| [4570] | 1 | /* | 
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| [3246] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [5419] | 13 |    co-programmer: Benjamin Grauer | 
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| [3246] | 14 | */ | 
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 | 15 |  | 
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| [3246] | 17 |  | 
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 | 18 | #include "p_node.h" | 
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| [4761] | 19 |  | 
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 | 20 | #include "load_param.h" | 
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 | 21 | #include "class_list.h" | 
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 | 22 |  | 
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| [6078] | 23 | #include <algorithm> | 
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| [3860] | 24 | #include "compiler.h" | 
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| [3608] | 25 | #include "debug.h" | 
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 | 26 |  | 
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| [6054] | 27 | #include "glincl.h" | 
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| [5406] | 28 | #include "color.h" | 
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| [3246] | 29 |  | 
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| [6341] | 30 | #include "synchronizeable.h" | 
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 | 31 |  | 
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| [6424] | 32 | #include "shell_command.h" | 
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 | 33 | SHELL_COMMAND(debugNode, PNode, debugNodeSC); | 
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 | 34 |  | 
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| [3246] | 35 | using namespace std; | 
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 | 36 |  | 
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 | 37 |  | 
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 | 38 | /** | 
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| [6048] | 39 |  * @brief standard constructor | 
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| [6078] | 40 |  * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| [6299] | 41 |  * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| [5420] | 42 |  */ | 
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| [6078] | 43 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| [6695] | 44 |   : Synchronizeable(), BaseObject() | 
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| [3365] | 45 | { | 
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| [6074] | 46 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| [3365] | 47 |  | 
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| [6074] | 48 |   this->bRelCoorChanged = true; | 
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 | 49 |   this->bRelDirChanged = true; | 
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 | 50 |   this->parent = NULL; | 
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| [6078] | 51 |   this->parentMode = nodeFlags; | 
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| [6074] | 52 |   this->bActive = true; | 
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| [4993] | 53 |  | 
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| [6074] | 54 |   // smooth-movers | 
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 | 55 |   this->toCoordinate = NULL; | 
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 | 56 |   this->toDirection = NULL; | 
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 | 57 |   this->bias = 1.0; | 
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| [6078] | 58 |  | 
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 | 59 |   if (parent != NULL) | 
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 | 60 |     parent->addChild(this); | 
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| [3365] | 61 | } | 
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 | 62 |  | 
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| [6074] | 63 | // NullParent Reference | 
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 | 64 | PNode* PNode::nullParent = NULL; | 
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| [6073] | 65 |  | 
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| [3365] | 66 | /** | 
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| [6048] | 67 |  * @brief standard deconstructor | 
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| [5296] | 68 |  * | 
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 | 69 |  * There are two general ways to delete a PNode | 
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 | 70 |  * 1. delete instance; | 
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 | 71 |  *   -> result | 
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 | 72 |  *    delete this Node and all its children and children's children... | 
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 | 73 |  *    (danger if you still need the children's instance somewhere else!!) | 
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 | 74 |  * | 
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| [6073] | 75 |  * 2. instance->removeNode(); delete instance; | 
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| [5296] | 76 |  *   -> result: | 
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 | 77 |  *    moves its children to the NullParent | 
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 | 78 |  *    then deletes the Element. | 
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 | 79 |  */ | 
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| [4570] | 80 | PNode::~PNode () | 
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| [3365] | 81 | { | 
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| [6073] | 82 |   // remove the Node, delete it's children (if required). | 
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 | 83 |   std::list<PNode*>::iterator tmp = this->children.begin(); | 
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 | 84 |   std::list<PNode*>::iterator deleteNode; | 
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 | 85 |   while(!this->children.empty()) | 
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 | 86 |     while (tmp != this->children.end()) | 
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 | 87 |     { | 
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 | 88 |       deleteNode = tmp; | 
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| [6142] | 89 |       tmp++; | 
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| [6078] | 90 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
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| [6073] | 91 |       if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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 | 92 |           ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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 | 93 |       { | 
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| [6078] | 94 |         if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
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| [6073] | 95 |           delete (*deleteNode); | 
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 | 96 |         else | 
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 | 97 |           (*deleteNode)->reparent(); | 
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 | 98 |       } | 
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 | 99 |       else | 
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 | 100 |         delete (*deleteNode); | 
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 | 101 |     } | 
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 | 102 |  | 
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| [6071] | 103 |   if (this->parent != NULL) | 
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 | 104 |    { | 
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| [6078] | 105 |      this->parent->eraseChild(this); | 
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| [6071] | 106 |      this->parent = NULL; | 
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 | 107 |    } | 
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 | 108 |  | 
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| [5296] | 109 |   // remove all other allocated memory. | 
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| [5088] | 110 |   if (this->toCoordinate != NULL) | 
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 | 111 |     delete this->toCoordinate; | 
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 | 112 |   if (this->toDirection != NULL) | 
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 | 113 |     delete this->toDirection; | 
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| [6075] | 114 |  | 
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 | 115 |   if (this == PNode::nullParent) | 
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 | 116 |     PNode::nullParent = NULL; | 
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| [3365] | 117 | } | 
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| [3246] | 118 |  | 
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| [5296] | 119 |  | 
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| [4448] | 120 | /** | 
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| [6048] | 121 |  * @brief loads parameters of the PNode | 
