param chuld the child to remove | 
|---|
 | 581 |  */ | 
|---|
| [6078] | 582 | void PNode::eraseChild(PNode* child) | 
|---|
 | 583 | { | 
|---|
 | 584 |   std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
 | 585 |   if(childRemover != this->children.end()) | 
|---|
 | 586 |     this->children.erase(childRemover); | 
|---|
 | 587 | } | 
|---|
| [6075] | 588 |  | 
|---|
| [6078] | 589 |  | 
|---|
| [6075] | 590 | /** | 
|---|
| [6048] | 591 |  * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| [5420] | 592 |  * | 
|---|
 | 593 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
 | 594 |  */ | 
|---|
| [5769] | 595 | void PNode::removeNode() | 
|---|
| [3537] | 596 | { | 
|---|
| [7725] | 597 |   std::list<PNode*>::iterator child = this->children.begin(); | 
|---|
 | 598 |   std::list<PNode*>::iterator reparenter; | 
|---|
| [6078] | 599 |   while (child != this->children.end()) | 
|---|
| [6054] | 600 |   { | 
|---|
| [6078] | 601 |     reparenter = child; | 
|---|
 | 602 |     child++; | 
|---|
 | 603 |     if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
 | 604 |         (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| [6142] | 605 |     { | 
|---|
 | 606 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| [6054] | 607 |       (*reparenter)->reparent(); | 
|---|
| [6078] | 608 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); | 
|---|
| [6054] | 609 |     } | 
|---|
 | 610 |   } | 
|---|
| [5214] | 611 |   if (this->parent != NULL) | 
|---|
| [6142] | 612 |   { | 
|---|
| [6078] | 613 |     this->parent->eraseChild(this); | 
|---|
| [6142] | 614 |     this->parent = NULL; | 
|---|
 | 615 |   } | 
|---|
| [3537] | 616 | } | 
|---|
 | 617 |  | 
|---|
| [3365] | 618 |  | 
|---|
| [4761] | 619 | /** | 
|---|
 | 620 |  * @see PNode::setParent(PNode* parent); | 
|---|
 | 621 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
 | 622 |  */ | 
|---|
| [7221] | 623 | void PNode::setParent (const std::string& parentName) | 
|---|
| [4761] | 624 | { | 
|---|
 | 625 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
 | 626 |   if (parentNode != NULL) | 
|---|
 | 627 |     parentNode->addChild(this); | 
|---|
| [6075] | 628 |   else | 
|---|
 | 629 |     PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
| [7221] | 630 |         this->getClassName(), this->getName(), parentName.c_str()); | 
|---|
| [4761] | 631 | } | 
|---|
 | 632 |  | 
|---|
| [6054] | 633 |  | 
|---|
| [4990] | 634 | /** | 
|---|
| [6048] | 635 |  * @brief does the reparenting in a very smooth way | 
|---|
| [4990] | 636 |  * @param parentNode the new Node to connect this node to. | 
|---|
| [4993] | 637 |  * @param bias the speed to iterate to this new Positions | 
|---|
| [4990] | 638 |  */ | 
|---|
| [5382] | 639 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| [4987] | 640 | { | 
|---|
| [5382] | 641 |   // return if the new parent and the old one match | 
|---|
| [6075] | 642 |   if (this->parent == parentNode ) | 
|---|
| [4992] | 643 |     return; | 
|---|
| [6075] | 644 |   if (parentNode == NULL) | 
|---|
 | 645 |     parentNode = PNode::getNullParent(); | 
|---|
| [4992] | 646 |  | 
|---|
| [5382] | 647 |   // store the Valures to iterate to. | 
|---|
| [4993] | 648 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| [4989] | 649 |   { | 
|---|
| [4993] | 650 |     this->toCoordinate = new Vector(); | 
|---|
 | 651 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| [4989] | 652 |   } | 
|---|
| [4990] | 653 |   if (likely(this->toDirection == NULL)) | 
|---|
 | 654 |   { | 
|---|
 | 655 |     this->toDirection = new Quaternion(); | 
|---|
 | 656 |     *this->toDirection = this->getRelDir(); | 
|---|
 | 657 |   } | 
|---|
| [4992] | 658 |   this->bias = bias; | 
|---|
| [4987] | 659 |  | 
|---|
| [4990] | 660 |   Vector tmpV = this->getAbsCoor(); | 
|---|
 | 661 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| [4987] | 662 |  | 
|---|
 | 663 |   parentNode->addChild(this); | 
|---|
 | 664 |  | 
|---|
| [7008] | 665 |   if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
 | 666 |     this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
 | 667 |   else | 
|---|
 | 668 |     this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| [4991] | 669 |  | 
|---|
