[4588] | 1 | /* |
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[4541] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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[4617] | 11 | ### File Specific: |
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[4541] | 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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| 17 | |
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| 18 | #include "obb_tree_node.h" |
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[4542] | 19 | #include "list.h" |
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| 20 | #include "obb.h" |
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[4616] | 21 | #include "obb_tree.h" |
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[4544] | 22 | #include "vector.h" |
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[4550] | 23 | #include "abstract_model.h" |
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[4541] | 24 | |
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[4543] | 25 | #include <math.h> |
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| 26 | |
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[4638] | 27 | #include "stdincl.h" |
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[4572] | 28 | |
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[4627] | 29 | #include "lin_alg.h" |
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[4572] | 30 | |
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| 31 | |
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| 32 | |
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[4627] | 33 | |
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[4541] | 34 | using namespace std; |
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| 35 | |
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[4622] | 36 | OBBTree* OBBTreeNode::obbTree = NULL; |
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[4541] | 37 | |
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[4630] | 38 | float** OBBTreeNode::coMat = NULL; |
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| 39 | float** OBBTreeNode::eigvMat = NULL; |
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| 40 | float* OBBTreeNode::eigvlMat = NULL; |
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| 41 | int* OBBTreeNode::rotCount = NULL; |
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| 42 | |
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[4541] | 43 | /** |
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| 44 | \brief standard constructor |
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[4617] | 45 | */ |
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[4588] | 46 | OBBTreeNode::OBBTreeNode () |
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[4541] | 47 | { |
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[4617] | 48 | this->setClassID(CL_OBB_TREE_NODE, "OBBTreeNode"); |
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[4618] | 49 | this->nodeLeft = NULL; |
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| 50 | this->nodeRight = NULL; |
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[4630] | 51 | |
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| 52 | if(coMat == NULL) |
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| 53 | { |
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| 54 | coMat = new float*[4]; |
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| 55 | for(int i = 0; i < 4; i++) |
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| 56 | coMat[i] = new float[4]; |
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| 57 | } |
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| 58 | if(eigvMat == NULL) |
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| 59 | { |
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| 60 | eigvMat = new float*[4]; |
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| 61 | for(int i = 0; i < 4; i++) |
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| 62 | eigvMat[i] = new float[4]; |
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| 63 | } |
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| 64 | if( eigvlMat == NULL) |
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| 65 | { |
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| 66 | eigvlMat = new float[4]; |
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| 67 | } |
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| 68 | if( rotCount == NULL) |
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| 69 | rotCount = new int; |
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[4638] | 70 | |
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| 71 | this->sphereObj = gluNewQuadric(); |
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[4541] | 72 | } |
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| 73 | |
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| 74 | |
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| 75 | /** |
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| 76 | \brief standard deconstructor |
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[4617] | 77 | */ |
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[4588] | 78 | OBBTreeNode::~OBBTreeNode () |
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[4541] | 79 | { |
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| 80 | // delete what has to be deleted here |
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| 81 | } |
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| 82 | |
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| 83 | |
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[4542] | 84 | |
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| 85 | /** |
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| 86 | \brief creates a new BVTree or BVTree partition |
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[4614] | 87 | \param depth: how much more depth-steps to go: if == 1 don't go any deeper! |
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[4542] | 88 | \param verticesList: the list of vertices of the object - each vertices triple is interpreted as a triangle |
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[4617] | 89 | */ |
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[4544] | 90 | void OBBTreeNode::spawnBVTree(const int depth, sVec3D *verticesList, const int length) |
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[4542] | 91 | { |
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[4638] | 92 | PRINT(0)("\n"); |
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| 93 | this->treeIndex = this->obbTree->getID(); |
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| 94 | PRINTF(0)("OBB Depth: %i, tree index: %i, numVertices: %i\n", depth, treeIndex, length); |
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[4614] | 95 | this->depth = depth; |
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| 96 | |
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[4638] | 97 | |
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[4630] | 98 | this->bvElement = new OBB(); |
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[4638] | 99 | this->bvElement->vertices = verticesList; |
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| 100 | this->bvElement->numOfVertices = length; |
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| 101 | PRINTF(3)("Created OBBox\n"); |
