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source: orxonox.OLD/branches/mount_points/src/world_entities/world_entity.cc @ 10248

Last change on this file since 10248 was 10248, checked in by patrick, 17 years ago

mount point loading is working

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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
17*/
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
19
20#include "world_entity.h"
21#include "shell_command.h"
22
23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
31#include "aabb_tree_node.h"
32
33#include "util/loading/load_param.h"
34#include "obb_tree.h"
35
36#include "elements/glgui_energywidget.h"
37
38#include "state.h"
39#include "camera.h"
40
41#include "collision_filter.h"
42#include "collision_event.h"
43#include "game_rules.h"
44#include "kill.h"
45#include "debug.h"
46
47#include "projectiles/projectile.h"
48
49SHELL_COMMAND(model, WorldEntity, loadModel)
50->describe("sets the Model of the WorldEntity")
51->defaultValues("models/ships/fighter.obj", 1.0f);
52
53SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
54
55
56ObjectListDefinition(WorldEntity);
57/**
58 *  Loads the WordEntity-specific Part of any derived Class
59 *
60 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
61 *              that can calls WorldEntities loadParams for itself.
62 */
63WorldEntity::WorldEntity()
64  : Synchronizeable(), _collisionFilter(this)
65{
66  this->registerObject(this, WorldEntity::_objectList);
67
68  this->obbTree = NULL;
69  this->aabbNode = NULL;
70  this->healthWidget = NULL;
71  this->healthMax = 1.0f;
72  this->health = 1.0f;
73  this->damage = 0.0f; // no damage dealt by a default entity
74  this->scaling = 1.0f;
75  this->oiFile = NULL;
76  // add 10 members to this array
77  this->mountPoints.reserve(10);
78
79  /* OSOLETE */
80  this->bVisible = true;
81  this->bCollide = true;
82
83  this->objectListNumber = OM_INIT;
84  this->lastObjectListNumber = OM_INIT;
85
86  this->_bOnGround = false;
87
88  // registering default reactions:
89  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
90
91  this->toList(OM_NULL);
92
93  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
94  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
95  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
96  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
97
98  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
99  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
100}
101
102/**
103 *  standard destructor
104*/
105WorldEntity::~WorldEntity ()
106{
107  State::getObjectManager()->toList(this, OM_INIT);
108
109  // Delete the model (unregister it with the ResourceManager)
110  for (unsigned int i = 0; i < this->models.size(); i++)
111    this->setModel(NULL, i);
112
113  // remove the object information file
114  if( this->oiFile)
115    delete this->oiFile;
116  // and clear all monut points
117  this->mountPoints.clear();
118
119  // Delete the obbTree
120  if( this->obbTree != NULL)
121    delete this->obbTree;
122
123  if (this->healthWidget != NULL)
124    delete this->healthWidget;
125
126  this->unsubscribeReactions();
127}
128
129/**
130 * loads the WorldEntity Specific Parameters.