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| [4836] | 122 |  * @param root the XML-element to load the properties of | 
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| [5420] | 123 |  */ | 
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| [4436] | 124 | void PNode::loadParams(const TiXmlElement* root) | 
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 | 125 | { | 
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| [6512] | 126 |   BaseObject::loadParams(root); | 
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| [4610] | 127 |  | 
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| [5671] | 128 |   LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| [4771] | 129 |       .describe("Sets The relative position of the Node to its parent."); | 
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 | 130 |  | 
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| [5671] | 131 |   LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| [4610] | 132 |       .describe("Sets The absolute Position of the Node."); | 
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 | 133 |  | 
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| [5671] | 134 |   LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| [4771] | 135 |       .describe("Sets The relative rotation of the Node to its parent."); | 
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| [4761] | 136 |  | 
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| [5671] | 137 |   LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| [4771] | 138 |       .describe("Sets The absolute rotation of the Node."); | 
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 | 139 |  | 
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| [5671] | 140 |   LoadParam(root, "parent", this, PNode, setParent) | 
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| [4761] | 141 |       .describe("the Name of the Parent of this PNode"); | 
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| [4765] | 142 |  | 
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| [5671] | 143 |   LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| [4765] | 144 |       .describe("the mode to connect this node to its parent ()"); | 
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 | 145 |  | 
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 | 146 |   // cycling properties | 
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| [4785] | 147 |   if (root != NULL) | 
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| [4765] | 148 |   { | 
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| [5654] | 149 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| [4785] | 150 |     { | 
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| [6074] | 151 |       LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| [4785] | 152 |           .describe("adds a new Child to the current Node."); | 
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| [4765] | 153 |  | 
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| [4785] | 154 |     } | 
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| [5654] | 155 |     LOAD_PARAM_END_CYCLE(element); | 
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| [4765] | 156 |   } | 
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| [4436] | 157 | } | 
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| [3365] | 158 |  | 
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| [6424] | 159 |  | 
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| [3365] | 160 | /** | 
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| [6424] | 161 |  *  init the pnode to a well definied state | 
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 | 162 |  * | 
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 | 163 |  * this function actualy only updates the PNode tree | 
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 | 164 |  */ | 
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 | 165 | void PNode::init() | 
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 | 166 | { | 
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 | 167 |   /* just update all aboslute positions via timestep 0.001ms */ | 
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 | 168 |   this->updateNode(0.001f); | 
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 | 169 |   this->updateNode(0.001f); | 
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 | 170 | } | 
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 | 171 |  | 
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 | 172 |  | 
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 | 173 | /** | 
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| [6048] | 174 |  * @brief set relative coordinates | 
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| [4836] | 175 |  * @param relCoord relative coordinates to its parent | 
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| [5420] | 176 |  * | 
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 | 177 |  * | 
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 | 178 |  * it is very importand, that you use this function, if you want to update the | 
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 | 179 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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 | 180 |  * has changed and won't update the children Nodes. | 
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 | 181 |  */ | 
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| [3810] | 182 | void PNode::setRelCoor (const Vector& relCoord) | 
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| [3675] | 183 | { | 
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| [5113] | 184 |   if (this->toCoordinate!= NULL) | 
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 | 185 |   { | 
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 | 186 |     delete this->toCoordinate; | 
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 | 187 |     this->toCoordinate = NULL; | 
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 | 188 |   } | 
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 | 189 |  | 
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| [4993] | 190 |   this->relCoordinate = relCoord; | 
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| [3675] | 191 |   this->bRelCoorChanged = true; | 
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 | 192 | } | 
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 | 193 |  | 
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 | 194 | /** | 
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| [6048] | 195 |  * @brief set relative coordinates | 
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| [4836] | 196 |  * @param x x-relative coordinates to its parent | 
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 | 197 |  * @param y y-relative coordinates to its parent | 
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 | 198 |  * @param z z-relative coordinates to its parent | 
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| [4993] | 199 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| [5420] | 200 |  */ | 
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| [4610] | 201 | void PNode::setRelCoor (float x, float y, float z) | 
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 | 202 | { | 
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 | 203 |   this->setRelCoor(Vector(x, y, z)); | 
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 | 204 | } | 
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 | 205 |  | 
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| [4992] | 206 | /** | 
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| [6048] | 207 |  * @brief sets a new relative position smoothely | 
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| [4992] | 208 |  * @param relCoordSoft the new Position to iterate to | 
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 | 209 |  * @param bias how fast to iterate to this position | 
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 | 210 |  */ | 
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 | 211 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| [4987] | 212 | { | 
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| [4993] | 213 |   if (likely(this->toCoordinate == NULL)) | 
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 | 214 |     this->toCoordinate = new Vector(); | 
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| [4987] | 215 |  | 
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| [4993] | 216 |   *this->toCoordinate = relCoordSoft; | 
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| [6616] | 217 |   this->toStep = 0.0f; | 
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| [4992] | 218 |   this->bias = bias; | 
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| [4987] | 219 | } | 
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 | 220 |  | 
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| [4990] | 221 |  | 
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| [4610] | 222 | /** | 
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| [6048] | 223 |  * @brief set relative coordinates smoothely | 
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| [4990] | 224 |  * @param x x-relative coordinates to its parent | 
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 | 225 |  * @param y y-relative coordinates to its parent | 