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[4632] | 102 | this->calculateBoxCovariance(this->bvElement, verticesList, length); |
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[4638] | 103 | PRINTF(3)("Calculated attributes1\n"); |
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[4632] | 104 | this->calculateBoxEigenvectors(this->bvElement, verticesList, length); |
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[4638] | 105 | PRINTF(3)("Calculated attributes2\n"); |
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[4632] | 106 | this->calculateBoxAxis(this->bvElement, verticesList, length); |
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[4638] | 107 | PRINTF(3)("Calculated attributes3\n"); |
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[4617] | 108 | |
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[4632] | 109 | |
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[4614] | 110 | if( likely( this->depth > 0)) |
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| 111 | { |
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| 112 | this->forkBox(this->bvElement); |
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[4626] | 113 | |
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[4630] | 114 | |
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[4648] | 115 | if(this->tmpLen1 > 0) |
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[4638] | 116 | { |
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| 117 | OBBTreeNode* node1 = new OBBTreeNode(); |
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| 118 | this->nodeLeft = node1; |
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| 119 | this->nodeLeft->spawnBVTree(depth - 1, this->tmpVert1, this->tmpLen1); |
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| 120 | } |
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| 121 | else |
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| 122 | { |
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| 123 | PRINTF(0)("Aboarding tree walk: less than 3 vertices left\n"); |
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| 124 | } |
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[4630] | 125 | |
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[4648] | 126 | if( this->tmpLen2 > 0) |
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[4638] | 127 | { |
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| 128 | OBBTreeNode* node2 = new OBBTreeNode(); |
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| 129 | this->nodeRight = node2; |
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| 130 | this->nodeRight->spawnBVTree(depth - 1, this->tmpVert2, this->tmpLen2); |
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| 131 | } |
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| 132 | else |
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| 133 | { |
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| 134 | PRINTF(0)("Aboarding tree walk: less than 3 vertices left\n"); |
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| 135 | } |
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[4630] | 136 | |
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[4614] | 137 | } |
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[4557] | 138 | } |
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| 139 | |
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| 140 | |
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| 141 | |
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[4632] | 142 | void OBBTreeNode::calculateBoxCovariance(OBB* box, sVec3D* verticesList, int length) |
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[4557] | 143 | { |
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[4543] | 144 | float facelet[length]; //!< surface area of the i'th triangle of the convex hull |
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| 145 | float face; //!< surface area of the entire convex hull |
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[4588] | 146 | Vector centroid[length]; //!< centroid of the i'th convex hull |
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[4557] | 147 | Vector center; //!< the center of the entire hull |
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[4544] | 148 | Vector p, q, r; //!< holder of the polygon data, much more conveniant to work with Vector than sVec3d |
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[4545] | 149 | Vector t1, t2; //!< temporary values |
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[4628] | 150 | float covariance[3][3]; //!< the covariance matrix |
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[4674] | 151 | int mode = 0; //!< mode = 0: vertex soup, no connections, mode = 1: 3 following verteces build a triangle |
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[4588] | 152 | |
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[4553] | 153 | this->numOfVertices = length; |
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| 154 | this->vertices = verticesList; |
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| 155 | |
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[4562] | 156 | |
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[4648] | 157 | if( likely(mode == 0)) |
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| 158 | { |
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| 159 | /* fist compute all the convex hull face/facelets and centroids */ |
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| 160 | for(int i = 0; i < length; i+=3) /* FIX-ME-QUICK: hops of 3, array indiscontinuity*/ |
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| 161 | { |
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| 162 | p = verticesList[i]; |
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| 163 | q = verticesList[i + 1]; |
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| 164 | r = verticesList[i + 2]; |
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[4638] | 165 | |
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[4648] | 166 | t1 = p - q; t2 = p - r; |
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[4638] | 167 | |
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[4648] | 168 | /* finding the facelet surface via cross-product */ |
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| 169 | facelet[i] = 0.5f * fabs( t1.cross(t2).len() ); |
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| 170 | /* update the entire convex hull surface */ |
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| 171 | face += facelet[i]; |
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| 172 | |
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| 173 | /* calculate the cetroid of the hull triangles */ |
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| 174 | centroid[i] = (p + q + r) * 1/3; |
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| 175 | /* now calculate the centroid of the entire convex hull, weighted average of triangle centroids */ |
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| 176 | center += centroid[i] * facelet[i]; |
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| 177 | } |
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| 178 | /* take the average of the centroid sum */ |
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| 179 | center /= face; |
