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source: orxonox.OLD/branches/mount_points/src/world_entities/world_entity.cc @ 10243

Last change on this file since 10243 was 10243, checked in by patrick, 17 years ago

still on this resource thingy

File size: 22.9 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
17*/
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
19
20#include "world_entity.h"
21#include "shell_command.h"
22
23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
31#include "aabb_tree_node.h"
32
33#include "util/loading/load_param.h"
34#include "obb_tree.h"
35
36#include "elements/glgui_energywidget.h"
37
38#include "state.h"
39#include "camera.h"
40
41#include "collision_filter.h"
42#include "collision_event.h"
43#include "game_rules.h"
44#include "kill.h"
45#include "debug.h"
46
47#include "projectiles/projectile.h"
48
49SHELL_COMMAND(model, WorldEntity, loadModel)
50->describe("sets the Model of the WorldEntity")
51->defaultValues("models/ships/fighter.obj", 1.0f);
52
53SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
54
55
56ObjectListDefinition(WorldEntity);
57/**
58 *  Loads the WordEntity-specific Part of any derived Class
59 *
60 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
61 *              that can calls WorldEntities loadParams for itself.
62 */
63WorldEntity::WorldEntity()
64  : Synchronizeable(), _collisionFilter(this)
65{
66  this->registerObject(this, WorldEntity::_objectList);
67
68  this->obbTree = NULL;
69  this->aabbNode = NULL;
70  this->healthWidget = NULL;
71  this->healthMax = 1.0f;
72  this->health = 1.0f;
73  this->damage = 0.0f; // no damage dealt by a default entity
74  this->scaling = 1.0f;
75  this->oiFile = NULL;
76  // add 10 members to this array
77  this->mountPoints.reserve(10);
78
79  /* OSOLETE */
80  this->bVisible = true;
81  this->bCollide = true;
82
83  this->objectListNumber = OM_INIT;
84  this->lastObjectListNumber = OM_INIT;
85
86  this->_bOnGround = false;
87
88  // registering default reactions:
89  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
90
91  this->toList(OM_NULL);
92
93  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
94  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
95  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
96  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
97
98  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
99  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
100}
101
102/**
103 *  standard destructor
104*/
105WorldEntity::~WorldEntity ()
106{
107  State::getObjectManager()->toList(this, OM_INIT);
108
109  // Delete the model (unregister it with the ResourceManager)
110  for (unsigned int i = 0; i < this->models.size(); i++)
111    this->setModel(NULL, i);
112
113  // remove the object information file
114  if( this->oiFile)
115    delete this->oiFile;
116  // and clear all monut points
117  this->mountPoints.clear();
118
119  // Delete the obbTree
120  if( this->obbTree != NULL)
121    delete this->obbTree;
122
123  if (this->healthWidget != NULL)
124    delete this->healthWidget;
125
126  this->unsubscribeReactions();
127}
128
129/**
130 * loads the WorldEntity Specific Parameters.
