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source: orxonox.OLD/branches/mount_points/src/world_entities/world_entity.cc @ 10248

Last change on this file since 10248 was 10248, checked in by patrick, 17 years ago

mount point loading is working

File size: 23.1 KB
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[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10239]14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
[2036]17*/
[5300]18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]19
20#include "world_entity.h"
[5208]21#include "shell_command.h"
[5143]22
[9869]23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
[8490]25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
[10147]28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
[8724]31#include "aabb_tree_node.h"
32
[7193]33#include "util/loading/load_param.h"
[4682]34#include "obb_tree.h"
[3608]35
[8974]36#include "elements/glgui_energywidget.h"
[6430]37
[6002]38#include "state.h"
[7014]39#include "camera.h"
[6002]40
[10013]41#include "collision_filter.h"
[8190]42#include "collision_event.h"
[8777]43#include "game_rules.h"
44#include "kill.h"
[9869]45#include "debug.h"
[7927]46
[9869]47#include "projectiles/projectile.h"
[7927]48
[5208]49SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]50->describe("sets the Model of the WorldEntity")
[7711]51->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]52
[6424]53SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]54
[9869]55
56ObjectListDefinition(WorldEntity);
[2043]57/**
[4836]58 *  Loads the WordEntity-specific Part of any derived Class
[5498]59 *
60 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
61 *              that can calls WorldEntities loadParams for itself.
62 */
[6430]63WorldEntity::WorldEntity()
[10013]64  : Synchronizeable(), _collisionFilter(this)
[2190]65{
[9869]66  this->registerObject(this, WorldEntity::_objectList);
[4597]67
[4682]68  this->obbTree = NULL;
[8724]69  this->aabbNode = NULL;
[6700]70  this->healthWidget = NULL;
71  this->healthMax = 1.0f;
72  this->health = 1.0f;
[8190]73  this->damage = 0.0f; // no damage dealt by a default entity
[6695]74  this->scaling = 1.0f;
[10147]75  this->oiFile = NULL;
[10239]76  // add 10 members to this array
77  this->mountPoints.reserve(10);
[4261]78
[6695]79  /* OSOLETE */
80  this->bVisible = true;
81  this->bCollide = true;
82
[6142]83  this->objectListNumber = OM_INIT;
[9003]84  this->lastObjectListNumber = OM_INIT;
[6142]85
[10013]86  this->_bOnGround = false;
[8190]87
88  // registering default reactions:
[10013]89  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]90
[6142]91  this->toList(OM_NULL);
[9235]92
[10013]93  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
94  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
95  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
96  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]97
[10013]98  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
99  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]100}
[2043]101
102/**
[4836]103 *  standard destructor
[2043]104*/
[2190]105WorldEntity::~WorldEntity ()
[2036]106{
[7125]107  State::getObjectManager()->toList(this, OM_INIT);
108
109  // Delete the model (unregister it with the ResourceManager)
110  for (unsigned int i = 0; i < this->models.size(); i++)
111    this->setModel(NULL, i);
112
[10147]113  // remove the object information file
114  if( this->oiFile)
115    delete this->oiFile;
116  // and clear all monut points
117  this->mountPoints.clear();
118
[5498]119  // Delete the obbTree
[5302]120  if( this->obbTree != NULL)
[4814]121    delete this->obbTree;
[5994]122
[6700]123  if (this->healthWidget != NULL)
124    delete this->healthWidget;
[8190]125
[10013]126  this->unsubscribeReactions();
[3531]127}
128
[5498]129/**
130 * loads the WorldEntity Specific Parameters.