| [7008] | 670 |   this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| [4987] | 671 | } | 
|---|
 | 672 |  | 
|---|
| [6054] | 673 |  | 
|---|
| [4993] | 674 | /** | 
|---|
| [6048] | 675 |  * @brief does the reparenting in a very smooth way | 
|---|
| [4993] | 676 |  * @param parentName the name of the Parent to reconnect to | 
|---|
 | 677 |  * @param bias the speed to iterate to this new Positions | 
|---|
 | 678 |  */ | 
|---|
| [7221] | 679 | void PNode::setParentSoft(const std::string& parentName, float bias) | 
|---|
| [4987] | 680 | { | 
|---|
 | 681 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
 | 682 |   if (parentNode != NULL) | 
|---|
| [5382] | 683 |     this->setParentSoft(parentNode, bias); | 
|---|
| [4987] | 684 | } | 
|---|
 | 685 |  | 
|---|
| [6054] | 686 | /** | 
|---|
 | 687 |  * @param parentMode sets the parentingMode of this Node | 
|---|
 | 688 |  */ | 
|---|
 | 689 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
 | 690 | { | 
|---|
| [6307] | 691 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| [6054] | 692 | } | 
|---|
| [6048] | 693 |  | 
|---|
| [3365] | 694 | /** | 
|---|
| [6048] | 695 |  * @brief sets the mode of this parent manually | 
|---|
| [4765] | 696 |  * @param parentMode a String representing this parentingMode | 
|---|
 | 697 |  */ | 
|---|
| [7221] | 698 | void PNode::setParentMode (const std::string& parentingMode) | 
|---|
| [4765] | 699 | { | 
|---|
| [7221] | 700 |   this->setParentMode(PNode::stringToParentingMode(parentingMode)); | 
|---|
| [4765] | 701 | } | 
|---|
| [3537] | 702 |  | 
|---|
| [3365] | 703 | /** | 
|---|
| [6075] | 704 |  * @brief adds special mode Flags to this PNode | 
|---|
 | 705 |  * @see PARENT_MODE | 
|---|
 | 706 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| [6054] | 707 |  */ | 
|---|
| [6078] | 708 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| [6054] | 709 | { | 
|---|
 | 710 |   this->parentMode |= nodeFlags; | 
|---|
 | 711 | } | 
|---|
 | 712 |  | 
|---|
| [6075] | 713 | /** | 
|---|
 | 714 |  * @brief removes special mode Flags to this PNode | 
|---|
 | 715 |  * @see PARENT_MODE | 
|---|
 | 716 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
 | 717 |  */ | 
|---|
| [6078] | 718 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| [6054] | 719 | { | 
|---|
 | 720 |   this->parentMode &= !nodeFlags; | 
|---|
 | 721 | } | 
|---|
 | 722 |  | 
|---|
| [6078] | 723 | /** | 
|---|
 | 724 |  * @returns the NullParent (and if needed creates it) | 
|---|
 | 725 |  */ | 
|---|
 | 726 | PNode* PNode::createNullParent() | 
|---|
 | 727 | { | 
|---|
 | 728 |   if (likely(PNode::nullParent == NULL)) | 
|---|
 | 729 |   { | 
|---|
 | 730 |     PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| [6695] | 731 |     PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); | 
|---|
| [6078] | 732 |     PNode::nullParent->setName("NullParent"); | 
|---|
| [6695] | 733 |     PNode::nullParent->setSynchronized(true); | 
|---|
| [6078] | 734 |   } | 
|---|
 | 735 |   return PNode::nullParent; | 
|---|
 | 736 | } | 
|---|
| [6054] | 737 |  | 
|---|
| [6078] | 738 |  | 
|---|
| [6054] | 739 | /** | 
|---|
| [6075] | 740 |  * !! PRIVATE FUNCTION | 
|---|
 | 741 |  * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
 | 742 |  * @param checkParent the Parent to check. | 
|---|
 | 743 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
 | 744 |  * | 
|---|
 | 745 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
 | 746 |  * into the Tree, and we do not want this. | 
|---|
 | 747 |  */ | 
|---|
 | 748 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
 | 749 | { | 
|---|
 | 750 |   const PNode* parent = this; | 
|---|
 | 751 |   while ( (parent = parent->getParent()) != NULL) | 
|---|
 | 752 |     if (unlikely(parent == checkParent)) | 
|---|
 | 753 |       return false; | 
|---|
 | 754 |   return true; | 
|---|
 | 755 | } | 
|---|
 | 756 |  | 
|---|
 | 757 |  | 
|---|
 | 758 | /** | 
|---|
| [6048] | 759 |  * @brief updates the absCoordinate/absDirection | 
|---|
| [4836] | 760 |  * @param dt The time passed since the last update | 
|---|
| [5420] | 761 |  * | 
|---|
 | 762 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
 | 763 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
 | 764 |  * worry, normaly... | 