131 * @param root: the XML-Element to load the Data From
132 */
133void WorldEntity::loadParams(const TiXmlElement* root)
134{
135  // Do the PNode loading stuff
136  PNode::loadParams(root);
137
138  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
139  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
140  .defaultValues("");
141
142  // Model Loading
143  LoadParam(root, "model", this, WorldEntity, loadModel)
144  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
145  .defaultValues("", 1.0f, 0);
146
147  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
148  .describe("The Maximum health that can be loaded onto this entity")
149  .defaultValues(1.0f);
150
151  LoadParam(root, "health", this, WorldEntity, setHealth)
152  .describe("The Health the WorldEntity has at this moment")
153  .defaultValues(1.0f);
154
155  LoadParam(root, "list", this, WorldEntity, toListS);
156}
157
158
159/**
160 * loads a Model onto a WorldEntity
161 * @param fileName the name of the model to load
162 * @param scaling the Scaling of the model
163 *
164 * FIXME
165 * @todo: separate the obb tree generation from the model
166 */
167void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
168{
169  this->modelLODName = fileName;
170  this->scaling = scaling;
171
172  std::string name = fileName;
173
174  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
175  {
176    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
177  }
178
179  this->modelFileName = name;
180
181  if (!fileName.empty())
182  {
183    // search for the special character # in the LoadParam
184    if (fileName.find('#') != std::string::npos)
185    {
186      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
187      std::string lodFile = fileName;
188      unsigned int offset = lodFile.find('#');
189      for (unsigned int i = 0; i < 3; i++)
190      {
191        lodFile[offset] = 48+(int)i;
192        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
193          this->loadModel(lodFile, scaling, i);
194      }
195      return;
196    }
197    if (this->scaling <= 0.0)
198    {
199      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
200      this->scaling = 1.0;
201    }
202    /// LOADING AN OBJ FILE
203    if(fileName.find(".obj") != std::string::npos)
204    {
205      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
206      // creating the model and loading it
207      StaticModel* model = new StaticModel();
208      *model = ResourceOBJ(fileName, this->scaling);
209
210      // check if ther is a valid model and load other stuff
211      if (model->getVertexCount() > 0)
212      {
213        this->setModel(model, modelNumber);
214
215        if( modelNumber == 0)
216        {
217          this->buildObbTree(obbTreeDepth);
218
219          // now get the object information file for this model, if any
220          std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif";
221          this->loadMountPoints( model, oifName);
222        }
223      }
224      else
225        delete model;
226    }
227    /// LOADING AN MD2-model
228    else if(fileName.find(".md2") != std::string::npos)
229    {
230      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
231      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
232      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
233      this->setModel(m, 0);
234
235      if( m != NULL)
236        this->buildObbTree(obbTreeDepth);
237    }
238    /// LOADING AN MD3-MODEL.
239    else if(fileName.find(".md3") != std::string::npos)
240    {
241      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
242//      Model* m = new md3::MD3Model(fileName, this->scaling);
243//      this->setModel(m, 0);
244
245      //       if( m != NULL)
246      //         this->buildObbTree(obbTreeDepth);
247    }
248  }
249  else
250  {
251    this->setModel(NULL);
252  }
253}
254
255/**
256 * sets a specific Model for the Object.
257 * @param model The Model to set
258 * @param modelNumber the n'th model in the List to get.
259 */
260void WorldEntity::setModel(Model* model, unsigned int modelNumber)
261{
262  if (this->models.size() <= modelNumber)
263    this->models.resize(modelNumber+1, NULL);
264
265  if (this->models[modelNumber] != NULL)
266  {
267    delete this->models[modelNumber];
268  }
269
270  this->models[modelNumber] = model;
271}
272
273
274
275/**
276 * loads the object information file for this model
277 * @param fileName the name of the file
278 */
279void WorldEntity::loadMountPoints( Model* model, const std::string& fileName)
280{
281  PRINTF(0)("loading the oif File: %s\n", fileName.c_str());
282
283  // now load the object information file
284  this->oiFile = new ObjectInformationFile(fileName);
285
286  // extract the mount points
287  model->extractMountPoints();
288
289  // first get all mount points from the model
290  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
291  // for each skeleton create a mounting point world entity
292  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
293
294  for( ; it != mpList.end(); it++)
295  {
296    // create the mount points world entity
297    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
298    // parent it to this WE
299    mp->setParent( this);
300    // now add to the right group
301    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
302    // now get the number and add the mount point to the slot
303    std::string nrStr = (*it).name.substr(3, 2);
304    // add the mount point
305    this->addMountPoint(atoi(nrStr.c_str()), mp);