131 * @param root: the XML-Element to load the Data From
132 */
133void WorldEntity::loadParams(const TiXmlElement* root)
134{
135  // Do the PNode loading stuff
136  PNode::loadParams(root);
137
138  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
139  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
140  .defaultValues("");
141
142  // Model Loading
143  LoadParam(root, "model", this, WorldEntity, loadModel)
144  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
145  .defaultValues("", 1.0f, 0);
146
147  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
148  .describe("The Maximum health that can be loaded onto this entity")
149  .defaultValues(1.0f);
150
151  LoadParam(root, "health", this, WorldEntity, setHealth)
152  .describe("The Health the WorldEntity has at this moment")
153  .defaultValues(1.0f);
154
155  LoadParam(root, "list", this, WorldEntity, toListS);
156}
157
158
159/**
160 * loads a Model onto a WorldEntity
161 * @param fileName the name of the model to load
162 * @param scaling the Scaling of the model
163 *
164 * FIXME
165 * @todo: separate the obb tree generation from the model
166 */
167void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
168{
169  this->modelLODName = fileName;
170  this->scaling = scaling;
171
172  std::string name = fileName;
173
174  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
175  {
176    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
177  }
178
179  this->modelFileName = name;
180
181  if (!fileName.empty())
182  {
183    // search for the special character # in the LoadParam
184    if (fileName.find('#') != std::string::npos)
185    {
186      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
187      std::string lodFile = fileName;
188      unsigned int offset = lodFile.find('#');
189      for (unsigned int i = 0; i < 3; i++)
190      {
191        lodFile[offset] = 48+(int)i;
192        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
193          this->loadModel(lodFile, scaling, i);
194      }
195      return;
196    }
197    if (this->scaling <= 0.0)
198    {
199      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
200      this->scaling = 1.0;
201    }
202    /// LOADING AN OBJ FILE
203    if(fileName.find(".obj") != std::string::npos)
204    {
205      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
206      // creating the model and loading it
207      StaticModel* model = new StaticModel();
208      *model = ResourceOBJ(fileName, this->scaling);
209
210      // check if ther is a valid model and load other stuff
211      if (model->getVertexCount() > 0)
212      {
213        this->setModel(model, modelNumber);
214
215        if( modelNumber == 0)
216        {
217          this->buildObbTree(obbTreeDepth);
218
219          // now get the object information file for this model, if any
220          std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif";
221          this->loadMountPoints( model, oifName);
222        }
223      }
224      else
225        delete model;
226    }
227    /// LOADING AN MD2-model
228    else if(fileName.find(".md2") != std::string::npos)
229    {
230      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
231      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
232      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
233      this->setModel(m, 0);
234
235      if( m != NULL)
236        this->buildObbTree(obbTreeDepth);
237    }
238    /// LOADING AN MD3-MODEL.
239    else if(fileName.find(".md3") != std::string::npos)
240    {
241      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
242//      Model* m = new md3::MD3Model(fileName, this->scaling);
243//      this->setModel(m, 0);
244
245      //       if( m != NULL)
246      //         this->buildObbTree(obbTreeDepth);
247    }
248  }
249  else
250  {
251    this->setModel(NULL);
252  }
253}
254
255/**
256 * sets a specific Model for the Object.
257 * @param model The Model to set
258 * @param modelNumber the n'th model in the List to get.
259 */
260void WorldEntity::setModel(Model* model, unsigned int modelNumber)
261{
262  if (this->models.size() <= modelNumber)
263    this->models.resize(modelNumber+1, NULL);
264
265  if (this->models[modelNumber] != NULL)
266  {
267    delete this->models[modelNumber];
268  }
269
270  this->models[modelNumber] = model;
271}
272
273
274
275/**
276 * loads the object information file for this model
277 * @param fileName the name of the file
278 */
279void WorldEntity::loadMountPoints( Model* model, const std::string& fileName)
280{
281  PRINTF(0)("loading the oif File: %s\n", fileName.c_str());
282
283  // now load the object information file
284  this->oiFile = new ObjectInformationFile(fileName);
285
286  // extract the mount points
287  model->extractMountPoints();
288
289  // first get all mount points from the model
290  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
291  // for each skeleton create a mounting point world entity
292  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
293
294  for( ; it != mpList.end(); it++)
295  {
296    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
297    // now get the number and add the mount point to the slot
298    std::string nrStr = (*it).name.substr(3, 2);
299    // add the mount point
300    this->addMountPoint(atoi(nrStr.c_str()), mp);
301
302    // now fill the mount point
303    mp->initMountPoint( this->oiFile->getMountPointDescription());