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| 180 | PRINTF(3)("-- Calculated Center\n"); |
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| 181 | |
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| 182 | |
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| 183 | /* now calculate the covariance matrix - if not written in three for-loops, it would compute faster: minor */ |
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| 184 | for(int j = 0; j < 3; ++j) |
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| 185 | { |
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| 186 | for(int k = 0; k < 3; ++k) |
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| 187 | { |
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| 188 | for(int i = 0; i < length; i+=3) |
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| 189 | { |
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| 190 | p = verticesList[i]; |
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| 191 | q = verticesList[i + 1]; |
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| 192 | r = verticesList[i + 2]; |
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| 193 | |
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| 194 | covariance[j][k] = facelet[i] / (12.0f * face) * (9.0f * centroid[i][j] * centroid[i][k] + p[j] * p[k] + |
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| 195 | q[j] * q[k] + r[j] * r[k]) - center[j] * center[k]; |
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| 196 | } |
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| 197 | } |
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| 198 | } |
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| 199 | PRINTF(3)("-- Calculated Covariance\n"); |
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| 200 | } |
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| 201 | else if( mode == 1) |
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[4617] | 202 | { |
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[4648] | 203 | for( int i = 0; i < length; i+=3) /* FIX-ME-QUICK: hops of 3, array indiscontinuity*/ |
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| 204 | { |
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| 205 | p = verticesList[i]; |
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| 206 | q = verticesList[i + 1]; |
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| 207 | r = verticesList[i + 2]; |
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[4588] | 208 | |
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[4648] | 209 | centroid[i] = (p + q + r) / 3.0f; |
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| 210 | center += centroid[i]; |
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| 211 | } |
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| 212 | center /= length; |
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[4588] | 213 | |
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[4648] | 214 | for( int j = 0; j < 3; ++j) |
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| 215 | { |
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| 216 | for( int k = 0; k < 3; ++k) |
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| 217 | { |
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| 218 | for( int i = 0; i < length; i+=3) |
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| 219 | { |
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| 220 | p = verticesList[i]; |
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| 221 | q = verticesList[i +1]; |
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| 222 | r = verticesList[i + 2]; |
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[4545] | 223 | |
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[4648] | 224 | covariance[j][k] = p[j] * p[k] + q[j] * q[k] + r[j] + r[k]; |
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| 225 | } |
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| 226 | covariance[j][k] /= (3.0f * length); |
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| 227 | } |
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| 228 | } |
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| 229 | PRINTF(3)("-- Calculated Covariance\n"); |
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[4617] | 230 | } |
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[4648] | 231 | else if( mode == 2) |
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| 232 | { |
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| 233 | /* fist compute all the convex hull face/facelets and centroids */ |
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| 234 | for(int i = 0; i < length; i+=3) /* FIX-ME-QUICK: hops of 3, array indiscontinuity*/ |
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| 235 | { |
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| 236 | p = verticesList[i]; |
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| 237 | q = verticesList[i + 1]; |
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| 238 | r = verticesList[i + 2]; |
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[4562] | 239 | |
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[4648] | 240 | t1 = p - q; t2 = p - r; |
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[4562] | 241 | |
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[4648] | 242 | /* finding the facelet surface via cross-product */ |
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| 243 | facelet[i] = 0.5f * fabs( t1.cross(t2).len() ); |
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| 244 | /* update the entire convex hull surface */ |
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| 245 | face += facelet[i]; |
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| 246 | |
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| 247 | /* calculate the cetroid of the hull triangles */ |
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| 248 | centroid[i] = (p + q + r) * 1/3; |
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| 249 | /* now calculate the centroid of the entire convex hull, weighted average of triangle centroids */ |
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| 250 | center += centroid[i] * facelet[i]; |
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| 251 | } |
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| 252 | /* take the average of the centroid sum */ |
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| 253 | center /= face; |
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| 254 | PRINTF(3)("-- Calculated Center\n"); |
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| 255 | |
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| 256 | for( int j = 0; j < 3; ++j) |
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| 257 | { |
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| 258 | for( int k = 0; k < 3; ++k) |
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| 259 | { |
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| 260 | for( int i = 0; i < length; i+=3) |
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| 261 | { |
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| 262 | p = verticesList[i]; |
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| 263 | q = verticesList[i +1]; |
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| 264 | r = verticesList[i + 2]; |