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 | 226 |  * @param z z-relative coordinates to its parent | 
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| [4993] | 227 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| [4990] | 228 |  */ | 
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| [4992] | 229 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| [4990] | 230 | { | 
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| [4992] | 231 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| [4990] | 232 | } | 
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 | 233 |  | 
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| [5382] | 234 |  | 
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| [4990] | 235 | /** | 
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| [4836] | 236 |  * @param absCoord set absolute coordinate | 
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| [5091] | 237 |  */ | 
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| [3809] | 238 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| [3675] | 239 | { | 
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| [5113] | 240 |   if (this->toCoordinate!= NULL) | 
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 | 241 |   { | 
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 | 242 |     delete this->toCoordinate; | 
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 | 243 |     this->toCoordinate = NULL; | 
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 | 244 |   } | 
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 | 245 |  | 
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| [4993] | 246 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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 | 247 |   { | 
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 | 248 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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 | 249 |     if (likely(this->parent != NULL)) | 
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 | 250 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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 | 251 |     else | 
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 | 252 |       this->relCoordinate = absCoord; | 
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 | 253 |   } | 
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 | 254 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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 | 255 |   { | 
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 | 256 |     if (likely(this->parent != NULL)) | 
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 | 257 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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 | 258 |     else | 
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 | 259 |       this->relCoordinate = absCoord; | 
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 | 260 |   } | 
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 | 261 |  | 
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 | 262 |   this->bRelCoorChanged = true; | 
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 | 263 | //  this->absCoordinate = absCoord; | 
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| [3675] | 264 | } | 
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 | 265 |  | 
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| [5382] | 266 |  | 
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| [3675] | 267 | /** | 
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| [4836] | 268 |  * @param x x-coordinate. | 
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 | 269 |  * @param y y-coordinate. | 
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 | 270 |  * @param z z-coordinate. | 
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| [4987] | 271 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| [4610] | 272 |  */ | 
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 | 273 | void PNode::setAbsCoor(float x, float y, float z) | 
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 | 274 | { | 
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 | 275 |   this->setAbsCoor(Vector(x, y, z)); | 
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 | 276 | } | 
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 | 277 |  | 
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| [6054] | 278 |  | 
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| [4610] | 279 | /** | 
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| [5406] | 280 |  * @param absCoord set absolute coordinate | 
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 | 281 |  * @todo check off | 
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 | 282 |  */ | 
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 | 283 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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 | 284 | { | 
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 | 285 |   if (this->toCoordinate == NULL) | 
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 | 286 |     this->toCoordinate = new Vector; | 
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 | 287 |  | 
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 | 288 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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 | 289 |   { | 
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 | 290 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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 | 291 |     if (likely(this->parent != NULL)) | 
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 | 292 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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 | 293 |     else | 
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 | 294 |       *this->toCoordinate = absCoordSoft; | 
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 | 295 |   } | 
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 | 296 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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 | 297 |   { | 
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 | 298 |     if (likely(this->parent != NULL)) | 
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 | 299 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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 | 300 |     else | 
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 | 301 |       *this->toCoordinate = absCoordSoft; | 
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 | 302 |   } | 
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| [6616] | 303 |   this->toStep = 0.0f; | 
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| [5406] | 304 | } | 
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 | 305 |  | 
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 | 306 |  | 
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 | 307 | /** | 
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| [6048] | 308 |  * @brief shift coordinate relative | 
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| [4836] | 309 |  * @param shift shift vector | 
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| [4987] | 310 |  * | 
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| [5420] | 311 |  * this function shifts the current coordinates about the vector shift. this is | 
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 | 312 |  * usefull because from some place else you can: | 
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 | 313 |  * PNode* someNode = ...; | 
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 | 314 |  * Vector objectMovement = calculateShift(); | 
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 | 315 |  * someNode->shiftCoor(objectMovement); | 
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 | 316 |  * | 
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 | 317 |  * this is the internal method of: | 
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 | 318 |  * PNode* someNode = ...; | 
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 | 319 |  * Vector objectMovement = calculateShift(); | 
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 | 320 |  * Vector currentCoor = someNode->getRelCoor(); | 
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 | 321 |  * Vector newCoor = currentCoor + objectMovement; | 
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 | 322 |  * someNode->setRelCoor(newCoor); | 
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 | 323 |  * | 
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| [5382] | 324 |  */ | 
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| [3809] | 325 | void PNode::shiftCoor (const Vector& shift) | 
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| [3683] | 326 | { | 
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| [4993] | 327 |   this->relCoordinate += shift; | 
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 | 328 |   this->bRelCoorChanged = true; | 
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| [3683] | 329 | } | 
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 | 330 |  | 
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| [6054] | 331 |  | 
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| [3683] | 332 | /** | 
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| [6048] | 333 |  * @brief set relative direction | 
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| [4836] | 334 |  * @param relDir to its parent | 
