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Ignore:
Timestamp:
May 25, 2009, 4:19:14 AM (15 years ago)
Author:
landauf
Message:

merged weapons branch back to trunk

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/OrxonoxPrereqs.h

    r3049 r3053  
    7474    }
    7575
    76     //put here all existing munitionTypes
    77     namespace MunitionType
    78     {
    79         enum Enum
    80         { laserGunMunition };
    81     }
    82 
    83     //put here all weapon fire modes.
    84     //they have to be added to Pawn and HumanController, too.
    85     namespace WeaponMode
    86     {
    87         enum Enum
    88         {
    89             fire     = 0x1,
    90             altFire  = 0x2,
    91             altFire2 = 0x4
    92         };
    93     }
    94 
    95 
    9676    class GraphicsManager;
    9777    class OgreWindowEventListener;
     
    182162    class WeaponPack;
    183163    class Weapon;
     164    class WeaponMode;
     165    class DefaultWeaponmodeLink;
     166    class MuzzleFlash;
     167
     168    class LaserFire;
     169    class FusionFire;
     170    class HsW01;
     171    class LightningGun;
     172    class EnergyDrink;
     173
     174    class ReplenishingMunition;
    184175    class Munition;
    185     class LaserGun;
    186     class LaserGunMunition;
     176    class LaserMunition;
    187177    class FusionMunition;
     178
     179    class Projectile;
     180    class BillboardProjectile;
     181    class ParticleProjectile;
     182    class LightningGunProjectile;
    188183
    189184    class EventListener;
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