131 * @param root: the XML-Element to load the Data From
132 */
[4436]133void WorldEntity::loadParams(const TiXmlElement* root)
134{
[5498]135  // Do the PNode loading stuff
[6512]136  PNode::loadParams(root);
[5498]137
[6222]138  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]139  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]140  .defaultValues("");
[6222]141
[4436]142  // Model Loading
[5671]143  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]144  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]145  .defaultValues("", 1.0f, 0);
[6430]146
[6700]147  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
148  .describe("The Maximum health that can be loaded onto this entity")
[7198]149  .defaultValues(1.0f);
[6430]150
[6700]151  LoadParam(root, "health", this, WorldEntity, setHealth)
152  .describe("The Health the WorldEntity has at this moment")
[7198]153  .defaultValues(1.0f);
[9656]154
155  LoadParam(root, "list", this, WorldEntity, toListS);
[4436]156}
157
[6222]158
[3531]159/**
[4885]160 * loads a Model onto a WorldEntity
[4836]161 * @param fileName the name of the model to load
[5057]162 * @param scaling the Scaling of the model
[7711]163 *
164 * FIXME
165 * @todo: separate the obb tree generation from the model
[7221]166 */
[7711]167void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]168{
[6695]169  this->modelLODName = fileName;
[6424]170  this->scaling = scaling;
[7954]171
172  std::string name = fileName;
173
[9869]174  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]175  {
[9869]176    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]177  }
178
179  this->modelFileName = name;
180
[7221]181  if (!fileName.empty())
[6142]182  {
[6430]183    // search for the special character # in the LoadParam
[7221]184    if (fileName.find('#') != std::string::npos)
[6222]185    {
[7221]186      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
187      std::string lodFile = fileName;
188      unsigned int offset = lodFile.find('#');
[6720]189      for (unsigned int i = 0; i < 3; i++)
[6005]190      {
[7221]191        lodFile[offset] = 48+(int)i;
[9869]192        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]193          this->loadModel(lodFile, scaling, i);
[6005]194      }
[6222]195      return;
196    }
[6720]197    if (this->scaling <= 0.0)
[6424]198    {
[7193]199      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]200      this->scaling = 1.0;
[6424]201    }
[9869]202    /// LOADING AN OBJ FILE
[7221]203    if(fileName.find(".obj") != std::string::npos)
[6222]204    {
[7221]205      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]206      // creating the model and loading it
[9869]207      StaticModel* model = new StaticModel();
208      *model = ResourceOBJ(fileName, this->scaling);
[10185]209
210      // check if ther is a valid model and load other stuff
[9869]211      if (model->getVertexCount() > 0)
212      {
213        this->setModel(model, modelNumber);
[10201]214
[10184]215        if( modelNumber == 0)
[10185]216        {
[9869]217          this->buildObbTree(obbTreeDepth);
[10184]218
[10185]219          // now get the object information file for this model, if any
220          std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif";
[10202]221          this->loadMountPoints( model, oifName);
[10185]222        }
[9869]223      }
[7221]224      else
[9869]225        delete model;
[6222]226    }
[9869]227    /// LOADING AN MD2-model
[7221]228    else if(fileName.find(".md2") != std::string::npos)
[6222]229    {
[7221]230      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]231      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]232      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]233      this->setModel(m, 0);
[7068]234
235      if( m != NULL)
[7711]236        this->buildObbTree(obbTreeDepth);
[6222]237    }
[9869]238    /// LOADING AN MD3-MODEL.
[9235]239    else if(fileName.find(".md3") != std::string::npos)
[8490]240    {
241      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[9869]242//      Model* m = new md3::MD3Model(fileName, this->scaling);
243//      this->setModel(m, 0);
[8490]244
[9869]245      //       if( m != NULL)
246      //         this->buildObbTree(obbTreeDepth);
[8490]247    }
[4732]248  }
249  else
[6341]250  {
[5995]251    this->setModel(NULL);
[6341]252  }
[4261]253}
254
[5061]255/**
[5994]256 * sets a specific Model for the Object.
257 * @param model The Model to set
258 * @param modelNumber the n'th model in the List to get.