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| 265 | |
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| 266 | covariance[j][k] = p[j] * p[k] + q[j] * q[k] + r[j] + r[k]; |
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| 267 | } |
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| 268 | covariance[j][k] /= (3.0f * length); |
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| 269 | } |
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| 270 | } |
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| 271 | PRINTF(3)("-- Calculated Covariance\n"); |
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| 272 | } |
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| 273 | else |
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[4617] | 274 | { |
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[4648] | 275 | for( int i = 0; i < length; ++i) /* FIX-ME-QUICK: hops of 3, array indiscontinuity*/ |
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[4545] | 276 | { |
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[4648] | 277 | center += verticesList[i]; |
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| 278 | } |
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| 279 | center /= length; |
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| 280 | |
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| 281 | for( int j = 0; j < 3; ++j) |
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| 282 | { |
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| 283 | for( int k = 0; k < 3; ++k) |
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[4617] | 284 | { |
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[4648] | 285 | for( int i = 0; i < length; i+=3) |
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| 286 | { |
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| 287 | p = verticesList[i]; |
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| 288 | q = verticesList[i +1]; |
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| 289 | r = verticesList[i + 2]; |
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[4544] | 290 | |
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[4648] | 291 | covariance[j][k] = p[j] * p[k] + q[j] * q[k] + r[j] + r[k]; |
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| 292 | } |
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| 293 | covariance[j][k] /= (3.0f * length); |
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[4617] | 294 | } |
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[4545] | 295 | } |
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[4648] | 296 | PRINTF(3)("-- Calculated Covariance\n"); |
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[4617] | 297 | } |
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[4562] | 298 | |
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[4648] | 299 | PRINTF(3)("\nVertex Data:\n"); |
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[4638] | 300 | for(int i = 0; i < length; i++) |
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| 301 | { |
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[4648] | 302 | PRINTF(3)("vertex %i: %f, %f, %f\n", i, box->vertices[i][0], box->vertices[i][1], box->vertices[i][2]); |
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[4638] | 303 | } |
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[4588] | 304 | |
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[4648] | 305 | |
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[4675] | 306 | PRINTF(3)("\nCovariance Matrix:\n"); |
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[4674] | 307 | for(int j = 0; j < 3; ++j) |
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| 308 | { |
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[4675] | 309 | PRINT(3)(" |"); |
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[4674] | 310 | for(int k = 0; k < 3; ++k) |
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| 311 | { |
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[4675] | 312 | PRINT(3)(" \b%f ", covariance[j][k]); |
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[4674] | 313 | } |
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[4675] | 314 | PRINT(3)(" |\n"); |
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[4674] | 315 | } |
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| 316 | |
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[4638] | 317 | PRINTF(3)("center: %f, %f, %f\n", center.x, center.y, center.z); |
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[4553] | 318 | |
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[4588] | 319 | |
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[4674] | 320 | for(int i = 0; i < 3; ++i) |
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| 321 | { |
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| 322 | box->covarianceMatrix[i][0] = covariance[i][0]; |
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| 323 | box->covarianceMatrix[i][1] = covariance[i][1]; |
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| 324 | box->covarianceMatrix[i][2] = covariance[i][2]; |
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| 325 | } |
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[4560] | 326 | *box->center = center; |
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[4638] | 327 | PRINTF(3)("-- Written Result to obb\n"); |
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[4631] | 328 | } |
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[4557] | 329 | |
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[4631] | 330 | |
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| 331 | |
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[4632] | 332 | void OBBTreeNode::calculateBoxEigenvectors(OBB* box, sVec3D* verticesList, int length) |
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[4631] | 333 | { |
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| 334 | |
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[4557] | 335 | /* now getting spanning vectors of the sub-space: |
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[4617] | 336 | the eigenvectors of a symmertric matrix, such as the |
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| 337 | covarience matrix are mutually orthogonal. |
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| 338 | after normalizing them, they can be used as a the basis |
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| 339 | vectors |
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[4557] | 340 | */ |
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[4660] | 341 | Vector* axis = new Vector[3]; //!< the references to the obb axis |
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[4588] | 342 | |
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[4631] | 343 | coMat[1][1] = box->covarianceMatrix[0][0]; coMat[1][2] = box->covarianceMatrix[0][1]; coMat[1][3] = box->covarianceMatrix[0][2]; |
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| 344 | coMat[2][1] = box->covarianceMatrix[1][0]; coMat[2][2] = box->covarianceMatrix[1][1]; coMat[2][3] = box->covarianceMatrix[1][2]; |
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| 345 | coMat[3][1] = box->covarianceMatrix[2][0]; coMat[3][2] = box->covarianceMatrix[2][1]; coMat[3][3] = box->covarianceMatrix[2][2]; |
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[4627] | 346 | |
