[4570] | 1 | /* |
---|
[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
[5419] | 13 | co-programmer: Benjamin Grauer |
---|
[3246] | 14 | */ |
---|
| 15 | |
---|
[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
---|
[3246] | 17 | |
---|
| 18 | #include "p_node.h" |
---|
[4761] | 19 | |
---|
| 20 | #include "load_param.h" |
---|
| 21 | #include "class_list.h" |
---|
| 22 | |
---|
[6078] | 23 | #include <algorithm> |
---|
[3860] | 24 | #include "compiler.h" |
---|
[3608] | 25 | #include "debug.h" |
---|
| 26 | |
---|
[6054] | 27 | #include "glincl.h" |
---|
[5406] | 28 | #include "color.h" |
---|
[3246] | 29 | |
---|
[6341] | 30 | #include "synchronizeable.h" |
---|
| 31 | |
---|
[6424] | 32 | #include "shell_command.h" |
---|
| 33 | SHELL_COMMAND(debugNode, PNode, debugNodeSC); |
---|
| 34 | |
---|
[3246] | 35 | using namespace std; |
---|
| 36 | |
---|
| 37 | |
---|
| 38 | /** |
---|
[6048] | 39 | * @brief standard constructor |
---|
[6078] | 40 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
---|
[6299] | 41 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
---|
[5420] | 42 | */ |
---|
[6078] | 43 | PNode::PNode (PNode* parent, long nodeFlags) |
---|
[3365] | 44 | { |
---|
[6074] | 45 | this->setClassID(CL_PARENT_NODE, "PNode"); |
---|
[3365] | 46 | |
---|
[6074] | 47 | this->bRelCoorChanged = true; |
---|
| 48 | this->bRelDirChanged = true; |
---|
| 49 | this->parent = NULL; |
---|
[6078] | 50 | this->parentMode = nodeFlags; |
---|
[6074] | 51 | this->bActive = true; |
---|
[4993] | 52 | |
---|
[6074] | 53 | // smooth-movers |
---|
| 54 | this->toCoordinate = NULL; |
---|
| 55 | this->toDirection = NULL; |
---|
| 56 | this->bias = 1.0; |
---|
[6078] | 57 | |
---|
| 58 | if (parent != NULL) |
---|
| 59 | parent->addChild(this); |
---|
[3365] | 60 | } |
---|
| 61 | |
---|
[6074] | 62 | // NullParent Reference |
---|
| 63 | PNode* PNode::nullParent = NULL; |
---|
[6073] | 64 | |
---|
[3365] | 65 | /** |
---|
[6048] | 66 | * @brief standard deconstructor |
---|
[5296] | 67 | * |
---|
| 68 | * There are two general ways to delete a PNode |
---|
| 69 | * 1. delete instance; |
---|
| 70 | * -> result |
---|
| 71 | * delete this Node and all its children and children's children... |
---|
| 72 | * (danger if you still need the children's instance somewhere else!!) |
---|
| 73 | * |
---|
[6073] | 74 | * 2. instance->removeNode(); delete instance; |
---|
[5296] | 75 | * -> result: |
---|
| 76 | * moves its children to the NullParent |
---|
| 77 | * then deletes the Element. |
---|
| 78 | */ |
---|
[4570] | 79 | PNode::~PNode () |
---|
[3365] | 80 | { |
---|
[6073] | 81 | // remove the Node, delete it's children (if required). |
---|
| 82 | std::list<PNode*>::iterator tmp = this->children.begin(); |
---|
| 83 | std::list<PNode*>::iterator deleteNode; |
---|
| 84 | while(!this->children.empty()) |
---|
| 85 | while (tmp != this->children.end()) |
---|
| 86 | { |
---|
| 87 | deleteNode = tmp; |
---|
[6142] | 88 | tmp++; |
---|
[6078] | 89 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
---|
[6073] | 90 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
---|
| 91 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
---|
| 92 | { |
---|
[6078] | 93 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
---|
[6073] | 94 | delete (*deleteNode); |
---|
| 95 | else |
---|
| 96 | (*deleteNode)->reparent(); |
---|
| 97 | } |
---|
| 98 | else |
---|
| 99 | delete (*deleteNode); |
---|
| 100 | } |
---|
| 101 | |
---|
[6071] | 102 | if (this->parent != NULL) |
---|
| 103 | { |
---|
[6078] | 104 | this->parent->eraseChild(this); |
---|
[6071] | 105 | this->parent = NULL; |
---|
| 106 | } |
---|
| 107 | |
---|
[5296] | 108 | // remove all other allocated memory. |
---|
[5088] | 109 | if (this->toCoordinate != NULL) |
---|
| 110 | delete this->toCoordinate; |
---|
| 111 | if (this->toDirection != NULL) |
---|
| 112 | delete this->toDirection; |
---|
[6075] | 113 | |
---|
| 114 | if (this == PNode::nullParent) |
---|
| 115 | PNode::nullParent = NULL; |
---|
[3365] | 116 | } |
---|
[3246] | 117 | |
---|
[5296] | 118 | |
---|
[4448] | 119 | /** |
---|
[6048] | 120 | * @brief loads parameters of the PNode |
---|
[4836] | 121 | * @param root the XML-element to load the properties of |
---|
[5420] | 122 | */ |
---|
[4436] | 123 | void PNode::loadParams(const TiXmlElement* root) |
---|
| 124 | { |
---|
| 125 | static_cast<BaseObject*>(this)->loadParams(root); |
---|
[4610] | 126 | |
---|
[5671] | 127 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
---|
[4771] | 128 | .describe("Sets The relative position of the Node to its parent."); |
---|
| 129 | |
---|
[5671] | 130 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
---|
[4610] | 131 | .describe("Sets The absolute Position of the Node."); |
---|
| 132 | |
---|
[5671] | 133 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
---|
[4771] | 134 | .describe("Sets The relative rotation of the Node to its parent."); |
---|
[4761] | 135 | |
---|
[5671] | 136 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
---|
[4771] | 137 | .describe("Sets The absolute rotation of the Node."); |
---|
| 138 | |
---|
[5671] | 139 | LoadParam(root, "parent", this, PNode, setParent) |
---|
[4761] | 140 | .describe("the Name of the Parent of this PNode"); |
---|
[4765] | 141 | |
---|
[5671] | 142 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
---|
[4765] | 143 | .describe("the mode to connect this node to its parent ()"); |
---|
| 144 | |
---|
| 145 | // cycling properties |
---|
[4785] | 146 | if (root != NULL) |
---|
[4765] | 147 | { |
---|
[5654] | 148 | LOAD_PARAM_START_CYCLE(root, element); |
---|
[4785] | 149 | { |
---|
[6074] | 150 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
---|
[4785] | 151 | .describe("adds a new Child to the current Node."); |
---|
[4765] | 152 | |
---|
[4785] | 153 | } |
---|
[5654] | 154 | LOAD_PARAM_END_CYCLE(element); |
---|
[4765] | 155 | } |
---|
[4436] | 156 | } |
---|
[3365] | 157 | |
---|
[6424] | 158 | |
---|
[3365] | 159 | /** |
---|
[6424] | 160 | * init the pnode to a well definied state |
---|
| 161 | * |
---|
| 162 | * this function actualy only updates the PNode tree |
---|
| 163 | */ |
---|
| 164 | void PNode::init() |
---|
| 165 | { |
---|
| 166 | /* just update all aboslute positions via timestep 0.001ms */ |
---|
| 167 | this->updateNode(0.001f); |