304  }
305
306}
307
308
309/**
310 * builds the obb-tree
311 * @param depth the depth to calculate
312 */
313bool WorldEntity::buildObbTree(int depth)
314{
315  if( this->obbTree != NULL)
316  {
317    delete this->obbTree;
318    this->obbTree = NULL;
319  }
320
321  if (this->models[0] != NULL)
322    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
323  else
324  {
325    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
326    this->obbTree = NULL;
327    return false;
328  }
329
330
331  // create the axis aligned bounding box
332  if( this->aabbNode != NULL)
333  {
334    delete this->aabbNode;
335    this->aabbNode = NULL;
336  }
337
338  if( this->models[0] != NULL)
339  {
340    this->aabbNode = new AABBTreeNode();
341    this->aabbNode->spawnBVTree(this->models[0]);
342  }
343  else
344  {
345    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
346    this->aabbNode = NULL;
347    return false;
348  }
349  return true;
350}
351
352
353/**
354 * adds a mount point to the end of the list
355 * @param mountPoint point to be added
356 */
357void WorldEntity::addMountPoint(MountPoint* mountPoint)
358{
359  // add the mount point at the last position
360  this->mountPoints.push_back(mountPoint);
361}
362
363/**
364 * adds a mount point to a world entity
365 * @param mountPoint point to be added
366 */
367void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
368{
369  if( this->mountPoints.capacity() < (unsigned int)slot)
370  {
371    // reserve 5 more slots than needed so this function is called as rare as possible
372    this->mountPoints.reserve(slot + 5);
373  }
374  else if( this->mountPoints[slot] != NULL)
375  {
376    PRINTF(0)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
377  }
378
379  // just connect the mount point
380  this->mountPoints[slot] = mountPoint;
381}
382
383
384/**
385 * mounts a world entity on a specified mount point (~socket)
386 * @param entity entity to be connected
387 */
388void WorldEntity::mount(int slot, WorldEntity* entity)
389{
390  if( this->mountPoints[slot] == NULL)
391  {
392    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
393    return;
394  }
395
396  // mount the entity
397  this->mountPoints[slot]->mount(entity);
398}
399
400
401/**
402 * removes a mount point from a specified mount point
403 * @param mountPoint entity to be unconnected
404 */
405void WorldEntity::unmount(int slot)
406{
407    if( this->mountPoints[slot] == NULL)
408  {
409    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
410    return;
411  }
412
413  // unmount the entity
414  this->mountPoints[slot]->unmount();
415}
416
417
418/**
419 * subscribes this world entity to a collision reaction
420 *  @param type the type of reaction to subscribe to
421 *  @param target1 a filter target (classID)
422 */
423void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
424{
425  this->_collisionFilter.subscribeReaction(type, target1);
426}
427
428
429/**
430 * subscribes this world entity to a collision reaction
431 *  @param type the type of reaction to subscribe to
432 *  @param target1 a filter target (classID)
433 */
434void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
435{
436  this->_collisionFilter.subscribeReaction(type, target1, target2);
437}
438
439
440/**
441 * subscribes this world entity to a collision reaction
442 *  @param type the type of reaction to subscribe to
443 *  @param target1 a filter target (classID)
444 */
445void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
446{
447  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
448}
449
450
451/**
452 * unsubscribes a specific reaction from the worldentity
453 *  @param type the reaction to unsubscribe
454 */
455void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
456{
457  this->_collisionFilter.unsubscribeReaction(type);
458}
459
460
461/**
462 * unsubscribes all collision reactions
463 */
464void WorldEntity::unsubscribeReactions()
465{
466  this->_collisionFilter.unsubscribeReactions();
467}
468
469
470/**
471 * @brief moves this entity to the List OM_List
472 * @param list the list to set this Entity to.
473 *
474 * this is the same as a call to State::getObjectManager()->toList(entity , list);
475 * directly, but with an easier interface.
476 *
477 * @todo inline this (peut etre)
478 */
479void WorldEntity::toList(OM_LIST list)
480{
481  State::getObjectManager()->toList(this, list);
482}
483
484void WorldEntity::toListS(const std::string& listName)
485{
486  OM_LIST id = ObjectManager::StringToOMList(listName);
487  if (id != OM_NULL)
488    this->toList(id);
489  else
490    PRINTF(2)("List %s not found\n", listName.c_str());
491}
492
493
494void WorldEntity::toReflectionList()
495{
496  State::getObjectManager()->toReflectionList( this );
497}
498
499void removeFromReflectionList()
500{
501  /// TODO
502  ///  State::getObject
503}
504
505/**
506 * sets the character attributes of a worldentity
507 * @param character attributes
508 *
509 * these attributes don't have to be set, only use them, if you need them
510*/
511//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
512//{}
513
514
515/**
516 *  this function is called, when two entities collide
517 * @param entity: the world entity with whom it collides
518 *
519 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
520 */
521void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
522{
523  /**
524   * THIS IS A DEFAULT COLLISION-Effect.