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[4630] | 347 | /* new jacobi tests */ |
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| 348 | JacobI(coMat, 3, eigvlMat, eigvMat, rotCount); |
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[4638] | 349 | PRINTF(3)("-- Done Jacobi Decomposition\n"); |
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[4628] | 350 | |
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[4627] | 351 | |
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[4638] | 352 | // PRINTF(3)("Jacobi\n"); |
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[4629] | 353 | // for(int j = 1; j < 4; ++j) |
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| 354 | // { |
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[4638] | 355 | // PRINTF(3)(" |"); |
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[4629] | 356 | // for(int k = 1; k < 4; ++k) |
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| 357 | // { |
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[4638] | 358 | // PRINTF(3)(" \b%f ", eigvMat[j][k]); |
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[4629] | 359 | // } |
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[4638] | 360 | // PRINTF(3)(" |\n"); |
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[4629] | 361 | // } |
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| 362 | |
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[4660] | 363 | axis[0].x = eigvMat[1][1]; axis[0].y = eigvMat[2][1]; axis[0].z = eigvMat[3][1]; |
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| 364 | axis[1].x = eigvMat[1][2]; axis[1].y = eigvMat[2][2]; axis[1].z = eigvMat[3][2]; |
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| 365 | axis[2].x = eigvMat[1][3]; axis[2].y = eigvMat[2][3]; axis[2].z = eigvMat[3][3]; |
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[4576] | 366 | box->axis = axis; |
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[4660] | 367 | |
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[4638] | 368 | PRINTF(3)("-- Got Axis\n"); |
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[4588] | 369 | |
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[4675] | 370 | PRINTF(3)("eigenvector: %f, %f, %f\n", box->axis[0].x, box->axis[0].y, box->axis[0].z); |
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| 371 | PRINTF(3)("eigenvector: %f, %f, %f\n", box->axis[1].x, box->axis[1].y, box->axis[1].z); |
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| 372 | PRINTF(3)("eigenvector: %f, %f, %f\n", box->axis[2].x, box->axis[2].y, box->axis[2].z); |
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[4632] | 373 | } |
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[4588] | 374 | |
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[4626] | 375 | |
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[4632] | 376 | void OBBTreeNode::calculateBoxAxis(OBB* box, sVec3D* verticesList, int length) |
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[4631] | 377 | { |
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[4630] | 378 | |
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[4576] | 379 | /* now get the axis length */ |
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[4578] | 380 | Line ax[3]; //!< the axis |
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| 381 | float* halfLength = new float[3]; //!< half length of the axis |
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| 382 | float tmpLength; //!< tmp save point for the length |
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[4660] | 383 | Plane p0(box->axis[0], *box->center); //!< the axis planes |
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| 384 | Plane p1(box->axis[1], *box->center); |
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| 385 | Plane p2(box->axis[2], *box->center); |
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[4658] | 386 | float maxLength[3]; |
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| 387 | float minLength[3]; |
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[4588] | 388 | |
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[4658] | 389 | |
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| 390 | /* get a bad bounding box */ |
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[4589] | 391 | halfLength[0] = -1.0f; |
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[4585] | 392 | for(int j = 0; j < length; ++j) |
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[4658] | 393 | { |
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[4661] | 394 | tmpLength = fabs(p0.distancePoint(vertices[j])); |
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[4658] | 395 | if( tmpLength > halfLength[0]) |
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[4659] | 396 | halfLength[0] = tmpLength; |
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[4658] | 397 | } |
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| 398 | |
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| 399 | halfLength[1] = -1.0f; |
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| 400 | for(int j = 0; j < length; ++j) |
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| 401 | { |
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| 402 | tmpLength = fabs(p1.distancePoint(vertices[j])); |
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| 403 | if( tmpLength > halfLength[1]) |
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[4659] | 404 | halfLength[1] = tmpLength; |
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[4658] | 405 | } |
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| 406 | |
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| 407 | halfLength[2] = -1.0f; |
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| 408 | for(int j = 0; j < length; ++j) |
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| 409 | { |
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[4661] | 410 | tmpLength = fabs(p2.distancePoint(vertices[j])); |
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[4658] | 411 | if( tmpLength > halfLength[2]) |
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[4659] | 412 | halfLength[2] = tmpLength; |
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[4658] | 413 | } |
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| 414 | |
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| 415 | |
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| 416 | |
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| 417 | /* get the maximal dimensions of the body in all directions */ |
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[4660] | 418 | maxLength[0] = 0.0f; |
---|
| 419 | minLength[0] = 0.0f; |
---|
| 420 | for(int j = 0; j < length; ++j) |
---|
| 421 | { |
---|
| 422 | tmpLength = p0.distancePoint(vertices[j]); |
---|
| 423 | if( tmpLength > maxLength[0]) |
---|
| 424 | maxLength[0] = tmpLength; |
---|
| 425 | else if( tmpLength < minLength[0]) |
---|
| 426 | minLength[0] = tmpLength; |
---|
| 427 | } |
---|
[4578] | 428 | |
---|
[4660] | 429 | maxLength[1] = 0.0f; |
---|
| 430 | minLength[1] = 0.0f; |
---|
| 431 | for(int j = 0; j < length; ++j) |
---|
| 432 | { |
---|
[4661] | 433 | tmpLength = p1.distancePoint(vertices[j]); |
---|
[4660] | 434 | if( tmpLength > maxLength[1]) |
---|
| 435 | maxLength[1] = tmpLength; |
---|
