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source: code/branches/libraries/src/orxonox/OrxonoxPrereqs.h @ 5637

Last change on this file since 5637 was 5634, checked in by landauf, 16 years ago

Added ToolsPrereqs.h and _ToolsExport

  • Property svn:eol-style set to native
File size: 5.9 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[5634]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5613]44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
[729]59
60//-----------------------------------------------------------------------
[1024]61// Forward declarations
62//-----------------------------------------------------------------------
[729]63
[1563]64namespace orxonox
65{
[1625]66    class RadarViewable;
67    class Radar;
68    class RadarListener;
[1024]69
[2826]70    class Teamcolourable;
71
[2087]72    class CameraManager;
73    class LevelManager;
[2662]74    class PawnManager;
[2171]75    class PlayerManager;
[2087]76
[1625]77    // objects
[2171]78    class Level;
[2087]79    class Scene;
[3327]80    class Tickable;
[2087]81
[2095]82    class AddQuest;
83    class AddQuestHint;
84    class AddReward;
85    class ChangeQuestStatus;
86    class CompleteQuest;
87    class FailQuest;
88    class GlobalQuest;
89    class LocalQuest;
90    class Quest;
91    class QuestDescription;
92    class QuestEffect;
[2261]93    class QuestEffectBeacon;
[2095]94    class QuestHint;
95    class QuestItem;
[2662]96    class QuestListener;
[2095]97    class QuestManager;
[2911]98    class QuestNotification;
[2095]99    class Rewardable;
100
[2087]101    class WorldEntity;
[2662]102    class StaticEntity;
103    class MobileEntity;
104    class ControllableEntity;
[2087]105    class MovableEntity;
106    class Sublevel;
[3033]107    class ForceField;
[3079]108    class Attacher;
[2087]109
110    class Model;
111    class Billboard;
112    class BlinkingBillboard;
[3087]113    class BigExplosion;
[2662]114    class ExplosionChunk;
115    class FadingBillboard;
116    class GlobalShader;
[2087]117    class Light;
[1625]118    class Backlight;
[2087]119    class ParticleEmitter;
120    class ParticleSpawner;
121
[2826]122    class PongCenterpoint;
123    class PongBall;
124    class PongBat;
125
[1625]126    class Camera;
[2087]127    class CameraPosition;
128    class SpawnPoint;
[2826]129    class TeamSpawnPoint;
[3084]130    class Test;
[2087]131
132    class Spectator;
133    class Pawn;
[1625]134    class SpaceShip;
[3033]135    class TeamBaseMatchBase;
136    class Destroyer;
[1552]137
[3079]138    class BaseItem;
139    class DroppedItem;
140    class EquipmentItem;
141    class ModifierPickup;
142    class PassiveItem;
143    class PickupCollection;
144    class PickupInventory;
145    class PickupSpawner;
146    class UsableItem;
147
148    class Jump;
149    class HealthUsable;
150    class PassiveItem;
151
[2662]152    class Item;
153    class Engine;
154    class MultiStateEngine;
155    class RotatingEngine;
156
[2087]157    class Trigger;
158    class DistanceTrigger;
159    class EventTrigger;
[2261]160    class PlayerTrigger;
[3033]161    class CheckPoint;
[1024]162
[2096]163    class WeaponSystem;
164    class WeaponSet;
165    class WeaponSlot;
[2662]166    class WeaponPack;
[2096]167    class Weapon;
[3053]168    class WeaponMode;
169    class DefaultWeaponmodeLink;
170    class MuzzleFlash;
171
172    class LaserFire;
173    class FusionFire;
174    class HsW01;
175    class LightningGun;
176    class EnergyDrink;
177
178    class ReplenishingMunition;
[2096]179    class Munition;
[3053]180    class LaserMunition;
[2893]181    class FusionMunition;
[2096]182
[3053]183    class Projectile;
184    class BillboardProjectile;
185    class ParticleProjectile;
186    class LightningGunProjectile;
187
[2087]188    class EventListener;
189    class EventDispatcher;
190    class EventTarget;
191
192    class Controller;
193    class HumanController;
[2662]194    class ArtificialController;
195    class AIController;
196    class ScriptController;
[3049]197    class WaypointController;
198    class WaypointPatrolController;
[2839]199    class PongAI;
[2087]200
201    class Info;
202    class PlayerInfo;
203    class HumanPlayer;
[2662]204    class Bot;
[2839]205    class PongBot;
[2662]206    class GametypeInfo;
[2087]207
208    class Gametype;
[2826]209    class Deathmatch;
210    class TeamDeathmatch;
[3033]211    class Asteroids;
212    class TeamBaseMatch;
213    class UnderAttack;
[2826]214    class Pong;
[2087]215
[2662]216    // collision
217    class CollisionShape;
218    class SphereCollisionShape;
219    class CompoundCollisionShape;
220    class PlaneCollisionShape;
221    class WorldEntityCollisionShape;
222
[1625]223    // overlays
[5632]224    class OverlayGroup;
225    class OrxonoxOverlay;
[2662]226    class Notification;
[5619]227    class NotificationListener;
[2662]228    class NotificationManager;
[5632]229    class InGameConsole;
[5619]230    class Map;
231
[3060]232    //sound
233    class SoundBase;
234    class SoundManager;
235    class SoundMainMenu;
[1625]236}
[708]237
[2662]238// Bullet Physics Engine
239class btTransform;
240class btVector3;
241
242class btRigidBody;
243class btCollisionObject;
244class btGhostObject;
245class btManifoldPoint;
246
247class btCollisionShape;
248class btSphereShape;
249class btCompoundShape;
250class btStaticPlaneShape;
251
252class btDiscreteDynamicsWorld;
253class bt32BitAxisSweep3;
254class btDefaultCollisionConfiguration;
255class btCollisionDispatcher;
256class btSequentialImpulseConstraintSolver;
257
[3196]258// ALUT
259typedef struct ALCcontext_struct ALCcontext;
260typedef struct ALCdevice_struct ALCdevice;
261typedef unsigned int ALuint;
262typedef int ALint;
263
[673]264#endif /* _OrxonoxPrereqs_H__ */
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