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source: orxonox.OLD/orxonox/trunk/src/lib/coord/p_node.h @ 4987

Last change on this file since 4987 was 4987, checked in by bensch, 19 years ago

orxonox/trunk: introducing smooth-PNode

File size: 6.2 KB
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[4570]1/*!
[3246]2    \file p_node.h
[4836]3  *  Definition of a parenting node
[3246]4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
[4570]11    place or ortientation. this is only the case if
[3246]12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
[3365]16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
[3246]18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
[3543]24#include "base_object.h"
[3804]25#include "vector.h"
[3246]26
[3543]27// FORWARD DEFINITION \\
[3365]28class PNode; /* forward decleration, so that parentEntry has access to PNode */
[3804]29//class Quaternion;
30//class Vector;
[4436]31class TiXmlElement;
[3607]32template<class T> class tList;
[3246]33
[4765]34//! Parental linkage modes
35typedef enum
36{
37  PNODE_LOCAL_ROTATE          =   1,    //!< Rotates all the children around their centers.
38  PNODE_ROTATE_MOVEMENT       =   2,    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
39
40  PNODE_MOVEMENT              =   4,    //!< Moves all children along with the parent.
[3565]41// special linkage modes
[4765]42  PNODE_ALL                   =   3,    //!< Moves all children around the center of their parent, and also rotates their centers
43  PNODE_ROTATE_AND_MOVE       =   5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
[3565]44
[4765]45} PARENT_MODE;
46
[3450]47//! The default mode of the translation-binding.
[3565]48#define DEFAULT_MODE PNODE_ALL
[3246]49
[4440]50
[3450]51//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
[4382]52class PNode : virtual public BaseObject {
[3365]53
[3246]54 public:
55  PNode ();
[4436]56  PNode(const TiXmlElement* root);
[3809]57  PNode (const Vector& absCoordinate, PNode* pNode);
[3365]58  virtual ~PNode ();
[3246]59
[4436]60  void loadParams(const TiXmlElement* root);
61
[3810]62  void setRelCoor (const Vector& relCoord);
[4610]63  void setRelCoor (float x, float y, float z);
[4987]64  void setRelCoorSoft(const Vector& softRelCoord);
[4836]65  /** @returns the relative position */
[4372]66  inline const Vector& getRelCoor () const { return this->relCoordinate; };
[3809]67  void setAbsCoor (const Vector& absCoord);
[4610]68  void setAbsCoor (float x, float y, float z);
[4836]69  /** @returns the absolute position */
[4372]70  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
[3809]71  void shiftCoor (const Vector& shift);
[3246]72
[3810]73  void setRelDir (const Quaternion& relDir);
[4771]74  void setRelDir (float x, float y, float z);
[4836]75  /** @returns the relative Direction */
[4372]76  inline const Quaternion& getRelDir () const { return this->relDirection; };
[4836]77  /** @returns a Vector pointing into the relative Direction */
[4372]78  inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); };
[3810]79  void setAbsDir (const Quaternion& absDir);
[4771]80  void setAbsDir (float x, float y, float z);
[4836]81  /** @returns the absolute Direction */
[4372]82  inline const Quaternion& getAbsDir () const { return this->absDirection; };
[4836]83  /** @returns a Vector pointing into the absolute Direction */
[4372]84  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
[3802]85  void shiftDir (const Quaternion& shift);
[3246]86
[4836]87  /** @returns the Speed of the Node */
[4570]88  inline float getSpeed() const {return this->velocity.len();}
[4836]89  /** @returns the Velocity of the Node */
[4145]90  inline const Vector& getVelocity() const {return this->velocity;}
[3644]91
[4440]92
[3802]93  void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE);
[4765]94  void addChild (const char* childName);
[3246]95  void removeChild (PNode* pNode);
[3537]96  void remove();
97
[3535]98  void setParent (PNode* parent);
[4987]99  void setParent (const char* parentName);
[4966]100  /** @returns the parent of this PNode */
101  PNode* getParent () const { return this->parent; };
[4761]102
[4987]103  void softReparent(PNode* parentNode);
104  void softReparent(const char* parentName);
105
[4765]106  void setParentMode (PARENT_MODE parentMode);
107  void setParentMode (const char* parentingMode);
[4836]108  /** @returns the Parenting mode of this node */
[4444]109  int getParentMode() const { return this->parentMode; };
[3246]110
[4440]111  void update (float dt);
[3246]112
[4574]113  void debug (unsigned int depth = 1, unsigned int level = 0) const;
[4570]114  void debugDraw(float size = 1.0) const;
[3365]115
[4440]116 private:
117  void init(PNode* parent);
[4987]118  /** tells the child that the parent's Coordinate has changed */
[4440]119  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
[4987]120  /** tells the child that the parent's Direction has changed */
[4440]121  inline void parentDirChanged () { this->bRelDirChanged = true; }
[4836]122  /** @returns the last calculated coordinate */
[4746]123  inline Vector getLastAbsCoor() {return this->lastAbsCoordinate;}
[3246]124
[3537]125
[3644]126 private:
[4440]127  bool            bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
128  bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
129  bool            bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
130  bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
[3644]131
[4440]132  Vector          relCoordinate;      //!< coordinates relative to the parent
133  Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
134  Quaternion      relDirection;       //!< direction relative to the parent
135  Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
136
137  Vector          velocity;           //!< Saves the velocity.
138  Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
139
[4987]140
141  Vector*         toPosition;         //!< a position to wich to iterate. (This is used in conjunction with softReparent.)
142
[4440]143  PNode*          parent;             //!< a pointer to the parent node
[4987]144  tList<PNode>*   children;           //!< list of the children of this PNode
[4440]145
[4444]146  unsigned int    parentMode;         //!< the mode of the binding
[3246]147};
148
149#endif /* _P_NODE_H */
[4570]150
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