|---|
 | 765 |  */ | 
|---|
| [5769] | 766 | void PNode::updateNode (float dt) | 
|---|
| [3365] | 767 | { | 
|---|
| [6075] | 768 |   if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
 | 769 |   { | 
|---|
 | 770 |     if( likely(this->parent != NULL)) | 
|---|
| [4440] | 771 |     { | 
|---|
| [7008] | 772 |       // movement for nodes with smoothMove enabled | 
|---|
 | 773 |       if (unlikely(this->toCoordinate != NULL)) | 
|---|
 | 774 |       { | 
|---|
 | 775 |         float shiftLen = fabsf(dt)*bias; | 
|---|
| [7192] | 776 |         if (unlikely(shiftLen >= 1.0)) | 
|---|
| [7008] | 777 |           shiftLen = 1.0; | 
|---|
 | 778 |         Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; | 
|---|
 | 779 |         if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| [4987] | 780 |         { | 
|---|
| [7008] | 781 |           this->shiftCoor(moveVect); | 
|---|
| [4987] | 782 |         } | 
|---|
| [7008] | 783 |         else | 
|---|
| [4987] | 784 |         { | 
|---|
| [7008] | 785 |           delete this->toCoordinate; | 
|---|
 | 786 |           this->toCoordinate = NULL; | 
|---|
 | 787 |           PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| [4987] | 788 |         } | 
|---|
| [7008] | 789 |       } | 
|---|
 | 790 |       if (unlikely(this->toDirection != NULL)) | 
|---|
 | 791 |       { | 
|---|
 | 792 |         float shiftLen = fabsf(dt)*bias; | 
|---|
| [7192] | 793 |         if (unlikely (shiftLen >= 1.0)) | 
|---|
| [7008] | 794 |           shiftLen = 1.0; | 
|---|
 | 795 |         //printf("%s::%s %f\n", this->getClassName(), this->getName(), this->toStep ); | 
|---|
 | 796 |         Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); | 
|---|
 | 797 |         if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) | 
|---|
 | 798 |         { | 
|---|
 | 799 |           this->relDirection = rotQuat; | 
|---|
| [8316] | 800 |           this->bRelDirChanged = true; | 
|---|
| [7008] | 801 |         } | 
|---|
 | 802 |         else | 
|---|
 | 803 |         { | 
|---|
 | 804 |           delete this->toDirection; | 
|---|
 | 805 |           this->toDirection = NULL; | 
|---|
 | 806 |           PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| [8316] | 807 |           this->bRelDirChanged = true; | 
|---|
| [7008] | 808 |         } | 
|---|
 | 809 |       } | 
|---|
| [4990] | 810 |  | 
|---|
| [7008] | 811 |       // MAIN UPDATE ///////////////////////////////////// | 
|---|
 | 812 |       this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| [4145] | 813 |  | 
|---|
| [7008] | 814 |       PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
 | 815 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [3800] | 816 |  | 
|---|
| [4570] | 817 |  | 
|---|
| [7008] | 818 |       if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
 | 819 |       { | 
|---|
 | 820 |         /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
 | 821 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 822 |         this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
 | 823 |       } | 
|---|
| [4570] | 824 |  | 
|---|
| [7008] | 825 |       if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
 | 826 |       { | 
|---|
| [6075] | 827 |         /* update the current absCoordinate */ | 
|---|
| [7008] | 828 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 829 |         this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| [5007] | 830 |       } | 
|---|
| [7008] | 831 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) | 
|---|
 | 832 |       { | 
|---|
 | 833 |         /* update the current absCoordinate */ | 
|---|
 | 834 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 835 |         this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
 | 836 |       } | 
|---|
 | 837 |       ///////////////////////////////////////////////// | 
|---|
 | 838 |     } | 
|---|
| [6075] | 839 |  | 
|---|
| [7008] | 840 |     else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| [4440] | 841 |     { | 
|---|
| [6075] | 842 |       PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
 | 843 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [7008] | 844 |       if (this->bRelCoorChanged) | 
|---|
 | 845 |       { | 
|---|