---|
| 168 | this->updateNode(0.001f); |
---|
| 169 | } |
---|
| 170 | |
---|
| 171 | |
---|
| 172 | /** |
---|
[6048] | 173 | * @brief set relative coordinates |
---|
[4836] | 174 | * @param relCoord relative coordinates to its parent |
---|
[5420] | 175 | * |
---|
| 176 | * |
---|
| 177 | * it is very importand, that you use this function, if you want to update the |
---|
| 178 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
| 179 | * has changed and won't update the children Nodes. |
---|
| 180 | */ |
---|
[3810] | 181 | void PNode::setRelCoor (const Vector& relCoord) |
---|
[3675] | 182 | { |
---|
[5113] | 183 | if (this->toCoordinate!= NULL) |
---|
| 184 | { |
---|
| 185 | delete this->toCoordinate; |
---|
| 186 | this->toCoordinate = NULL; |
---|
| 187 | } |
---|
| 188 | |
---|
[4993] | 189 | this->relCoordinate = relCoord; |
---|
[3675] | 190 | this->bRelCoorChanged = true; |
---|
| 191 | } |
---|
| 192 | |
---|
| 193 | /** |
---|
[6048] | 194 | * @brief set relative coordinates |
---|
[4836] | 195 | * @param x x-relative coordinates to its parent |
---|
| 196 | * @param y y-relative coordinates to its parent |
---|
| 197 | * @param z z-relative coordinates to its parent |
---|
[4993] | 198 | * @see void PNode::setRelCoor (const Vector& relCoord) |
---|
[5420] | 199 | */ |
---|
[4610] | 200 | void PNode::setRelCoor (float x, float y, float z) |
---|
| 201 | { |
---|
| 202 | this->setRelCoor(Vector(x, y, z)); |
---|
| 203 | } |
---|
| 204 | |
---|
[4992] | 205 | /** |
---|
[6048] | 206 | * @brief sets a new relative position smoothely |
---|
[4992] | 207 | * @param relCoordSoft the new Position to iterate to |
---|
| 208 | * @param bias how fast to iterate to this position |
---|
| 209 | */ |
---|
| 210 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
---|
[4987] | 211 | { |
---|
[4993] | 212 | if (likely(this->toCoordinate == NULL)) |
---|
| 213 | this->toCoordinate = new Vector(); |
---|
[4987] | 214 | |
---|
[4993] | 215 | *this->toCoordinate = relCoordSoft; |
---|
[4992] | 216 | this->bias = bias; |
---|
[4987] | 217 | } |
---|
| 218 | |
---|
[4990] | 219 | |
---|
[4610] | 220 | /** |
---|
[6048] | 221 | * @brief set relative coordinates smoothely |
---|
[4990] | 222 | * @param x x-relative coordinates to its parent |
---|
| 223 | * @param y y-relative coordinates to its parent |
---|
| 224 | * @param z z-relative coordinates to its parent |
---|
[4993] | 225 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
---|
[4990] | 226 | */ |
---|
[4992] | 227 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
---|
[4990] | 228 | { |
---|
[4992] | 229 | this->setRelCoorSoft(Vector(x, y, z), bias); |
---|
[4990] | 230 | } |
---|
| 231 | |
---|
[5382] | 232 | |
---|
[4990] | 233 | /** |
---|
[4836] | 234 | * @param absCoord set absolute coordinate |
---|
[5091] | 235 | */ |
---|
[3809] | 236 | void PNode::setAbsCoor (const Vector& absCoord) |
---|
[3675] | 237 | { |
---|
[5113] | 238 | if (this->toCoordinate!= NULL) |
---|
| 239 | { |
---|
| 240 | delete this->toCoordinate; |
---|
| 241 | this->toCoordinate = NULL; |
---|
| 242 | } |
---|
| 243 | |
---|
[4993] | 244 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
---|
| 245 | { |
---|
| 246 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 247 | if (likely(this->parent != NULL)) |
---|
| 248 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
---|
| 249 | else |
---|
| 250 | this->relCoordinate = absCoord; |
---|
| 251 | } |
---|
| 252 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
| 253 | { |
---|
| 254 | if (likely(this->parent != NULL)) |
---|
| 255 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
---|
| 256 | else |
---|
| 257 | this->relCoordinate = absCoord; |
---|
| 258 | } |
---|
| 259 | |
---|
| 260 | this->bRelCoorChanged = true; |
---|
| 261 | // this->absCoordinate = absCoord; |
---|
[3675] | 262 | } |
---|
| 263 | |
---|
[5382] | 264 | |
---|
[3675] | 265 | /** |
---|
[4836] | 266 | * @param x x-coordinate. |
---|
| 267 | * @param y y-coordinate. |
---|
| 268 | * @param z z-coordinate. |
---|
[4987] | 269 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
---|
[4610] | 270 | */ |
---|
| 271 | void PNode::setAbsCoor(float x, float y, float z) |
---|
| 272 | { |
---|
| 273 | this->setAbsCoor(Vector(x, y, z)); |
---|
| 274 | } |
---|
| 275 | |
---|
[6054] | 276 | |
---|
[4610] | 277 | /** |
---|
[5406] | 278 | * @param absCoord set absolute coordinate |
---|
| 279 | * @todo check off |
---|
| 280 | */ |
---|
| 281 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
---|
| 282 | { |
---|
| 283 | if (this->toCoordinate == NULL) |
---|
| 284 | this->toCoordinate = new Vector; |
---|
| 285 | |
---|
| 286 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
---|
| 287 | { |
---|
| 288 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 289 | if (likely(this->parent != NULL)) |
---|
| 290 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
---|
| 291 | else |
---|
| 292 | *this->toCoordinate = absCoordSoft; |
---|
| 293 | } |
---|
| 294 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
| 295 | { |
---|
| 296 | if (likely(this->parent != NULL)) |
---|
| 297 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
---|
| 298 | else |
---|
| 299 | *this->toCoordinate = absCoordSoft; |
---|
| 300 | } |
---|
| 301 | } |
---|
| 302 | |
---|
| 303 | |
---|
| 304 | /** |
---|
[6048] | 305 | * @brief shift coordinate relative |
---|
[4836] | 306 | * @param shift shift vector |
---|
[4987] | 307 | * |
---|
[5420] | 308 | * this function shifts the current coordinates about the vector shift. this is |
---|
| 309 | * usefull because from some place else you can: |
---|
| 310 | * PNode* someNode = ...; |
---|
| 311 | * Vector objectMovement = calculateShift(); |
---|
| 312 | * someNode->shiftCoor(objectMovement); |
---|
| 313 | * |
---|
| 314 | * this is the internal method of: |
---|
| 315 | * PNode* someNode = ...; |
---|
| 316 | * Vector objectMovement = calculateShift(); |
---|
| 317 | * Vector currentCoor = someNode->getRelCoor(); |
---|
| 318 | * Vector newCoor = currentCoor + objectMovement; |
---|
| 319 | * someNode->setRelCoor(newCoor); |
---|
| 320 | * |
---|
[5382] | 321 | */ |
---|
[3809] | 322 | void PNode::shiftCoor (const Vector& shift) |
---|
[3683] | 323 | { |
---|
[4993] | 324 | this->relCoordinate += shift; |
---|