259 */
260void WorldEntity::setModel(Model* model, unsigned int modelNumber)
261{
[5995]262  if (this->models.size() <= modelNumber)
263    this->models.resize(modelNumber+1, NULL);
264
265  if (this->models[modelNumber] != NULL)
[6004]266  {
[9869]267    delete this->models[modelNumber];
[5994]268  }
[6222]269
[5995]270  this->models[modelNumber] = model;
[5994]271}
272
273
[10147]274
[5994]275/**
[10147]276 * loads the object information file for this model
277 * @param fileName the name of the file
278 */
[10202]279void WorldEntity::loadMountPoints( Model* model, const std::string& fileName)
[10147]280{
[10243]281  PRINTF(0)("loading the oif File: %s\n", fileName.c_str());
[10147]282
[10228]283  // now load the object information file
284  this->oiFile = new ObjectInformationFile(fileName);
285
[10216]286  // extract the mount points
287  model->extractMountPoints();
288
[10184]289  // first get all mount points from the model
[10202]290  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
[10184]291  // for each skeleton create a mounting point world entity
292  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
[10185]293
[10184]294  for( ; it != mpList.end(); it++)
295  {
[10248]296    // create the mount points world entity
[10201]297    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
[10248]298    // parent it to this WE
299    mp->setParent( this);
300    // now add to the right group
301    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
[10203]302    // now get the number and add the mount point to the slot
[10202]303    std::string nrStr = (*it).name.substr(3, 2);
[10228]304    // add the mount point
[10203]305    this->addMountPoint(atoi(nrStr.c_str()), mp);
[10228]306
307    // now fill the mount point
[10239]308    mp->initMountPoint( this->oiFile->getMountPointDescription());
[10184]309  }
310
[10147]311}
312
313
314/**
[5061]315 * builds the obb-tree
316 * @param depth the depth to calculate
317 */
[7711]318bool WorldEntity::buildObbTree(int depth)
[5061]319{
[9494]320  if( this->obbTree != NULL)
321  {
[5428]322    delete this->obbTree;
[9494]323    this->obbTree = NULL;
324  }
[5428]325
[5995]326  if (this->models[0] != NULL)
[7711]327    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]328  else
329  {
[7711]330    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]331    this->obbTree = NULL;
332    return false;
333  }
[8724]334
335
336  // create the axis aligned bounding box
337  if( this->aabbNode != NULL)
338  {
339    delete this->aabbNode;
340    this->aabbNode = NULL;
341  }
342
[9869]343  if( this->models[0] != NULL)
344  {
[8724]345    this->aabbNode = new AABBTreeNode();
346    this->aabbNode->spawnBVTree(this->models[0]);
347  }
[9494]348  else
349  {
350    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
351    this->aabbNode = NULL;
352    return false;
353  }
[8724]354  return true;
[5061]355}
[5057]356
[7927]357
[6142]358/**
[10147]359 * adds a mount point to the end of the list
360 * @param mountPoint point to be added
361 */
362void WorldEntity::addMountPoint(MountPoint* mountPoint)
363{
364  // add the mount point at the last position
365  this->mountPoints.push_back(mountPoint);
366}
367
368/**
369 * adds a mount point to a world entity
370 * @param mountPoint point to be added
371 */
372void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
373{
[10239]374  if( this->mountPoints.capacity() < (unsigned int)slot)
[10147]375  {
[10239]376    // reserve 5 more slots than needed so this function is called as rare as possible
377    this->mountPoints.reserve(slot + 5);
[10147]378  }
[10239]379  else if( this->mountPoints[slot] != NULL)
380  {
381    PRINTF(0)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
382  }
[10147]383
384  // just connect the mount point
385  this->mountPoints[slot] = mountPoint;
386}
387
388
389/**
390 * mounts a world entity on a specified mount point (~socket)
391 * @param entity entity to be connected
392 */
393void WorldEntity::mount(int slot, WorldEntity* entity)
394{
395  if( this->mountPoints[slot] == NULL)
396  {
397    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
398    return;
399  }
400
401  // mount the entity
402  this->mountPoints[slot]->mount(entity);
403}
404
405
406/**
407 * removes a mount point from a specified mount point
408 * @param mountPoint entity to be unconnected
409 */
410void WorldEntity::unmount(int slot)
411{
412    if( this->mountPoints[slot] == NULL)
413  {
414    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
415    return;
416  }
417
418  // unmount the entity
419  this->mountPoints[slot]->unmount();
420}
421
422
423/**
[7927]424 * subscribes this world entity to a collision reaction
425 *  @param type the type of reaction to subscribe to
[8190]426 *  @param target1 a filter target (classID)
427 */
[10013]428void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]429{
[10013]430  this->_collisionFilter.subscribeReaction(type, target1);
[8190]431}
432
433
434/**