| 436 | else if( tmpLength < minLength[1]) |
---|
| 437 | minLength[1] = tmpLength; |
---|
| 438 | } |
---|
[4585] | 439 | |
---|
[4660] | 440 | maxLength[2] = 0.0f; |
---|
| 441 | minLength[2] = 0.0f; |
---|
| 442 | for(int j = 0; j < length; ++j) |
---|
| 443 | { |
---|
[4661] | 444 | tmpLength = p2.distancePoint(vertices[j]); |
---|
[4660] | 445 | if( tmpLength > maxLength[2]) |
---|
| 446 | maxLength[2] = tmpLength; |
---|
| 447 | else if( tmpLength < minLength[2]) |
---|
| 448 | minLength[2] = tmpLength; |
---|
| 449 | } |
---|
[4585] | 450 | |
---|
[4660] | 451 | |
---|
| 452 | /* calculate the real centre of the body by using the axis length */ |
---|
[4668] | 453 | float centerOffset[3]; |
---|
| 454 | float newHalfLength[3]; |
---|
[4660] | 455 | for(int i = 0; i < 3; ++i) |
---|
| 456 | { |
---|
[4674] | 457 | PRINTF(3)("max: %f, min: %f \n", maxLength[i], minLength[i]); |
---|
[4668] | 458 | centerOffset[i] = (maxLength[i] + minLength[i]) / 2.0f; // min length is negatie |
---|
| 459 | newHalfLength[i] = (maxLength[i] - minLength[i]) / 2.0f; // min length is negative |
---|
| 460 | *box->center += (box->axis[i] * centerOffset[i]); // update the new center vector |
---|
| 461 | halfLength[i] = newHalfLength[i]; |
---|
[4660] | 462 | } |
---|
| 463 | |
---|
| 464 | |
---|
| 465 | |
---|
[4586] | 466 | box->halfLength = halfLength; |
---|
[4638] | 467 | PRINTF(3)("-- Written Axis to obb\n"); |
---|
| 468 | PRINTF(3)("-- Finished Calculating Attributes\n"); |
---|
[4585] | 469 | |
---|
[4638] | 470 | |
---|
| 471 | |
---|
| 472 | // PRINTF(3)("\nwe got length: \n"); |
---|
| 473 | for(int i = 0; i < 3; ++i) |
---|
| 474 | { |
---|
| 475 | //if( box->halfLength[i] == 0.0) |
---|
[4660] | 476 | PRINTF(3)("length[%i] = %f\n", i, box->halfLength[i]); |
---|
[4638] | 477 | } |
---|
[4542] | 478 | } |
---|
| 479 | |
---|
| 480 | |
---|
[4609] | 481 | |
---|
| 482 | /** |
---|
| 483 | \brief this separates an ob-box in the middle |
---|
| 484 | \param box: the box to separate |
---|
| 485 | |
---|
| 486 | this will separate the box into to smaller boxes. the separation is done along the middle of the longest axis |
---|
| 487 | */ |
---|
[4557] | 488 | void OBBTreeNode::forkBox(OBB* box) |
---|
| 489 | { |
---|
| 490 | /* get the longest axis of the box */ |
---|
[4609] | 491 | float aLength = -1.0f; //!< the length of the longest axis |
---|
| 492 | int axisIndex = 0; //!< this is the nr of the longest axis |
---|
| 493 | |
---|
[4557] | 494 | for(int i = 0; i < 3; ++i) |
---|
[4609] | 495 | { |
---|
| 496 | if( aLength < box->halfLength[i]) |
---|
[4557] | 497 | { |
---|
[4609] | 498 | aLength = box->halfLength[i]; |
---|
| 499 | axisIndex = i; |
---|
[4557] | 500 | } |
---|
[4609] | 501 | } |
---|
[4588] | 502 | |
---|
[4638] | 503 | PRINTF(0)("longest axis is: nr %i with a half-length of: %f\n", axisIndex, aLength); |
---|
[4609] | 504 | |
---|
| 505 | |
---|
[4557] | 506 | /* get the closest vertex near the center */ |
---|
[4611] | 507 | float dist = 999999.0f; //!< the smallest distance to each vertex |
---|
[4609] | 508 | float tmpDist; //!< temporary distance |
---|
| 509 | int vertexIndex; |
---|
[4660] | 510 | Plane middlePlane(box->axis[axisIndex], *box->center); //!< the middle plane |
---|
[4588] | 511 | |
---|
[4660] | 512 | vertexIndex = 0; |
---|
[4609] | 513 | for(int i = 0; i < box->numOfVertices; ++i) |
---|
| 514 | { |
---|
[4611] | 515 | tmpDist = fabs(middlePlane.distancePoint(box->vertices[i])); |
---|
| 516 | if( tmpDist < dist) |
---|
| 517 | { |
---|
[4609] | 518 | dist = tmpDist; |
---|
[4611] | 519 | vertexIndex = i; |
---|
| 520 | } |
---|
[4609] | 521 | } |
---|
| 522 | |
---|
[4638] | 523 | // PRINTF(3)("\nthe clostest vertex is nr: %i, with a dist of: %f\n", vertexIndex ,dist); |
---|
[4609] | 524 | |
---|
| 525 | |
---|
[4611] | 526 | /* now definin the separation plane through this specified nearest point and partition |
---|
[4617] | 527 | the points depending on which side they are located |
---|
[4611] | 528 | */ |
---|
| 529 | tList<sVec3D> partition1; //!< the vertex partition 1 |
---|
| 530 | tList<sVec3D> partition2; //!< the vertex partition 2 |
---|
| 531 | |
---|
[4660] | 532 | printf("vertex index: %i, of %i\n", vertexIndex, box->numOfVertices); |
---|
| 533 | this->separationPlane = new Plane(box->axis[axisIndex], box->vertices[vertexIndex]); //!< separation plane |
---|
[4632] | 534 | this->sepPlaneCenter = &box->vertices[vertexIndex]; |
---|
| 535 | this->longestAxisIndex = axisIndex; |
---|
| 536 | |
---|
[4612] | 537 | for(int i = 0; i < box->numOfVertices; ++i) |
---|
| 538 | { |
---|
[4632] | 539 | if( this->separationPlane->distancePoint(box->vertices[i]) > 0.0f) |
---|
[4612] | 540 | partition1.add(&box->vertices[i]); |
---|
| 541 | else |
---|
| 542 | partition2.add(&box->vertices[i]); |
---|
| 543 | } |
---|
[4613] | 544 | partition1.add(&box->vertices[vertexIndex]); |
---|
[4611] | 545 | |
---|
[4638] | 546 | // PRINTF(3)("\npartition1: got %i vertices/ partition 2: got %i vertices\n", partition1.getSize(), partition2.getSize()); |
---|
[4612] | 547 | |
---|
[4613] | 548 | |
---|
| 549 | /* now comes the separation into two different sVec3D arrays */ |
---|
| 550 | tIterator<sVec3D>* iterator; //!< the iterator to go through the lists |
---|
| 551 | sVec3D* element; //!< the elements |
---|
| 552 | int index; //!< index storage place |
---|
| 553 | sVec3D* vertList1; //!< the vertex list 1 |
---|
| 554 | sVec3D* vertList2; //!< the vertex list 2 |
---|
| 555 | |
---|
| 556 | vertList1 = new sVec3D[partition1.getSize()]; |
---|
| 557 | vertList2 = new sVec3D[partition2.getSize()]; |
---|
| 558 | |
---|
| 559 | iterator = partition1.getIterator(); |
---|
| 560 | element = iterator->nextElement(); |
---|
| 561 | index = 0; |
---|
| 562 | while( element != NULL) |
---|
| 563 | { |
---|
| 564 | vertList1[index][0] = element[0][0]; |
---|
| 565 | vertList1[index][1] = element[0][1]; |
---|
| 566 | vertList1[index][2] = element[0][2]; |
---|
| 567 | ++index; |
---|
| 568 | element = iterator->nextElement(); |
---|
| 569 | } |
---|
| 570 | |
---|
[4638] | 571 | // PRINTF(0)("\npartition 1:\n"); |
---|
[4626] | 572 | // for(int i = 0; i < partition1.getSize(); ++i) |
---|
| 573 | // { |
---|
[4638] | 574 | // PRINTF(0)("v[%i][0] = %f,\tv[%i][1] = %f,\tv[%i][1] = %f\n", i, vertList1[i][0], i, vertList1[i][1], i, vertList1[i][2]); |
---|
[4626] | 575 | // } |
---|
[4613] | 576 | |
---|
| 577 | iterator = partition2.getIterator(); |
---|
| 578 | element = iterator->nextElement(); |
---|
| 579 | index = 0; |
---|
| 580 | while( element != NULL) |
---|
| 581 | { |
---|
| 582 | vertList2[index][0] = element[0][0]; |
---|
| 583 | vertList2[index][1] = element[0][1]; |
---|
| 584 | vertList2[index][2] = element[0][2]; |
---|
| 585 | ++index; |
---|
| 586 | element = iterator->nextElement(); |
---|
| 587 | } |
---|
| 588 | |
---|
[4630] | 589 | this->tmpVert1 = vertList1; |
---|
| 590 | this->tmpVert2 = vertList2; |
---|
| 591 | this->tmpLen1 = partition1.getSize(); |
---|
| 592 | this->tmpLen2 = partition2.getSize(); |
---|
| 593 | |
---|
[4638] | 594 | delete iterator; |
---|
| 595 | |
---|
| 596 | // PRINTF(0)("\npartition 2:\n"); |
---|
[4626] | 597 | // for(int i = 0; i < partition2.getSize(); ++i) |
---|
| 598 | // { |
---|
[4638] | 599 | // PRINTF(0)("v[%i][0] = %f,\tv[%i][1] = %f,\tv[%i][1] = %f\n", i, vertList2[i][0], i, vertList2[i][1], i, vertList2[i][2]); |
---|
[4626] | 600 | // } |
---|