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| [5091] | 335 |  */ | 
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| [3810] | 336 | void PNode::setRelDir (const Quaternion& relDir) | 
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| [3675] | 337 | { | 
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| [5113] | 338 |   if (this->toDirection!= NULL) | 
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 | 339 |   { | 
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 | 340 |     delete this->toDirection; | 
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 | 341 |     this->toDirection = NULL; | 
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 | 342 |   } | 
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| [4993] | 343 |   this->relDirection = relDir; | 
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| [5819] | 344 |  | 
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| [3675] | 345 |   this->bRelCoorChanged = true; | 
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 | 346 | } | 
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 | 347 |  | 
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| [6054] | 348 |  | 
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| [3365] | 349 | /** | 
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| [4771] | 350 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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 | 351 |  * @param x the x direction | 
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 | 352 |  * @param y the y direction | 
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 | 353 |  * @param z the z direction | 
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 | 354 |  * | 
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 | 355 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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 | 356 |  */ | 
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 | 357 | void PNode::setRelDir (float x, float y, float z) | 
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 | 358 | { | 
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 | 359 |   this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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 | 360 | } | 
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 | 361 |  | 
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| [4990] | 362 |  | 
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| [4771] | 363 | /** | 
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| [6048] | 364 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| [4990] | 365 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| [4992] | 366 |  * @param bias how fast to iterate to the new Direction | 
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| [4990] | 367 |  */ | 
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| [4992] | 368 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| [4990] | 369 | { | 
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 | 370 |   if (likely(this->toDirection == NULL)) | 
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 | 371 |     this->toDirection = new Quaternion(); | 
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 | 372 |  | 
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 | 373 |   *this->toDirection = relDirSoft; | 
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| [4992] | 374 |   this->bias = bias; | 
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| [6616] | 375 |   this->toStep = 0.0f; | 
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| [5819] | 376 |   this->bRelDirChanged = true; | 
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| [4990] | 377 | } | 
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 | 378 |  | 
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| [6054] | 379 |  | 
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| [4990] | 380 | /** | 
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 | 381 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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 | 382 |  * @param x the x direction | 
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 | 383 |  * @param y the y direction | 
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 | 384 |  * @param z the z direction | 
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 | 385 |  * | 
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 | 386 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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 | 387 |  */ | 
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| [4992] | 388 | void PNode::setRelDirSoft(float x, float y, float z, float bias) | 
|---|
| [4990] | 389 | { | 
|---|
| [4992] | 390 |   this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
|---|
| [4990] | 391 | } | 
|---|
 | 392 |  | 
|---|
| [6054] | 393 |  | 
|---|
| [4990] | 394 | /** | 
|---|
| [6048] | 395 |  * @brief sets the absolute direction | 
|---|
| [4836] | 396 |  * @param absDir absolute coordinates | 
|---|
| [5091] | 397 |  */ | 
|---|
| [3810] | 398 | void PNode::setAbsDir (const Quaternion& absDir) | 
|---|
| [3675] | 399 | { | 
|---|
| [5113] | 400 |   if (this->toDirection!= NULL) | 
|---|
 | 401 |   { | 
|---|
 | 402 |     delete this->toDirection; | 
|---|
 | 403 |     this->toDirection = NULL; | 
|---|
 | 404 |   } | 
|---|
 | 405 |  | 
|---|
| [5001] | 406 |   if (likely(this->parent != NULL)) | 
|---|
 | 407 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
|---|
| [4996] | 408 |   else | 
|---|
| [5001] | 409 |    this->relDirection = absDir; | 
|---|
| [4993] | 410 |  | 
|---|
 | 411 |   this->bRelDirChanged = true; | 
|---|
| [3675] | 412 | } | 
|---|
 | 413 |  | 
|---|
| [6054] | 414 |  | 
|---|
| [3675] | 415 | /** | 
|---|
| [4771] | 416 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
 | 417 |  * @param x the x direction | 
|---|
 | 418 |  * @param y the y direction | 
|---|
 | 419 |  * @param z the z direction | 
|---|
 | 420 |  * | 
|---|
 | 421 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
 | 422 |  */ | 
|---|
 | 423 | void PNode::setAbsDir (float x, float y, float z) | 
|---|
 | 424 | { | 
|---|
 | 425 |   this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
|---|
 | 426 | } | 
|---|
 | 427 |  | 
|---|
| [6054] | 428 |  | 
|---|
| [4771] | 429 | /** | 
|---|
| [6048] | 430 |  * @brief sets the absolute direction | 
|---|
| [5414] | 431 |  * @param absDir absolute coordinates | 
|---|
| [6048] | 432 |  * @param bias how fast to iterator to the new Position | 
|---|
| [5414] | 433 |  */ | 
|---|
 | 434 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
|---|
 | 435 | { | 
|---|
 | 436 |   if (this->toDirection == NULL) | 
|---|
 | 437 |     this->toDirection = new Quaternion(); | 
|---|
 | 438 |  | 
|---|
 | 439 |   if (likely(this->parent != NULL)) | 
|---|
 | 440 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
|---|
 | 441 |   else | 
|---|
 | 442 |    *this->toDirection = absDirSoft; | 
|---|
 | 443 |  | 
|---|
 | 444 |   this->bias = bias; | 
|---|
| [6616] | 445 |   this->toStep = 0.0f; | 
|---|
| [5915] | 446 |   this->bRelDirChanged = true; | 
|---|
| [5414] | 447 | } | 
|---|
 | 448 |  | 
|---|
| [6054] | 449 |  | 
|---|
| [5414] | 450 | /** | 
|---|
 | 451 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
 | 452 |  * @param x the x direction | 
|---|
 | 453 |  * @param y the y direction | 
|---|
 | 454 |  * @param z the z direction | 
|---|
 | 455 |  * | 
|---|
 | 456 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
 | 457 |  */ | 
|---|
 | 458 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) | 
|---|
 | 459 | { | 
|---|
 | 460 |   this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
|---|
 | 461 | } | 
|---|
 | 462 |  | 
|---|
 | 463 |  | 
|---|
 | 464 | /** | 
|---|
| [6048] | 465 |  * @brief shift Direction | 
|---|
| [5091] | 466 |  * @param shift the direction around which to shift. | 
|---|
 | 467 |  */ | 
|---|
| [3802] | 468 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
 | 469 | { | 
|---|
| [4993] | 470 |   this->relDirection = this->relDirection * shift; | 
|---|
| [3802] | 471 |   this->bRelDirChanged = true; | 
|---|
 | 472 | } | 
|---|
| [3365] | 473 |  | 
|---|
| [6048] | 474 |  | 
|---|
| [3683] | 475 | /** | 
|---|
| [6048] | 476 |  * @brief adds a child and makes this node to a parent | 
|---|
| [5091] | 477 |  * @param child child reference | 
|---|
| [4993] | 478 |  * use this to add a child to this node. | 
|---|
| [5420] | 479 |  */ | 
|---|
| [5382] | 480 | void PNode::addChild (PNode* child) | 
|---|
| [3365] | 481 | { | 
|---|
| [4993] | 482 |   if( likely(child->parent != NULL)) | 
|---|
| [6078] | 483 |       child->parent->eraseChild(child); | 
|---|
| [6075] | 484 |   if (this->checkIntegrity(child)) | 
|---|
 | 485 |   { | 
|---|
 | 486 |     child->parent = this; | 
|---|
 | 487 |     if (unlikely(this != NULL)) | 
|---|
 | 488 |       this->children.push_back(child); | 
|---|
 | 489 |     child->parentCoorChanged(); | 
|---|
| [6695] | 490 |  | 
|---|
 | 491 | //     if(this->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
 | 492 | //     { | 
|---|
 | 493 | //       PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); | 
|---|
 | 494 | //       PNode* node = this->seekNextAssignedPNode(this); | 
|---|
 | 495 | //       if( node == NULL) | 
|---|
 | 496 | //         PRINTF(1)("    Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); | 
|---|
 | 497 | //       else | 
|---|
 | 498 | //         PRINTF(1)("    Found next assigned node: %i\n", node->getUniqueID()); | 