435 * subscribes this world entity to a collision reaction
436 *  @param type the type of reaction to subscribe to
437 *  @param target1 a filter target (classID)
438 */
[10013]439void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]440{
[10013]441  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]442}
443
444
445/**
446 * subscribes this world entity to a collision reaction
447 *  @param type the type of reaction to subscribe to
448 *  @param target1 a filter target (classID)
449 */
[10013]450void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]451{
[10013]452  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]453}
454
455
456/**
457 * unsubscribes a specific reaction from the worldentity
458 *  @param type the reaction to unsubscribe
459 */
[10013]460void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]461{
[10013]462  this->_collisionFilter.unsubscribeReaction(type);
[8190]463}
464
465
466/**
467 * unsubscribes all collision reactions
468 */
[10013]469void WorldEntity::unsubscribeReactions()
[8190]470{
[10013]471  this->_collisionFilter.unsubscribeReactions();
[8190]472}
473
474
475/**
[6142]476 * @brief moves this entity to the List OM_List
477 * @param list the list to set this Entity to.
478 *
479 * this is the same as a call to State::getObjectManager()->toList(entity , list);
480 * directly, but with an easier interface.
481 *
482 * @todo inline this (peut etre)
483 */
484void WorldEntity::toList(OM_LIST list)
485{
486  State::getObjectManager()->toList(this, list);
487}
[5061]488
[9656]489void WorldEntity::toListS(const std::string& listName)
490{
491  OM_LIST id = ObjectManager::StringToOMList(listName);
492  if (id != OM_NULL)
493    this->toList(id);
494  else
495    PRINTF(2)("List %s not found\n", listName.c_str());
496}
497
498
[8037]499void WorldEntity::toReflectionList()
500{
501  State::getObjectManager()->toReflectionList( this );
502}
[6142]503
[8037]504void removeFromReflectionList()
505{
[9869]506  /// TODO
507  ///  State::getObject
[8037]508}
[6142]509
[4261]510/**
[4885]511 * sets the character attributes of a worldentity
[4836]512 * @param character attributes
[4885]513 *
514 * these attributes don't have to be set, only use them, if you need them
[2043]515*/
[5498]516//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
517//{}
[2036]518
[3583]519
[2043]520/**
[5029]521 *  this function is called, when two entities collide
522 * @param entity: the world entity with whom it collides
523 *
524 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
525 */
526void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
527{
[5498]528  /**
529   * THIS IS A DEFAULT COLLISION-Effect.
530   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
531   * USE::
532   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
533   *
534   * You can always define a default Action.... don't be affraid just test it :)
535   */
[9406]536  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]537}
538
[2043]539
540/**
[8186]541 *  this function is called, when two entities collide
542 * @param entity: the world entity with whom it collides
543 *
544 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
545 */
546void WorldEntity::collidesWithGround(const Vector& location)
547{
[9406]548  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]549}
550
551void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
552{
[8190]553
[9406]554  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]555
[8186]556  Vector v = this->getAbsDirX();
[8490]557  v.x *= 10.1;
558  v.y *= 10.1;
559  v.z *= 10.1;
560  Vector u = Vector(0.0,-20.0,0.0);
[8190]561
[8490]562
563  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]564  {
[8190]565
[9869]566    this->setAbsCoor(ray_2 - v);
[8490]567
[8186]568  }
[9869]569  else
[8186]570  {
571    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
572    {
[8190]573      this->setAbsCoor(feet -u );
[8186]574    }
[8190]575
576    this->setAbsCoor(ray_2 - v);
577
[8186]578  }
[8490]579
580
[8186]581}
582
583/**
[5498]584 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]585 *
[5498]586 */
[3229]587void WorldEntity::postSpawn ()
[6430]588{}
[2043]589
[3583]590
[2043]591/**
[6959]592 *  this method is called by the world if the WorldEntity leaves the game
[5498]593 */
[6959]594void WorldEntity::leaveWorld ()
[6430]595{}
[2043]596
[3583]597
[2190]598/**
[7085]599 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
600 */
601void WorldEntity::reset()
[9235]602{
603  this->setHealth( this->getHealthMax() );
604}
[7085]605
606/**
[4836]607 *  this method is called every frame
608 * @param time: the time in seconds that has passed since the last tick
[4885]609 *
610 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]611*/
[4570]612void WorldEntity::tick(float time)
[6430]613{}
[3583]614
[5498]615
[3583]616/**
[4836]617 *  the entity is drawn onto the screen with this function
[4885]618 *
619 * This is a central function of an entity: call it to let the entity painted to the screen.
