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source: orxonox.OLD/orxonox/trunk/src/lib/coord/p_node.h @ 4987

Last change on this file since 4987 was 4987, checked in by bensch, 19 years ago

orxonox/trunk: introducing smooth-PNode

File size: 6.2 KB
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1/*!
2    \file p_node.h
3  *  Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "base_object.h"
25#include "vector.h"
26
27// FORWARD DEFINITION \\
28class PNode; /* forward decleration, so that parentEntry has access to PNode */
29//class Quaternion;
30//class Vector;
31class TiXmlElement;
32template<class T> class tList;
33
34//! Parental linkage modes
35typedef enum
36{
37  PNODE_LOCAL_ROTATE          =   1,    //!< Rotates all the children around their centers.
38  PNODE_ROTATE_MOVEMENT       =   2,    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
39
40  PNODE_MOVEMENT              =   4,    //!< Moves all children along with the parent.
41// special linkage modes
42  PNODE_ALL                   =   3,    //!< Moves all children around the center of their parent, and also rotates their centers
43  PNODE_ROTATE_AND_MOVE       =   5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
44
45} PARENT_MODE;
46
47//! The default mode of the translation-binding.
48#define DEFAULT_MODE PNODE_ALL
49
50
51//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
52class PNode : virtual public BaseObject {
53
54 public:
55  PNode ();
56  PNode(const TiXmlElement* root);
57  PNode (const Vector& absCoordinate, PNode* pNode);
58  virtual ~PNode ();
59
60  void loadParams(const TiXmlElement* root);
61
62  void setRelCoor (const Vector& relCoord);
63  void setRelCoor (float x, float y, float z);
64  void setRelCoorSoft(const Vector& softRelCoord);
65  /** @returns the relative position */
66  inline const Vector& getRelCoor () const { return this->relCoordinate; };
67  void setAbsCoor (const Vector& absCoord);
68  void setAbsCoor (float x, float y, float z);
69  /** @returns the absolute position */
70  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
71  void shiftCoor (const Vector& shift);
72
73  void setRelDir (const Quaternion& relDir);
74  void setRelDir (float x, float y, float z);
75  /** @returns the relative Direction */
76  inline const Quaternion& getRelDir () const { return this->relDirection; };
77  /** @returns a Vector pointing into the relative Direction */
78  inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); };
79  void setAbsDir (const Quaternion& absDir);
80  void setAbsDir (float x, float y, float z);
81  /** @returns the absolute Direction */
82  inline const Quaternion& getAbsDir () const { return this->absDirection; };
83  /** @returns a Vector pointing into the absolute Direction */
84  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
85  void shiftDir (const Quaternion& shift);
86
87  /** @returns the Speed of the Node */
88  inline float getSpeed() const {return this->velocity.len();}
89  /** @returns the Velocity of the Node */
90  inline const Vector& getVelocity() const {return this->velocity;}
91
92
93  void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE);
94  void addChild (const char* childName);
95  void removeChild (PNode* pNode);
96  void remove();
97
98  void setParent (PNode* parent);
99  void setParent (const char* parentName);
100  /** @returns the parent of this PNode */
101  PNode* getParent () const { return this->parent; };
102
103  void softReparent(PNode* parentNode);
104  void softReparent(const char* parentName);
105
106  void setParentMode (PARENT_MODE parentMode);
107  void setParentMode (const char* parentingMode);
108  /** @returns the Parenting mode of this node */
109  int getParentMode() const { return this->parentMode; };
110
111  void update (float dt);
112
113  void debug (unsigned int depth = 1, unsigned int level = 0) const;
114  void debugDraw(float size = 1.0) const;
115
116 private:
117  void init(PNode* parent);
118  /** tells the child that the parent's Coordinate has changed */
119  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
120  /** tells the child that the parent's Direction has changed */
121  inline void parentDirChanged () { this->bRelDirChanged = true; }
122  /** @returns the last calculated coordinate */
123  inline Vector getLastAbsCoor() {return this->lastAbsCoordinate;}
124
125
126 private:
127  bool            bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
128  bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
129  bool            bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
130  bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
131
132  Vector          relCoordinate;      //!< coordinates relative to the parent
133  Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
134  Quaternion      relDirection;       //!< direction relative to the parent
135  Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
136
137  Vector          velocity;           //!< Saves the velocity.
138  Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
139
140
141  Vector*         toPosition;         //!< a position to wich to iterate. (This is used in conjunction with softReparent.)
142
143  PNode*          parent;             //!< a pointer to the parent node
144  tList<PNode>*   children;           //!< list of the children of this PNode
145
146  unsigned int    parentMode;         //!< the mode of the binding
147};
148
149#endif /* _P_NODE_H */
150
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