|---|
 | 499 | //     } | 
|---|
| [6075] | 500 |   } | 
|---|
 | 501 |   else | 
|---|
 | 502 |   { | 
|---|
 | 503 |     PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
 | 504 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
 | 505 |     child->parent = NULL; | 
|---|
| [6142] | 506 |     child->parentCoorChanged(); | 
|---|
| [6075] | 507 |   } | 
|---|
| [3365] | 508 | } | 
|---|
 | 509 |  | 
|---|
| [6048] | 510 |  | 
|---|
| [6695] | 511 | PNode* PNode::seekNextAssignedPNode(PNode* node) const | 
|---|
 | 512 | { | 
|---|
 | 513 |   PNode* tmpNode = node->parent; | 
|---|
 | 514 |   printf("entering seek PNode loop for name: %s, uid: %i\n", node->getName(), node->getUniqueID()); | 
|---|
 | 515 |   if(tmpNode) | 
|---|
 | 516 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
 | 517 |   while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
 | 518 |   { | 
|---|
 | 519 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
 | 520 |     tmpNode = tmpNode->parent; | 
|---|
 | 521 |   } | 
|---|
 | 522 |   printf("leaving PNode loop\n\n"); | 
|---|
 | 523 |  | 
|---|
 | 524 |   return tmpNode; | 
|---|
 | 525 | } | 
|---|
 | 526 |  | 
|---|
 | 527 |  | 
|---|
| [3365] | 528 | /** | 
|---|
| [5091] | 529 |  * @see PNode::addChild(PNode* child); | 
|---|
| [4765] | 530 |  * @param childName the name of the child to add to this PNode | 
|---|
 | 531 |  */ | 
|---|
 | 532 | void PNode::addChild (const char* childName) | 
|---|
 | 533 | { | 
|---|
 | 534 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| [6634] | 535 | //  PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); | 
|---|
 | 536 | //  assert( childNode != NULL ); | 
|---|
| [4765] | 537 |   if (childNode != NULL) | 
|---|
| [6634] | 538 |   { | 
|---|
| [4765] | 539 |     this->addChild(childNode); | 
|---|
| [6634] | 540 |   } | 
|---|
| [4765] | 541 | } | 
|---|
 | 542 |  | 
|---|
| [6048] | 543 |  | 
|---|
| [4765] | 544 | /** | 
|---|
| [6048] | 545 |  * @brief removes a child from the node | 
|---|
| [5091] | 546 |  * @param child the child to remove from this pNode. | 
|---|
| [4993] | 547 |  * | 
|---|
| [6054] | 548 |  * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| [5420] | 549 |  */ | 
|---|
| [4993] | 550 | void PNode::removeChild (PNode* child) | 
|---|
| [3365] | 551 | { | 
|---|
| [5214] | 552 |   if (child != NULL) | 
|---|
| [5769] | 553 |    child->removeNode(); | 
|---|
| [3365] | 554 | } | 
|---|
 | 555 |  | 
|---|
| [6054] | 556 |  | 
|---|
| [3365] | 557 | /** | 
|---|
| [6075] | 558 |  * !! PRIVATE FUNCTION | 
|---|
| [6299] | 559 |  * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| [6075] | 560 |  */ | 
|---|
 | 561 | void PNode::reparent() | 
|---|
 | 562 | { | 
|---|
| [6078] | 563 |   if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
 | 564 |     this->setParent((PNode*)NULL); | 
|---|
| [6075] | 565 |   else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
 | 566 |     this->setParent(this->parent->getParent()); | 
|---|
| [6078] | 567 |   else | 
|---|
 | 568 |     this->setParent(PNode::getNullParent()); | 
|---|
| [6075] | 569 | } | 
|---|
 | 570 |  | 
|---|
| [6299] | 571 | /** | 
|---|
 | 572 |  * ereases child from the nodes children | 
|---|
 | 573 |  * @param chuld the child to remove | 
|---|
 | 574 |  */ | 
|---|
| [6078] | 575 | void PNode::eraseChild(PNode* child) | 
|---|
 | 576 | { | 
|---|
 | 577 |   std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
 | 578 |   if(childRemover != this->children.end()) | 
|---|
 | 579 |     this->children.erase(childRemover); | 
|---|
 | 580 | } | 
|---|
| [6075] | 581 |  | 
|---|
| [6078] | 582 |  | 
|---|
| [6075] | 583 | /** | 
|---|
| [6048] | 584 |  * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| [5420] | 585 |  * | 
|---|
 | 586 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
 | 587 |  */ | 
|---|
| [5769] | 588 | void PNode::removeNode() | 
|---|
| [3537] | 589 | { | 
|---|
| [6078] | 590 |   list<PNode*>::iterator child = this->children.begin(); | 
|---|
 | 591 |   list<PNode*>::iterator reparenter; | 
|---|
 | 592 |   while (child != this->children.end()) | 
|---|
| [6054] | 593 |   { | 
|---|
| [6078] | 594 |     reparenter = child; | 
|---|
 | 595 |     child++; | 
|---|
 | 596 |     if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
 | 597 |         (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| [6142] | 598 |     { | 
|---|
 | 599 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| [6054] | 600 |       (*reparenter)->reparent(); | 
|---|
| [6078] | 601 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); | 
|---|
| [6054] | 602 |     } | 
|---|
 | 603 |   } | 
|---|
| [5214] | 604 |   if (this->parent != NULL) | 
|---|
| [6142] | 605 |   { | 
|---|
| [6078] | 606 |     this->parent->eraseChild(this); | 
|---|
| [6142] | 607 |     this->parent = NULL; | 
|---|
 | 608 |   } | 
|---|
| [3537] | 609 | } | 
|---|
 | 610 |  | 
|---|
| [3365] | 611 |  | 
|---|
| [4761] | 612 | /** | 
|---|
 | 613 |  * @see PNode::setParent(PNode* parent); | 
|---|
 | 614 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
 | 615 |  */ | 
|---|
 | 616 | void PNode::setParent (const char* parentName) | 
|---|
 | 617 | { | 
|---|
 | 618 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
 | 619 |   if (parentNode != NULL) | 
|---|
 | 620 |     parentNode->addChild(this); | 
|---|
| [6075] | 621 |   else | 
|---|
 | 622 |     PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
 | 623 |               this->getClassName(), this->getName(), parentName); | 
|---|
| [4761] | 624 | } | 
|---|
 | 625 |  | 
|---|
| [6054] | 626 |  | 
|---|
| [4990] | 627 | /** | 
|---|
| [6048] | 628 |  * @brief does the reparenting in a very smooth way | 
|---|
| [4990] | 629 |  * @param parentNode the new Node to connect this node to. | 
|---|
| [4993] | 630 |  * @param bias the speed to iterate to this new Positions | 
|---|
| [4990] | 631 |  */ | 
|---|
| [5382] | 632 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| [4987] | 633 | { | 
|---|
| [5382] | 634 |   // return if the new parent and the old one match | 
|---|
| [6075] | 635 |   if (this->parent == parentNode ) | 
|---|
| [4992] | 636 |     return; | 
|---|
| [6075] | 637 |   if (parentNode == NULL) | 
|---|
 | 638 |     parentNode = PNode::getNullParent(); | 
|---|
| [4992] | 639 |  | 
|---|
| [5382] | 640 |   // store the Valures to iterate to. | 
|---|
| [4993] | 641 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| [4989] | 642 |   { | 
|---|
| [4993] | 643 |     this->toCoordinate = new Vector(); | 
|---|
 | 644 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| [4989] | 645 |   } | 
|---|
| [4990] | 646 |   if (likely(this->toDirection == NULL)) | 
|---|
 | 647 |   { | 
|---|
 | 648 |     this->toDirection = new Quaternion(); | 
|---|
 | 649 |     *this->toDirection = this->getRelDir(); | 
|---|
 | 650 |   } | 
|---|
| [4992] | 651 |   this->bias = bias; | 
|---|
| [6616] | 652 |   this->toStep = 0.0f; | 
|---|
| [4987] | 653 |  | 
|---|
| [4990] | 654 |   Vector tmpV = this->getAbsCoor(); | 
|---|
 | 655 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| [4987] | 656 |  | 
|---|
 | 657 |   parentNode->addChild(this); | 
|---|
 | 658 |  | 
|---|
| [5382] | 659 |  if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
 | 660 |    this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| [5000] | 661 |  else | 
|---|
| [5382] | 662 |    this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| [4991] | 663 |  | 
|---|
| [5382] | 664 |  this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| [4987] | 665 | } | 
|---|
 | 666 |  | 
|---|
| [6054] | 667 |  | 
|---|
| [4993] | 668 | /** | 
|---|
| [6048] | 669 |  * @brief does the reparenting in a very smooth way | 
|---|
| [4993] | 670 |  * @param parentName the name of the Parent to reconnect to | 
|---|
 | 671 |  * @param bias the speed to iterate to this new Positions | 
|---|
 | 672 |  */ | 
|---|
| [5382] | 673 | void PNode::setParentSoft(const char* parentName, float bias) | 
|---|
| [4987] | 674 | { | 
|---|
 | 675 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
 | 676 |   if (parentNode != NULL) | 
|---|
| [5382] | 677 |     this->setParentSoft(parentNode, bias); | 
|---|
| [4987] | 678 | } | 
|---|
 | 679 |  | 
|---|
| [6054] | 680 | /** | 
|---|
 | 681 |  * @param parentMode sets the parentingMode of this Node | 
|---|
 | 682 |  */ | 
|---|
 | 683 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
 | 684 | { | 
|---|
| [6307] | 685 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| [6054] | 686 | } | 
|---|
| [6048] | 687 |  | 
|---|
| [3365] | 688 | /** | 
|---|
| [6048] | 689 |  * @brief sets the mode of this parent manually | 
|---|
| [4765] | 690 |  * @param parentMode a String representing this parentingMode | 
|---|
 | 691 |  */ | 
|---|
 | 692 | void PNode::setParentMode (const char* parentingMode) | 
|---|
 | 693 | { | 
|---|
| [4993] | 694 |   this->setParentMode(PNode::charToParentingMode(parentingMode)); | 
|---|
| [4765] | 695 | } | 
|---|
| [3537] | 696 |  | 
|---|
| [3365] | 697 | /** | 
|---|
| [6075] | 698 |  * @brief adds special mode Flags to this PNode | 
|---|
 | 699 |  * @see PARENT_MODE | 
|---|
 | 700 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| [6054] | 701 |  */ | 
|---|
| [6078] | 702 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| [6054] | 703 | { | 
|---|
 | 704 |   this->parentMode |= nodeFlags; | 
|---|
 | 705 | } | 
|---|
 | 706 |  | 
|---|
| [6075] | 707 | /** | 
|---|
 | 708 |  * @brief removes special mode Flags to this PNode | 