| 325 | this->bRelCoorChanged = true; |
---|
[3683] | 326 | } |
---|
| 327 | |
---|
[6054] | 328 | |
---|
[3683] | 329 | /** |
---|
[6048] | 330 | * @brief set relative direction |
---|
[4836] | 331 | * @param relDir to its parent |
---|
[5091] | 332 | */ |
---|
[3810] | 333 | void PNode::setRelDir (const Quaternion& relDir) |
---|
[3675] | 334 | { |
---|
[5113] | 335 | if (this->toDirection!= NULL) |
---|
| 336 | { |
---|
| 337 | delete this->toDirection; |
---|
| 338 | this->toDirection = NULL; |
---|
| 339 | } |
---|
[4993] | 340 | this->relDirection = relDir; |
---|
[5819] | 341 | |
---|
[3675] | 342 | this->bRelCoorChanged = true; |
---|
| 343 | } |
---|
| 344 | |
---|
[6054] | 345 | |
---|
[3365] | 346 | /** |
---|
[4771] | 347 | * @see void PNode::setRelDir (const Quaternion& relDir) |
---|
| 348 | * @param x the x direction |
---|
| 349 | * @param y the y direction |
---|
| 350 | * @param z the z direction |
---|
| 351 | * |
---|
| 352 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 353 | */ |
---|
| 354 | void PNode::setRelDir (float x, float y, float z) |
---|
| 355 | { |
---|
| 356 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
---|
| 357 | } |
---|
| 358 | |
---|
[4990] | 359 | |
---|
[4771] | 360 | /** |
---|
[6048] | 361 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
---|
[4990] | 362 | * @param relDirSoft the direction to iterate to smoothely. |
---|
[4992] | 363 | * @param bias how fast to iterate to the new Direction |
---|
[4990] | 364 | */ |
---|
[4992] | 365 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
---|
[4990] | 366 | { |
---|
| 367 | if (likely(this->toDirection == NULL)) |
---|
| 368 | this->toDirection = new Quaternion(); |
---|
| 369 | |
---|
| 370 | *this->toDirection = relDirSoft; |
---|
[4992] | 371 | this->bias = bias; |
---|
[5819] | 372 | this->bRelDirChanged = true; |
---|
[4990] | 373 | } |
---|
| 374 | |
---|
[6054] | 375 | |
---|
[4990] | 376 | /** |
---|
| 377 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
---|
| 378 | * @param x the x direction |
---|
| 379 | * @param y the y direction |
---|
| 380 | * @param z the z direction |
---|
| 381 | * |
---|
| 382 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 383 | */ |
---|
[4992] | 384 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
---|
[4990] | 385 | { |
---|
[4992] | 386 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
---|
[4990] | 387 | } |
---|
| 388 | |
---|
[6054] | 389 | |
---|
[4990] | 390 | /** |
---|
[6048] | 391 | * @brief sets the absolute direction |
---|
[4836] | 392 | * @param absDir absolute coordinates |
---|
[5091] | 393 | */ |
---|
[3810] | 394 | void PNode::setAbsDir (const Quaternion& absDir) |
---|
[3675] | 395 | { |
---|
[5113] | 396 | if (this->toDirection!= NULL) |
---|
| 397 | { |
---|
| 398 | delete this->toDirection; |
---|
| 399 | this->toDirection = NULL; |
---|
| 400 | } |
---|
| 401 | |
---|
[5001] | 402 | if (likely(this->parent != NULL)) |
---|
| 403 | this->relDirection = absDir / this->parent->getAbsDir(); |
---|
[4996] | 404 | else |
---|
[5001] | 405 | this->relDirection = absDir; |
---|
[4993] | 406 | |
---|
| 407 | this->bRelDirChanged = true; |
---|
[3675] | 408 | } |
---|
| 409 | |
---|
[6054] | 410 | |
---|
[3675] | 411 | /** |
---|
[4771] | 412 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
---|
| 413 | * @param x the x direction |
---|
| 414 | * @param y the y direction |
---|
| 415 | * @param z the z direction |
---|
| 416 | * |
---|
| 417 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 418 | */ |
---|
| 419 | void PNode::setAbsDir (float x, float y, float z) |
---|
| 420 | { |
---|
| 421 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
---|
| 422 | } |
---|
| 423 | |
---|
[6054] | 424 | |
---|
[4771] | 425 | /** |
---|
[6048] | 426 | * @brief sets the absolute direction |
---|
[5414] | 427 | * @param absDir absolute coordinates |
---|
[6048] | 428 | * @param bias how fast to iterator to the new Position |
---|
[5414] | 429 | */ |
---|
| 430 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
---|
| 431 | { |
---|
| 432 | if (this->toDirection == NULL) |
---|
| 433 | this->toDirection = new Quaternion(); |
---|
| 434 | |
---|
| 435 | if (likely(this->parent != NULL)) |
---|
| 436 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
---|
| 437 | else |
---|
| 438 | *this->toDirection = absDirSoft; |
---|
| 439 | |
---|
| 440 | this->bias = bias; |
---|
[5915] | 441 | this->bRelDirChanged = true; |
---|
[5414] | 442 | } |
---|
| 443 | |
---|
[6054] | 444 | |
---|
[5414] | 445 | /** |
---|
| 446 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
---|
| 447 | * @param x the x direction |
---|
| 448 | * @param y the y direction |
---|
| 449 | * @param z the z direction |
---|
| 450 | * |
---|
| 451 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 452 | */ |
---|
| 453 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
---|
| 454 | { |
---|
| 455 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
---|
| 456 | } |
---|
| 457 | |
---|
| 458 | |
---|
| 459 | /** |
---|
[6048] | 460 | * @brief shift Direction |
---|
[5091] | 461 | * @param shift the direction around which to shift. |
---|
| 462 | */ |
---|
[3802] | 463 | void PNode::shiftDir (const Quaternion& shift) |
---|
| 464 | { |
---|
[4993] | 465 | this->relDirection = this->relDirection * shift; |
---|
[3802] | 466 | this->bRelDirChanged = true; |
---|
| 467 | } |
---|
[3365] | 468 | |
---|
[6048] | 469 | |
---|
[3683] | 470 | /** |
---|
[6048] | 471 | * @brief adds a child and makes this node to a parent |
---|
[5091] | 472 | * @param child child reference |
---|
[4993] | 473 | * use this to add a child to this node. |
---|
[5420] | 474 | */ |
---|
[5382] | 475 | void PNode::addChild (PNode* child) |
---|
[3365] | 476 | { |
---|
[4993] | 477 | if( likely(child->parent != NULL)) |
---|
[6078] | 478 | child->parent->eraseChild(child); |
---|
[6075] | 479 | if (this->checkIntegrity(child)) |
---|
| 480 | { |
---|
| 481 | child->parent = this; |
---|
| 482 | if (unlikely(this != NULL)) |
---|
| 483 | this->children.push_back(child); |
---|
| 484 | child->parentCoorChanged(); |
---|
| 485 | } |
---|
| 486 | else |
---|
| 487 | { |
---|
| 488 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
---|
| 489 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 490 | child->parent = NULL; |