525   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
526   * USE::
527   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
528   *
529   * You can always define a default Action.... don't be affraid just test it :)
530   */
531  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
532}
533
534
535/**
536 *  this function is called, when two entities collide
537 * @param entity: the world entity with whom it collides
538 *
539 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
540 */
541void WorldEntity::collidesWithGround(const Vector& location)
542{
543  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
544}
545
546void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
547{
548
549  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
550
551  Vector v = this->getAbsDirX();
552  v.x *= 10.1;
553  v.y *= 10.1;
554  v.z *= 10.1;
555  Vector u = Vector(0.0,-20.0,0.0);
556
557
558  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
559  {
560
561    this->setAbsCoor(ray_2 - v);
562
563  }
564  else
565  {
566    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
567    {
568      this->setAbsCoor(feet -u );
569    }
570
571    this->setAbsCoor(ray_2 - v);
572
573  }
574
575
576}
577
578/**
579 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
580 *
581 */
582void WorldEntity::postSpawn ()
583{}
584
585
586/**
587 *  this method is called by the world if the WorldEntity leaves the game
588 */
589void WorldEntity::leaveWorld ()
590{}
591
592
593/**
594 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
595 */
596void WorldEntity::reset()
597{
598  this->setHealth( this->getHealthMax() );
599}
600
601/**
602 *  this method is called every frame
603 * @param time: the time in seconds that has passed since the last tick
604 *
605 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
606*/
607void WorldEntity::tick(float time)
608{}
609
610
611/**
612 *  the entity is drawn onto the screen with this function
613 *
614 * This is a central function of an entity: call it to let the entity painted to the screen.
615 * Just override this function with whatever you want to be drawn.
616*/
617void WorldEntity::draw() const
618{
619  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
620  //  assert(!unlikely(this->models.empty()));
621  {
622    glMatrixMode(GL_MODELVIEW);
623    glPushMatrix();
624
625    /* translate */
626    glTranslatef (this->getAbsCoor ().x,
627                  this->getAbsCoor ().y,
628                  this->getAbsCoor ().z);
629    Vector tmpRot = this->getAbsDir().getSpacialAxis();
630    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
631
632
633    // This Draws the LOD's
634    float cameraDistance = State::getCamera()->distance(this);
635    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
636    {
637      this->models[2]->draw();
638    }
639    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
640    {
641      this->models[1]->draw();
642    }
643    else if (this->models.size() >= 1 && this->models[0] != NULL)
644    {
645      this->models[0]->draw();
646    }
647
648    //     if( this->aabbNode != NULL)
649    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
650
651    glPopMatrix();
652  }
653}
654
655/**
656 * @param health the Health to add.
657 * @returns the health left (this->healthMax - health+this->health)
658 */
659float WorldEntity::increaseHealth(float health)
660{
661  this->health += health;
662  if (this->health > this->healthMax)
663  {
664    float retHealth = this->healthMax - this->health;
665    this->health = this->healthMax;
666    this->updateHealthWidget();
667    return retHealth;
668  }
669  this->updateHealthWidget();
670  return 0.0;
671}
672
673/**
674 * @param health the Health to be removed
675 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
676 */
677float WorldEntity::decreaseHealth(float health)
678{
679  this->health -= health;
680
681  if (this->health < 0)
682  {
683    float retHealth = -this->health;
684    this->health = 0.0f;
685    this->updateHealthWidget();
686    return retHealth;
687  }
688  this->updateHealthWidget();
689  return 0.0;
690
691}
692
693/**
694 * @param maxHealth the maximal health that can be loaded onto the entity.
695 */
696void WorldEntity::setHealthMax(float healthMax)
697{
698  this->healthMax = healthMax;
699  if (this->health > this->healthMax)
700  {
701    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
702    this->health = this->healthMax;
703  }
704  this->updateHealthWidget();
705}
706
707/**
708 * @brief creates the HealthWidget
709 *
710 * since not all entities need an HealthWidget, it is only created on request.