 | 846 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 847 |         this->absCoordinate = this->relCoordinate; | 
|---|
| [5118] | 848 |       } | 
|---|
| [7008] | 849 |       if (this->bRelDirChanged) | 
|---|
 | 850 |       { | 
|---|
 | 851 |         this->prevRelDirection = this->relDirection; | 
|---|
 | 852 |         this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
 | 853 |       } | 
|---|
| [4993] | 854 |     } | 
|---|
| [7008] | 855 |   } | 
|---|
| [3365] | 856 |  | 
|---|
| [7008] | 857 |   if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
 | 858 |   { | 
|---|
| [7725] | 859 |     std::list<PNode*>::iterator child; | 
|---|
| [7008] | 860 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [4993] | 861 |     { | 
|---|
| [7008] | 862 |       /* if this node has changed, make sure, that all children are updated also */ | 
|---|
 | 863 |       if( likely(this->bRelCoorChanged)) | 
|---|
 | 864 |         (*child)->parentCoorChanged (); | 
|---|
 | 865 |       if( likely(this->bRelDirChanged)) | 
|---|
 | 866 |         (*child)->parentDirChanged (); | 
|---|
| [4993] | 867 |  | 
|---|
| [7008] | 868 |       (*child)->updateNode(dt); | 
|---|
| [4440] | 869 |     } | 
|---|
| [7008] | 870 |   } | 
|---|
 | 871 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
 | 872 |   this->bRelCoorChanged = false; | 
|---|
 | 873 |   this->bRelDirChanged = false; | 
|---|
| [3365] | 874 | } | 
|---|
 | 875 |  | 
|---|
| [5769] | 876 |  | 
|---|
| [6075] | 877 |  | 
|---|
 | 878 |  | 
|---|
 | 879 |  | 
|---|
 | 880 | /************* | 
|---|
 | 881 |  * DEBUGGING * | 
|---|
 | 882 |  *************/ | 
|---|
| [6048] | 883 | /** | 
|---|
 | 884 |  * @brief counts total amount the children walking through the entire tree. | 
|---|
 | 885 |  * @param nodes the counter | 
|---|
 | 886 |  */ | 
|---|
| [5769] | 887 | void PNode::countChildNodes(int& nodes) const | 
|---|
 | 888 | { | 
|---|
 | 889 |   nodes++; | 
|---|
| [7725] | 890 |   std::list<PNode*>::const_iterator child; | 
|---|
| [5770] | 891 |   for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
 | 892 |     (*child)->countChildNodes(nodes); | 
|---|
| [5769] | 893 | } | 
|---|
 | 894 |  | 
|---|
 | 895 |  | 
|---|
| [3450] | 896 | /** | 
|---|
| [6048] | 897 |  * @brief displays some information about this pNode | 
|---|
| [4836] | 898 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| [5383] | 899 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
 | 900 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| [5420] | 901 |  */ | 
|---|
| [5769] | 902 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| [3365] | 903 | { | 
|---|
| [4574] | 904 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| [4575] | 905 |     PRINT(0)(" |"); | 
|---|
| [5770] | 906 |   if (this->children.size() > 0) | 
|---|
| [4575] | 907 |     PRINT(0)(" +"); | 
|---|
 | 908 |   else | 
|---|
 | 909 |     PRINT(0)(" -"); | 
|---|
| [5769] | 910 |  | 
|---|
 | 911 |   int childNodeCount = 0; | 
|---|
 | 912 |   this->countChildNodes(childNodeCount); | 
|---|
 | 913 |  | 
|---|
 | 914 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| [4574] | 915 |            this->getClassName(), | 
|---|
 | 916 |            this->getName(), | 
|---|
 | 917 |            this->absCoordinate.x, | 
|---|
 | 918 |            this->absCoordinate.y, | 
|---|
 | 919 |            this->absCoordinate.z, | 
|---|
 | 920 |            this->relCoordinate.x, | 
|---|
 | 921 |            this->relCoordinate.y, | 
|---|
| [4993] | 922 |            this->relCoordinate.z, | 
|---|
| [4996] | 923 |            this->getAbsDirV().x, | 
|---|
 | 924 |            this->getAbsDirV().y, | 
|---|
 | 925 |            this->getAbsDirV().z, | 
|---|
| [7221] | 926 |            this->parentingModeToString(parentMode), | 
|---|
| [5769] | 927 |            childNodeCount); | 
|---|
| [4574] | 928 |   if (depth >= 2 || depth == 0) | 
|---|
 | 929 |   { | 
|---|
| [7725] | 930 |     std::list<PNode*>::const_iterator child; | 
|---|
| [5770] | 931 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [4574] | 932 |     { | 
|---|
 | 933 |       if (depth == 0) | 
|---|
| [5770] | 934 |         (*child)->debugNode(0, level + 1); | 
|---|
| [4574] | 935 |       else | 
|---|
| [5770] | 936 |         (*child)->debugNode(depth - 1, level +1); | 