|---|
 | 709 |  * @see PARENT_MODE | 
|---|
 | 710 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
 | 711 |  */ | 
|---|
| [6078] | 712 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| [6054] | 713 | { | 
|---|
 | 714 |   this->parentMode &= !nodeFlags; | 
|---|
 | 715 | } | 
|---|
 | 716 |  | 
|---|
| [6078] | 717 | /** | 
|---|
 | 718 |  * @returns the NullParent (and if needed creates it) | 
|---|
 | 719 |  */ | 
|---|
 | 720 | PNode* PNode::createNullParent() | 
|---|
 | 721 | { | 
|---|
 | 722 |   if (likely(PNode::nullParent == NULL)) | 
|---|
 | 723 |   { | 
|---|
 | 724 |     PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| [6695] | 725 |     PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); | 
|---|
| [6078] | 726 |     PNode::nullParent->setName("NullParent"); | 
|---|
| [6695] | 727 |     PNode::nullParent->setSynchronized(true); | 
|---|
| [6078] | 728 |   } | 
|---|
 | 729 |   return PNode::nullParent; | 
|---|
 | 730 | } | 
|---|
| [6054] | 731 |  | 
|---|
| [6078] | 732 |  | 
|---|
| [6054] | 733 | /** | 
|---|
| [6075] | 734 |  * !! PRIVATE FUNCTION | 
|---|
 | 735 |  * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
 | 736 |  * @param checkParent the Parent to check. | 
|---|
 | 737 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
 | 738 |  * | 
|---|
 | 739 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
 | 740 |  * into the Tree, and we do not want this. | 
|---|
 | 741 |  */ | 
|---|
 | 742 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
 | 743 | { | 
|---|
 | 744 |   const PNode* parent = this; | 
|---|
 | 745 |   while ( (parent = parent->getParent()) != NULL) | 
|---|
 | 746 |     if (unlikely(parent == checkParent)) | 
|---|
 | 747 |       return false; | 
|---|
 | 748 |   return true; | 
|---|
 | 749 | } | 
|---|
 | 750 |  | 
|---|
 | 751 |  | 
|---|
 | 752 | /** | 
|---|
| [6048] | 753 |  * @brief updates the absCoordinate/absDirection | 
|---|
| [4836] | 754 |  * @param dt The time passed since the last update | 
|---|
| [5420] | 755 |  * | 
|---|
 | 756 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
 | 757 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
 | 758 |  * worry, normaly... | 
|---|
 | 759 |  */ | 
|---|
| [5769] | 760 | void PNode::updateNode (float dt) | 
|---|
| [3365] | 761 | { | 
|---|
| [6075] | 762 |   if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
 | 763 |   { | 
|---|
 | 764 |     if( likely(this->parent != NULL)) | 
|---|
| [4440] | 765 |     { | 
|---|
| [6054] | 766 |         // movement for nodes with smoothMove enabled | 
|---|
 | 767 |         if (unlikely(this->toCoordinate != NULL)) | 
|---|
| [4987] | 768 |         { | 
|---|
| [6054] | 769 |           Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
 | 770 |           if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
 | 771 |           { | 
|---|
 | 772 |             this->shiftCoor(moveVect); | 
|---|
 | 773 |           } | 
|---|
 | 774 |           else | 
|---|
 | 775 |           { | 
|---|
 | 776 |             delete this->toCoordinate; | 
|---|
 | 777 |             this->toCoordinate = NULL; | 
|---|
 | 778 |             PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
 | 779 |           } | 
|---|
| [4987] | 780 |         } | 
|---|
| [6054] | 781 |         if (unlikely(this->toDirection != NULL)) | 
|---|
| [4987] | 782 |         { | 
|---|
| [6616] | 783 |           this->toStep += fabs(dt) * bias; | 
|---|
| [6624] | 784 |           //printf("%s::%s %f\n", this->getClassName(), this->getName(), this->toStep ); | 
|---|
| [6616] | 785 |           Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, toStep); | 
|---|
| [6054] | 786 |           if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) | 
|---|
 | 787 |           { | 
|---|
 | 788 |             this->relDirection = rotQuat; | 
|---|
 | 789 |             this->bRelDirChanged; | 
|---|
 | 790 |           } | 
|---|
 | 791 |           else | 
|---|
 | 792 |           { | 
|---|
 | 793 |             delete this->toDirection; | 
|---|
 | 794 |             this->toDirection = NULL; | 
|---|
| [6075] | 795 |             PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| [6054] | 796 |           } | 
|---|
| [4987] | 797 |         } | 
|---|
| [4990] | 798 |  | 
|---|
| [6054] | 799 |         // MAIN UPDATE ///////////////////////////////////// | 
|---|
 | 800 |         this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| [4145] | 801 |  | 
|---|
| [6075] | 802 |         PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
 | 803 |                       this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [3800] | 804 |  | 
|---|
| [4570] | 805 |  | 
|---|
| [6307] | 806 |         if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
| [6054] | 807 |         { | 
|---|
 | 808 |           /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
 | 809 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [6253] | 810 |           this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
| [6054] | 811 |         } | 
|---|
| [4570] | 812 |  | 
|---|
| [6307] | 813 |         if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
| [6054] | 814 |         { | 
|---|
| [6075] | 815 |         /* update the current absCoordinate */ | 
|---|
| [6307] | 816 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 817 |           this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| [6054] | 818 |         } | 
|---|
 | 819 |         else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
 | 820 |         { | 
|---|
 | 821 |           /* update the current absCoordinate */ | 
|---|
| [6307] | 822 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 823 |           this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| [6054] | 824 |         } | 
|---|
 | 825 |         ///////////////////////////////////////////////// | 
|---|
| [5007] | 826 |       } | 
|---|
| [6075] | 827 |  | 
|---|
 | 828 |   else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| [4440] | 829 |     { | 
|---|
| [6075] | 830 |       PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
 | 831 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [6054] | 832 |         if (this->bRelCoorChanged) | 
|---|
 | 833 |         { | 
|---|
 | 834 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
 | 835 |           this->absCoordinate = this->relCoordinate; | 
|---|
 | 836 |         } | 
|---|
 | 837 |         if (this->bRelDirChanged) | 
|---|
 | 838 |         { | 
|---|
 | 839 |           this->prevRelDirection = this->relDirection; | 
|---|
 | 840 |           this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
 | 841 |         } | 
|---|
| [5118] | 842 |       } | 
|---|
| [4993] | 843 |     } | 
|---|
| [3365] | 844 |  | 
|---|
| [6054] | 845 |     if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
| [4993] | 846 |     { | 
|---|
| [5770] | 847 |       list<PNode*>::iterator child; | 
|---|
 | 848 |       for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [4574] | 849 |       { | 
|---|
 | 850 |         /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| [4993] | 851 |         if( likely(this->bRelCoorChanged)) | 
|---|
| [5770] | 852 |           (*child)->parentCoorChanged (); | 
|---|
| [4993] | 853 |         if( likely(this->bRelDirChanged)) | 
|---|
| [5770] | 854 |           (*child)->parentDirChanged (); | 
|---|
| [4993] | 855 |  | 
|---|
| [5770] | 856 |         (*child)->updateNode(dt); | 
|---|
| [4993] | 857 |       } | 
|---|
| [4440] | 858 |     } | 
|---|
| [4993] | 859 |     this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
 | 860 |     this->bRelCoorChanged = false; | 
|---|
 | 861 |     this->bRelDirChanged = false; | 
|---|
| [3365] | 862 | } | 
|---|
 | 863 |  | 
|---|
| [5769] | 864 |  | 
|---|
| [6075] | 865 |  | 
|---|
 | 866 |  | 
|---|
 | 867 |  | 
|---|
 | 868 | /************* | 
|---|
 | 869 |  * DEBUGGING * | 
|---|
 | 870 |  *************/ | 
|---|
| [6048] | 871 | /** | 
|---|
 | 872 |  * @brief counts total amount the children walking through the entire tree. | 
|---|
 | 873 |  * @param nodes the counter | 
|---|
 | 874 |  */ | 
|---|
| [5769] | 875 | void PNode::countChildNodes(int& nodes) const | 
|---|
 | 876 | { | 
|---|
 | 877 |   nodes++; | 
|---|
| [5770] | 878 |   list<PNode*>::const_iterator child; | 
|---|
 | 879 |   for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
 | 880 |     (*child)->countChildNodes(nodes); | 
|---|
| [5769] | 881 | } | 
|---|
 | 882 |  | 
|---|
 | 883 |  | 
|---|
| [3450] | 884 | /** | 
|---|
| [6048] | 885 |  * @brief displays some information about this pNode | 
|---|
| [4836] | 886 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| [5383] | 887 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
 | 888 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| [5420] | 889 |  */ | 
|---|
| [5769] | 890 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| [3365] | 891 | { | 
|---|
| [4574] | 892 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| [4575] | 893 |     PRINT(0)(" |"); | 
|---|
| [5770] | 894 |   if (this->children.size() > 0) | 
|---|
| [4575] | 895 |     PRINT(0)(" +"); | 
|---|
 | 896 |   else | 
|---|
 | 897 |     PRINT(0)(" -"); | 
|---|
| [5769] | 898 |  | 
|---|
 | 899 |   int childNodeCount = 0; | 
|---|
 | 900 |   this->countChildNodes(childNodeCount); | 
|---|
 | 901 |  | 
|---|
 | 902 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| [4574] | 903 |            this->getClassName(), | 
|---|
 | 904 |            this->getName(), | 
|---|