620 * Just override this function with whatever you want to be drawn.
[3365]621*/
[5500]622void WorldEntity::draw() const
[3803]623{
[9406]624  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]625  //  assert(!unlikely(this->models.empty()));
[6002]626  {
627    glMatrixMode(GL_MODELVIEW);
628    glPushMatrix();
[4570]629
[6002]630    /* translate */
631    glTranslatef (this->getAbsCoor ().x,
632                  this->getAbsCoor ().y,
633                  this->getAbsCoor ().z);
[6004]634    Vector tmpRot = this->getAbsDir().getSpacialAxis();
635    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]636
[6004]637
638    // This Draws the LOD's
[7014]639    float cameraDistance = State::getCamera()->distance(this);
[6004]640    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]641    {
[6222]642      this->models[2]->draw();
[6004]643    }
644    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]645    {
646      this->models[1]->draw();
[6004]647    }
648    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]649    {
650      this->models[0]->draw();
651    }
[8724]652
[9869]653    //     if( this->aabbNode != NULL)
654    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]655
[6002]656    glPopMatrix();
657  }
[3803]658}
[3583]659
[6430]660/**
[6700]661 * @param health the Health to add.
662 * @returns the health left (this->healthMax - health+this->health)
[6430]663 */
[6700]664float WorldEntity::increaseHealth(float health)
[6430]665{
[6700]666  this->health += health;
667  if (this->health > this->healthMax)
[6430]668  {
[6700]669    float retHealth = this->healthMax - this->health;
670    this->health = this->healthMax;
671    this->updateHealthWidget();
672    return retHealth;
[6430]673  }
[6700]674  this->updateHealthWidget();
[6430]675  return 0.0;
676}
[6281]677
[5498]678/**
[6700]679 * @param health the Health to be removed
[6430]680 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
681 */
[6700]682float WorldEntity::decreaseHealth(float health)
[6430]683{
[6700]684  this->health -= health;
[6430]685
[6700]686  if (this->health < 0)
[6430]687  {
[6700]688    float retHealth = -this->health;
689    this->health = 0.0f;
690    this->updateHealthWidget();
691    return retHealth;
[6430]692  }
[6700]693  this->updateHealthWidget();
[6430]694  return 0.0;
695
696}
697
698/**
[6700]699 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]700 */
[6700]701void WorldEntity::setHealthMax(float healthMax)
[6430]702{
[6700]703  this->healthMax = healthMax;
704  if (this->health > this->healthMax)
[6430]705  {
[9406]706    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]707    this->health = this->healthMax;
[6430]708  }
[6700]709  this->updateHealthWidget();
[6430]710}
711
[6431]712/**
[6700]713 * @brief creates the HealthWidget
[6431]714 *
[6700]715 * since not all entities need an HealthWidget, it is only created on request.