---|
[6142] | 491 | child->parentCoorChanged(); |
---|
[6075] | 492 | } |
---|
[3365] | 493 | } |
---|
| 494 | |
---|
[6048] | 495 | |
---|
[3365] | 496 | /** |
---|
[5091] | 497 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 498 | * @param childName the name of the child to add to this PNode |
---|
| 499 | */ |
---|
| 500 | void PNode::addChild (const char* childName) |
---|
| 501 | { |
---|
| 502 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
[6526] | 503 | // PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); |
---|
| 504 | // assert( childNode != NULL ); |
---|
[4765] | 505 | if (childNode != NULL) |
---|
[6526] | 506 | { |
---|
[4765] | 507 | this->addChild(childNode); |
---|
[6526] | 508 | } |
---|
[4765] | 509 | } |
---|
| 510 | |
---|
[6048] | 511 | |
---|
[4765] | 512 | /** |
---|
[6048] | 513 | * @brief removes a child from the node |
---|
[5091] | 514 | * @param child the child to remove from this pNode. |
---|
[4993] | 515 | * |
---|
[6054] | 516 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 517 | */ |
---|
[4993] | 518 | void PNode::removeChild (PNode* child) |
---|
[3365] | 519 | { |
---|
[5214] | 520 | if (child != NULL) |
---|
[5769] | 521 | child->removeNode(); |
---|
[3365] | 522 | } |
---|
| 523 | |
---|
[6054] | 524 | |
---|
[3365] | 525 | /** |
---|
[6075] | 526 | * !! PRIVATE FUNCTION |
---|
[6299] | 527 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
---|
[6075] | 528 | */ |
---|
| 529 | void PNode::reparent() |
---|
| 530 | { |
---|
[6078] | 531 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 532 | this->setParent((PNode*)NULL); |
---|
[6075] | 533 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 534 | this->setParent(this->parent->getParent()); |
---|
[6078] | 535 | else |
---|
| 536 | this->setParent(PNode::getNullParent()); |
---|
[6075] | 537 | } |
---|
| 538 | |
---|
[6299] | 539 | /** |
---|
| 540 | * ereases child from the nodes children |
---|
| 541 | * @param chuld the child to remove |
---|
| 542 | */ |
---|
[6078] | 543 | void PNode::eraseChild(PNode* child) |
---|
| 544 | { |
---|
| 545 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 546 | if(childRemover != this->children.end()) |
---|
| 547 | this->children.erase(childRemover); |
---|
| 548 | } |
---|
[6075] | 549 | |
---|
[6078] | 550 | |
---|
[6075] | 551 | /** |
---|
[6048] | 552 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 553 | * |
---|
| 554 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 555 | */ |
---|
[5769] | 556 | void PNode::removeNode() |
---|
[3537] | 557 | { |
---|
[6078] | 558 | list<PNode*>::iterator child = this->children.begin(); |
---|
| 559 | list<PNode*>::iterator reparenter; |
---|
| 560 | while (child != this->children.end()) |
---|
[6054] | 561 | { |
---|
[6078] | 562 | reparenter = child; |
---|
| 563 | child++; |
---|
| 564 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 565 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
[6142] | 566 | { |
---|
| 567 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
[6054] | 568 | (*reparenter)->reparent(); |
---|
[6078] | 569 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); |
---|
[6054] | 570 | } |
---|
| 571 | } |
---|
[5214] | 572 | if (this->parent != NULL) |
---|
[6142] | 573 | { |
---|
[6078] | 574 | this->parent->eraseChild(this); |
---|
[6142] | 575 | this->parent = NULL; |
---|
| 576 | } |
---|
[3537] | 577 | } |
---|
| 578 | |
---|
[3365] | 579 | |
---|
[4761] | 580 | /** |
---|
| 581 | * @see PNode::setParent(PNode* parent); |
---|
| 582 | * @param parentName the name of the Parent to set to this PNode |
---|
| 583 | */ |
---|
| 584 | void PNode::setParent (const char* parentName) |
---|
| 585 | { |
---|
| 586 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 587 | if (parentNode != NULL) |
---|
| 588 | parentNode->addChild(this); |
---|
[6075] | 589 | else |
---|
| 590 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
| 591 | this->getClassName(), this->getName(), parentName); |
---|
[4761] | 592 | } |
---|
| 593 | |
---|
[6054] | 594 | |
---|
[4990] | 595 | /** |
---|
[6048] | 596 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 597 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 598 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 599 | */ |
---|
[5382] | 600 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 601 | { |
---|
[5382] | 602 | // return if the new parent and the old one match |
---|
[6075] | 603 | if (this->parent == parentNode ) |
---|
[4992] | 604 | return; |
---|
[6075] | 605 | if (parentNode == NULL) |
---|
| 606 | parentNode = PNode::getNullParent(); |
---|
[4992] | 607 | |
---|
[5382] | 608 | // store the Valures to iterate to. |
---|
[4993] | 609 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 610 | { |
---|
[4993] | 611 | this->toCoordinate = new Vector(); |
---|
| 612 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 613 | } |
---|
[4990] | 614 | if (likely(this->toDirection == NULL)) |
---|
| 615 | { |
---|
| 616 | this->toDirection = new Quaternion(); |
---|
| 617 | *this->toDirection = this->getRelDir(); |
---|
| 618 | } |
---|
[4992] | 619 | this->bias = bias; |
---|
[4987] | 620 | |
---|
| 621 | |
---|
[4990] | 622 | Vector tmpV = this->getAbsCoor(); |
---|
| 623 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 624 | |
---|
| 625 | parentNode->addChild(this); |
---|
| 626 | |
---|
[5382] | 627 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 628 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 629 | else |
---|
[5382] | 630 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 631 | |
---|
[5382] | 632 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 633 | } |
---|
| 634 | |
---|
[6054] | 635 | |
---|
[4993] | 636 | /** |
---|
[6048] | 637 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 638 | * @param parentName the name of the Parent to reconnect to |
---|
| 639 | * @param bias the speed to iterate to this new Positions |
---|
| 640 | */ |
---|
[5382] | 641 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 642 | { |
---|
| 643 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 644 | if (parentNode != NULL) |
---|
[5382] | 645 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 646 | } |
---|
| 647 | |
---|
[6054] | 648 | /** |
---|
| 649 | * @param parentMode sets the parentingMode of this Node |