|---|
| [4574] | 937 |     } | 
|---|
 | 938 |   } | 
|---|
| [3365] | 939 | } | 
|---|
 | 940 |  | 
|---|
| [4570] | 941 | /** | 
|---|
| [6048] | 942 |  * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| [5383] | 943 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
 | 944 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
 | 945 |  * @param size the Size of the Box to draw. | 
|---|
 | 946 |  * @param color the color of the Box to display. | 
|---|
 | 947 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
 | 948 |  */ | 
|---|
 | 949 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| [4570] | 950 | { | 
|---|
| [5432] | 951 |   // if this is the first Element we draw | 
|---|
| [5383] | 952 |   if (level == 0) | 
|---|
 | 953 |   { | 
|---|
| [5432] | 954 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
 | 955 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| [5383] | 956 |  | 
|---|
| [5432] | 957 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
 | 958 |     glDisable(GL_BLEND);         // '' | 
|---|
 | 959 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| [5438] | 960 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| [5383] | 961 |   } | 
|---|
 | 962 |  | 
|---|
| [5432] | 963 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| [4570] | 964 |   /* translate */ | 
|---|
 | 965 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
 | 966 |                 this->getAbsCoor ().y, | 
|---|
 | 967 |                 this->getAbsCoor ().z); | 
|---|
| [7008] | 968 |   //  this->getAbsDir ().matrix (matrix); | 
|---|
| [4998] | 969 |  | 
|---|
| [5432] | 970 |   /* rotate */ | 
|---|
| [4998] | 971 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| [5432] | 972 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
 | 973 |   /* set the new Color */ | 
|---|
| [5008] | 974 |   glColor3f(color.x, color.y, color.z); | 
|---|
| [5432] | 975 |   { /* draw a cube of size size */ | 
|---|
| [4570] | 976 |     glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 977 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
 | 978 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
 | 979 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
 | 980 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
 | 981 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| [4570] | 982 |     glEnd(); | 
|---|
 | 983 |     glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 984 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
 | 985 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
 | 986 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
 | 987 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
 | 988 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| [4570] | 989 |     glEnd(); | 
|---|
| [4995] | 990 |  | 
|---|
| [4570] | 991 |     glBegin(GL_LINES); | 
|---|
| [4995] | 992 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
 | 993 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
 | 994 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
 | 995 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
 | 996 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
 | 997 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
 | 998 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
 | 999 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| [4570] | 1000 |     glEnd(); | 
|---|
 | 1001 |   } | 
|---|
| [6780] | 1002 |   glPopMatrix(); | 
|---|
| [4570] | 1003 |  | 
|---|
| [5007] | 1004 |   if (depth >= 2 || depth == 0) | 
|---|
 | 1005 |   { | 
|---|
| [5432] | 1006 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| [5115] | 1007 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| [7725] | 1008 |     std::list<PNode*>::const_iterator child; | 
|---|
| [5770] | 1009 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [5007] | 1010 |     { | 
|---|
| [5394] | 1011 |       // drawing the Dependency graph | 
|---|
| [7008] | 1012 |       if (this != PNode::getNullParent()) | 
|---|
| [5394] | 1013 |       { | 
|---|
| [7008] | 1014 |         glBegin(GL_LINES); | 
|---|
 | 1015 |         glColor3f(color.x, color.y, color.z); | 
|---|
 | 1016 |         glVertex3f(this->getAbsCoor ().x, | 
|---|