[4557] | 601 | } |
---|
| 602 | |
---|
| 603 | |
---|
[4626] | 604 | |
---|
| 605 | |
---|
[4542] | 606 | void OBBTreeNode::collideWith(const BVTree &tree) |
---|
| 607 | {} |
---|
| 608 | |
---|
| 609 | |
---|
[4626] | 610 | |
---|
| 611 | |
---|
[4635] | 612 | void OBBTreeNode::drawBV(int depth, int drawMode) const |
---|
[4553] | 613 | { |
---|
[4638] | 614 | this->obbTree->getMaterial(treeIndex)->select(); |
---|
[4635] | 615 | |
---|
| 616 | /* draw the model itself, there is some problem concerning this: the vertices are drawn multiple times */ |
---|
| 617 | if( drawMode & DRAW_MODEL || drawMode & DRAW_ALL) |
---|
| 618 | { |
---|
[4638] | 619 | if( !(drawMode & DRAW_SINGLE && depth != 0)) |
---|
[4622] | 620 | { |
---|
[4638] | 621 | for(int i = 0; i < this->bvElement->numOfVertices; ++i) |
---|
| 622 | { |
---|
| 623 | glPushMatrix(); |
---|
[4648] | 624 | //glMatrixMode(GL_MODELVIEW); |
---|
| 625 | //glVertex3f(this->bvElement->vertices[i][0], this->bvElement->vertices[i][1], this->bvElement->vertices[i][2]); |
---|
[4638] | 626 | glTranslatef(this->bvElement->vertices[i][0], this->bvElement->vertices[i][1], this->bvElement->vertices[i][2]); |
---|
[4676] | 627 | gluSphere(this->sphereObj, 0.1, 10, 10); |
---|
[4648] | 628 | //PRINTF(0)("v(%f, %f, %f)\n", this->bvElement->vertices[i][0], this->bvElement->vertices[i][1], this->bvElement->vertices[i][2]); |
---|
[4638] | 629 | glPopMatrix(); |
---|
| 630 | } |
---|
[4622] | 631 | } |
---|
[4635] | 632 | } |
---|
[4542] | 633 | |
---|
| 634 | |
---|
[4589] | 635 | /* draw world axes */ |
---|
[4676] | 636 | if( drawMode & DRAW_BV_AXIS) |
---|
| 637 | { |
---|
| 638 | glBegin(GL_LINES); |
---|
| 639 | glColor3f(0.0, 0.4, 0.3); |
---|
| 640 | glVertex3f(0.0, 0.0, 0.0); |
---|
| 641 | glVertex3f(3.0, 0.0, 0.0); |
---|
[4589] | 642 | |
---|
[4676] | 643 | glVertex3f(0.0, 0.0, 0.0); |
---|
| 644 | glVertex3f(0.0, 3.0, 0.0); |
---|
[4589] | 645 | |
---|
[4676] | 646 | glVertex3f(0.0, 0.0, 0.0); |
---|
| 647 | glVertex3f(0.0, 0.0, 3.0); |
---|
| 648 | glEnd(); |
---|
| 649 | } |
---|
[4674] | 650 | |
---|
[4635] | 651 | if( drawMode & DRAW_BV_AXIS || drawMode & DRAW_ALL) |
---|
| 652 | { |
---|
[4636] | 653 | if( !(drawMode & DRAW_SINGLE && depth != 0)) |
---|
[4635] | 654 | { |
---|
| 655 | /* draw the obb axes */ |
---|
| 656 | glBegin(GL_LINES); |
---|
| 657 | glColor3f(0.0, 0.4, 0.3); |
---|
| 658 | glVertex3f(this->bvElement->center->x, this->bvElement->center->y, this->bvElement->center->z); |
---|
[4660] | 659 | glVertex3f(this->bvElement->center->x + this->bvElement->axis[0].x * this->bvElement->halfLength[0], |
---|
| 660 | this->bvElement->center->y + this->bvElement->axis[0].y * this->bvElement->halfLength[0], |
---|
| 661 | this->bvElement->center->z + this->bvElement->axis[0].z * this->bvElement->halfLength[0]); |
---|
[4589] | 662 | |
---|
[4635] | 663 | glVertex3f(this->bvElement->center->x, this->bvElement->center->y, this->bvElement->center->z); |
---|
[4660] | 664 | glVertex3f(this->bvElement->center->x + this->bvElement->axis[1].x * this->bvElement->halfLength[1], |
---|
| 665 | this->bvElement->center->y + this->bvElement->axis[1].y * this->bvElement->halfLength[1], |
---|
| 666 | this->bvElement->center->z + this->bvElement->axis[1].z * this->bvElement->halfLength[1]); |
---|
[4588] | 667 | |
---|
[4635] | 668 | glVertex3f(this->bvElement->center->x, this->bvElement->center->y, this->bvElement->center->z); |
---|
[4660] | 669 | glVertex3f(this->bvElement->center->x + this->bvElement->axis[2].x * this->bvElement->halfLength[2], |
---|
| 670 | this->bvElement->center->y + this->bvElement->axis[2].y * this->bvElement->halfLength[2], |
---|
| 671 | this->bvElement->center->z + this->bvElement->axis[2].z * this->bvElement->halfLength[2]); |
---|
[4635] | 672 | glEnd(); |
---|
| 673 | } |
---|
| 674 | } |
---|
[4581] | 675 | |
---|
[4588] | 676 | |
---|
[4674] | 677 | /* DRAW POLYGONS */ |
---|
[4673] | 678 | if( drawMode & DRAW_BV_POLYGON || drawMode & DRAW_ALL || drawMode & DRAW_BV_BLENDED) |
---|
[4635] | 679 | { |
---|
[4636] | 680 | if( !(drawMode & DRAW_SINGLE && depth != 0)) |
---|
[4635] | 681 | { |
---|
[4636] | 682 | Vector cen = *this->bvElement->center; |
---|
[4660] | 683 | Vector* axis = this->bvElement->axis; |
---|
[4636] | 684 | float* len = this->bvElement->halfLength; |
---|
[4588] | 685 | |
---|
[4670] | 686 | if( drawMode & DRAW_BV_BLENDED) |
---|
| 687 | this->obbTree->getTransparentMaterial(treeIndex)->select(); |
---|
| 688 | |
---|
[4636] | 689 | /* draw bounding box */ |
---|
[4670] | 690 | if( drawMode & DRAW_BV_BLENDED) |
---|
| 691 | glBegin(GL_QUADS); |
---|
| 692 | else |
---|
| 693 | glBegin(GL_LINE_LOOP); |
---|
[4660] | 694 | glVertex3f(cen.x + axis[0].x * len[0] + axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 695 | cen.y + axis[0].y * len[0] + axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 696 | cen.z + axis[0].z * len[0] + axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 697 | glVertex3f(cen.x + axis[0].x * len[0] + axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 698 | cen.y + axis[0].y * len[0] + axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 699 | cen.z + axis[0].z * len[0] + axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 700 | glVertex3f(cen.x + axis[0].x * len[0] - axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 701 | cen.y + axis[0].y * len[0] - axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 702 | cen.z + axis[0].z * len[0] - axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 703 | glVertex3f(cen.x + axis[0].x * len[0] - axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 704 | cen.y + axis[0].y * len[0] - axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 705 | cen.z + axis[0].z * len[0] - axis[1].z * len[1] + axis[2].z * len[2]); |
---|
[4636] | 706 | glEnd(); |
---|
[4588] | 707 | |
---|
[4670] | 708 | if( drawMode & DRAW_BV_BLENDED) |
---|
| 709 | glBegin(GL_QUADS); |
---|
| 710 | else |
---|
| 711 | glBegin(GL_LINE_LOOP); |
---|
[4660] | 712 | glVertex3f(cen.x + axis[0].x * len[0] - axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 713 | cen.y + axis[0].y * len[0] - axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 714 | cen.z + axis[0].z * len[0] - axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 715 | glVertex3f(cen.x + axis[0].x * len[0] - axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 716 | cen.y + axis[0].y * len[0] - axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 717 | cen.z + axis[0].z * len[0] - axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 718 | glVertex3f(cen.x - axis[0].x * len[0] - axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 719 | cen.y - axis[0].y * len[0] - axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 720 | cen.z - axis[0].z * len[0] - axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 721 | glVertex3f(cen.x - axis[0].x * len[0] - axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 722 | cen.y - axis[0].y * len[0] - axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 723 | cen.z - axis[0].z * len[0] - axis[1].z * len[1] + axis[2].z * len[2]); |
---|
[4636] | 724 | glEnd(); |
---|
[4588] | 725 | |
---|
[4670] | 726 | if( drawMode & DRAW_BV_BLENDED) |
---|
| 727 | glBegin(GL_QUADS); |
---|
| 728 | else |
---|
| 729 | glBegin(GL_LINE_LOOP); |
---|