---|
| 650 | */ |
---|
| 651 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 652 | { |
---|
[6307] | 653 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6054] | 654 | } |
---|
[6048] | 655 | |
---|
[3365] | 656 | /** |
---|
[6048] | 657 | * @brief sets the mode of this parent manually |
---|
[4765] | 658 | * @param parentMode a String representing this parentingMode |
---|
| 659 | */ |
---|
| 660 | void PNode::setParentMode (const char* parentingMode) |
---|
| 661 | { |
---|
[4993] | 662 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 663 | } |
---|
[3537] | 664 | |
---|
[3365] | 665 | /** |
---|
[6075] | 666 | * @brief adds special mode Flags to this PNode |
---|
| 667 | * @see PARENT_MODE |
---|
| 668 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 669 | */ |
---|
[6078] | 670 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 671 | { |
---|
| 672 | this->parentMode |= nodeFlags; |
---|
| 673 | } |
---|
| 674 | |
---|
[6075] | 675 | /** |
---|
| 676 | * @brief removes special mode Flags to this PNode |
---|
| 677 | * @see PARENT_MODE |
---|
| 678 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 679 | */ |
---|
[6078] | 680 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 681 | { |
---|
| 682 | this->parentMode &= !nodeFlags; |
---|
| 683 | } |
---|
| 684 | |
---|
[6078] | 685 | /** |
---|
| 686 | * @returns the NullParent (and if needed creates it) |
---|
| 687 | */ |
---|
| 688 | PNode* PNode::createNullParent() |
---|
| 689 | { |
---|
| 690 | if (likely(PNode::nullParent == NULL)) |
---|
| 691 | { |
---|
| 692 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
---|
| 693 | PNode::nullParent->setName("NullParent"); |
---|
| 694 | } |
---|
| 695 | return PNode::nullParent; |
---|
| 696 | } |
---|
[6054] | 697 | |
---|
[6078] | 698 | |
---|
[6054] | 699 | /** |
---|
[6075] | 700 | * !! PRIVATE FUNCTION |
---|
| 701 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 702 | * @param checkParent the Parent to check. |
---|
| 703 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 704 | * |
---|
| 705 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 706 | * into the Tree, and we do not want this. |
---|
| 707 | */ |
---|
| 708 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 709 | { |
---|
| 710 | const PNode* parent = this; |
---|
| 711 | while ( (parent = parent->getParent()) != NULL) |
---|
| 712 | if (unlikely(parent == checkParent)) |
---|
| 713 | return false; |
---|
| 714 | return true; |
---|
| 715 | } |
---|
| 716 | |
---|
| 717 | |
---|
| 718 | /** |
---|
[6048] | 719 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 720 | * @param dt The time passed since the last update |
---|
[5420] | 721 | * |
---|
| 722 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 723 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 724 | * worry, normaly... |
---|
| 725 | */ |
---|
[5769] | 726 | void PNode::updateNode (float dt) |
---|
[3365] | 727 | { |
---|
[6075] | 728 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 729 | { |
---|
| 730 | if( likely(this->parent != NULL)) |
---|
[4440] | 731 | { |
---|
[6054] | 732 | // movement for nodes with smoothMove enabled |
---|
| 733 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 734 | { |
---|
[6054] | 735 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
| 736 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
| 737 | { |
---|
| 738 | this->shiftCoor(moveVect); |
---|
| 739 | } |
---|
| 740 | else |
---|
| 741 | { |
---|
| 742 | delete this->toCoordinate; |
---|
| 743 | this->toCoordinate = NULL; |
---|
| 744 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 745 | } |
---|
[4987] | 746 | } |
---|
[6054] | 747 | if (unlikely(this->toDirection != NULL)) |
---|
[4987] | 748 | { |
---|
[6054] | 749 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 750 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
| 751 | { |
---|
| 752 | this->relDirection = rotQuat; |
---|
| 753 | this->bRelDirChanged; |
---|
| 754 | } |
---|
| 755 | else |
---|
| 756 | { |
---|
| 757 | delete this->toDirection; |
---|
| 758 | this->toDirection = NULL; |
---|
[6075] | 759 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
[6054] | 760 | } |
---|
[4987] | 761 | } |
---|
[4990] | 762 | |
---|
[6054] | 763 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 764 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 765 | |
---|
[6075] | 766 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 767 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 768 | |
---|
[4570] | 769 | |
---|
[6307] | 770 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
---|
[6054] | 771 | { |
---|
| 772 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 773 | this->prevRelCoordinate = this->relCoordinate; |
---|
[6253] | 774 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
[6054] | 775 | } |
---|
[4570] | 776 | |
---|
[6307] | 777 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
---|
[6054] | 778 | { |
---|
[6075] | 779 | /* update the current absCoordinate */ |
---|
[6307] | 780 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 781 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[6054] | 782 | } |
---|
| 783 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 784 | { |
---|
| 785 | /* update the current absCoordinate */ |
---|
[6307] | 786 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 787 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
[6054] | 788 | } |
---|
| 789 | ///////////////////////////////////////////////// |
---|
[5007] | 790 | } |
---|
[6075] | 791 | |
---|
| 792 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 793 | { |
---|
[6075] | 794 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 795 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[6054] | 796 | if (this->bRelCoorChanged) |
---|
| 797 | { |
---|
| 798 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 799 | this->absCoordinate = this->relCoordinate; |
---|
| 800 | } |
---|
| 801 | if (this->bRelDirChanged) |
---|
| 802 | { |
---|
| 803 | this->prevRelDirection = this->relDirection; |
---|
| 804 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 805 | } |
---|
[5118] | 806 | } |
---|
[4993] | 807 | } |
---|
[3365] | 808 | |
---|
[6054] | 809 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
[4993] | 810 | { |
---|
