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source: code/branches/libraries/src/orxonox/OrxonoxPrereqs.h @ 5686

Last change on this file since 5686 was 5686, checked in by landauf, 15 years ago

added WeaponsystemPrereqs.h and _WeaponsystemExport macro

  • Property svn:eol-style set to native
File size: 5.4 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[5634]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5613]44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
[729]59
60//-----------------------------------------------------------------------
[1024]61// Forward declarations
62//-----------------------------------------------------------------------
[729]63
[1563]64namespace orxonox
65{
[5686]66    // manager
[2087]67    class CameraManager;
68    class LevelManager;
[2662]69    class PawnManager;
[2171]70    class PlayerManager;
[2087]71
[5686]72    // interfaces
73    class GametypeMessageListener;
74    class NotificationListener;
75    class PawnListener;
76    class RadarListener;
77    class RadarViewable;
78    class Rewardable;
79    class Teamcolourable;
80
[1625]81    // objects
[2171]82    class Level;
[2087]83    class Scene;
[3327]84    class Tickable;
[2087]85
[5686]86    // worldentities
[2087]87    class WorldEntity;
[2662]88    class StaticEntity;
89    class MobileEntity;
90    class ControllableEntity;
[2087]91    class MovableEntity;
92
[5686]93    // graphics
[2087]94    class Model;
95    class Billboard;
96    class BlinkingBillboard;
[3087]97    class BigExplosion;
[2662]98    class ExplosionChunk;
99    class FadingBillboard;
100    class GlobalShader;
[2087]101    class Light;
[1625]102    class Backlight;
[2087]103    class ParticleEmitter;
104    class ParticleSpawner;
[5686]105    class Camera;
[2087]106
[5686]107    // mixed
[2826]108    class PongCenterpoint;
109    class PongBall;
110    class PongBat;
111
[5686]112    class EventListener;
113    class EventDispatcher;
114    class EventTarget;
115
[2087]116    class SpawnPoint;
[2826]117    class TeamSpawnPoint;
[5686]118
119    class Attacher;
120    class CameraPosition;
121    class Sublevel;
122    class ForceField;
123    class Radar;
124
[3084]125    class Test;
[2087]126
[5686]127    // pawns
[2087]128    class Spectator;
129    class Pawn;
[1625]130    class SpaceShip;
[3033]131    class TeamBaseMatchBase;
132    class Destroyer;
[1552]133
[5686]134    // gametypes
135    class Gametype;
136    class Deathmatch;
137    class TeamDeathmatch;
138    class Asteroids;
139    class TeamBaseMatch;
140    class UnderAttack;
141    class Pong;
142
143    // pickups
[3079]144    class BaseItem;
145    class DroppedItem;
146    class EquipmentItem;
147    class ModifierPickup;
148    class PassiveItem;
149    class PickupCollection;
150    class PickupInventory;
151    class PickupSpawner;
152    class UsableItem;
153
154    class Jump;
155    class HealthUsable;
156    class PassiveItem;
157
[5686]158    // items
[2662]159    class Item;
160    class Engine;
161    class MultiStateEngine;
162    class RotatingEngine;
163
[5686]164    // trigger
[2087]165    class Trigger;
166    class DistanceTrigger;
167    class EventTrigger;
[2261]168    class PlayerTrigger;
[3033]169    class CheckPoint;
[1024]170
[5686]171    // weaponsystem
[2096]172    class WeaponSystem;
173    class WeaponSet;
174    class WeaponSlot;
[2662]175    class WeaponPack;
[2096]176    class Weapon;
[3053]177    class WeaponMode;
178    class DefaultWeaponmodeLink;
[2096]179    class Munition;
180
[5686]181    // controller
[2087]182    class Controller;
183    class HumanController;
[2662]184    class ArtificialController;
185    class AIController;
186    class ScriptController;
[3049]187    class WaypointController;
188    class WaypointPatrolController;
[2839]189    class PongAI;
[2087]190
[5686]191    // infos
[2087]192    class Info;
193    class PlayerInfo;
194    class HumanPlayer;
[2662]195    class Bot;
[2839]196    class PongBot;
[2662]197    class GametypeInfo;
[2087]198
[2662]199    // collision
200    class CollisionShape;
201    class SphereCollisionShape;
202    class CompoundCollisionShape;
203    class PlaneCollisionShape;
204    class WorldEntityCollisionShape;
205
[1625]206    // overlays
[5632]207    class OverlayGroup;
208    class OrxonoxOverlay;
[2662]209    class Notification;
210    class NotificationManager;
[5632]211    class InGameConsole;
[5619]212    class Map;
213
[3060]214    //sound
215    class SoundBase;
216    class SoundManager;
217    class SoundMainMenu;
[1625]218}
[708]219
[2662]220// Bullet Physics Engine
221class btTransform;
222class btVector3;
223
224class btRigidBody;
225class btCollisionObject;
226class btGhostObject;
227class btManifoldPoint;
228
229class btCollisionShape;
230class btSphereShape;
231class btCompoundShape;
232class btStaticPlaneShape;
233
234class btDiscreteDynamicsWorld;
235class bt32BitAxisSweep3;
236class btDefaultCollisionConfiguration;
237class btCollisionDispatcher;
238class btSequentialImpulseConstraintSolver;
239
[3196]240// ALUT
241typedef struct ALCcontext_struct ALCcontext;
242typedef struct ALCdevice_struct ALCdevice;
243typedef unsigned int ALuint;
244typedef int ALint;
245
[673]246#endif /* _OrxonoxPrereqs_H__ */
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