711 */
712void WorldEntity::createHealthWidget()
713{
714  if (this->healthWidget == NULL)
715  {
716    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
717    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
718    this->healthWidget->setSize2D(30,400);
719    this->healthWidget->setAbsCoor2D(10,100);
720
721    this->updateHealthWidget();
722  }
723  else
724    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
725}
726
727void WorldEntity::increaseHealthMax(float increaseHealth)
728{
729  this->healthMax += increaseHealth;
730  this->updateHealthWidget();
731}
732
733
734OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
735{
736  this->createHealthWidget();
737  return this->healthWidget;
738}
739
740/**
741 * @param visibility shows or hides the health-bar
742 * (creates the widget if needed)
743 */
744void WorldEntity::setHealthWidgetVisibilit(bool visibility)
745{
746  if (visibility)
747  {
748    if (this->healthWidget != NULL)
749      this->healthWidget->show();
750    else
751    {
752      this->createHealthWidget();
753      this->updateHealthWidget();
754      this->healthWidget->show();
755    }
756  }
757  else if (this->healthWidget != NULL)
758    this->healthWidget->hide();
759}
760
761
762/**
763 * hit the world entity with
764 *  @param damage damage to be dealt
765 */
766void WorldEntity::hit(float damage, WorldEntity* killer)
767{
768  this->decreaseHealth(damage);
769
770  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
771
772  if( this->getHealth() > 0)
773  {
774    // any small explosion animaitions
775  }
776  else
777  {
778    this->destroy( killer );
779  }
780}
781
782
783/**
784 * destoys the world entity
785 */
786void WorldEntity::destroy(WorldEntity* killer)
787{
788  this->toList(OM_DEAD);
789}
790
791
792/**
793 * @brief updates the HealthWidget
794 */
795void WorldEntity::updateHealthWidget()
796{
797  if (this->healthWidget != NULL)
798  {
799    this->healthWidget->setMaximum(this->healthMax);
800    this->healthWidget->setValue(this->health);
801  }
802}
803
804
805/**
806 * DEBUG-DRAW OF THE BV-Tree.
807 * @param depth What depth to draw
808 * @param drawMode the mode to draw this entity under
809 */
810void WorldEntity::drawBVTree(int depth, int drawMode) const
811{
812  glMatrixMode(GL_MODELVIEW);
813  glPushMatrix();
814  /* translate */
815  glTranslatef (this->getAbsCoor ().x,
816                this->getAbsCoor ().y,
817                this->getAbsCoor ().z);
818  /* rotate */
819  Vector tmpRot = this->getAbsDir().getSpacialAxis();
820  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
821
822
823  if (this->obbTree)
824    this->obbTree->drawBV(depth, drawMode);
825
826
827  glPopMatrix();
828}
829
830
831
832/**
833 * draw the mounting points
834 */
835void WorldEntity::debugDrawMountPoints() const
836{
837
838  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
839  for( ; it < this->mountPoints.end(); it++)
840  {
841    if( (*it) != NULL)
842    {
843      (*it)->debugDraw();
844    }
845  }
846}
847
848
849/**
850 * Debug the WorldEntity
851 */
852void WorldEntity::debugEntity() const
853{
854  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
855  this->debugNode();
856  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
857  for (unsigned int i = 0; i < this->models.size(); i++)
858  {
859    if (models[i] != NULL)
860      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
861  }
862  PRINT(0)("\n");
863
864}
865
866
867/**
868 * handler for changes on registred vars
869 * @param id id's which changed
870 */
871void WorldEntity::varChangeHandler( std::list< int > & id )
872{
873  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
874       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
875     )
876  {
877    loadModel( modelFileName, scaling );
878  }
879
880  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
881  {
882    this->toList( (OM_LIST)list_write );
883  }
884
885  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
886  {
887    this->setHealth( health_write );
888  }
889
890  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
891  {
892    this->setHealthMax( healthMax_write );
893  }
894
895  PNode::varChangeHandler( id );
896}
897
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