[5770] | 811 | list<PNode*>::iterator child; |
---|
| 812 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 813 | { |
---|
| 814 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 815 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 816 | (*child)->parentCoorChanged (); |
---|
[4993] | 817 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 818 | (*child)->parentDirChanged (); |
---|
[4993] | 819 | |
---|
[5770] | 820 | (*child)->updateNode(dt); |
---|
[4993] | 821 | } |
---|
[4440] | 822 | } |
---|
[4993] | 823 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 824 | this->bRelCoorChanged = false; |
---|
| 825 | this->bRelDirChanged = false; |
---|
[3365] | 826 | } |
---|
| 827 | |
---|
[5769] | 828 | |
---|
[6075] | 829 | |
---|
| 830 | |
---|
| 831 | |
---|
| 832 | /************* |
---|
| 833 | * DEBUGGING * |
---|
| 834 | *************/ |
---|
[6048] | 835 | /** |
---|
| 836 | * @brief counts total amount the children walking through the entire tree. |
---|
| 837 | * @param nodes the counter |
---|
| 838 | */ |
---|
[5769] | 839 | void PNode::countChildNodes(int& nodes) const |
---|
| 840 | { |
---|
| 841 | nodes++; |
---|
[5770] | 842 | list<PNode*>::const_iterator child; |
---|
| 843 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 844 | (*child)->countChildNodes(nodes); |
---|
[5769] | 845 | } |
---|
| 846 | |
---|
| 847 | |
---|
[3450] | 848 | /** |
---|
[6048] | 849 | * @brief displays some information about this pNode |
---|
[4836] | 850 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 851 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 852 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 853 | */ |
---|
[5769] | 854 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 855 | { |
---|
[4574] | 856 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 857 | PRINT(0)(" |"); |
---|
[5770] | 858 | if (this->children.size() > 0) |
---|
[4575] | 859 | PRINT(0)(" +"); |
---|
| 860 | else |
---|
| 861 | PRINT(0)(" -"); |
---|
[5769] | 862 | |
---|
| 863 | int childNodeCount = 0; |
---|
| 864 | this->countChildNodes(childNodeCount); |
---|
| 865 | |
---|
| 866 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 867 | this->getClassName(), |
---|
| 868 | this->getName(), |
---|
| 869 | this->absCoordinate.x, |
---|
| 870 | this->absCoordinate.y, |
---|
| 871 | this->absCoordinate.z, |
---|
| 872 | this->relCoordinate.x, |
---|
| 873 | this->relCoordinate.y, |
---|
[4993] | 874 | this->relCoordinate.z, |
---|
[4996] | 875 | this->getAbsDirV().x, |
---|
| 876 | this->getAbsDirV().y, |
---|
| 877 | this->getAbsDirV().z, |
---|
[5769] | 878 | this->parentingModeToChar(parentMode), |
---|
| 879 | childNodeCount); |
---|
[4574] | 880 | if (depth >= 2 || depth == 0) |
---|
| 881 | { |
---|
[5770] | 882 | list<PNode*>::const_iterator child; |
---|
| 883 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 884 | { |
---|
| 885 | if (depth == 0) |
---|
[5770] | 886 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 887 | else |
---|
[5770] | 888 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 889 | } |
---|
| 890 | } |
---|
[3365] | 891 | } |
---|
| 892 | |
---|
[4570] | 893 | /** |
---|
[6048] | 894 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 895 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 896 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 897 | * @param size the Size of the Box to draw. |
---|
| 898 | * @param color the color of the Box to display. |
---|
| 899 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 900 | */ |
---|
| 901 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 902 | { |
---|
[5432] | 903 | // if this is the first Element we draw |
---|
[5383] | 904 | if (level == 0) |
---|
| 905 | { |
---|
[5432] | 906 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 907 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 908 | |
---|
[5432] | 909 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 910 | glDisable(GL_BLEND); // '' |
---|
| 911 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 912 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 913 | } |
---|
| 914 | |
---|
[5432] | 915 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 916 | /* translate */ |
---|
| 917 | glTranslatef (this->getAbsCoor ().x, |
---|
| 918 | this->getAbsCoor ().y, |
---|
| 919 | this->getAbsCoor ().z); |
---|
[4998] | 920 | // this->getAbsDir ().matrix (matrix); |
---|
| 921 | |
---|
[5432] | 922 | /* rotate */ |
---|
[4998] | 923 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 924 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 925 | /* set the new Color */ |
---|
[5008] | 926 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 927 | { /* draw a cube of size size */ |
---|
[4570] | 928 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 929 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 930 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 931 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 932 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 933 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 934 | glEnd(); |
---|
| 935 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 936 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 937 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 938 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 939 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 940 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 941 | glEnd(); |
---|
[4995] | 942 | |
---|
[4570] | 943 | glBegin(GL_LINES); |
---|
[4995] | 944 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 945 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 946 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 947 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 948 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 949 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 950 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 951 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 952 | glEnd(); |
---|
| 953 | } |
---|
| 954 | |
---|
| 955 | glPopMatrix(); |
---|
[5007] | 956 | if (depth >= 2 || depth == 0) |
---|
| 957 | { |
---|
[5432] | 958 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 959 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5770] | 960 | list<PNode*>::const_iterator child; |
---|
