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source: code/branches/libraries/src/orxonox/OrxonoxPrereqs.h @ 5632

Last change on this file since 5632 was 5632, checked in by landauf, 15 years ago

updated OrxonoxPrereqs.h

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum Value
67        {
68            Off = 0,
69            Low = 1,
70            Normal = 2,
71            High = 3
72        };
73    }
74
75    class RadarViewable;
76    class Radar;
77    class RadarListener;
78
79    class Teamcolourable;
80
81    class CameraManager;
82    class LevelManager;
83    class PawnManager;
84    class PlayerManager;
85
86    // objects
87    class Level;
88    class Scene;
89    class Tickable;
90
91    class AddQuest;
92    class AddQuestHint;
93    class AddReward;
94    class ChangeQuestStatus;
95    class CompleteQuest;
96    class FailQuest;
97    class GlobalQuest;
98    class LocalQuest;
99    class Quest;
100    class QuestDescription;
101    class QuestEffect;
102    class QuestEffectBeacon;
103    class QuestHint;
104    class QuestItem;
105    class QuestListener;
106    class QuestManager;
107    class QuestNotification;
108    class Rewardable;
109
110    class WorldEntity;
111    class StaticEntity;
112    class MobileEntity;
113    class ControllableEntity;
114    class MovableEntity;
115    class Sublevel;
116    class ForceField;
117    class Attacher;
118
119    class Model;
120    class Billboard;
121    class BlinkingBillboard;
122    class BigExplosion;
123    class ExplosionChunk;
124    class FadingBillboard;
125    class GlobalShader;
126    class Light;
127    class Backlight;
128    class ParticleEmitter;
129    class ParticleSpawner;
130
131    class PongCenterpoint;
132    class PongBall;
133    class PongBat;
134
135    class Camera;
136    class CameraPosition;
137    class SpawnPoint;
138    class TeamSpawnPoint;
139    class Test;
140
141    class Spectator;
142    class Pawn;
143    class SpaceShip;
144    class TeamBaseMatchBase;
145    class Destroyer;
146
147    class BaseItem;
148    class DroppedItem;
149    class EquipmentItem;
150    class ModifierPickup;
151    class PassiveItem;
152    class PickupCollection;
153    class PickupInventory;
154    class PickupSpawner;
155    class UsableItem;
156
157    class Jump;
158    class HealthUsable;
159    class PassiveItem;
160
161    class Item;
162    class Engine;
163    class MultiStateEngine;
164    class RotatingEngine;
165
166    class Trigger;
167    class DistanceTrigger;
168    class EventTrigger;
169    class PlayerTrigger;
170    class CheckPoint;
171
172    class WeaponSystem;
173    class WeaponSet;
174    class WeaponSlot;
175    class WeaponPack;
176    class Weapon;
177    class WeaponMode;
178    class DefaultWeaponmodeLink;
179    class MuzzleFlash;
180
181    class LaserFire;
182    class FusionFire;
183    class HsW01;
184    class LightningGun;
185    class EnergyDrink;
186
187    class ReplenishingMunition;
188    class Munition;
189    class LaserMunition;
190    class FusionMunition;
191
192    class Projectile;
193    class BillboardProjectile;
194    class ParticleProjectile;
195    class LightningGunProjectile;
196
197    class EventListener;
198    class EventDispatcher;
199    class EventTarget;
200
201    class Controller;
202    class HumanController;
203    class ArtificialController;
204    class AIController;
205    class ScriptController;
206    class WaypointController;
207    class WaypointPatrolController;
208    class PongAI;
209
210    class Info;
211    class PlayerInfo;
212    class HumanPlayer;
213    class Bot;
214    class PongBot;
215    class GametypeInfo;
216
217    class Gametype;
218    class Deathmatch;
219    class TeamDeathmatch;
220    class Asteroids;
221    class TeamBaseMatch;
222    class UnderAttack;
223    class Pong;
224
225    // collision
226    class CollisionShape;
227    class SphereCollisionShape;
228    class CompoundCollisionShape;
229    class PlaneCollisionShape;
230    class WorldEntityCollisionShape;
231
232    // tools
233    class BillboardSet;
234    class Light;
235    class Mesh;
236    class ParticleInterface;
237    class Shader;
238    template <class T>
239    class Timer;
240
241    // overlays
242    class OverlayGroup;
243    class OrxonoxOverlay;
244    class Notification;
245    class NotificationListener;
246    class NotificationManager;
247    class InGameConsole;
248    class Map;
249
250    //sound
251    class SoundBase;
252    class SoundManager;
253    class SoundMainMenu;
254}
255
256namespace Ogre
257{
258    // OGRE Wiki adapted code
259    class DynamicLines;
260    class DynamicRenderable;
261}
262
263// Bullet Physics Engine
264class btTransform;
265class btVector3;
266
267class btRigidBody;
268class btCollisionObject;
269class btGhostObject;
270class btManifoldPoint;
271
272class btCollisionShape;
273class btSphereShape;
274class btCompoundShape;
275class btStaticPlaneShape;
276
277class btDiscreteDynamicsWorld;
278class bt32BitAxisSweep3;
279class btDefaultCollisionConfiguration;
280class btCollisionDispatcher;
281class btSequentialImpulseConstraintSolver;
282
283// ALUT
284typedef struct ALCcontext_struct ALCcontext;
285typedef struct ALCdevice_struct ALCdevice;
286typedef unsigned int ALuint;
287typedef int ALint;
288
289#endif /* _OrxonoxPrereqs_H__ */
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