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Ignore:
Timestamp:
Jun 6, 2008, 5:31:58 PM (16 years ago)
Author:
landauf
Message:

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/orxonox/OrxonoxPrereqs.h

    r1505 r1552  
    6767  class Ambient;
    6868  class Camera;
    69   class Explosion;
    7069  class Fighter;
    7170  class Model;
    7271  class NPC;
    73   class Projectile;
     72  class ParticleSpawner;
    7473  class Skybox;
    7574  class SpaceShip;
    7675  class SpaceShipAI;
    7776  class WorldEntity;
     77
     78  class Projectile;
     79  class BillboardProjectile;
     80  class RotatingProjectile;
     81  class ParticleProjectile;
    7882
    7983  class AmmunitionDump;
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