| 961 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 962 | { |
---|
[5394] | 963 | // drawing the Dependency graph |
---|
[6074] | 964 | if (this != PNode::getNullParent()) |
---|
[5394] | 965 | { |
---|
| 966 | glBegin(GL_LINES); |
---|
| 967 | glColor3f(color.x, color.y, color.z); |
---|
| 968 | glVertex3f(this->getAbsCoor ().x, |
---|
| 969 | this->getAbsCoor ().y, |
---|
| 970 | this->getAbsCoor ().z); |
---|
| 971 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 972 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 973 | (*child)->getAbsCoor ().y, |
---|
| 974 | (*child)->getAbsCoor ().z); |
---|
[5394] | 975 | glEnd(); |
---|
| 976 | } |
---|
[5915] | 977 | |
---|
[5432] | 978 | /* if we want to draw the children too */ |
---|
| 979 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 980 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 981 | else /* -> only the Next one */ |
---|
[5770] | 982 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 983 | } |
---|
| 984 | } |
---|
[5383] | 985 | if (level == 0) |
---|
[5432] | 986 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 987 | } |
---|
[4993] | 988 | |
---|
| 989 | |
---|
| 990 | |
---|
| 991 | ///////////////////// |
---|
| 992 | // HELPER_FUCTIONS // |
---|
| 993 | ///////////////////// |
---|
| 994 | |
---|
| 995 | /** |
---|
[6048] | 996 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 997 | * @param parentingMode the ParentingMode to convert |
---|
| 998 | * @return the converted string |
---|
| 999 | */ |
---|
| 1000 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
| 1001 | { |
---|
| 1002 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 1003 | return "local-rotate"; |
---|
| 1004 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 1005 | return "rotate-movement"; |
---|
| 1006 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 1007 | return "movement"; |
---|
| 1008 | else if (parentingMode == PNODE_ALL) |
---|
| 1009 | return "all"; |
---|
| 1010 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 1011 | return "rotate-and-move"; |
---|
| 1012 | } |
---|
| 1013 | |
---|
| 1014 | /** |
---|
[6048] | 1015 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 1016 | * @param parentingMode the string naming the parentingMode |
---|
| 1017 | * @return the int corresponding to the named parentingMode |
---|
| 1018 | */ |
---|
| 1019 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
---|
| 1020 | { |
---|
| 1021 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 1022 | return (PNODE_LOCAL_ROTATE); |
---|
| 1023 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 1024 | return (PNODE_ROTATE_MOVEMENT); |
---|
| 1025 | else if (!strcmp(parentingMode, "movement")) |
---|
| 1026 | return (PNODE_MOVEMENT); |
---|
| 1027 | else if (!strcmp(parentingMode, "all")) |
---|
| 1028 | return (PNODE_ALL); |
---|
| 1029 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 1030 | return (PNODE_ROTATE_AND_MOVE); |
---|
| 1031 | } |
---|
[6341] | 1032 | |
---|
| 1033 | /** |
---|
| 1034 | * Writes data from network containing information about the state |
---|
| 1035 | * @param data pointer to data |
---|
| 1036 | * @param length length of data |
---|
| 1037 | * @param sender hostID of sender |
---|
| 1038 | */ |
---|
| 1039 | int PNode::writeState( const byte * data, int length, int sender ) |
---|
| 1040 | { |
---|
| 1041 | SYNCHELP_READ_BEGIN(); |
---|
| 1042 | |
---|
| 1043 | SYNCHELP_READ_FKT( BaseObject::writeState ); |
---|
| 1044 | |
---|
| 1045 | char * parentName = NULL; |
---|
| 1046 | SYNCHELP_READ_STRINGM( parentName ); |
---|
| 1047 | |
---|
| 1048 | if ( strcmp(parentName, "")==0 ) |
---|
| 1049 | { |
---|
| 1050 | setParent( (char*)NULL ); |
---|
| 1051 | } |
---|
| 1052 | else |
---|
| 1053 | { |
---|
| 1054 | setParent( parentName ); |
---|
| 1055 | } |
---|
| 1056 | |
---|
| 1057 | delete[] parentName; |
---|
| 1058 | |
---|
| 1059 | int parentMode; |
---|
| 1060 | SYNCHELP_READ_INT( parentMode ); |
---|
| 1061 | this->setParentMode((PARENT_MODE)parentMode); |
---|
| 1062 | |
---|
| 1063 | float f1, f2, f3, f4; |
---|
| 1064 | |
---|
| 1065 | SYNCHELP_READ_FLOAT( f1 ); |
---|
| 1066 | SYNCHELP_READ_FLOAT( f2 ); |
---|
| 1067 | SYNCHELP_READ_FLOAT( f3 ); |
---|
| 1068 | this->setRelCoor( f1, f2, f3 ); |
---|
| 1069 | |
---|
| 1070 | |
---|
| 1071 | SYNCHELP_READ_FLOAT( f1 ); |
---|
| 1072 | SYNCHELP_READ_FLOAT( f2 ); |
---|
| 1073 | SYNCHELP_READ_FLOAT( f3 ); |
---|
| 1074 | SYNCHELP_READ_FLOAT( f4 ); |
---|
| 1075 | this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
---|
| 1076 | |
---|
| 1077 | int n; |
---|
| 1078 | char * childName; |
---|
| 1079 | |
---|
[6577] | 1080 | PRINTF(0)("JKLO %d %d %d %d\n", data[__synchelp_read_i], data[__synchelp_read_i+1], data[__synchelp_read_i+2], data[__synchelp_read_i+3]); |
---|
[6341] | 1081 | SYNCHELP_READ_INT( n ); |
---|
[6575] | 1082 | PRINTF(0)("read %s:n=%d\n", this->getName(), n); |
---|
[6341] | 1083 | |
---|
| 1084 | for (int i = 0; i<n; i++) |
---|
| 1085 | { |
---|
| 1086 | SYNCHELP_READ_STRINGM( childName ); |
---|
[6573] | 1087 | PRINTF(0)("RCVD CHILD = %s\n", childName); |
---|
[6341] | 1088 | addChild( childName ); |
---|
| 1089 | delete childName; |
---|
| 1090 | childName = NULL; |
---|
| 1091 | } |
---|
| 1092 | |
---|
| 1093 | return SYNCHELP_READ_N; |
---|
| 1094 | } |
---|
| 1095 | |
---|
| 1096 | /** |
---|
| 1097 | * data copied in data will bee sent to another host |
---|
| 1098 | * @param data pointer to data |
---|
| 1099 | * @param maxLength max length of data |
---|
| 1100 | * @return the number of bytes writen |
---|
| 1101 | */ |
---|
| 1102 | int PNode::readState( byte * data, int maxLength ) |
---|
| 1103 | { |
---|
| 1104 | SYNCHELP_WRITE_BEGIN(); |
---|
| 1105 | |
---|
| 1106 | SYNCHELP_WRITE_FKT( BaseObject::readState ); |
---|
| 1107 | |
---|
| 1108 | if ( this->parent ) |
---|
| 1109 | { |
---|
| 1110 | SYNCHELP_WRITE_STRING( parent->getName() ); |
---|
| 1111 | } |
---|
| 1112 | else |
---|
| 1113 | { |
---|
| 1114 | SYNCHELP_WRITE_STRING( "" ); |
---|
| 1115 | } |
---|
| 1116 | |
---|
| 1117 | SYNCHELP_WRITE_INT( this->parentMode ); |
---|
| 1118 | |
---|
| 1119 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); |
---|
| 1120 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); |
---|
| 1121 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); |