306
307    // now fill the mount point
308    mp->initMountPoint( this->oiFile->getMountPointDescription());
309  }
310
311}
312
313
314/**
315 * builds the obb-tree
316 * @param depth the depth to calculate
317 */
318bool WorldEntity::buildObbTree(int depth)
319{
320  if( this->obbTree != NULL)
321  {
322    delete this->obbTree;
323    this->obbTree = NULL;
324  }
325
326  if (this->models[0] != NULL)
327    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
328  else
329  {
330    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
331    this->obbTree = NULL;
332    return false;
333  }
334
335
336  // create the axis aligned bounding box
337  if( this->aabbNode != NULL)
338  {
339    delete this->aabbNode;
340    this->aabbNode = NULL;
341  }
342
343  if( this->models[0] != NULL)
344  {
345    this->aabbNode = new AABBTreeNode();
346    this->aabbNode->spawnBVTree(this->models[0]);
347  }
348  else
349  {
350    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
351    this->aabbNode = NULL;
352    return false;
353  }
354  return true;
355}
356
357
358/**
359 * adds a mount point to the end of the list
360 * @param mountPoint point to be added
361 */
362void WorldEntity::addMountPoint(MountPoint* mountPoint)
363{
364  // add the mount point at the last position
365  this->mountPoints.push_back(mountPoint);
366}
367
368/**
369 * adds a mount point to a world entity
370 * @param mountPoint point to be added
371 */
372void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
373{
374  if( this->mountPoints.capacity() < (unsigned int)slot)
375  {
376    // reserve 5 more slots than needed so this function is called as rare as possible
377    this->mountPoints.reserve(slot + 5);
378  }
379  else if( this->mountPoints[slot] != NULL)
380  {
381    PRINTF(0)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
382  }
383
384  // just connect the mount point
385  this->mountPoints[slot] = mountPoint;
386}
387
388
389/**
390 * mounts a world entity on a specified mount point (~socket)
391 * @param entity entity to be connected
392 */
393void WorldEntity::mount(int slot, WorldEntity* entity)
394{
395  if( this->mountPoints[slot] == NULL)
396  {
397    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
398    return;
399  }
400
401  // mount the entity
402  this->mountPoints[slot]->mount(entity);
403}
404
405
406/**
407 * removes a mount point from a specified mount point
408 * @param mountPoint entity to be unconnected
409 */
410void WorldEntity::unmount(int slot)
411{
412    if( this->mountPoints[slot] == NULL)
413  {
414    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
415    return;
416  }
417
418  // unmount the entity
419  this->mountPoints[slot]->unmount();
420}
421
422
423/**
424 * subscribes this world entity to a collision reaction
425 *  @param type the type of reaction to subscribe to
426 *  @param target1 a filter target (classID)
427 */
428void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
429{
430  this->_collisionFilter.subscribeReaction(type, target1);
431}
432
433
434/**
435 * subscribes this world entity to a collision reaction
436 *  @param type the type of reaction to subscribe to
437 *  @param target1 a filter target (classID)
438 */
439void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
440{
441  this->_collisionFilter.subscribeReaction(type, target1, target2);
442}
443
444
445/**
446 * subscribes this world entity to a collision reaction
447 *  @param type the type of reaction to subscribe to
448 *  @param target1 a filter target (classID)
449 */
450void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
451{
452  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
453}
454
455
456/**
457 * unsubscribes a specific reaction from the worldentity
458 *  @param type the reaction to unsubscribe
459 */
460void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
461{
462  this->_collisionFilter.unsubscribeReaction(type);
463}
464
465
466/**
467 * unsubscribes all collision reactions
468 */
469void WorldEntity::unsubscribeReactions()
470{
471  this->_collisionFilter.unsubscribeReactions();
472}
473
474
475/**
476 * @brief moves this entity to the List OM_List
477 * @param list the list to set this Entity to.
478 *
479 * this is the same as a call to State::getObjectManager()->toList(entity , list);
480 * directly, but with an easier interface.
481 *
482 * @todo inline this (peut etre)
483 */
484void WorldEntity::toList(OM_LIST list)
485{
486  State::getObjectManager()->toList(this, list);
487}
488
489void WorldEntity::toListS(const std::string& listName)
490{
491  OM_LIST id = ObjectManager::StringToOMList(listName);
492  if (id != OM_NULL)
493    this->toList(id);
494  else
495    PRINTF(2)("List %s not found\n", listName.c_str());
496}
497
498
499void WorldEntity::toReflectionList()
500{
501  State::getObjectManager()->toReflectionList( this );
502}
503
504void removeFromReflectionList()
505{
506  /// TODO
507  ///  State::getObject
508}
509
510/**
511 * sets the character attributes of a worldentity
512 * @param character attributes
513 *
514 * these attributes don't have to be set, only use them, if you need them
515*/
516//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
517//{}
518
519
520/**
521 *  this function is called, when two entities collide
522 * @param entity: the world entity with whom it collides
523 *
524 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
525 */
526void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
527{
528  /**
529   * THIS IS A DEFAULT COLLISION-Effect.