 | 905 |            this->absCoordinate.x, | 
|---|
 | 906 |            this->absCoordinate.y, | 
|---|
 | 907 |            this->absCoordinate.z, | 
|---|
 | 908 |            this->relCoordinate.x, | 
|---|
 | 909 |            this->relCoordinate.y, | 
|---|
| [4993] | 910 |            this->relCoordinate.z, | 
|---|
| [4996] | 911 |            this->getAbsDirV().x, | 
|---|
 | 912 |            this->getAbsDirV().y, | 
|---|
 | 913 |            this->getAbsDirV().z, | 
|---|
| [5769] | 914 |            this->parentingModeToChar(parentMode), | 
|---|
 | 915 |            childNodeCount); | 
|---|
| [4574] | 916 |   if (depth >= 2 || depth == 0) | 
|---|
 | 917 |   { | 
|---|
| [5770] | 918 |     list<PNode*>::const_iterator child; | 
|---|
 | 919 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [4574] | 920 |     { | 
|---|
 | 921 |       if (depth == 0) | 
|---|
| [5770] | 922 |         (*child)->debugNode(0, level + 1); | 
|---|
| [4574] | 923 |       else | 
|---|
| [5770] | 924 |         (*child)->debugNode(depth - 1, level +1); | 
|---|
| [4574] | 925 |     } | 
|---|
 | 926 |   } | 
|---|
| [3365] | 927 | } | 
|---|
 | 928 |  | 
|---|
| [4570] | 929 | /** | 
|---|
| [6048] | 930 |  * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| [5383] | 931 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
 | 932 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
 | 933 |  * @param size the Size of the Box to draw. | 
|---|
 | 934 |  * @param color the color of the Box to display. | 
|---|
 | 935 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
 | 936 |  */ | 
|---|
 | 937 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| [4570] | 938 | { | 
|---|
| [5432] | 939 |   // if this is the first Element we draw | 
|---|
| [5383] | 940 |   if (level == 0) | 
|---|
 | 941 |   { | 
|---|
| [5432] | 942 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
 | 943 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| [5383] | 944 |  | 
|---|
| [5432] | 945 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
 | 946 |     glDisable(GL_BLEND);         // '' | 
|---|
 | 947 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| [5438] | 948 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| [5383] | 949 |   } | 
|---|
 | 950 |  | 
|---|
| [5432] | 951 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| [4570] | 952 |   /* translate */ | 
|---|
 | 953 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
 | 954 |                 this->getAbsCoor ().y, | 
|---|
 | 955 |                 this->getAbsCoor ().z); | 
|---|
| [4998] | 956 | //  this->getAbsDir ().matrix (matrix); | 
|---|
 | 957 |  | 
|---|
| [5432] | 958 |   /* rotate */ | 
|---|
| [4998] | 959 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| [5432] | 960 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
 | 961 |   /* set the new Color */ | 
|---|
| [5008] | 962 |   glColor3f(color.x, color.y, color.z); | 
|---|
| [5432] | 963 |   { /* draw a cube of size size */ | 
|---|
| [4570] | 964 |     glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 965 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
 | 966 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
 | 967 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
 | 968 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
 | 969 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| [4570] | 970 |     glEnd(); | 
|---|
 | 971 |     glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 972 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
 | 973 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
 | 974 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
 | 975 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
 | 976 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| [4570] | 977 |     glEnd(); | 
|---|
| [4995] | 978 |  | 
|---|
| [4570] | 979 |     glBegin(GL_LINES); | 
|---|
| [4995] | 980 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
 | 981 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
 | 982 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
 | 983 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
 | 984 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
 | 985 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
 | 986 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
 | 987 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| [4570] | 988 |     glEnd(); | 
|---|
 | 989 |   } | 
|---|
 | 990 |  | 
|---|
 | 991 |   glPopMatrix(); | 
|---|
| [5007] | 992 |   if (depth >= 2 || depth == 0) | 
|---|
 | 993 |   { | 
|---|
| [5432] | 994 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| [5115] | 995 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| [5770] | 996 |     list<PNode*>::const_iterator child; | 
|---|
 | 997 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| [5007] | 998 |     { | 
|---|
| [5394] | 999 |       // drawing the Dependency graph | 
|---|
| [6074] | 1000 |      if (this != PNode::getNullParent()) | 
|---|
| [5394] | 1001 |       { | 
|---|
 | 1002 |        glBegin(GL_LINES); | 
|---|
 | 1003 |        glColor3f(color.x, color.y, color.z); | 
|---|
 | 1004 |        glVertex3f(this->getAbsCoor ().x, | 
|---|
 | 1005 |                   this->getAbsCoor ().y, | 
|---|
 | 1006 |                   this->getAbsCoor ().z); | 
|---|
 | 1007 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| [5770] | 1008 |         glVertex3f((*child)->getAbsCoor ().x, | 
|---|
 | 1009 |                    (*child)->getAbsCoor ().y, | 
|---|
 | 1010 |                    (*child)->getAbsCoor ().z); | 
|---|
| [5394] | 1011 |         glEnd(); | 
|---|
 | 1012 |       } | 
|---|
| [5915] | 1013 |  | 
|---|
| [5432] | 1014 |       /* if we want to draw the children too */ | 
|---|
 | 1015 |       if (depth == 0) /* -> all of them */ | 
|---|
| [5770] | 1016 |         (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| [5432] | 1017 |       else            /* -> only the Next one */ | 
|---|
| [5770] | 1018 |         (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| [5007] | 1019 |     } | 
|---|
 | 1020 |   } | 
|---|
| [5383] | 1021 |   if (level == 0) | 
|---|
| [5432] | 1022 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| [4570] | 1023 | } | 
|---|
| [4993] | 1024 |  | 
|---|
 | 1025 |  | 
|---|
 | 1026 |  | 
|---|
 | 1027 | ///////////////////// | 
|---|
 | 1028 | // HELPER_FUCTIONS // | 
|---|
 | 1029 | ///////////////////// | 
|---|
 | 1030 |  | 
|---|
 | 1031 | /** | 
|---|
| [6048] | 1032 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| [4993] | 1033 |  * @param parentingMode the ParentingMode to convert | 
|---|
 | 1034 |  * @return the converted string | 
|---|
 | 1035 |  */ | 
|---|
 | 1036 | const char* PNode::parentingModeToChar(int parentingMode) | 
|---|
 | 1037 | { | 
|---|
 | 1038 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
 | 1039 |     return "local-rotate"; | 
|---|
 | 1040 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
 | 1041 |     return "rotate-movement"; | 
|---|
 | 1042 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
 | 1043 |     return "movement"; | 
|---|
 | 1044 |   else if (parentingMode == PNODE_ALL) | 
|---|
 | 1045 |     return "all"; | 
|---|
 | 1046 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
 | 1047 |     return "rotate-and-move"; | 
|---|
 | 1048 | } | 
|---|
 | 1049 |  | 
|---|
 | 1050 | /** | 
|---|
| [6048] | 1051 |  * @brief converts a parenting-mode-string into a int | 
|---|
| [4993] | 1052 |  * @param parentingMode the string naming the parentingMode | 
|---|
 | 1053 |  * @return the int corresponding to the named parentingMode | 
|---|
 | 1054 |  */ | 
|---|
 | 1055 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) | 
|---|
 | 1056 | { | 
|---|
 | 1057 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
 | 1058 |     return (PNODE_LOCAL_ROTATE); | 
|---|
 | 1059 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
 | 1060 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
 | 1061 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
 | 1062 |     return (PNODE_MOVEMENT); | 
|---|
 | 1063 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
 | 1064 |     return (PNODE_ALL); | 
|---|
 | 1065 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
 | 1066 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
 | 1067 | } | 
|---|
| [6341] | 1068 |  | 
|---|
 | 1069 | /** | 
|---|
 | 1070 |  * Writes data from network containing information about the state | 
|---|
 | 1071 |  * @param data pointer to data | 
|---|
 | 1072 |  * @param length length of data | 
|---|
 | 1073 |  * @param sender hostID of sender | 
|---|
 | 1074 |  */ | 
|---|
 | 1075 | int PNode::writeState( const byte * data, int length, int sender ) | 
|---|
 | 1076 | { | 
|---|
 | 1077 |   SYNCHELP_READ_BEGIN(); | 
|---|
 | 1078 |  | 
|---|
 | 1079 |   SYNCHELP_READ_FKT( BaseObject::writeState ); | 
|---|
 | 1080 |  | 
|---|
| [6695] | 1081 | //   char * parentName = NULL; | 
|---|
 | 1082 | //   SYNCHELP_READ_STRINGM( parentName ); | 
|---|
 | 1083 | // | 
|---|
 | 1084 | //   if ( strcmp(parentName, "")==0 ) | 
|---|
 | 1085 | //   { | 
|---|
 | 1086 | //     setParent( (char*)NULL ); | 
|---|
 | 1087 | //   } | 
|---|
 | 1088 | //   else | 
|---|
 | 1089 | //   { | 
|---|
 | 1090 | //     setParent( parentName ); | 
|---|
 | 1091 | //   } | 
|---|
 | 1092 | // | 
|---|
 | 1093 | //  delete[] parentName; | 
|---|
| [6341] | 1094 |  | 
|---|
 | 1095 |   int parentMode; | 
|---|
 | 1096 |   SYNCHELP_READ_INT( parentMode ); | 
|---|
 | 1097 |   this->setParentMode((PARENT_MODE)parentMode); | 