---|
| 1122 | |
---|
| 1123 | SYNCHELP_WRITE_FLOAT( this->relDirection.w ); |
---|
| 1124 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.x ); |
---|
| 1125 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.y ); |
---|
| 1126 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.z ); |
---|
| 1127 | |
---|
[6526] | 1128 | int n = children.size(); |
---|
[6341] | 1129 | |
---|
[6526] | 1130 | //check if camera is in children |
---|
| 1131 | for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) |
---|
| 1132 | { |
---|
| 1133 | if ( (*it)->isA(CL_CAMERA) ) |
---|
| 1134 | n--; |
---|
| 1135 | } |
---|
[6575] | 1136 | PRINTF(0)("write %s:n=%d\n", this->getName(), n); |
---|
[6341] | 1137 | SYNCHELP_WRITE_INT( n ); |
---|
[6577] | 1138 | PRINTF(0)("ASDF %d %d %d %d\n", data[__synchelp_write_i-4], data[__synchelp_write_i-3], data[__synchelp_write_i-2], data[__synchelp_write_i-1]); |
---|
[6341] | 1139 | |
---|
| 1140 | for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) |
---|
| 1141 | { |
---|
[6526] | 1142 | //dont add camera because there is only one camera attached to local player |
---|
| 1143 | if ( !(*it)->isA(CL_CAMERA) ) |
---|
[6573] | 1144 | { |
---|
| 1145 | PRINTF(0)("SENDING CHILD: %s\n", (*it)->getName()); |
---|
[6526] | 1146 | SYNCHELP_WRITE_STRING( (*it)->getName() ); |
---|
[6573] | 1147 | } |
---|
[6341] | 1148 | } |
---|
[6498] | 1149 | |
---|
[6341] | 1150 | return SYNCHELP_WRITE_N; |
---|
| 1151 | } |
---|
[6526] | 1152 | |
---|
| 1153 | #define __FLAG_COOR 1 |
---|
| 1154 | #define __FLAG_ROT 2 |
---|
| 1155 | |
---|
[6542] | 1156 | #define __OFFSET_POS 1 |
---|
| 1157 | #define __OFFSET_ROT 0.05 |
---|
[6526] | 1158 | |
---|
| 1159 | /** |
---|
| 1160 | * Writes data from network containing information about the state which has changed |
---|
| 1161 | * @param data pointer to data |
---|
| 1162 | * @param length length of data |
---|
| 1163 | * @param sender hostID of sender |
---|
| 1164 | */ |
---|
| 1165 | int PNode::writeSync( const byte * data, int length, int sender ) |
---|
| 1166 | { |
---|
| 1167 | SYNCHELP_READ_BEGIN(); |
---|
| 1168 | |
---|
| 1169 | if ( this->getHostID()==this->getOwner() ) |
---|
| 1170 | { |
---|
| 1171 | return SYNCHELP_READ_N; |
---|
| 1172 | } |
---|
| 1173 | |
---|
| 1174 | byte flags = 0; |
---|
| 1175 | SYNCHELP_READ_BYTE( flags ); |
---|
| 1176 | //PRINTF(0)("%s::FLAGS = %d\n", this->getName(), flags); |
---|
| 1177 | |
---|
| 1178 | float f1, f2, f3, f4; |
---|
| 1179 | |
---|
| 1180 | if ( flags & __FLAG_COOR ) |
---|
| 1181 | { |
---|
| 1182 | SYNCHELP_READ_FLOAT( f1 ); |
---|
| 1183 | SYNCHELP_READ_FLOAT( f2 ); |
---|
| 1184 | SYNCHELP_READ_FLOAT( f3 ); |
---|
[6554] | 1185 | PRINTF(0)("RCVD COOR: %f %f %f\n", f1, f2, f3); |
---|
[6526] | 1186 | this->setRelCoor( f1, f2, f3 ); |
---|
| 1187 | } |
---|
| 1188 | |
---|
| 1189 | if ( flags & __FLAG_ROT ) |
---|
| 1190 | { |
---|
| 1191 | SYNCHELP_READ_FLOAT( f1 ); |
---|
| 1192 | SYNCHELP_READ_FLOAT( f2 ); |
---|
| 1193 | SYNCHELP_READ_FLOAT( f3 ); |
---|
| 1194 | SYNCHELP_READ_FLOAT( f4 ); |
---|
[6554] | 1195 | PRINTF(0)("RCVD QUAT: %f %f %f %f\n", f1, f2, f3, f4); |
---|
[6558] | 1196 | //this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
---|
| 1197 | Quaternion q; |
---|
| 1198 | q.w = f1; |
---|
| 1199 | q.v.x = f2; |
---|
| 1200 | q.v.y = f3; |
---|
| 1201 | q.v.z = f4; |
---|
[6569] | 1202 | this->setRelDir( q ); |
---|
[6526] | 1203 | } |
---|
| 1204 | |
---|
| 1205 | return SYNCHELP_READ_N; |
---|
| 1206 | } |
---|
| 1207 | |
---|
| 1208 | /** |
---|
| 1209 | * data copied in data will bee sent to another host |
---|
| 1210 | * @param data pointer to data |
---|
| 1211 | * @param maxLength max length of data |
---|
| 1212 | * @return the number of bytes writen |
---|
| 1213 | */ |
---|
| 1214 | int PNode::readSync( byte * data, int maxLength ) |
---|
| 1215 | { |
---|
| 1216 | SYNCHELP_WRITE_BEGIN(); |
---|
| 1217 | |
---|
| 1218 | if ( this->getHostID()!=this->getOwner() ) |
---|
| 1219 | { |
---|
| 1220 | return SYNCHELP_WRITE_N; |
---|
| 1221 | } |
---|
| 1222 | |
---|
| 1223 | byte flags = 0; |
---|
[6542] | 1224 | if ( fabs( coorx - relCoordinate.x ) > __OFFSET_POS || |
---|
| 1225 | fabs( coory - relCoordinate.y ) > __OFFSET_POS || |
---|
| 1226 | fabs( coorz - relCoordinate.z ) > __OFFSET_POS ) |
---|
[6526] | 1227 | flags |= __FLAG_COOR; |
---|
| 1228 | |
---|
[6569] | 1229 | if ( fabs( rotw - relDirection.w ) > __OFFSET_ROT || |
---|
| 1230 | fabs( rotx - relDirection.v.x ) > __OFFSET_ROT || |
---|
| 1231 | fabs( roty - relDirection.v.y ) > __OFFSET_ROT || |
---|
| 1232 | fabs( rotz - relDirection.v.z ) > __OFFSET_ROT ) |
---|
[6526] | 1233 | flags |= __FLAG_ROT; |
---|
| 1234 | |
---|
[6541] | 1235 | |
---|
[6526] | 1236 | SYNCHELP_WRITE_BYTE( flags ); |
---|
[6539] | 1237 | //PRINTF(0)("FLAGS = %d\n", flags); |
---|
[6526] | 1238 | |
---|
| 1239 | if ( flags & __FLAG_COOR ) |
---|
| 1240 | { |
---|
| 1241 | |
---|
[6556] | 1242 | PRINTF(0)("SEND COOR: %f %f %f\n", this->relCoordinate.x, this->relCoordinate.y, this->relCoordinate.z); |
---|
[6526] | 1243 | |
---|
| 1244 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); |
---|
| 1245 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); |
---|
| 1246 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); |
---|
[6536] | 1247 | |
---|
| 1248 | coorx = relCoordinate.x; |
---|
| 1249 | coory = relCoordinate.y; |
---|
| 1250 | coorz = relCoordinate.z; |
---|
[6526] | 1251 | } |
---|
| 1252 | |
---|
| 1253 | if ( flags & __FLAG_ROT ) |
---|
| 1254 | { |
---|
| 1255 | |
---|
[6569] | 1256 | PRINTF(0)("SEND QUAT: %f %f %f %f\n", this->relDirection.w, this->relDirection.v.x, this->relDirection.v.y, this->relDirection.v.z); |
---|
[6526] | 1257 | |
---|
[6569] | 1258 | SYNCHELP_WRITE_FLOAT( this->relDirection.w ); |
---|
| 1259 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.x ); |
---|
| 1260 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.y ); |
---|
| 1261 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.z ); |
---|
[6536] | 1262 | |
---|
[6569] | 1263 | rotw = relDirection.w; |
---|
| 1264 | rotx = relDirection.v.x; |
---|
| 1265 | roty = relDirection.v.y; |
---|
| 1266 | rotz = relDirection.v.z; |
---|
[6526] | 1267 | } |
---|
| 1268 | |
---|
| 1269 | return SYNCHELP_WRITE_N; |
---|
| 1270 | } |
---|