530   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
531   * USE::
532   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
533   *
534   * You can always define a default Action.... don't be affraid just test it :)
535   */
536  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
537}
538
539
540/**
541 *  this function is called, when two entities collide
542 * @param entity: the world entity with whom it collides
543 *
544 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
545 */
546void WorldEntity::collidesWithGround(const Vector& location)
547{
548  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
549}
550
551void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
552{
553
554  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
555
556  Vector v = this->getAbsDirX();
557  v.x *= 10.1;
558  v.y *= 10.1;
559  v.z *= 10.1;
560  Vector u = Vector(0.0,-20.0,0.0);
561
562
563  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
564  {
565
566    this->setAbsCoor(ray_2 - v);
567
568  }
569  else
570  {
571    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
572    {
573      this->setAbsCoor(feet -u );
574    }
575
576    this->setAbsCoor(ray_2 - v);
577
578  }
579
580
581}
582
583/**
584 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
585 *
586 */
587void WorldEntity::postSpawn ()
588{}
589
590
591/**
592 *  this method is called by the world if the WorldEntity leaves the game
593 */
594void WorldEntity::leaveWorld ()
595{}
596
597
598/**
599 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
600 */
601void WorldEntity::reset()
602{
603  this->setHealth( this->getHealthMax() );
604}
605
606/**
607 *  this method is called every frame
608 * @param time: the time in seconds that has passed since the last tick
609 *
610 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
611*/
612void WorldEntity::tick(float time)
613{}
614
615
616/**
617 *  the entity is drawn onto the screen with this function
618 *
619 * This is a central function of an entity: call it to let the entity painted to the screen.
620 * Just override this function with whatever you want to be drawn.
621*/
622void WorldEntity::draw() const
623{
624  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
625  //  assert(!unlikely(this->models.empty()));
626  {
627    glMatrixMode(GL_MODELVIEW);
628    glPushMatrix();
629
630    /* translate */
631    glTranslatef (this->getAbsCoor ().x,
632                  this->getAbsCoor ().y,
633                  this->getAbsCoor ().z);
634    Vector tmpRot = this->getAbsDir().getSpacialAxis();
635    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
636
637
638    // This Draws the LOD's
639    float cameraDistance = State::getCamera()->distance(this);
640    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
641    {
642      this->models[2]->draw();
643    }
644    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
645    {
646      this->models[1]->draw();
647    }
648    else if (this->models.size() >= 1 && this->models[0] != NULL)
649    {
650      this->models[0]->draw();
651    }
652
653    //     if( this->aabbNode != NULL)
654    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
655
656    glPopMatrix();
657  }
658}
659
660/**
661 * @param health the Health to add.
662 * @returns the health left (this->healthMax - health+this->health)
663 */
664float WorldEntity::increaseHealth(float health)
665{
666  this->health += health;
667  if (this->health > this->healthMax)
668  {
669    float retHealth = this->healthMax - this->health;
670    this->health = this->healthMax;
671    this->updateHealthWidget();
672    return retHealth;
673  }
674  this->updateHealthWidget();
675  return 0.0;
676}
677
678/**
679 * @param health the Health to be removed
680 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
681 */
682float WorldEntity::decreaseHealth(float health)
683{
684  this->health -= health;
685
686  if (this->health < 0)
687  {
688    float retHealth = -this->health;
689    this->health = 0.0f;
690    this->updateHealthWidget();
691    return retHealth;
692  }
693  this->updateHealthWidget();
694  return 0.0;
695
696}
697
698/**
699 * @param maxHealth the maximal health that can be loaded onto the entity.
700 */
701void WorldEntity::setHealthMax(float healthMax)
702{
703  this->healthMax = healthMax;
704  if (this->health > this->healthMax)
705  {
706    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
707    this->health = this->healthMax;
708  }
709  this->updateHealthWidget();
710}
711
712/**
713 * @brief creates the HealthWidget
714 *
715 * since not all entities need an HealthWidget, it is only created on request.
