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source: code/branches/libraries/src/orxonox/OrxonoxPrereqs.h @ 5648

Last change on this file since 5648 was 5648, checked in by landauf, 15 years ago

sorry, large commit, but all changes are dependent:

  • Created a new plugin for the questsystem (called just "quest" for the moment because I'd had to rename the directory otherwise (the tolua script enforces this))
  • Added QuestPrereqs.h file and _QuestExport macro
  • Moved the GUI-name ↔ PlayerInfo map from QuestManager to GUIManager
  • Moved NotificationOverlay and NotificationQueue from overlays to quest and linked the overlays plugin into the quest plugin
  • Made QuestManager and NotificationManager ScopedSingletons with ScopeID GSLevel. Also removed both singletons from GSLevel and added the Scope instance instead.
  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
59
60//-----------------------------------------------------------------------
61// Forward declarations
62//-----------------------------------------------------------------------
63
64namespace orxonox
65{
66    class RadarViewable;
67    class Radar;
68    class RadarListener;
69
70    class Teamcolourable;
71
72    class CameraManager;
73    class LevelManager;
74    class PawnManager;
75    class PlayerManager;
76
77    // objects
78    class Level;
79    class Scene;
80    class Tickable;
81
82    class WorldEntity;
83    class StaticEntity;
84    class MobileEntity;
85    class ControllableEntity;
86    class MovableEntity;
87    class Sublevel;
88    class ForceField;
89    class Attacher;
90
91    class Model;
92    class Billboard;
93    class BlinkingBillboard;
94    class BigExplosion;
95    class ExplosionChunk;
96    class FadingBillboard;
97    class GlobalShader;
98    class Light;
99    class Backlight;
100    class ParticleEmitter;
101    class ParticleSpawner;
102
103    class PongCenterpoint;
104    class PongBall;
105    class PongBat;
106
107    class Camera;
108    class CameraPosition;
109    class SpawnPoint;
110    class TeamSpawnPoint;
111    class Test;
112
113    class Spectator;
114    class Pawn;
115    class SpaceShip;
116    class TeamBaseMatchBase;
117    class Destroyer;
118
119    class BaseItem;
120    class DroppedItem;
121    class EquipmentItem;
122    class ModifierPickup;
123    class PassiveItem;
124    class PickupCollection;
125    class PickupInventory;
126    class PickupSpawner;
127    class UsableItem;
128
129    class Jump;
130    class HealthUsable;
131    class PassiveItem;
132
133    class Item;
134    class Engine;
135    class MultiStateEngine;
136    class RotatingEngine;
137
138    class Trigger;
139    class DistanceTrigger;
140    class EventTrigger;
141    class PlayerTrigger;
142    class CheckPoint;
143
144    class WeaponSystem;
145    class WeaponSet;
146    class WeaponSlot;
147    class WeaponPack;
148    class Weapon;
149    class WeaponMode;
150    class DefaultWeaponmodeLink;
151    class MuzzleFlash;
152
153    class LaserFire;
154    class FusionFire;
155    class HsW01;
156    class LightningGun;
157    class EnergyDrink;
158
159    class ReplenishingMunition;
160    class Munition;
161    class LaserMunition;
162    class FusionMunition;
163
164    class Projectile;
165    class BillboardProjectile;
166    class ParticleProjectile;
167    class LightningGunProjectile;
168
169    class EventListener;
170    class EventDispatcher;
171    class EventTarget;
172
173    class Controller;
174    class HumanController;
175    class ArtificialController;
176    class AIController;
177    class ScriptController;
178    class WaypointController;
179    class WaypointPatrolController;
180    class PongAI;
181
182    class Info;
183    class PlayerInfo;
184    class HumanPlayer;
185    class Bot;
186    class PongBot;
187    class GametypeInfo;
188
189    class Gametype;
190    class Deathmatch;
191    class TeamDeathmatch;
192    class Asteroids;
193    class TeamBaseMatch;
194    class UnderAttack;
195    class Pong;
196
197    // collision
198    class CollisionShape;
199    class SphereCollisionShape;
200    class CompoundCollisionShape;
201    class PlaneCollisionShape;
202    class WorldEntityCollisionShape;
203
204    // overlays
205    class OverlayGroup;
206    class OrxonoxOverlay;
207    class Notification;
208    class NotificationListener;
209    class NotificationManager;
210    class InGameConsole;
211    class Map;
212
213    //sound
214    class SoundBase;
215    class SoundManager;
216    class SoundMainMenu;
217}
218
219// Bullet Physics Engine
220class btTransform;
221class btVector3;
222
223class btRigidBody;
224class btCollisionObject;
225class btGhostObject;
226class btManifoldPoint;
227
228class btCollisionShape;
229class btSphereShape;
230class btCompoundShape;
231class btStaticPlaneShape;
232
233class btDiscreteDynamicsWorld;
234class bt32BitAxisSweep3;
235class btDefaultCollisionConfiguration;
236class btCollisionDispatcher;
237class btSequentialImpulseConstraintSolver;
238
239// ALUT
240typedef struct ALCcontext_struct ALCcontext;
241typedef struct ALCdevice_struct ALCdevice;
242typedef unsigned int ALuint;
243typedef int ALint;
244
245#endif /* _OrxonoxPrereqs_H__ */
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