[4660] | 730 | glVertex3f(cen.x - axis[0].x * len[0] - axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 731 | cen.y - axis[0].y * len[0] - axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 732 | cen.z - axis[0].z * len[0] - axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 733 | glVertex3f(cen.x - axis[0].x * len[0] - axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 734 | cen.y - axis[0].y * len[0] - axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 735 | cen.z - axis[0].z * len[0] - axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 736 | glVertex3f(cen.x - axis[0].x * len[0] + axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 737 | cen.y - axis[0].y * len[0] + axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 738 | cen.z - axis[0].z * len[0] + axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 739 | glVertex3f(cen.x - axis[0].x * len[0] + axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 740 | cen.y - axis[0].y * len[0] + axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 741 | cen.z - axis[0].z * len[0] + axis[1].z * len[1] + axis[2].z * len[2]); |
---|
[4636] | 742 | glEnd(); |
---|
[4588] | 743 | |
---|
[4670] | 744 | if( drawMode & DRAW_BV_BLENDED) |
---|
| 745 | glBegin(GL_QUADS); |
---|
| 746 | else |
---|
| 747 | glBegin(GL_LINE_LOOP); |
---|
[4660] | 748 | glVertex3f(cen.x - axis[0].x * len[0] + axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 749 | cen.y - axis[0].y * len[0] + axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 750 | cen.z - axis[0].z * len[0] + axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 751 | glVertex3f(cen.x - axis[0].x * len[0] + axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 752 | cen.y - axis[0].y * len[0] + axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 753 | cen.z - axis[0].z * len[0] + axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 754 | glVertex3f(cen.x + axis[0].x * len[0] + axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 755 | cen.y + axis[0].y * len[0] + axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 756 | cen.z + axis[0].z * len[0] + axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 757 | glVertex3f(cen.x + axis[0].x * len[0] + axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 758 | cen.y + axis[0].y * len[0] + axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 759 | cen.z + axis[0].z * len[0] + axis[1].z * len[1] - axis[2].z * len[2]); |
---|
[4636] | 760 | glEnd(); |
---|
[4670] | 761 | |
---|
[4671] | 762 | |
---|
[4670] | 763 | if( drawMode & DRAW_BV_BLENDED) |
---|
[4671] | 764 | { |
---|
| 765 | glBegin(GL_QUADS); |
---|
| 766 | glVertex3f(cen.x - axis[0].x * len[0] + axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 767 | cen.y - axis[0].y * len[0] + axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 768 | cen.z - axis[0].z * len[0] + axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 769 | glVertex3f(cen.x + axis[0].x * len[0] + axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 770 | cen.y + axis[0].y * len[0] + axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 771 | cen.z + axis[0].z * len[0] + axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 772 | glVertex3f(cen.x + axis[0].x * len[0] - axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 773 | cen.y + axis[0].y * len[0] - axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 774 | cen.z + axis[0].z * len[0] - axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 775 | glVertex3f(cen.x - axis[0].x * len[0] - axis[1].x * len[1] - axis[2].x * len[2], |
---|
| 776 | cen.y - axis[0].y * len[0] - axis[1].y * len[1] - axis[2].y * len[2], |
---|
| 777 | cen.z - axis[0].z * len[0] - axis[1].z * len[1] - axis[2].z * len[2]); |
---|
| 778 | glEnd(); |
---|
| 779 | |
---|
| 780 | glBegin(GL_QUADS); |
---|
| 781 | glVertex3f(cen.x - axis[0].x * len[0] + axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 782 | cen.y - axis[0].y * len[0] + axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 783 | cen.z - axis[0].z * len[0] + axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 784 | glVertex3f(cen.x + axis[0].x * len[0] + axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 785 | cen.y + axis[0].y * len[0] + axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 786 | cen.z + axis[0].z * len[0] + axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 787 | glVertex3f(cen.x + axis[0].x * len[0] - axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 788 | cen.y + axis[0].y * len[0] - axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 789 | cen.z + axis[0].z * len[0] - axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 790 | glVertex3f(cen.x - axis[0].x * len[0] - axis[1].x * len[1] + axis[2].x * len[2], |
---|
| 791 | cen.y - axis[0].y * len[0] - axis[1].y * len[1] + axis[2].y * len[2], |
---|
| 792 | cen.z - axis[0].z * len[0] - axis[1].z * len[1] + axis[2].z * len[2]); |
---|
| 793 | glEnd(); |
---|
| 794 | } |
---|
| 795 | |
---|
| 796 | |
---|
| 797 | if( drawMode & DRAW_BV_BLENDED) |
---|
[4670] | 798 | this->obbTree->getMaterial(treeIndex)->select(); |
---|
[4635] | 799 | } |
---|
[4636] | 800 | |
---|
[4635] | 801 | } |
---|
[4588] | 802 | |
---|
[4674] | 803 | /* DRAW SEPARATING PLANE */ |
---|
[4635] | 804 | if( drawMode & DRAW_SEPARATING_PLANE || drawMode & DRAW_ALL) |
---|
[4632] | 805 | { |
---|
[4636] | 806 | if( !(drawMode & DRAW_SINGLE && depth != 0)) |
---|
[4635] | 807 | { |
---|
[4671] | 808 | if( drawMode & DRAW_BV_BLENDED) |
---|
| 809 | this->obbTree->getTransparentMaterial(treeIndex)->select(); |
---|
| 810 | |
---|
[4636] | 811 | /* now draw the separation plane */ |
---|
[4660] | 812 | Vector a1 = this->bvElement->axis[(this->longestAxisIndex + 1)%3]; |
---|
| 813 | Vector a2 = this->bvElement->axis[(this->longestAxisIndex + 2)%3]; |
---|
[4636] | 814 | Vector c = *this->bvElement->center; |
---|
| 815 | float l1 = this->bvElement->halfLength[(this->longestAxisIndex + 1)%3]; |
---|
| 816 | float l2 = this->bvElement->halfLength[(this->longestAxisIndex + 2)%3]; |
---|
| 817 | glBegin(GL_QUADS); |
---|
| 818 | glVertex3f(c.x + a1.x * l1 + a2.x * l2, c.y + a1.y * l1+ a2.y * l2, c.z + a1.z * l1 + a2.z * l2); |
---|
| 819 | glVertex3f(c.x - a1.x * l1 + a2.x * l2, c.y - a1.y * l1+ a2.y * l2, c.z - a1.z * l1 + a2.z * l2); |
---|
| 820 | glVertex3f(c.x - a1.x * l1 - a2.x * l2, c.y - a1.y * l1- a2.y * l2, c.z - a1.z * l1 - a2.z * l2); |
---|
| 821 | glVertex3f(c.x + a1.x * l1 - a2.x * l2, c.y + a1.y * l1- a2.y * l2, c.z + a1.z * l1 - a2.z * l2); |
---|
| 822 | glEnd(); |
---|
[4671] | 823 | |
---|
| 824 | if( drawMode & DRAW_BV_BLENDED) |
---|
| 825 | this->obbTree->getMaterial(treeIndex)->select(); |
---|
| 826 | |
---|
[4635] | 827 | } |
---|
[4632] | 828 | } |
---|
[4588] | 829 | |
---|
[4622] | 830 | if( this->nodeLeft != NULL && depth != 0 ) |
---|
[4635] | 831 | this->nodeLeft->drawBV(depth - 1, drawMode); |
---|
[4618] | 832 | if( this->nodeRight != NULL && depth != 0) |
---|
[4635] | 833 | this->nodeRight->drawBV(depth - 1, drawMode); |
---|
[4588] | 834 | |
---|
[4557] | 835 | } |
---|
[4542] | 836 | |
---|
| 837 | |
---|
[4568] | 838 | |
---|
| 839 | void OBBTreeNode::debug() |
---|
| 840 | { |
---|
| 841 | |
---|
| 842 | /* |
---|
| 843 | for(int i = 0; i < length; i++) |
---|
[4617] | 844 | { |
---|
[4638] | 845 | PRINTF(3)("vertex %i: %f, %f, %f\n", i, verticesList[i][0], verticesList[i][1], verticesList[i][2]); |
---|
[4617] | 846 | } |
---|
[4568] | 847 | */ |
---|
| 848 | } |
---|