|---|
 | 1098 |  | 
|---|
 | 1099 |   float f1, f2, f3, f4; | 
|---|
 | 1100 |  | 
|---|
 | 1101 |   SYNCHELP_READ_FLOAT( f1 ); | 
|---|
 | 1102 |   SYNCHELP_READ_FLOAT( f2 ); | 
|---|
 | 1103 |   SYNCHELP_READ_FLOAT( f3 ); | 
|---|
 | 1104 |   this->setRelCoor( f1, f2, f3 ); | 
|---|
 | 1105 |  | 
|---|
 | 1106 |  | 
|---|
 | 1107 |   SYNCHELP_READ_FLOAT( f1 ); | 
|---|
 | 1108 |   SYNCHELP_READ_FLOAT( f2 ); | 
|---|
 | 1109 |   SYNCHELP_READ_FLOAT( f3 ); | 
|---|
 | 1110 |   SYNCHELP_READ_FLOAT( f4 ); | 
|---|
 | 1111 |   this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
 | 1112 |  | 
|---|
| [6695] | 1113 | //   int n; | 
|---|
 | 1114 | //   char * childName; | 
|---|
 | 1115 | // | 
|---|
 | 1116 | //   PRINTF(0)("JKLO %d %d %d %d\n", data[__synchelp_read_i], data[__synchelp_read_i+1], data[__synchelp_read_i+2], data[__synchelp_read_i+3]); | 
|---|
 | 1117 | //   SYNCHELP_READ_INT( n ); | 
|---|
 | 1118 | //   PRINTF(0)("read %s:n=%d\n", this->getName(), n); | 
|---|
 | 1119 | // | 
|---|
 | 1120 | //   for (int i = 0; i<n; i++) | 
|---|
 | 1121 | //   { | 
|---|
 | 1122 | //     SYNCHELP_READ_STRINGM( childName ); | 
|---|
 | 1123 | //     PRINTF(0)("RCVD CHILD = %s\n", childName); | 
|---|
 | 1124 | //     addChild( childName ); | 
|---|
 | 1125 | //     delete childName; | 
|---|
 | 1126 | //     childName = NULL; | 
|---|
 | 1127 | //   } | 
|---|
| [6341] | 1128 |  | 
|---|
 | 1129 |   return SYNCHELP_READ_N; | 
|---|
 | 1130 | } | 
|---|
 | 1131 |  | 
|---|
 | 1132 | /** | 
|---|
 | 1133 |  * data copied in data will bee sent to another host | 
|---|
 | 1134 |  * @param data pointer to data | 
|---|
 | 1135 |  * @param maxLength max length of data | 
|---|
 | 1136 |  * @return the number of bytes writen | 
|---|
 | 1137 |  */ | 
|---|
 | 1138 | int PNode::readState( byte * data, int maxLength ) | 
|---|
 | 1139 | { | 
|---|
 | 1140 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
 | 1141 |  | 
|---|
 | 1142 |   SYNCHELP_WRITE_FKT( BaseObject::readState ); | 
|---|
 | 1143 |  | 
|---|
| [6695] | 1144 | //   if ( this->parent ) | 
|---|
 | 1145 | //   { | 
|---|
 | 1146 | //     SYNCHELP_WRITE_STRING( parent->getName() ); | 
|---|
 | 1147 | //   } | 
|---|
 | 1148 | //   else | 
|---|
 | 1149 | //   { | 
|---|
 | 1150 | //     SYNCHELP_WRITE_STRING( "" ); | 
|---|
 | 1151 | //   } | 
|---|
| [6341] | 1152 |  | 
|---|
 | 1153 |   SYNCHELP_WRITE_INT( this->parentMode ); | 
|---|
 | 1154 |  | 
|---|
 | 1155 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); | 
|---|
 | 1156 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); | 
|---|
 | 1157 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); | 
|---|
 | 1158 |  | 
|---|
 | 1159 |   SYNCHELP_WRITE_FLOAT( this->relDirection.w ); | 
|---|
 | 1160 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.x ); | 
|---|
 | 1161 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.y ); | 
|---|
 | 1162 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.z ); | 
|---|
 | 1163 |  | 
|---|
| [6695] | 1164 | //   int n = children.size(); | 
|---|
 | 1165 | //   //check if camera is in children | 
|---|
 | 1166 | //   for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) | 
|---|
 | 1167 | //   { | 
|---|
 | 1168 | //     if ( (*it)->isA(CL_CAMERA) ) | 
|---|
 | 1169 | //       n--; | 
|---|
 | 1170 | //   } | 
|---|
 | 1171 | //   PRINTF(0)("write %s:n=%d\n", this->getName(), n); | 
|---|
 | 1172 | //   SYNCHELP_WRITE_INT( n ); | 
|---|
 | 1173 | //   PRINTF(0)("ASDF %d %d %d %d\n", data[__synchelp_write_i-4], data[__synchelp_write_i-3], data[__synchelp_write_i-2], data[__synchelp_write_i-1]); | 
|---|
 | 1174 | // | 
|---|
 | 1175 | // | 
|---|
 | 1176 | //   for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) | 
|---|
 | 1177 | //   { | 
|---|
 | 1178 | //     //dont add camera because there is only one camera attached to local player | 
|---|
 | 1179 | //     if ( !(*it)->isA(CL_CAMERA) ) | 
|---|
 | 1180 | //     { | 
|---|
 | 1181 | //       PRINTF(0)("SENDING CHILD: %s\n", (*it)->getName()); | 
|---|
 | 1182 | //       SYNCHELP_WRITE_STRING( (*it)->getName() ); | 
|---|
 | 1183 | //     } | 
|---|
 | 1184 | //   } | 
|---|
| [6341] | 1185 |  | 
|---|
 | 1186 |   return SYNCHELP_WRITE_N; | 
|---|
 | 1187 | } | 
|---|
| [6634] | 1188 |  | 
|---|
 | 1189 | #define __FLAG_COOR 1 | 
|---|
 | 1190 | #define __FLAG_ROT  2 | 
|---|
 | 1191 |  | 
|---|
 | 1192 | #define __OFFSET_POS 1 | 
|---|
 | 1193 | #define __OFFSET_ROT 0.05 | 
|---|
 | 1194 |  | 
|---|
 | 1195 | /** | 
|---|
 | 1196 |  * Writes data from network containing information about the state which has changed | 
|---|
 | 1197 |  * @param data pointer to data | 
|---|
 | 1198 |  * @param length length of data | 
|---|
 | 1199 |  * @param sender hostID of sender | 
|---|
 | 1200 |  */ | 
|---|
 | 1201 | int PNode::writeSync( const byte * data, int length, int sender ) | 
|---|
 | 1202 | { | 
|---|
 | 1203 |   SYNCHELP_READ_BEGIN(); | 
|---|
 | 1204 |  | 
|---|
 | 1205 |   if ( this->getHostID()==this->getOwner() ) | 
|---|
 | 1206 |   { | 
|---|
 | 1207 |     return SYNCHELP_READ_N; | 
|---|
 | 1208 |   } | 
|---|
 | 1209 |  | 
|---|
 | 1210 |   byte flags = 0; | 
|---|
 | 1211 |   SYNCHELP_READ_BYTE( flags ); | 
|---|
 | 1212 |   //PRINTF(0)("%s::FLAGS = %d\n", this->getName(), flags); | 
|---|
 | 1213 |  | 
|---|
 | 1214 |   float f1, f2, f3, f4; | 
|---|
 | 1215 |  | 
|---|
 | 1216 |   if ( flags & __FLAG_COOR ) | 
|---|
 | 1217 |   { | 
|---|
 | 1218 |     SYNCHELP_READ_FLOAT( f1 ); | 
|---|
 | 1219 |     SYNCHELP_READ_FLOAT( f2 ); | 
|---|
 | 1220 |     SYNCHELP_READ_FLOAT( f3 ); | 
|---|
 | 1221 |     PRINTF(0)("RCVD COOR: %f %f %f\n", f1, f2, f3); | 
|---|
 | 1222 |     this->setRelCoor( f1, f2, f3 ); | 
|---|
 | 1223 |   } | 
|---|
 | 1224 |  | 
|---|
 | 1225 |   if ( flags & __FLAG_ROT ) | 
|---|
 | 1226 |   { | 
|---|
 | 1227 |     SYNCHELP_READ_FLOAT( f1 ); | 
|---|
 | 1228 |     SYNCHELP_READ_FLOAT( f2 ); | 
|---|
 | 1229 |     SYNCHELP_READ_FLOAT( f3 ); | 
|---|
 | 1230 |     SYNCHELP_READ_FLOAT( f4 ); | 
|---|
 | 1231 |     PRINTF(0)("RCVD QUAT: %f %f %f %f\n", f1, f2, f3, f4); | 
|---|
 | 1232 |     //this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
 | 1233 |     Quaternion q; | 
|---|
 | 1234 |     q.w = f1; | 
|---|
 | 1235 |     q.v.x = f2; | 
|---|
 | 1236 |     q.v.y = f3; | 
|---|
 | 1237 |     q.v.z = f4; | 
|---|
 | 1238 |     this->setAbsDir( q ); | 
|---|
 | 1239 |   } | 
|---|
 | 1240 |  | 
|---|
 | 1241 |   return SYNCHELP_READ_N; | 
|---|
 | 1242 | } | 
|---|
 | 1243 |  | 
|---|
 | 1244 | /** | 
|---|
 | 1245 |  * data copied in data will bee sent to another host | 
|---|
 | 1246 |  * @param data pointer to data | 
|---|
 | 1247 |  * @param maxLength max length of data | 
|---|
 | 1248 |  * @return the number of bytes writen | 
|---|
 | 1249 |  */ | 
|---|
 | 1250 | int PNode::readSync( byte * data, int maxLength ) | 
|---|
 | 1251 | { | 
|---|
 | 1252 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
 | 1253 |  | 
|---|
 | 1254 |   if ( this->getHostID()!=this->getOwner() ) | 
|---|
 | 1255 |   { | 
|---|
 | 1256 |     return SYNCHELP_WRITE_N; | 
|---|
 | 1257 |   } | 
|---|
 | 1258 |  | 
|---|
 | 1259 |   byte flags = 0; | 
|---|
 | 1260 |   if ( fabs( coorx - relCoordinate.x ) > __OFFSET_POS || | 
|---|
 | 1261 |        fabs( coory - relCoordinate.y ) > __OFFSET_POS || | 
|---|
 | 1262 |        fabs( coorz - relCoordinate.z ) > __OFFSET_POS ) | 
|---|
 | 1263 |     flags |= __FLAG_COOR; | 
|---|
 | 1264 |  | 
|---|
 | 1265 |   if ( fabs( rotw - absDirection.w ) > __OFFSET_ROT || | 
|---|
 | 1266 |        fabs( rotx - absDirection.v.x ) > __OFFSET_ROT || | 
|---|
 | 1267 |        fabs( roty - absDirection.v.y ) > __OFFSET_ROT || | 
|---|
 | 1268 |        fabs( rotz - absDirection.v.z ) > __OFFSET_ROT ) | 
|---|
 | 1269 |     flags |= __FLAG_ROT; | 
|---|
 | 1270 |  | 
|---|
 | 1271 |  | 
|---|
 | 1272 |   SYNCHELP_WRITE_BYTE( flags ); | 
|---|
 | 1273 |   //PRINTF(0)("FLAGS = %d\n", flags); | 
|---|
 | 1274 |  | 
|---|
 | 1275 |   if ( flags & __FLAG_COOR ) | 
|---|
 | 1276 |   { | 
|---|
 | 1277 |  | 
|---|
 | 1278 |     PRINTF(0)("SEND COOR: %f %f %f\n", this->relCoordinate.x, this->relCoordinate.y, this->relCoordinate.z); | 
|---|
 | 1279 |  | 
|---|
 | 1280 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); | 
|---|
 | 1281 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); | 
|---|
 | 1282 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); | 
|---|
 | 1283 |  | 
|---|
 | 1284 |     coorx = relCoordinate.x; | 
|---|
 | 1285 |     coory = relCoordinate.y; | 
|---|
 | 1286 |     coorz = relCoordinate.z; | 
|---|
 | 1287 |   } | 
|---|
 | 1288 |  | 
|---|
 | 1289 |   if ( flags & __FLAG_ROT ) | 
|---|
 | 1290 |   { | 
|---|
 | 1291 |  | 
|---|
 | 1292 |     PRINTF(0)("SEND QUAT: %f %f %f %f\n", this->absDirection.w, this->absDirection.v.x, this->absDirection.v.y, this->absDirection.v.z); | 
|---|
 | 1293 |  | 
|---|
 | 1294 |     SYNCHELP_WRITE_FLOAT( this->absDirection.w ); | 
|---|
 | 1295 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.x ); | 
|---|
 | 1296 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.y ); | 
|---|
 | 1297 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.z ); | 
|---|
 | 1298 |  | 
|---|
 | 1299 |     rotw = absDirection.w; | 
|---|
 | 1300 |     rotx = absDirection.v.x; | 
|---|
 | 1301 |     roty = absDirection.v.y; | 
|---|
 | 1302 |     rotz = absDirection.v.z; | 
|---|
 | 1303 |   } | 
|---|
 | 1304 |  | 
|---|
 | 1305 |   return SYNCHELP_WRITE_N; | 
|---|
 | 1306 | } | 
|---|