[6431]716 */
[6700]717void WorldEntity::createHealthWidget()
[6430]718{
[6700]719  if (this->healthWidget == NULL)
[6430]720  {
[8974]721    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
[8977]722    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
[6700]723    this->healthWidget->setSize2D(30,400);
724    this->healthWidget->setAbsCoor2D(10,100);
[6430]725
[6700]726    this->updateHealthWidget();
[6430]727  }
728  else
[9406]729    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]730}
731
[6700]732void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]733{
[6700]734  this->healthMax += increaseHealth;
735  this->updateHealthWidget();
[6440]736}
737
[6700]738
[7779]739OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]740{
741  this->createHealthWidget();
742  return this->healthWidget;
743}
744
[6431]745/**
[6700]746 * @param visibility shows or hides the health-bar
[6431]747 * (creates the widget if needed)
748 */
[6700]749void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]750{
[7198]751  if (visibility)
752  {
753    if (this->healthWidget != NULL)
754      this->healthWidget->show();
755    else
[6430]756    {
[7198]757      this->createHealthWidget();
758      this->updateHealthWidget();
759      this->healthWidget->show();
[6430]760    }
[7198]761  }
762  else if (this->healthWidget != NULL)
763    this->healthWidget->hide();
[6430]764}
765
[8724]766
[6431]767/**
[8724]768 * hit the world entity with
769 *  @param damage damage to be dealt
770 */
[9008]771void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]772{
773  this->decreaseHealth(damage);
774
[9406]775  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]776
[8724]777  if( this->getHealth() > 0)
778  {
779    // any small explosion animaitions
780  }
781  else
782  {
[9235]783    this->destroy( killer );
[8724]784  }
785}
786
787
788/**
[8777]789 * destoys the world entity
790 */
[9235]791void WorldEntity::destroy(WorldEntity* killer)
[8777]792{
793  this->toList(OM_DEAD);
794}
795
796
797/**
[6700]798 * @brief updates the HealthWidget
[6431]799 */
[6700]800void WorldEntity::updateHealthWidget()
[6430]801{
[6700]802  if (this->healthWidget != NULL)
[6430]803  {
[6700]804    this->healthWidget->setMaximum(this->healthMax);
805    this->healthWidget->setValue(this->health);
[6430]806  }
807}
808
809
810/**
[5498]811 * DEBUG-DRAW OF THE BV-Tree.
812 * @param depth What depth to draw
813 * @param drawMode the mode to draw this entity under
814 */
[7711]815void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]816{
817  glMatrixMode(GL_MODELVIEW);
818  glPushMatrix();
819  /* translate */
820  glTranslatef (this->getAbsCoor ().x,
821                this->getAbsCoor ().y,
822                this->getAbsCoor ().z);
823  /* rotate */
[4998]824  Vector tmpRot = this->getAbsDir().getSpacialAxis();
825  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]826
[7711]827
[4684]828  if (this->obbTree)
829    this->obbTree->drawBV(depth, drawMode);
[7711]830
831
[4684]832  glPopMatrix();
833}
[6341]834
[6424]835
[10228]836
[6341]837/**
[10228]838 * draw the mounting points
839 */
840void WorldEntity::debugDrawMountPoints() const
841{
842
843  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
844  for( ; it < this->mountPoints.end(); it++)
845  {
846    if( (*it) != NULL)
847    {
848      (*it)->debugDraw();
849    }
850  }
851}
852
853
854/**
[6424]855 * Debug the WorldEntity
856 */
857void WorldEntity::debugEntity() const
858{
[9406]859  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]860  this->debugNode();
[9656]861  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]862  for (unsigned int i = 0; i < this->models.size(); i++)
863  {
864    if (models[i] != NULL)
[9406]865      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]866  }
867  PRINT(0)("\n");
868
869}
870
871
872/**
[7954]873 * handler for changes on registred vars
874 * @param id id's which changed
[6341]875 */
[7954]876void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]877{
[7954]878  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
879       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
880     )
[6341]881  {
[7954]882    loadModel( modelFileName, scaling );
[6341]883  }
884
[9008]885  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
886  {
887    this->toList( (OM_LIST)list_write );
888  }
[9235]889
[9110]890  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
891  {
892    this->setHealth( health_write );
893  }
[9235]894
[9110]895  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
896  {
897    this->setHealthMax( healthMax_write );
898  }
[9008]899
[7954]900  PNode::varChangeHandler( id );
[6341]901}
902
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