716 */
717void WorldEntity::createHealthWidget()
718{
719  if (this->healthWidget == NULL)
720  {
721    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
722    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
723    this->healthWidget->setSize2D(30,400);
724    this->healthWidget->setAbsCoor2D(10,100);
725
726    this->updateHealthWidget();
727  }
728  else
729    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
730}
731
732void WorldEntity::increaseHealthMax(float increaseHealth)
733{
734  this->healthMax += increaseHealth;
735  this->updateHealthWidget();
736}
737
738
739OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
740{
741  this->createHealthWidget();
742  return this->healthWidget;
743}
744
745/**
746 * @param visibility shows or hides the health-bar
747 * (creates the widget if needed)
748 */
749void WorldEntity::setHealthWidgetVisibilit(bool visibility)
750{
751  if (visibility)
752  {
753    if (this->healthWidget != NULL)
754      this->healthWidget->show();
755    else
756    {
757      this->createHealthWidget();
758      this->updateHealthWidget();
759      this->healthWidget->show();
760    }
761  }
762  else if (this->healthWidget != NULL)
763    this->healthWidget->hide();
764}
765
766
767/**
768 * hit the world entity with
769 *  @param damage damage to be dealt
770 */
771void WorldEntity::hit(float damage, WorldEntity* killer)
772{
773  this->decreaseHealth(damage);
774
775  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
776
777  if( this->getHealth() > 0)
778  {
779    // any small explosion animaitions
780  }
781  else
782  {
783    this->destroy( killer );
784  }
785}
786
787
788/**
789 * destoys the world entity
790 */
791void WorldEntity::destroy(WorldEntity* killer)
792{
793  this->toList(OM_DEAD);
794}
795
796
797/**
798 * @brief updates the HealthWidget
799 */
800void WorldEntity::updateHealthWidget()
801{
802  if (this->healthWidget != NULL)
803  {
804    this->healthWidget->setMaximum(this->healthMax);
805    this->healthWidget->setValue(this->health);
806  }
807}
808
809
810/**
811 * DEBUG-DRAW OF THE BV-Tree.
812 * @param depth What depth to draw
813 * @param drawMode the mode to draw this entity under
814 */
815void WorldEntity::drawBVTree(int depth, int drawMode) const
816{
817  glMatrixMode(GL_MODELVIEW);
818  glPushMatrix();
819  /* translate */
820  glTranslatef (this->getAbsCoor ().x,
821                this->getAbsCoor ().y,
822                this->getAbsCoor ().z);
823  /* rotate */
824  Vector tmpRot = this->getAbsDir().getSpacialAxis();
825  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
826
827
828  if (this->obbTree)
829    this->obbTree->drawBV(depth, drawMode);
830
831
832  glPopMatrix();
833}
834
835
836
837/**
838 * draw the mounting points
839 */
840void WorldEntity::debugDrawMountPoints() const
841{
842
843  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
844  for( ; it < this->mountPoints.end(); it++)
845  {
846    if( (*it) != NULL)
847    {
848      (*it)->debugDraw();
849    }
850  }
851}
852
853
854/**
855 * Debug the WorldEntity
856 */
857void WorldEntity::debugEntity() const
858{
859  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
860  this->debugNode();
861  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
862  for (unsigned int i = 0; i < this->models.size(); i++)
863  {
864    if (models[i] != NULL)
865      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
866  }
867  PRINT(0)("\n");
868
869}
870
871
872/**
873 * handler for changes on registred vars
874 * @param id id's which changed
875 */
876void WorldEntity::varChangeHandler( std::list< int > & id )
877{
878  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
879       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
880     )
881  {
882    loadModel( modelFileName, scaling );
883  }
884
885  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
886  {
887    this->toList( (OM_LIST)list_write );
888  }
889
890  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
891  {
892    this->setHealth( health_write );
893  }
894
895  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
896  {
897    this->setHealthMax( healthMax_write );
898  }
899
900  PNode::varChangeHandler( id );
901}
902
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