 | 1017 |                    this->getAbsCoor ().y, | 
|---|
 | 1018 |                    this->getAbsCoor ().z); | 
|---|
| [5394] | 1019 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| [5770] | 1020 |         glVertex3f((*child)->getAbsCoor ().x, | 
|---|
 | 1021 |                    (*child)->getAbsCoor ().y, | 
|---|
 | 1022 |                    (*child)->getAbsCoor ().z); | 
|---|
| [5394] | 1023 |         glEnd(); | 
|---|
 | 1024 |       } | 
|---|
| [5915] | 1025 |  | 
|---|
| [5432] | 1026 |       /* if we want to draw the children too */ | 
|---|
 | 1027 |       if (depth == 0) /* -> all of them */ | 
|---|
| [5770] | 1028 |         (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| [5432] | 1029 |       else            /* -> only the Next one */ | 
|---|
| [5770] | 1030 |         (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| [5007] | 1031 |     } | 
|---|
 | 1032 |   } | 
|---|
| [5383] | 1033 |   if (level == 0) | 
|---|
| [5432] | 1034 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| [4570] | 1035 | } | 
|---|
| [4993] | 1036 |  | 
|---|
 | 1037 |  | 
|---|
 | 1038 |  | 
|---|
 | 1039 | ///////////////////// | 
|---|
 | 1040 | // HELPER_FUCTIONS // | 
|---|
 | 1041 | ///////////////////// | 
|---|
 | 1042 |  | 
|---|
 | 1043 | /** | 
|---|
| [6048] | 1044 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| [4993] | 1045 |  * @param parentingMode the ParentingMode to convert | 
|---|
 | 1046 |  * @return the converted string | 
|---|
 | 1047 |  */ | 
|---|
| [7221] | 1048 | const char* PNode::parentingModeToString(int parentingMode) | 
|---|
| [4993] | 1049 | { | 
|---|
 | 1050 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
 | 1051 |     return "local-rotate"; | 
|---|
 | 1052 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
 | 1053 |     return "rotate-movement"; | 
|---|
 | 1054 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
 | 1055 |     return "movement"; | 
|---|
 | 1056 |   else if (parentingMode == PNODE_ALL) | 
|---|
 | 1057 |     return "all"; | 
|---|
 | 1058 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
 | 1059 |     return "rotate-and-move"; | 
|---|
| [8316] | 1060 |   else | 
|---|
 | 1061 |     return "all"; | 
|---|
| [4993] | 1062 | } | 
|---|
 | 1063 |  | 
|---|
 | 1064 | /** | 
|---|
| [6048] | 1065 |  * @brief converts a parenting-mode-string into a int | 
|---|
| [4993] | 1066 |  * @param parentingMode the string naming the parentingMode | 
|---|
 | 1067 |  * @return the int corresponding to the named parentingMode | 
|---|
 | 1068 |  */ | 
|---|
| [7221] | 1069 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) | 
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| [4993] | 1070 | { | 
|---|
| [7221] | 1071 |   if (parentingMode == "local-rotate") | 
|---|
| [4993] | 1072 |     return (PNODE_LOCAL_ROTATE); | 
|---|
| [7221] | 1073 |   else  if (parentingMode == "rotate-movement") | 
|---|
| [4993] | 1074 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
| [7221] | 1075 |   else  if (parentingMode == "movement") | 
|---|
| [4993] | 1076 |     return (PNODE_MOVEMENT); | 
|---|
| [7221] | 1077 |   else  if (parentingMode == "all") | 
|---|
| [4993] | 1078 |     return (PNODE_ALL); | 
|---|
| [7221] | 1079 |   else  if (parentingMode == "rotate-and-move") | 
|---|
| [4993] | 1080 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
| [8316] | 1081 |   else | 
|---|
 | 1082 |     return PNODE_ALL; | 
|---|
| [4993] | 1083 | } | 
|---|
| [6341] | 1084 |  | 
|---|
 | 1085 | /** | 
|---|
| [7954] | 1086 |  * handles changes in synchronizable variables | 
|---|
 | 1087 |  * @param id id's which changed | 
|---|
| [6341] | 1088 |  */ | 
|---|
| [7954] | 1089 | void PNode::varChangeHandler( std::list< int > & id ) | 
|---|
| [6341] | 1090 | { | 
|---|
| [7954] | 1091 |   if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) | 
|---|
| [6634] | 1092 |   { | 
|---|
| [7954] | 1093 |     setRelCoor( relCoordinate_write ); | 
|---|
| [6634] | 1094 |   } | 
|---|
 | 1095 |  | 
|---|
| [7954] | 1096 |   if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) | 
|---|
| [6634] | 1097 |   { | 
|---|
| [7954] | 1098 |     setRelDir( relDirection_write ); | 
|---|
| [6634] | 1099 |   } | 
|---|
 | 1100 | } | 
|---|
 | 1101 |  | 
|---|
 | 1102 |  | 
|---|